babyghost853
Member
Can't you read people?... I'll just post it again
Quote him as many times as you want, doesn't change the fact that both of you along with many others will be eating crow later.
Can't you read people?... I'll just post it again
Some site (I don't have a link) claimed 2ghz. I think Thuway said he'd heard similar rumours, though I don't think he pinned a number.
I don't know. Given how Leadbetter been acting lately, I wouldn't be surprised at the mental gymnastics and logical contortions DF will go through to make the XBO and PS4 versions as even as possible, maybe even giving the XBO version a slight advantage.
What is the claim in your terms on which they will eat crow? I would then bookmark it and return to thread on December 1st.Quote him as many times as you want, doesn't change the fact that both of you along with many others will be eating crow later.
I think it's more important to get the OS reserve down to 1 core.I'd be surprised at 2Ghz, but that is the stock speed of those Jaguar cores in many other products, so it's not out of all realms of possibility. I Wouldn't be surprised one bit to find that the 1.6Ghz and 800Mhz clocks had been bumped up after the February reveal, though 2Ghz would blow my socks off.
PS4 has the same second screen gaming capabilities as SmartGlass enables. And not thru Vita.
They've talked about it with their PlayStation app coming to iOS and Android.
Can't you read people?... I'll just post it again
While talking on GT, Tretton stated that the PlayStation 4 is the most powerful console. He continued to add that people should ask third-party developers which platform is best and to compare multiplatform games side-by-side to see which platform games look best on.
What is the claim in your terms on which they will eat crow? I would then bookmark it and return to thread on December 1st.
The most obvious point is that anyone looking at games on both platforms do not see ANY difference, let alone this alleged 30% - 40%. Both systems are powerful. Both are capable of next-gen graphics. I'm merely saying the application of that performance will mean the actual difference will not be that great.
And I don't believe that statement at all.
Oh if the crow eating is if there won't be ANY difference then sign me up. I think there will be a difference and a Face-Off will reveal it.I think he means this one
And I don't believe Penello statement at all.
What is the claim in your terms on which they will eat crow? I would then bookmark it and return to thread on December 1st.
I think it's more important to get the OS reserve down to 1 core.
Any release date on that app?
I'd be surprised at 2Ghz, but that is the stock speed of those Jaguar cores in many other products, so it's not out of all realms of possibility. I Wouldn't be surprised one bit to find that the 1.6Ghz and 800Mhz clocks had been bumped up after the February reveal, though 2Ghz would blow my socks off.
I think it's more important to get the OS reserve down to 1 core.
Albert Penello said:People DO understand that Microsoft has some of the smartest graphics programmers IN THE WORLD. We CREATED DirectX, the standard API’s that everyone programs against. So while people laude Sony for their HW skills, do you really think we don’t know how to build a system optimized for maximizing graphics for programmers? Seriously? There is no way we’re giving up a 30%+ advantage to Sony. And ANYONE who has seen both systems running could say there are great looking games on both systems. If there was really huge performance difference – it would be obvious.
I get a ton of hate for saying this – but it’s been the same EVERY generation. Sony claims more power, they did it with Cell, they did it with Emotion Engine, and they are doing it again. And, in the end, games on our system looked the same or better.
I’m not saying they haven’t built a good system – I’m merely saying that anyone who wants to die on their sword over this 30%+ power advantage are going to be fighting an uphill battle over the next 10 years…
Oh if the crow eating is if there won't be ANY difference then sign me up. I think there will be a difference and a Face-Off will reveal it.
Yeah since it was shown to me that the AnandTech TDP comparison between 1.6GHz and 2GHz were incorrect I've been more open to the idea of an upclock.Possibly Yes, but it will be different teams working on that and may not be mutually beneficial, a 1.9Ghz core may be able to run the OS but a 1.6Ghz core may not, I'm sure we'll get some revelations or leaks soon enoughI dont know that for sure just guessing
I think so too. No need to add to the TDP of the console if you don't have to. I personally think this is where Sony will be focusing in regards to the CPU, not any clock speed changes.
BTW on the subject of ridiculous Albert Penello quotes:
Comparing having more brute force power on nearly identical architectures to Cell and the Emotion Engine is hilarious.
Saying that people won't be able to see the difference. I fully expect all kinds of goal post moving once the games and systems are out. With lots of "well you shouldn't compare this type of game to that", or "It's all about the gameplay anyway", to flat out denial "no one ever said you won't be able to see differences".What is the claim in your terms on which they will eat crow? I would then bookmark it and return to thread on December 1st.
Albert Penello
The most obvious point is that anyone looking at games on both platforms do not see ANY difference, let alone this alleged 30% - 40%.
Comparing having more brute force power on nearly identical architectures to Cell and the Emotion Engine is hilarious.
He's not an objective source by any means, but really? Killzone and InFamous look better than anything on the Xbox One demonstrated in real time gameplay.
He should make an account bet.Do you think Penello will eat his crow too? He's a Gaffer and he made the claim.
Comparing different games to each other doesn't work though. I am operating under the assumption that the comparison is between multiplatform titles.Saying that people won't be able to see the difference. I fully expect all kinds of goal post moving once the games and systems are out. With lots of "well you shouldn't compare this type of game to that", or "It's all about the gameplay anyway", to flat out denial "no one ever said you won't be able to see differences".
I think he means this one
And I don't believe Penello statement at all.
Anyway, I sign up: There will be a difference between Xbone and PS4 multiplatform titles that can be determined by DigitalFoundry just like there was on PS3/360. A recommendation can be made about the vanilla game without taking into account network, controller and other preferences. There will be no "it's a wash."
It is strange/surprising that so many people are defending/believing a guy who clearly is here only to promote and sell his product (it is in fact his job)
Why is he allowed to do so I dont know but I still hope that the mods will somehow take care of it.
Why is he allowed to do so I don’t know…but I still hope that the mods will somehow take care of it.
Do you think Penello will eat his crow too? He's a Gaffer and he made the claim.
I will certainly admit that I was wrong if the face offs show XB1 is superior or evenly matched.
Quote him as many times as you want, doesn't change the fact that both of you along with many others will be eating crow later.
I think since we have seen so few multiplatform titles being shown on both platforms at these trade shows it is pretty telling. They have been only showing one of the versions at these shows, with how sneaky these publishers are that is a bad sign. Have we even seen a single multiplatform game running on xbone rather than having a PC or PS4 version on display? If the answer is no, then there is your answer to this thread and you can put that "not at launch" mantra away.
Heise mentioned that developers at Gamescom were saying the PS4's 3D capability was noticeably superior to the XBO's around the time of the show. Based on that and what we know about the PS4's specs, it could be a sizable difference, but we won't know anything for sure until the systems are in peoples' houses.
Comparing different games to each other doesn't work though. I am operating under the assumption that the comparison is between multiplatform titles.
Ryse vs. Killzone vs. Forza vs. Resogun doesn't work.
Forza vs. Driveclub doesn't even work because one uses pre-baked lighting and the other fully dynamic lighting.
Yeah and John Carmack said they were "remarkably similar".
Oh I'm fully aware it doesn't work that way, but that didn't stop certain fans from shitting on driveclub using forza as a reference. Just saying that if games like driveclub hit their mark, these same people will begin sighting things like how much physics Forza has to deal with ect, ect. When they should never have been compared in the first place.
What someone who makes games for both consoles says on the record can be very different from what they say off the record. They can't say something on the record that could piss off either Sony or MS.Yeah and John Carmack said they were "remarkably similar".
Huh, why should that be any problem? Everybody can see his affiliation and adjust judgements accordingly. I also give him the benefit of the doubt on his sincerity. One is not automatically disingenuous for championing his own product. It's pretty normal that you are passionate and subjective about your own work, "interpreting" the facts in the most favorable way in the process.
Don't expect the PS4 ports to have higher res textures or more particle effects then the XB1 ports, especially since the XB1 will be the lead platform for most multiplats. Unless the devs put time into it (most won't).
Wii U
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Xbox 1
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PS4
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Being serious for a moment, the differences won't be noticeable to average people. Only graphic enthusiasts and tech geeks will notice. I bet you would need Fraps on all the time to notice differences.
It depends what the lead platform is and if the developer decides to use the extra juice of the PS4. A game like Fifa or Madden will be identical. The only differences will be minor, like extra AA or AF, longer draw distances, locked Vsync, and constant 60fps (in games where 60 fps is the target) and the XB1 version might dip to the low 50's at heavy parts. But you can't tell the difference between 50 and 60 fps in a quick second.
Don't expect the PS4 ports to have higher res textures or more particle effects then the XB1 ports, especially since the XB1 will be the lead platform for most multiplats. Unless the devs put time into it (most won't).
You can make this argument for the Xbone as the lead platform:Is there any indication of this? If anything it seems like PC's are the lead platforms and then everything is ported down. This is even happening with FFXV and KH3, which haven't even been announced for the PC yet. And with that being the case it seems pretty clear how the PS4 could start pushing more of an advantage.
Don't expect the PS4 ports to have higher res textures or more particle effects then the XB1 ports, especially since the XB1 will be the lead platform for most multiplats. Unless the devs put time into it (most won't).
http://www.youtube.com/watch?v=HkHoDEh0FWc
This is a video comparing the PS2 and Xbox Splinter Cell Chaos Theory differences. The Xbox has some noticably better lighting and better resolution but I highly doubt the PS4 will be able to run a multiplat game at 1080p while the XB1 only runs 720p. Just expect some better lighting, shadows, and maybe AF and AA. 90% of the time multiplats will be identical.
Yeah and John Carmack said they were "remarkably similar".
This is a big point, especially since DICE showed the PS4 version of BF4 when that game has a marketing association with XBO.I think since we have seen so few multiplatform titles being shown on both platforms at these trade shows it is pretty telling. They have been only showing one of the versions at these shows, with how sneaky these publishers are that is a bad sign. Have we even seen a single multiplatform game running on xbone rather than having a PC or PS4 version on display? If the answer is no, then there is your answer to this thread and you can put that "not at launch" mantra away.
Similar does not mean the same, Also I believe he was talking about in the scheme of what sort of PC they would be if that makes sense as PC's have Graphics solutions ranging from 50GFLOPs up to around 10 TFLOPS so 1.3 vs.1.8 is pretty similar in the scheme of things.
I could be mistaken on that though, it was just my interpretation of the comments.
John Carmack said:"It's almost amazing how close they are in capabilities, how common they are," Carmack said. "The capabilities they give are essentially the same."
No, his original quote was:
Carmack said he hasn't done any "really rigorous benchmarking" yet but declared that the two systems are very similar, and both very capable.
Games usually start development on PC's before dev kits arrive because by the time they arrive it will be too late to start a game and get it ready for launch.Is there any indication of this? If anything it seems like PC's are the lead platforms and then everything is ported down. This is even happening with FFXV and KH3, which haven't even been announced for the PC yet. And with that being the case it seems pretty clear how the PS4 could start pushing more of an advantage.
Agreed. Usually the console that sells the most is the lead platform (NES, SNES, PS1, PS2, Wii was too weak so Xbox 360 was lead platform)There's a good chance the lead development platform will change, if the HW sales continue on the same track as the preorders.
I think the XB1 will be the lead platform for two reasons:I agree with a lot of what you said, but why do you think the XB1 will be the lead for most Multplats?
Games usually start development on PC's before dev kits arrive because by the time they arrive it will be too late to start a game and get it ready for launch.
Some developers, like Platinum and Capcom's MT framework, develop on PC first and then port to consoles. But most Japanese devs don't bother with porting to PC. You won't see FFXV on PC because Square doesn't think the demand is there and they believe JRPG's thrive best as console exclusives.
Agreed. Usually the console that sells the most is the lead platform (NES, SNES, PS1, PS2, Wii was too weak so Xbox 360 was lead platform)
I think the XB1 will be the lead platform for two reasons:
1) Xbox 360 was the leading HD console in sales for a majority of the generation and has huge mass appeal in NA and the UK. These are two major markets in the western part of the world (where the gaming audience has shifted to since the early 2000's). It would make sense to follow that up by having devs supporting the leading console (I realize the PS3 has taken over worldwide now).
But think about how many ports the PS3 got at the beginnning of the gen, all because the PS1 and PS2 were so dominant and publishers were expecting PS3 to follow suit (but it didn't take off as they planned). Then western devs quickly banked on the 360 as the lead platform (this was also due to PS3's cell architecture being difficult to master compared to 360's PC-like architecture). That's why you saw lot's of third party games and Unreal Engine 3 games coming out on Xbox 360 first (i.e. Mass Effect, Bioshock, Elder Scrolls IV, etc.)
2) The lowest powered console is usually the lead platform because it's easier to make a game run with minimum specs and then crank up the graphics and effects for the more powerful platforms. It's much more difficult to make a huge sexy game like FFXV and try to get it running on Wii U for example.
Now, this is also misleading because usually the lowest powered console is the highest selling, but if the PS4 takes off in sales and is selling twice as much as the XB1, you may see the PS4 as the lead platform, but most of the time the games will be identical as it's easier to port up instead of porting down.