Final Fantasy XIV: A Realm Reborn |OT2| Use a security token. Seriously.

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Pfft i'll never rush...unless its an actual speedrun and not just a first time run through for someone in the party.

Besides that, whats the point of dungeon diving if you dont snag all the chests?

There is one chest that is worth getting really as it always drops an item level 60 accessory. And the minion chest of course. But if doing speed runs, harder to get them because if someone dies too far away to be raised, the tank has to redo the mob train again.

The lalafel in the THM/BLM quests are badass. Love those guys.

So far, the 1 to 30 THM storyline was my favorite because it was epic and had all lalafells, lol.
 
Can someone explain Arcanist to me, I still don't get their roles. Do they always have to be a DPS&healer or is it;

Arcanist = DPS/Heal
Summoner = Full DPS
Scholar = Full healer

ACN run as dps till 30 with the ability to off-heal if needed. Consider their healing ability to be similar to that of a THM with Cure as a cross class ability. They shouldn't be classified as any type of main heal at all since they only have one heal ability available to them.
 
There is one chest that is worth getting really as it always drops an item level 60 accessory. And the minion chest of course. But if doing speed runs, harder to get them because if someone dies too far away to be raised, the tank has to redo the mob train again.



So far, the 1 to 30 THM storyline was my favorite because it was epic and had all lalafells, lol.

LOL WHAT. Does a tank just tag every single mob and run through the entire zone letting the other members grab chests?
 
LOL WHAT. Does a tank just tag every single mob and run through the entire zone letting the other members grab chests?

I've heard this is a strategy where the tanks sacrifices themselves to a wave of mob that they train to the boss. The rest follow along, the PLD dies, and the mobs reset, allowing everyone to effectively bypass all the trash. Raise the tank and fight the boss. I think there's a post on the official forums too about it.
 
Can someone explain Arcanist to me, I still don't get their roles. Do they always have to be a DPS&healer or is it;

Arcanist = DPS/Heal
Summoner = Full DPS
Scholar = Full healer

DPS/Heal

Arcanist - 75/25
Summoner - 80/20
Scholar - 20/80

That's basically what it breaks down to, IMO.

One shit heal does not make Arcanist a healer.

Physick is definitely not a shit heal by itself But on Arcanist it is early on because they don't get their trait and the extra MND until late. Physick gets pretty solid when you get Scholar though.
 
Yup. This wouldn't be that much of a problem since in other MMOs you create a new character. Here, you don't. The side quests don't replenish and at the end of the day only FATEs and dungeons remain. If you do quests on one profession, the remaining ones get screwed over. Then you're forced to do FATEs. While class swapping is interesting, in respect to the progression system in place for ARR, there are some deeply flawed implications and design decisions.

I enjoyed progression worked in GW2 a lot just because of how you can get exp for everything and even for doing low level stuff.

Don't worry about leveling additional classes. You don't need the quests. Each class has a separate hunting log and you get a huge experience boost (50%?) while leveling additional battle classes. Without all the running around for side quests, story quests, and dungeon unlocks, you level extremely fast. Just do your hunting log, job quests, FATEs, and start chaining dungeons as soon as you meet the level requirements.

New quests are still opening up at 46, does this continue to happen through the run to 50? I heard people complaining about having no quests left as low as 40 but that's clearly not the case. On first impression 45-50 does seem slightly content-starved in comparison to the rest of the game...but I have yet to do Garuda and the two latest dungeons. I suppose dailies in 2.1 and hopefully a few more things will round it out so we're not relying too much on FATE griding to make it to 50 in a reasonable timeframe.

As you complete story quests and side quests, more quests will unlock. I'm still unlocking level 47 quests and I'm currently level 49. I will easily hit 50 long before I finish all of my story quests. I still haven't touched Aurum Vale, Amdapor Keep, Castrum Meridianum, The Praetorium, or Wanderer's Palace. I grinded about 3 levels of FATE in Coerthas, from 35-38, primarily for the company seals and to do some catching up since I was locked out of the game for a while. I also did a few FATEs in Mor Dhona and all the Guildhests up to level 30.

Did the GAF FC member who was spamming gold ads get kicked?

Yes. Kicked them about 2 hours ago.
 
Anyone have any issues on the PS3 version of enemies or things just not appearing? Was playing last night and on several occasions Carby was attacking something I could see.
 
JFgnZ6T.jpg


Jeez...

da fuck

most I've ever seen in a queue is like 300

is this real?
 
LOL WHAT. Does a tank just tag every single mob and run through the entire zone letting the other members grab chests?

As others have already said, yup, the tank tags every mob on the way to each boss, then dies in a safe to raise spot at the boss. And because the game has shortcuts, you don't ever have to retrain the earlier packs if you wipe on a later boss. Usually, there is not a ton of time to get chests because tanks die about when they get to the spot.

Oh man you can do that in this game?! Awesome :)

In other MMOs the boss will often pull the previous trash upon engagement :(

It is annoying because even if you wanted to get all the chest and explore the dungeon, everyone JUST wants to do a speed run now.
 
some guy named cyfer almasy has been messaging me with his gold ads. i'll eat a chocobo if that isn't a hacked account. this has been going on for almost 2 hours.

Blacklist him. You can do /blist add <player name>

I would also recommend reporting him to SE... though I don't know the best/easiest way to go about doing that.

da fuck

most I've ever seen in a queue is like 300

is this real?

They don't even allow that many people on a server.
 
I've heard this is a strategy where the tanks sacrifices themselves to a wave of mob that they train to the boss. The rest follow along, the PLD dies, and the mobs reset, allowing everyone to effectively bypass all the trash. Raise the tank and fight the boss. I think there's a post on the official forums too about it.

That's what they've been doing in all the streams I've watched today. Speeds up the level 50 farming.
 
As others have already said, yup, the tank tags every mob on the way to each boss, then dies in a safe to raise spot at the boss. And because the game has shortcuts, you don't ever have to retrain the earlier packs if you wipe on a later boss. Usually, there is not a ton of time to get chests because tanks die about when they get to the spot.



It is annoying because even if you wanted to get all the chest and explore the dungeon, everyone JUST wants to do a speed run now.

I haven't really experienced that yet. Except once, when the entire party was rushing through Sastasha before the server went down for maintenance. Course, we were all on the same page then.
 
I kinda hope they remove that training thing, personally. Minimal effort there, woof. At least there's a limit to the number of tomes you can get in a week.
 
Anyone have any issues on the PS3 version of enemies or things just not appearing? Was playing last night and on several occasions Carby was attacking something I could see.

There is a big issue with priority of models loading on screen. If I run across a zone a reasonable distance to join a FATE, all I am able to see for upwards of 30 seconds (upper end estimate) are player's chocobo companions. No mobs, no players, just chocobos warking and skwarking at thin air. Wild chocobos on the loose at that. It makes it hard to participate in a FATE in a heavily congested area, unless I was already standing there when it started.
 
I may be beating a dead horse here, but S-E ought to take another look at healing threat. I had the unpleasant experience of watching a WHM tank
Ultima Weapon
in the final main story dungeon last night. Neither the Paladin or my Warrior could keep it off him for long. We threw everything at the boss, and had Provoke on cooldown the whole time. A WHM spamming Medica on a Full Party taking AoE damage generates so much threat, it's insane.

We managed to pull out a win after several wipes, but amazed we had so many problems. Is the healing enmity/threat/hate coefficient not 0.5 like other MMOs?
 
Yup. This wouldn't be that much of a problem since in other MMOs you create a new character. Here, you don't. The side quests don't replenish and at the end of the day only FATEs and dungeons remain. If you do quests on one profession, the remaining ones get screwed over. Then you're forced to do FATEs. While class swapping is interesting, in respect to the progression system in place for ARR, there are some deeply flawed implications and design decisions.

I enjoyed progression worked in GW2 a lot just because of how you can get exp for everything and even for doing low level stuff.

You have quests from 3 nations. Assuming you don't do EVERY single quest on the way to 50 for your first job you should have other quests to round out your character's 2nd and 3rd jobs. And really if you're burning through jobs that fast where you want a 3rd job to 50 within a month I don't think you should be complaning about content, the game wasn't meant to be played that way.

I think it's silly to think that SE won't be monitoring the game and implementing new ideas and tweaking existing ones. They want this game to do well for the next 10 years.
 
So I setup the target filter on controller lb+a cycles enemies..I hit it it gets set to enemies. I start fighting and it swaps back to default? How's this work exactly?

Also can you have someone targeted for healing and an enemy targeted for damage?(I've just started playing and haven't really had a party yet).
 
I may be beating a dead horse here, but S-E ought to take another look at healing threat. I had the unpleasant experience of watching a WHM tank
Ultima Weapon
in the final main story dungeon last night. Neither the Paladin or my Warrior could keep it off him for long. We threw everything at the boss, and had Provoke on cooldown the whole time. A WHM spamming Medica on a Full Party taking AoE damage generates so much threat, it's insane.

We managed to pull out a win after several wipes, but amazed we had so many problems. Is the healing enmity/threat/hate coefficient not 0.5 like other MMOs?

If the WHM needs to spam Medica to a point of stealing hate from Tanks, I'd say is the whole group not doing it right. I still have to do the fight but I'm sure that's is not how you're suposed to beat it.

Medica has a much higher enmity generation for a reason, is not meant to be used as a spam...
 
Bought the ps3 version to test how playable it is compared to the pc version. Sometimes on hot days, my pc damn near kills me with heat.

Sidenote, I got an i7, its normal that under stress my pc should be kicking out heat right? Im using the stock fans and have just bought the h100i corsair. Im putting that in soon but probably answered my own question, but just want to confirm my suspicions.
 
So I setup the target filter on controller lb+a cycles enemies..I hit it it gets set to enemies. I start fighting and it swaps back to default? How's this work exactly?

Also can you have someone targeted for healing and an enemy targeted for damage?(I've just started playing and haven't really had a party yet).

Had the same issue, read the following on the Lodestone Forums

"It will swap back on its own if you have the auto-filter set, the one that switches depending on if your weapon is out or not. It overwrites any manual filters."
 
Bought the ps3 version to test how playable it is compared to the pc version. Sometimes on hot days, my pc damn near kills me with heat.

Sidenote, I got an i7, its normal that under stress my pc should be kicking out heat right? Im using the stock fans and have just bought the h100i corsair. Im putting that in soon but probably answered my own question, but just want to confirm my suspicions.

More of the heat is probably from your GPU and not the CPU, but yeah.
 
It is annoying because even if you wanted to get all the chest and explore the dungeon, everyone JUST wants to do a speed run now.

Yeah, I can see that. Maybe this kind of speed runs are best made with the intentions up front so that other people know exactly what they'll be missing out on. Nonetheless, I can see myself grinding these dungeons dozens of times so I'll be getting really good at this kind of tanking loophole for sure!
 
I hate hate hate FFXI's random-ass crafting system. The only thing that was guaranteed was that nothing was under your control.

I meant the previous system utilizing mini games in FFXIV 1.0. Sorry I wasn't being more clear.

The majority of FFXI crafting system exists within the 2.0 version of FFXIV transparently. They just added the layer of skills giving the illusion of control to what you are doing.
 
Yeah, I can see that. Maybe this kind of speed runs are best made with the intentions up front so that other people know exactly what they'll be missing out on. Nonetheless, I can see myself grinding these dungeons dozens of times so I'll be getting really good at this kind of tanking loophole for sure!

You shouldn't be doing Duty Finder if you want to do speed runs. If you want speed runs do them w/ prearranged groups where everyone knows what you're doing.
 
I just re-fitted my MNK and started throwing the skills on my UI... I had no idea they changed MNK that much. I don't remember half the skills. The new stance system is going to take some getting used to.

How does the new 2.0 MNK compare to 1.0 MNK?
 
Had the same issue, read the following on the Lodestone Forums

"It will swap back on its own if you have the auto-filter set, the one that switches depending on if your weapon is out or not. It overwrites any manual filters."

Ohhh ok ill check for that. Thanks man.
 
You shouldn't be doing Duty Finder if you want to do speed runs. If you want speed runs do them w/ prearranged groups where everyone knows what you're doing.

Basically this x1000. If I queued up to tank and they asked me to intentionally die and take the repair bill so they could loaf through a speed-run, I'd ask them to pass the crack pipe.
 
I may be beating a dead horse here, but S-E ought to take another look at healing threat. I had the unpleasant experience of watching a WHM tank
Ultima Weapon
in the final main story dungeon last night. Neither the Paladin or my Warrior could keep it off him for long. We threw everything at the boss, and had Provoke on cooldown the whole time. A WHM spamming Medica on a Full Party taking AoE damage generates so much threat, it's insane.

We managed to pull out a win after several wipes, but amazed we had so many problems. Is the healing enmity/threat/hate coefficient not 0.5 like other MMOs?

I can't comment on this fight since I haven't done it yet but enmity in this game still needs some adjustments. Archer/Bard generates ridiculous amounts of hate (giving them the ability to move and use skills is OP), and Conjurer/White Mage have issues with regen. When adds spawn into the room, if regen is up, the adds immediately go for the healer because of the ticking regen, which is usually the first action registered by the mobs. The ticking tends to build up a considerable amount of initial hate combined with any other actions currently being performed by the healer. In addition, I have seen some strange mob behaviour which may or may not be a result of latency or erroneous algorithms. Sometimes hate will peel to a DPS momentarily regardless of having 100% hate on the mob.

It's much better than the earlier betas though. Conjurers were hate magnets back then.
 
If the WHM needs to spam Medica to a point of stealing hate from Tanks, I'd say is the whole group not doing it right. I still have to do the fight but I'm sure that's is not how you're suposed to beat it.

Medica has a much higher enmity generation for a reason, is not meant to be used as a spam...

The boss has tons of unavoidable raid damage, so you really have to use medica quite often. Not to mention people fail on even the avoidable stuff, lol.

That said, I have healed that fight as WHM and have had no problems pulling aggro. At most, my threat was at yellow level.

The main thing that bugs me about healing threat in this game is that overheals give full threat. Regen has led to many deaths for me on raid bosses that summon adds constantly midnight. I suppose the tanks could be faster at picking them up, but still. Or if the tank had an on-going regen on the from the previous battle and pulls the next pack, all mobs come to me first, lol.
 
Oh wow this was a thing?! I'm glad I missed it, that's despicable.

Apparently a few other people have been hacked by gold sellers and lost some gil/items but were able to recover their accounts.

I highly recommend everyone add two-step authentication to their accounts with the one-time password/security token. This game is really popular right now and will definitely be a target for hackers and gold sellers.
 
Are any bards using some attribute points on Piety for song duration, or all in on Dexterity for max bow dmg?

I'm going on a 2:1 ratio on Dex/Pie on my BRD. I read somewhere that each point of Pie is 8 points of MP at level 50, which might not be that great for caster classes, but seems perfect for BRD. I've already used the MP Regen skill pretty heavily in Qarn so I can see it being useful. Not to mention BRD equips seem to have tons of dex bonuses right on them, but zero PIE.

Honestly though, the effect of ALL stats seems minimal in general, so I imagine it would be hard to "ruin" a build on any class.

EDIT: Unrelated, but is anyone having issues with the Lodestone today? It's telling me no characters are associated with my account, but I just played some this morning so...
 
I meant the previous system utilizing mini games in FFXIV 1.0. Sorry I wasn't being more clear.

The majority of FFXI crafting system exists within the 2.0 version of FFXIV transparently. They just added the layer of skills giving the illusion of control to what you are doing.

Illusion of control? What?
You can specifically use certain skills and HQ materials that directly increase your chances of giving you a HQ result when crafting. If you use this smartly to your advantage, you can actually guarantee a HQ synth. How is that anything like what FFXI had?
 
Some combos gives a skill a hate multiplier. And PLD and WAR have stances that also multiplies the hate level.
Yep, it's awesome! Typically, MMOs have a disintegrating threat amount, but not FFXIV, it just uses a raw HP equivalency value and thus as your raw DMG increases, you can always count on the Increased Enmity 3x modifier to deliver that amount. No diminishing returns on threat. This makes our jobs easier and makes the STR & Attack Power amounts matter.

So, using a DMG boost ability with an Increased Enmity skill has huge return!
Thanks guys.

Does this mean that a PLD should level up STR? There was a debate a while back about whether a PLD should get STR or VIT and it sounded like even with full VIT, a PLD could keep aggro just fine so I was thinking I'd go that route.
 
I can't comment on this fight since I haven't done it yet but enmity in this game still needs some adjustments. Archer/Bard generates ridiculous amounts of hate (giving them the ability to move and use skills is OP), and Conjurer/White Mage have issues with regen. When adds spawn into the room, if regen is up, the adds immediately go for the healer because of the ticking regen, which is usually the first action registered by the mobs. The ticking tends to build up a considerable amount of initial hate combined with any other actions currently being performed by the healer. In addition, I have seen some strange mob behaviour which may or may not be a result of latency or erroneous algorithms. Sometimes hate will peel to a DPS momentarily regardless of having 100% hate on the mob.

It's much better than the earlier betas though. Conjurers were hate magnets back then.

Now this is true. I lossed hate on some bosses in AV because of BRD, and even doing the best possible hate rotation on PLD. It was ridiculous because I wasn't doing anything wrong and yet he stole the boss from me.
 
The main thing that bugs me about healing threat in this game is that overheals give full threat. Regen has led to many deaths for me on raid bosses that summon adds constantly midnight. I suppose the tanks could be faster at picking them up, but still. Or if the tank had an on-going regen on the from the previous battle and pulls the next pack, all mobs come to me first, lol.

It's just like old-school WoW, if you pre-heal too much it will get you murdered.
 
Thanks guys.

Does this mean that a PLD should level up STR? There was a debate a while back about whether a PLD should get STR or VIT and it sounded like even with full VIT, a PLD could keep aggro just fine so I was thinking I'd go that route.

I went 15 and 15 since I see benefits for both STR and VIT. Either way you can use accesories later on to adjust you focus, so just go with whatever route you feel is better.
 
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