Reggie Fils-Aime on Xbox One/PS4 lineups: "Meh"

This doesn't make sense to me. If you like all this stuff coming to PS4/Xbone, it probably includes the multiplats. And many of those were available at WiiU launch at well.

For example, if you are interested in AC4, I don't see how you weren't interested in AC3.

You don't follow AC much do you haha? They are hit and miss and ac3 was a definite miss.

AC4 looks like it may revitalize the property in the way AC2 made fresh and fun what was an otherwise boring AC1.
Also forgetting that new Zelda games contain polish unheard of in big sprawling adventure games, and contain radically different mechanics and art styles from game to game.

The "zelda never evolves" argument is the biggest bullshit argument I have ever seen on a gaming forum.
Radically different mechanics? Come on now I'm all for a little salesmanship with arguments but Zelda throws some new wrinkles into the mix to keep it fresh enough but the underlying game of dungeon crawling with an overworld and gameplay that revolves around upgrading weapons and health slots to improve your character is still the core experience going back to the NES.
 
You don't follow AC much do you haha? They are hit and miss and ac3 was a definite miss.

AC4 looks like it may revitalize the property in the way AC2 made fresh and fun what was an otherwise boring AC1.

This

AC3 missed soooo many marks. 4 Looks like its doing what people want the series to do
 
You don't follow AC much do you haha? They are hit and miss and ac3 was a definite miss.

AC4 looks like it may revitalize the property in the way AC2 made fresh and fun what was an otherwise boring AC1.

I actually think 4 is relatively close to 3 for the most part, just a lot more polished. My hope is that it'll be to 3 what Brotherhood was to 2. However, I still recall that about a year ago, everyone was really excited for AC3 and prasing how it was going to change the series, so I'm more cautiously optimistic than actually hyped when it comes to AC4.
 
Anyone who has a brain in there head and puts more then two minutes of effort into researching microsofts output over the last gen and going into this gen knows you're full of shit about what games Microsoft has produced. Though since I see you are not so subtlety moving the goal posts from grey/brown is all Microsoft makes to shooters are microsofts core market, you obviously are conceding my point that in fact Microsoft produced very few grey/brown shooters in comparison to other output.

Microsoft has the dudebro label because of the overwhelming success of halo and because they pushed online and were the most successful at it. It's not because Microsoft only developed those type of properties. Far from it. If anything they spent a lot of money on games in genres that don't typically sell as well on their consoles resting on their laurels with halo to maintain that market base.

As for your "gamey" label, I'm guessing that's just the catch all negative connotation you use for games and genres you don't like. I'm guessing "gamey" games are Nintendo style platformers, RPGs or Zelda clones. Maybe some indies. Or maybe even Sony IP's you prefer.

I assure you I will keep the goal post where it is at bland western grey brown "AAA gaming", and microsoft more than any other has benefited from pursuing that course of the gaming spectrum, whether its first party or not. And my brain is quite functional as are many of the folks who agree with me :). It seems your real bone is whether MS's first party produced nothing but shooters, a minor one indeed given the broader context.

Microsoft, more than anyone has benefited and now milked there position as the dudebro platform of choice, and that is very much something *Microsoft* chose to do and this has had ramifications for gaming across the board.

Microsoft's original Xbox was totally different, and frankly was far more diverse than 360 eventually became. I am confident of people's brainpower to effectively see that as well :). Even the initial launch of 360 was better than what we see now.

As for what is gamey? I have enjoyed my halo's and western survival horror games, and racers, in addition to many other genre's. You can actually have genre's in general that are quite poor, or have become so with a large swath of there more recent releases, and yes many of the genre's that are MS's bread and butter would fall into that.

Microsoft has benefited from multiplatform (and in some cases, first party), generic, bland, western properties be them first party or not. 360 was my very first "next gen" platform, precisely because it had content the other guys weren't bringing and a really innovative UI system. Then they decided to move into another and likely more profitable direction by catering to a larger audience who's tastes are rather simple, narrow, and very mainstream. Other companies followed suit to some extent, as the bottom line matters far more than quality.
 
Someone could say the same thing about Nintendo games. The same Zelda formulas, another Mario platformer, Mario Karts, Mario Parties, etc. And I think it's nuts to call indie games we're seeing today "abstract tech demos". Ridiculous. There is more than enough variety in the PS4/Xbox One library for gamers of all types.

I'm not saying there isn't variety (although there isn't a lot), I'm saying there's nothing they're offering that I can't buy a hundred lower-resolution copies of from any videogame store, right now.

Is the market flooded with colourful platformers, puzzley adventure games and kart racers? No, it isn't. Which is why Nintendo's offerings are more attractive.
 
I assure you I will keep the goal post where it is at bland western grey brown "AAA gaming", and microsoft more than any other has benefited from pursuing that course of the gaming spectrum, whether its first party or not. And my brain is quite functional as are many of the folks who agree with me :). It seems your real bone is whether MS's first party produced nothing but shooters, a minor one indeed given the broader context.

Microsoft, more than anyone has benefited and now milked there position as the dudebro platform of choice, and that is very much something *Microsoft* chose to do and this has had ramifications for gaming across the board.

Microsoft's original Xbox was totally different, and frankly was far more diverse than 360 eventually became. I am confident of people's brainpower to effectively see that as well :). Even the initial launch of 360 was better than what we see now.

As for what is gamey? I have enjoyed my halo's and western survival horror games, and racers, in addition to many other genre's. You can actually have genre's in general that are quite poor, or have become so with a large swath of there more recent releases, and yes many of the genre's that are MS's bread and butter would fall into that.

Microsoft has benefited from multiplatform, generic, bland, western properties be them first party or not.
Saying Microsoft has benefitted from shooters and grey/brown western properties(claiming them all as bland is a preference, many are very good and some are utter crap. Just like any genre of games) is much different from saying that's what Microsoft has mostly produced.

One is not like the other and your argument started at the latter and has moved to the former when you realized the facts don't support the latter argument.

No one is arguing that Microsoft didnt benefit from western studios and what many define as dudebro games like CoD, Madden, Halo, GTA etc. but that's a far cry from saying that such games made up the majority of what Microsoft produced through its first and second party system which you said earlier. Which is my main(and really only) contention I am having with you.
 
Look another forgetting that the last DKC was on SNES(14 years) before DCKR came out in 2010. Now the next DKC comes out 3 years later. Five DKC's in 20 years. This will be the fourth Killzone in how many years? Wait, DKC is GOTY nominee every year it comes out, why would I compare it Killzone?

Also WWHD is an HD remake. I believe Nintendo's first HD remake. How many HD remakes has Sony made? dozens?

The true Zelda is not out yet nor has it been seen. How can you say it is the same formula?

This is laughable. You are pitting all of Nintendo's development studios against just Guerilla Games. Is that the only way you can win this silly pissing contest? There is a whole reality you seem to be simply ignoring.
 
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Also forgetting that new Zelda games contain polish unheard of in big sprawling adventure games
What polish? Are you seriously bringing up polish when it comes to Skyward Sword? The game plagued with ui issues? That's polish? Big sprawling adventure game? Skyward Sword was linear as hell.
 
Saying Microsoft has benefitted from shooters and grey/brown western properties(claiming them all as bland is a preference, many are very good and some are utter crap. Just like any genre of games) is much different from saying that's what Microsoft has mostly produced.

One is not like the other and your argument started at the latter and has moved to the former when you realized the facts don't support the latter argument.

No one is arguing that Microsoft didnt benefit from western studios and what many define as dudebro games like CoD, Madden, Halo, GTA etc. but that's a far cry from saying that such games made up the majority of what Microsoft produced through its first and second party system which you said earlier.

They didn't just benefit, but marketed there machine as thus. I actually also said grey brown kill people games as well which can and does cover far more genres :), which is the crux of my point and still quite true. Microsoft has fostered and continues to do so through there exclusivity deals the types of games that have turned the industry into the poor state that it is, it is not *all* they do, but largely what they do. This wasn't always the case, especially early on (hence why I got that system first), but going forward they very much have tilted in that direction even from a first party perspective.

Preferences can and are made on objective facts however, and there are those who have a far more discerning eye for what is quality and what isn't who do just that. Like in anything creative, history has more than shown us that quality is rarely, if ever, mass market, hence the resurgence of far more compelling indie titles. There are genre's right now which have far more misses than hits, many of which MS more so than the others, are known for promoting and cultivating the most, you can call that preference if you like. Many would argue the variety you contend Microsoft had was a variation of minor degrees compared to the other platforms.
 
You don't follow AC much do you haha? They are hit and miss and ac3 was a definite miss.

AC4 looks like it may revitalize the property in the way AC2 made fresh and fun what was an otherwise boring AC1.

Radically different mechanics? Come on now I'm all for a little salesmanship with arguments but Zelda throws some new wrinkles into the mix to keep it fresh enough but the underlying game of dungeon crawling with an overworld and gameplay that revolves around upgrading weapons and health slots to improve your character is still the core experience going back to the NES.

Haha, I agree with you regarding AC 3. It is the worst non-shovelware game I have ever played. I can't believe I got tricked on that one. But I think there is a good chance we are getting tricked again. Ubisoft is the master at bullshots and hiding bugs and flaws in the hype ramp-up to release.

I don't want to turn this into a Zelda thread, but I will just say this. Zelda gets held to a much higher standard than any other game franchise. Rightfully so, because Nintendo expects core gamers to buy their systems for Zelda and a few other AAA games.

But I DO think it radically changes. Yes, its about dungeon crawling and upgrading weapons, but thats like saying a FPS is about shooting people.

Zooming in to the actual gameplay, look at the changes in Skyward Sword:

Motion control sword fighting
The Beetle (most radically different Zelda item ever)
The run mechanic
Flying on the loftwing
motion control puzzles (no box puzzles whatsoever)
metroidvania type map structure
the roller coaster sections in the desert


I could go on and on and on. It may not be a person's cup of tea, but there are big changes with each console Zelda (an argument can be made this isn't true for Twilight Princess, but I have always viewed that game as fan service)
 
This is laughable. You are pitting all of Nintendo's development studios against just Guerilla Games. Is that the only way you can win this silly pissing contest? There is a whole reality you seem to be simply ignoring.

All of Nintendo's developing studios? Well besides DKC, Mario 3D, and Zelda port you better add FE:A, Luigi's Mansion, Pikmin, X, Bayonetta, W101, Yarn Yoshi, Mario Kart, Pokemon, Mario and Luigi, Smash, Zelda U, etc.

Nintendo put a lot of focus on the 3DS, and thus you see all of the content it now has.
 
Many would say I hit the target, I certainly don't expect everyone to think I did.

Killer instinct is a shell of its former self, and lacks all the character of the originals and is not a full retail release but some weirdop hybrid f2p/demo nickel and dime "game".

And have you played the game to rach this conclusion? Did they tell you all the characters coming out? And where exactly did you read that this is not a full retail release. Just because MS decided to try a different model and made basically the demo a free version of the game does not mean it's an nickel and dime game. They have already said it cost $20 dollars for the whole package and $20 more next year for what would basically be sequel worthy content in todays market. YOu sure are really biased against MS with no basis for it other than blind hate.
 
What polish? Are you seriously bringing up polish when it comes to Skyward Sword? The game plagued with ui issues? That's polish? Big sprawling adventure game? Skyward Sword was linear as hell.

SS was a 50-75 hour adventure game. The fact that it was linear in progression does not negate that it had a lot of moving parts, and a lot of different mechanics. boat riding, flying, roller coasters, and a ton of other shit.
 
well he would say that. If developers were making those games for WiiU aswell, he wouldn't say that.

Was about to say I feel sry for Reggie for having to talk so much rubbish all the time, but realised he probably doesnt give a shit.
 
If you count the 360 & PS3, which are going to be stiffer competition than the next-gen consoles for Wii U this holiday, then GTA V alone completely destroys the WIi U line-up (an HD port of a 20-year old Zelda game, an ultra-conservative "3D" Mario, and Donkey Kong).

Even if you only count the next-gen systems, I'm confused as how to how those games are making the next-gen line-ups meh.
 
If you count the 360 & PS3, which are going to be stiffer competition than the next-gen consoles for Wii U this holiday, then GTA V alone completely destroys the WIi U line-up (an HD port of a 20-year old Zelda game, an ultra-conservative "3D" Mario, and Donkey Kong).

Even if you only count the next-gen systems, I'm confused as how to how those games are making the next-gen line-ups meh.

20 years old Zelda game? I wasn't aware Wind Waker released in 1993. Man, that game was really really ahead of its time.
 
SS was a 50-75 hour adventure game. The fact that it was linear in progression does not negate that it had a lot of moving parts, and a lot of different mechanics. boat riding, flying, roller coasters, and a ton of other shit.
It had a lot of moving parts in segregated areas that were never used in more than one place. That doesn't make it a sprawling adventure, and it certainly isn't the most polished with all of the issues it does have.
 
They didn't just benefit, but marketed there machine as thus. I actually also said grey brown kill people games as well which can and does cover far more genres :), which is the crux of my point and still quite true. Microsoft has fostered and continues to do so through there exclusivity deals the types of games that have turned the industry into the poor state that it is. This wasn't always the case, especially early on (hence why I got that system first), but going forward they very much have tilted in that direction even from a first party perspective.

Preferences can and are made on objective facts however, and there are those who have a far more discerning eye for what is quality and what isn't who do just that. Like in anything creative, that quality is rarely, if ever, mass market, hence the resurgence of far more compelling indie titles. There are genre's right now which have far more misses than hits, many of which MS more so than the others, are known for promoting and cultivating the most, you can call that preference if you like. Many would argue the variety you contend Microsoft had was a variation of minor degrees compared to the other platforms.
Again, no one has argued that Microsoft didnt embrace that market. NO ONE!

My contention stemmed from this:


Resplendent said:
Microsoft's first party content, what little is there, tends to lean towards the grey brown kill people crowd.

Which is utter bullshit. Utter and complete, thick and nasty, bullshit!

I don't even like Microsoft but this statement is false. Deserves to be called out and ridiculed for the silliness it is. Call microsofts end of the gen output casual focused and I wouldn't have complained. Call microsofts first party content lacking and I wouldn't complain. Say Microsoft neutered good studios and I wouldn't complain. Say Microsoft ultimately destroyed the goodwill and the foundation of the indie surge it helped foster. But don't try and tell me Microsoft only produced grey/brown shooters. That's undeniably false.
 
If you count the 360 & PS3, which are going to be stiffer competition than the next-gen consoles for Wii U this holiday, then GTA V alone completely destroys the WIi U line-up (an HD port of a 20-year old Zelda game, an ultra-conservative "3D" Mario, and Donkey Kong).

Even if you only count the next-gen systems, I'm confused as how to how those games are making the next-gen line-ups meh.

Maybe if they had backwards capability....zing!
 
And have you played the game to rach this conclusion? Did they tell you all the characters coming out? And where exactly did you read that this is not a full retail release. Just because MS decided to try a different model and made basically the demo a free version of the game does not mean it's an nickel and dime game. They have already said it cost $20 dollars for the whole package and $20 more next year for what would basically be sequel worthy content in todays market. YOu sure are really biased against MS with no basis for it other than blind hate.

I only purchase full retail games, I have a universal hatred for all digital gaming and DLC regardless of platform, period. MS happens to be the one that pushed this new paradigm in the console space more so than anyone although now the other are catching up as fleecing the public is good business, so wouldn't ya know it, I would have more examples of games/releases/practices I disapprove of with MS as they happen to have more cases of doing this.

My dislike for digital however is completely and utterly my own personal tastes however, despite being based on quite a bit of reasoned and thoughtful analysis on the topic. I do feel the lack of real ownership of your content and charging people in the way they do is at a disservice to gaming in general.
 
Haha, I agree with you regarding AC 3. It is the worst non-shovelware game I have ever played. I can't believe I got tricked on that one. But I think there is a good chance we are getting tricked again. Ubisoft is the master at bullshots and hiding bugs and flaws in the hype ramp-up to release.

I don't want to turn this into a Zelda thread, but I will just say this. Zelda gets held to a much higher standard than any other game franchise. Rightfully so, because Nintendo expects core gamers to buy their systems for Zelda and a few other AAA games.

But I DO think it radically changes. Yes, its about dungeon crawling and upgrading weapons, but thats like saying a FPS is about shooting people.

Zooming in to the actual gameplay, look at the changes in Skyward Sword:

Motion control sword fighting
The Beetle (most radically different Zelda item ever)
The run mechanic
Flying on the loftwing
motion control puzzles (no box puzzles whatsoever)
metroidvania type map structure
the roller coaster sections in the desert


I could go on and on and on. It may not be a person's cup of tea, but there are big changes with each console Zelda (an argument can be made this isn't true for Twilight Princess, but I have always viewed that game as fan service)

What Zelda adds in their iterations isn't much different then ac4 adding boat mechanics, island hoping, RPG leveling and adding new weapons and skills.

Admittedly Nintendo's new wrinkles tend to be more polished and refined then a good portion of other sequels or new iterations but just like any other game, if you don't love the underlying gameplay mechanics or have grown tired of them, the new wrinkles aren't really going to radically change many people's opinion.
 
All of Nintendo's developing studios? Well besides DKC, Mario 3D, and Zelda port you better add FE:A, Luigi's Mansion, Pikmin, X, Bayonetta, W101, Yarn Yoshi, Mario Kart, Pokemon, Mario and Luigi, Smash, Zelda U, etc.

Nintendo put a lot of focus on the 3DS, and thus you see all of the content it now has.

Yeah, I buy 3DS games for my son and daughter. They have Zelda, Donkey Kong, a couple Marios, you know. The usual.

But wait now I can buy them again on a home console? You could understand why I might pass. It's because I've done it all before, back when I was in college.

It's cool man, enjoy your Mario and Zelda. Enjoy all the Marios and then please do also enjoy all the Zeldas. When you're done the new Zelda game will be out. Awesome! And then if you're lucky a new Mario game is certainly on the horizon - I have a hunch!
 
Again, no one has argued that Microsoft embraced that market. NO ONE!

My contention stemmed from this:




Which is utter bullshit. Utter and complete, thick and nasty, bullshit!

I don't even like Microsoft but this statement is false. Deserves to be called out and ridiculed for the silliness it is. Call microsofts end of the gen output casual focused and I wouldn't have complained. Call microsofts first party content lacking and I wouldn't complain. Say Microsoft neutered good studios and I wouldn't complain. Say Microsoft ultimately destroyed the goodwill and the foundation of the indie surge it helped foster. But don't try and tell me Microsoft only produced grey/brown shooters. That's undeniably false.

Well you will notice in your quote I didn't say microsoft only produces grey brown shooters :). You can call out something you feel is silly, but it doesn't objectively make it so. You seem to think embracing that market, and what there studios produced are wholly independent from one another, which is odd. I refer you back to the first sentence of this paragraph.

Many of there first party titles were simply violent, grey brown or dudebro titles (some of which had color admittedly, and weren't shooters) but still meet the broad definition of what AAA western content has become. Also, My broader argument was one of the market as well, not just in what they produced, and what there first party produced is part of it, although admittedly that was a minor point, one you seem immensely focused on. Again I didn't say nor do I believe microsoft only produces grey brown shooters. I think I am being more than clear.
 
I have to agree with Reg on this one. I am excited for the PS4, but there is nothing on that system this year that actually makes me want to buy one. I am really disappointed in it, and the Xbone 1st party launch titles are much more appealing to me but I am not paying $500 for a system before games.

Next year? Sure, I will dive in if inFamous actually is a good as it looks. If not I might wait it out until fall 2014.
 
that doesnt change the fact that you cannot subjectively eliminate from the list of Nintendo new IP the games that for you "don't count".
if you have to look at Nintendo offer in terms of new IPs, and if you are so confident about the superiority of other two companies, just be ernest in listing Nintendo actual offering efforts

Me too I think that N relies more on classic franchises than other companies, and offer less new IPs every gen, but it's arbitrary to see the new IPs they actually offer ditched for whatever subject reasons (that's just eshop game! that's from second party! that's not AAA budget game! and other escuses)

it's more that those uninterested or critic on Nintendo offering knows only (or best) their classic franchises, honestly, not aknowleding what they really offer maybe to justify their disinterest

Where did I say stuff didn't count? I stated that people often ask for new IPs developed by Nintendo. Adding published games makes Nintendo look worse, not better, i'm not changing any metric.

Because most of Sony and MS's franchises simply don't age well.

If Sony could have relied on Crash Bandicot, you don't think they would have done so?

And a lot of that complaining is because Nintendo has simply been around longer than the others. If Sony and MS are still in this business in 10 years, I guarantee that Gran Turismo and Halo will be developed in some form.

I didn't mention the quality of games or how they aged, which is entirely subjective, and I don't really wanna stir that pot too much in this thread.
Yes, all 3 companies will never ditch several of their franchises. It's just that Nintendo is worse than the other two at fostering creation of new franchises internally. At this point in time, they're almost running a 3DS/WiiU machine as one in terms of development (super smash, mario world/land, for example).
I'm fairly sure Nintendo has what it takes to create new franchises and do it successfully, they just choose not to. We're talking about the company which created Zelda, Mario, Metroid, Kirby, Donkey Kong, etc. They have the talent and they have the resources, they're more than capable of making something new.
 
Yeah, I buy 3DS games for my son and daughter. They have Zelda, Donkey Kong, a couple Marios, you know. The usual.

But wait now I can buy them again on a home console? You could understand why I might pass. It's because I've done it all before, back when I was in college.

It's cool man, enjoy your Mario and Zelda. Enjoy all the Marios and then please do also enjoy all the Zeldas. When you're done the new Zelda game will be out. Awesome! And then if you're lucky a new Mario game is certainly on the horizon - I have a hunch!

Stealth grown up brag post? That is funny because I am a grown man as well. I also graduated from college. That is why I have a PS4 and One both on preorder and if BF4 does not run as I would want it too on either of those consoles I will get it on my GTX680SLI computer.
 
Someone that has played every single Final Fantasy because of the story, of course, is not interested on playing but on READING.
Lets put another example. Do you think that a girl who watches every single match of FC Bayern because she likes Philipp Lahm is a football "harcore"? It doesn't matter if she watches more matches than me, she watches them not because of football but because of Lahm, and she is of course not interested in tactics, in who plays and where, but on Philipp Lahm. She could be called a Philipp Lahm hardcore, but not a hardcore of football.

The same goes with your example. Those who play FF because of the plot are not hardcore gamers even if aren't interested on the gaming mechanichs. They can be called hardcore readers, that enjoy their read between some sessions of obliged gameplay. Maybe the fact that they control the character makes them more immersed on the story and that's why they don't buy a book, but the goal here is to read, not to play, and that's what matters when it comes to define a hardcore gamer.

You seem pretty sure you are right so im not hoping to convince you our wrong... but its just wrong.

If anything, its wrong simply because who are you to say why they like a game and if what they like about it is casual or hardcore?

Say you looked down on uncharted or something. That is a pretty graphic heavy, story driven game. You might think its casual because you don't think its gameplay is good. Well what if that person loves its gameplay?

Quality of gameplay is often completely subjected and so you cant judge someones casual/coreness based on it. Just simply on how much they play and how into it they are.

I wouldn't call my self a hardcore gamer because I have other hobbies and only really play about 90 mins a day once everyone is asleep. Sometimes I play a bit more if I have time. I love games with indepth gameplay systems and find most story driven games where I personally feel the gameplay is boring not worth my time (such as the new tomb raider).

Someone could love loot games and RPG's and play them 5 hours a day. Thats a pretty hardcore gamer but if you deem those games not in your "gamer" category because its not ninja gaiden then thats just crazy. Its all way to subjective to ever be judged like that. Personally I hate the gameplay in Ninja Gaiden but that doesn't mean its gameplay sucks. Just that it sucks to me.

You come across as someone who doesn't want to be associated with people who play different types of games as you... namely the ones you look down upon.

Whether you mean to come across that way or not is unclear but thats what it sounds like.
 
“It’s all about the games. The competitive systems have announced their launch lineups. I’m allowed to say ‘Meh,’”
Pfffffffttttttttt lol. I do have some choice words but as I don't want to get banned this is all I can say: keep on crying reggie cause the wii u is failing pretty miserably last time I've checked. Releasing subpar tech with almost no good games (didn't play zelda and not a big fan of mario) AND shitty third party support is just doomed for a failure. The only time I'll consider buying any wiiu games is if the dolphin u emulator (dat 1080p 60fps 8xAA) is released and I can pick up the games in the bargain bin.

If I need to tone things down just tell me; been waiting to say shit about wiiu
 
Stealth grown up brag post? That is funny because I am a grown man as well. I also graduated from college. That is why I have a PS4 and One both on preorder and if BF4 does not run as I would want it too on either of those consoles I will get it on my GTX680SLI computer.

Indeed. I think consoles more so than ever have become useful for exclusives more so than anything. For many its a stable way to play non drm'ed physical retail release of multiplatform games more cheaply than on PC. For example I have every intention of building a gaming level PC, but I cannot stand steamworks DRM found on retail releases, so I may yet be forced to play mutlis on a console.

However, there real value is in the content you can only get on there platform, and that content typically tends to be better than the multiplatform stuff, although by no means is that universal. I tend to gravitate towards exclusives built for the system ground up myself, as do many of my friends, most of whom are adults who yes happen to still love playing modern nintendo games too :).
 
It had a lot of moving parts in segregated areas that were never used in more than one place. That doesn't make it a sprawling adventure, and it certainly isn't the most polished with all of the issues it does have.

Completely untrue. The Beetle probably gave the 3D mapping team headaches, and that item was used everywhere. So were the other items. The time stones were used in multiple places. So was the gale blower.

I think your argument rings true with TP, where items and mechanics were segregated to specific dungeons.
 
Stealth grown up brag post? That is funny because I am a grown man as well. I also graduated from college. That is why I have a PS4 and One both on preorder and if BF4 does not run as I would want it too on either of those consoles I will get it on my GTX680SLI computer.

You are a funny man if you take the mere mention of my children as a brag.

I guess you have lots of time to play with all those consoles plus a PC.

That must be one crowded basement.
 
You are a funny man if you take the mere mention of my children as a brag.

I guess you have lots of time to play with all those consoles plus a PC.

That must be one crowded basement.

The brag came from the grown man, college, childish Nintendo games type vibe. Well my PC is in my office and the only thing connected to my main TV is a PS3 and WiiU. It is also not located in my basement nor am I located in my parents basement. I need a PC anyway for work so why not just bump up the specs? Also, owning more than one console is not a huge stretch.
 
Completely untrue. The Beetle probably gave the 3D mapping team headaches, and that item was used everywhere. So were the other items. The time stones were used in multiple places. So was the gale blower.

I think your argument rings true with TP, where items and mechanics were segregated to specific dungeons.
You referenced the boat, bird and rollercoaster which are segregated. They're not in the same places, they're all seperate from each other.

The beetle isn't anything special, there have been first person weapons for ages. Like the Visibomb Gun in Ratchet & Clank back in 2001 or the Nikita missile in Metal Gear Solid (though I'm guessing you've only played the latter since you've admitted previously to never buying anything but Nintendo platforms). The fact that it used the gyro isn't really a factor since camera control is fixed facing forward.

The time stones were only ever used in Lanayru desert. It is impressive though.

The gale blower I can only recall using it in the desert main dungeon, the three mini dungeons with the generator, the old captains house in the sandsea and the dusty house in skyloft. Though again, it just makes things disappear, and there are items and weapons that are just like this in other games.

Though I don't know what any of this has to do with Skyward Sword being a sprawling adventure. It is not. It is highly segregated and linear.
 
Well you will notice in your quote I didn't say microsoft only produces grey brown shooters :). You can call out something you feel is silly, but it doesn't objectively make it so. You seem to think embracing that market, and what there studios produced are wholly independent from one another, which is odd. I refer you back to the first sentence of this paragraph.

Many of there first party titles were simply violent, grey brown or dudebro titles (some of which had color admittedly, and weren't shooters) but still meet the broad definition of what AAA western content has become. Also, My broader argument was one of the market as well, not just in what they produced. If semantics are enough to get you raging this hard, then so be it.

I'm gonna go ahead and do your homework for you. Lets list microsofts first and second party titles and microsoft published games alright?

Kinect sports
Kinect adventure
Kinect "insert title" - which was quite a few
Halo
Forza
Banjo and kazooie
Minecraft
Crimson dragon
Dead rising 3
Quantum break
Max: curse of the brootherhood
Loco cycle
Ryse
Project spark
Below
Killer instinct
Gears of war
D4
Zoo tycoon
Fable
Project Gotham racing
Kameo
Blue dragon
Lost odyssey
Ninety nine nights
Perfect dark
Viva piñata
Fusion frenzy
Crackdown
Shadow complex
Orcs must die
Insanely twisted shadowy planet
Dust
Alan wake
Toy soldiers
Splosion man
Project sylpheed
Kingdom under fire
Dance central

And I still left off a number of xbla games..

Now name me how many of those were grey/brown dudebro shooters?

It's ridiculous how much you are overstating things. Microsofts success clearly came from the market for competitive online FPSers, sports, the best option for third party games and later casuals with kinect but to state that grey/brown shooting games is where microsft put most its effort, publishing muscle and studios to work on is patently false.
 
I have a PS4 on pre-order....

...and I agree with Reggie. Oh well. I'll have my PS4 and some awesome Wii U games. How will I live...?
 
Look another forgetting that the last DKC was on SNES(14 years) before DCKR came out in 2010. Now the next DKC comes out 3 years later. Five DKC's in 20 years. This will be the fourth Killzone in how many years? Wait, DKC is GOTY nominee every year it comes out, why would I compare it Killzone?

Also WWHD is an HD remake. I believe Nintendo's first HD remake. How many HD remakes has Sony made? dozens?

The true Zelda is not out yet nor has it been seen. How can you say it is the same formula?
5: God of War Collections, Jak and Daxter, Ratchet and Clank and Sly. All of these were priced at 40 euro and all included more than one game.
 
You don't follow AC much do you haha? They are hit and miss and ac3 was a definite miss.

AC4 looks like it may revitalize the property in the way AC2 made fresh and fun what was an otherwise boring AC1.

Can you elaborate? Every AC game sounds awesome, but then I always think it overall is pretty sucky once I play it.
 
20 years old Zelda game? I wasn't aware Wind Waker released in 1993. Man, that game was really really ahead of its time.

Looks like I got it mixed up with Ocarina of Time, which was 15 years ago. But the fact that it's 10 years and not 15-20 actually makes my point stronger.
 
Can you elaborate? Every AC game sounds awesome, but then I always think it overall is pretty sucky once I play it.
AC games have become too bloated for their own good, because they want to change them enough to justify the yearly installments but don't want to break away from the AC2 formula.
 
If you count the 360 & PS3, which are going to be stiffer competition than the next-gen consoles for Wii U this holiday, then GTA V alone completely destroys the WIi U line-up (an HD port of a 20-year old Zelda game, an ultra-conservative "3D" Mario, and Donkey Kong).

Even if you only count the next-gen systems, I'm confused as how to how those games are making the next-gen line-ups meh.

Some people value different things in their video games, pretty easy to comprehend, really. For example: you could not pay me to play GTAV, but I will be buying the three Nintendo games you have listed eagerly.
 
Some people value different things in their video games, pretty easy to comprehend, really. For example: you could not pay me to play GTAV, but I will be buying the three Nintendo games you have listed eagerly.
The problem is that there isn't just GTAV on the ps3 this holiday. Just looking at the games you can't get on the Wii U, you've got:

Beyond Two Souls
Puppetteer
Fifa
NBA 2K
NHL
GT
Rain
GTA

I'm sure I'm forgetting some more, but there's tremendous variaty in those titles. The second problem is that Fifa sells more than 10 million a year, GT sells around 8 million or more per iteration, GTA sells around 20 plus million (if I remember correctly), NBA sell around 5 and the same can be said for NHL. These are fucking huge games that Wii U will be missing. And while sales are not everything, they do determine what sort of games people like.
 
I'm gonna go ahead and do your homework for you. Lets list microsofts first and second party titles and microsoft published games alright?

Kinect sports
Kinect adventure
Kinect "insert title" - which was quite a few
Halo
Forza
Banjo and kazooie
Minecraft
Gears of war
Fable
Project Gotham racing
Kameo
Blue dragon
Lost odyssey
Ninety nine nights
Perfect dark
Viva piñata
Fusion frenzy
Crackdown
Shadow complex
Orcs must die
Insanely twisted shadowy planet
Dust
Alan wake
Toy soldiers
Splosion man
Project sylpheed
Kingdom under fire
Dance central

And I still left off a number of xbla games..

Now name me how many of those were grey/brown dudebro shooters?

It's ridiculous how much you are overstating things. Microsofts success clearly came from the market for competitive online FPSers, sports, the best option for third party games and later casuals with kinect but to state that grey/brown shooting games is where microsft put most its effort, publishing muscle and studios to work on is patently false.

You have done no homework for me, and I didn't need any done thanks. If I have to repeat myself, then the argument is pointless at this juncture. That's a sad lookin list, kinect titles? Really? Gears of war is very broey, again read what I said very carefully and get back to me when you do :). Well, actually, don't, because I have lost interest at this point. I suspect you'll take this as me conceding on something no doubt :/.

Many of those are the early titles I spoke of before MS made there shift, some are inherited from Rare's very much nintendo developed left overs (before MS made the shift I am talking about. You're hung up on a point I am not even making. But that's enough pointless internet argument for me for awhile. I will say happy typing to you for whatever else you post, I officially do not feel shamed for what I said in any way. Happy gaming, internet warrior of homework doing or some such :).
 
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