Final Fantasy XIV: A Realm Reborn |OT2| Use a security token. Seriously.

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I watched my partner play his lvl 50 Summoner for a while. Bio, Bio II, Miasma, and then Fester on cooldown while they're all ticking. Fester hits like a truck, so it's key to use it on cooldown and make sure those three DoTs are up when you use it.

Sounds like my GW2 necromancer and it's conditions (kite if I draw aggro from pet while still refreshing/stacking dots. Constant damage). I dig it, will be going SMN first. I'm surprised SMN went this direction, these jobs seem so different than their FFXI versions.
 
Threat isn't going to be an issue I think. They basically give the the skills to do it depending on which you prefer. It's going to be either "tank more hits" or "deal more damage, maybe mitigate some more" lol

I guess VIT would be more useful due to STR doing shit for magic attacks (Can you even block magic moves?).

STR would probably be better until 50 just for help on leveling and then do a reset at 50.
 
So as I can read, you're telling me Bard and Summoner are top of the food chain?

What about Monk, Black Mage and Dragoon?

My Dragoon feel sad hearing this.
 
Yeah I just found it before you said, thanks though.

Why does it say on SE's site that it costs $11 though? :?
So as I can read, you're telling me Bard and Summoner are top of the food chain?

What about Monk, Black Mage and Dragoon?

My Dragoon feel sad hearing this.
I feel like I do really good damage on Dragoon. I'm only level 30 though.
 
So as I can read, you're telling me Bard and Summoner are top of the food chain?

What about Monk, Black Mage and Dragoon?

My Dragoon feel sad hearing this.

i don't think there is a big enough difference for any of that to matter atm, so it's decently balanced lol.

With blackmage being the squishiest, they shooould be doing the most damage though lol.

Seems like its more 'learn2play' over stuff is legitly imbalanced atm.
 
So I guess it's until we learn the basics of the rotation and potential damage etc.

You reassure me that the gap isn't as large as I thought.
 
lvl26 marauder! The class lacks a few abilities to play with though :(

Can't wait to unlock warrior

Since I don't have any quests to do, I've just been traveling, killing hunt mobs and fates, it's not too bad since I keep jumping to a new fate at another zone, I'll probably need to dungeon it up to reach lvl30.
 
I bet the reason why Summoners and Bard are near the top is because they're ranged.

Usually bosses aren't designed with the fact that melee can't dps if they do an all around themselves attack.
 
lvl26 marauder! The class lacks a few abilities to play with though :(

Can't wait to unlock warrior

Since I don't have any quests to do, I've just been traveling, killing hunt mobs and fates, it's not too bad since I keep jumping to a new fate at another zone, I'll probably need to dungeon it up to reach lvl30.

Just be glad you aren't PLD. What is lacking exactly?
 
More I play, more I'm worried about the game economy. The game constantly takes Gil off the players but so far, there is no decent way to make money for a level 50 player.

Crafting kinda feel just... there? No one seems to bother with crafted gears too much because dungeons provide you what you need. The Materia system too is kinda there, they really should make Materia attachable to dungeons drops so more people will start bothering with it.

People are all ready maxing out classes and looking for end game stuff? Is the community is going to die before the free month ends?
Yeah, I don't get it either. I just hit lvl 15 after three days and I'm trying to slow down.

Eh, what's so weird about it? Mmorpg are immersive experience by nature, of course people are going to play the shit out of them. And of course they'll always want to acquire better gears, more dungeons, etc, that's how it has always been. If you want to blame something, blame the "theme park, press win button" of most mmorpg today.

At least this XIV seem to provide some decent challenge for its end-game content, most people get ass-wiped by HM Garuda when they try to fight her with low-level gears and no strategy.
 
I'm not too familiar with MMOs, but I think I saw some bots yesterday. Basically it was like this:

4 Players (same character type, class, clothes).

- Pete
- Pete-X
- Pete-XX
- Pete-XXX

Pete jumps, the other 3 jump at the same time. Pete attacks, the other 3 attack at the same time, etc.....Unless the arcanist has some cloning ability I'm not aware of.

Is there a way to report this stuff? It's so sad.
 
I'm not too familiar with MMOs, but I think I saw some bots yesterday. Basically it was like this:

4 Players (same character type, class, clothes).

- Pete
- Pete-X
- Pete-XX
- Pete-XXX

Pete jumps, the other 3 jump at the same time. Pete attacks, the other 3 attack at the same time, etc.....Unless the arcanist has some cloning ability I'm not aware of.

Is there a way to report this stuff? It's so sad.

In FFXI that was a dead giveaway for gilsellers. I believe there is a report function under Active Help?
 
I'm not too familiar with MMOs, but I think I saw some bots yesterday. Basically it was like this:

4 Players (same character type, class, clothes).

- Pete
- Pete-X
- Pete-XX
- Pete-XXX

Pete jumps, the other 3 jump at the same time. Pete attacks, the other 3 attack at the same time, etc.....Unless the arcanist has some cloning ability I'm not aware of.

Is there a way to report this stuff? It's so sad.

RMT most likely.
 
curious if blackmages are any fun. Can't stand mages in mmos that can't cast while moving, and spell cast times are pretty damn long in this game, even for the fast ones.


Tera and dragon's nest had fun mages.
 
More I play, more I'm worried about the game economy. The game constantly takes Gil off the players but so far, there is no decent way to make money for a level 50 player.

Crafting kinda feel just... there? No one seems to bother with crafted gears too much because dungeons provide you what you need. The Materia system too is kinda there, they really should make Materia attachable to dungeons drops so more people will start bothering with it.

Dungeons drop items that sell for gil. I don't know if it's different for higher levels but the ones before 35 or so drop Tin pices which are 25 gil a pop. If they move up to the 100 gil or 500 gil tier for later dungeons, then that's a decent enough chunk. Prices are supposed to be relatively low because most things are buyable from a vendor so they shouldn't exist that cost unless it's like an HQ item or hard to get.
 
I like that healing enmity matters and I play mostly healers in all MMOs. My first 2 to 50 will be WHM and SCH. A lot of people (myself included) have a tendency to over heal at least the first time they do an encounter. When you get used to the fights or get used to the class more you will notice that you dont over heal as much, end the fight with more mana and stop pulling off tanks. WHM use Shroud of Saints as well. Its a nice enmity dump and mana Regen tool. If you have mana issues use it as soon as you are at the point where using it will bring you to almost full mana upon its completion so it goes on CD faster and is available sooner again during the fight. Or use it as a direct enmity dump if you dont have mana problems or have a friendly bard in the party.
 
More I play, more I'm worried about the game economy. The game constantly takes Gil off the players but so far, there is no decent way to make money for a level 50 player.

Crafting kinda feel just... there? No one seems to bother with crafted gears too much because dungeons provide you what you need. The Materia system too is kinda there, they really should make Materia attachable to dungeons drops so more people will start bothering with it.
.

You realize this is a good thing right?
 
Dungeons drop items that sell for gil. I don't know if it's different for higher levels but the ones before 35 or so drop Tin pices which are 25 gil a pop. If they move up to the 100 gil or 500 gil tier for later dungeons, then that's a decent enough chunk. Prices are supposed to be relatively low because most things are buyable from a vendor so they shouldn't exist that cost unless it's like an HQ item or hard to get.

Aye, I always sell my pieces. Unfortunately, once you stop questing and leveling you aren't left with much, and repair gears cost about 2k everytime.

You realize this is a good thing right?

Except it isn't?
 
More I play, more I'm worried about the game economy. The game constantly takes Gil off the players but so far, there is no decent way to make money for a level 50 player.

Crafting kinda feel just... there? No one seems to bother with crafted gears too much because dungeons provide you what you need. The Materia system too is kinda there, they really should make Materia attachable to dungeons drops so more people will start bothering with it.

I've made a lot of money selling lower level items and leather on the marketplace. I'm not sure how long it will last but it's a good source of money for now.
 
For people asking about point allocations it's really simple.

Tanks = Strength
Healers = Mind
Archer = Dex
Melee DPS = Strength
Mages = Intelligence

Points in anything else other than the above is wasted.
 
I think FFXIV has some pretty decent end-game progression at this point.

Farm dungeons for complete set of Darklight gear and accessories which will take about 1-2 months because of the tomestone caps.

Relic weapon quest which will take a while to complete. It also requires a level 50 crafting job (though you can get other people to craft and meld the base weapon for you). It also requires around 900 tomestones of philosophy which will take around 3 weeks minimum.

Ifrit HM
Garuda HM
Titan HM

Coil of Bahamut - First Level - 8-man Raid

Odin
Behemoth

I believe there are other things to do like Relic +1 and AF +1 also.

2-3 months from now we will have patch 2.1 with Crystal Tower, Good King Moogle Mog, Primal Extreme modes, Housing, PVP,, etc, and then 2.2 a few months after that with new primals and more.
 
I've made a lot of money selling lower level items and leather on the marketplace. I'm not sure how long it will last but it's a good source of money for now.

I was doing really well making cash selling level 20-30 items before I wasn't able for a couple of days which left me feeling behind other crafters. Is crafting worth it in the long run though? I mean I'm at 30 and I'm finding gathering/crafting pretty tedious at the moment, if people will just use dungeon gear at the end game is there any point to it?
 
For people asking about point allocations it's really simple.

Tanks = Strength
Healers = Mind
Archer = Dex
Melee DPS = Strength
Mages = Intelligence

Points in anything else other than the above is wasted.

eeeeehhhh, I'd split Strength and Vitality on Tanks, at least up until you're in the mid 30's, early 40's, when HP becomes less of an issue for Tanks.
 
I think FFXIV has some pretty decent end-game progression at this point.

Farm dungeons for complete set of Darklight gear and accessories which will take about 1-2 months because of the tomestone caps.

Relic weapon quest which will take a while to complete. It also requires a level 50 crafting job (though you can get other people to craft and meld the base weapon for you). It also requires around 900 tomestones of philosophy which will take around 3 weeks minimum.

Ifrit HM
Garuda HM
Titan HM

Coil of Bahamut - First Level - 8-man Raid

Odin
Behemoth

I believe there are other things to do like Relic +1 and AF +1 also.

2-3 months from now we will have patch 2.1 with Good King Moogle Mog, Primal Extreme modes, Housing, PVP,, etc, and then 2.2 a few months after that with new primals and more.
Yeah, I don't believe I'll run out of content anytime soon. I'm still leveling my Thaumaturge/Archer and only beginning the Crafting/Gathering Classes. Then you have the Hunting Log [for both yourself and the Grand Company] to occupy yourself further.

I'm definitely not bored, that's for sure, and I wouldn't have it any other way! I haven't been this addicted to an MMO since...well...maybe Wrath of the Lich King? Honestly, I'm finding myself spending more time with this than anything prior. I always say to myself "Just one more quest..." or "Just one more level..." and it keeps building from there.

Final Fantasy XIV: A Realm Reborn owns my soul.
 
I think FFXIV has some pretty decent end-game progression at this point.

Farm dungeons for complete set of Darklight gear and accessories which will take about 1-2 months because of the tomestone caps.

Relic weapon quest which will take a while to complete. It also requires a level 50 crafting job (though you can get other people to craft and meld the base weapon for you). It also requires around 900 tomestones of philosophy which will take around 3 weeks minimum.

Ifrit HM
Garuda HM
Titan HM

Coil of Bahamut - First Level - 8-man Raid

Odin
Behemoth

I believe there are other things to do like Relic +1 and AF +1 also.

2-3 months from now we will have patch 2.1 with Good King Moogle Mog, Primal Extreme modes, Housing, PVP,, etc, and then 2.2 a few months after that with new primals and more.

There are only caps for one of the tomes. The tomes you farm for darklight gear has no weekly cap. And the relic just requires 900 tomes of the non-cap ones. Getting the relic wont take long which is fine to me. It is more skill based because of the fights than a flat out grind. The tomes that have a 300 weekly cap are used to buy AF+1 gear.

I'm not worried about content really - just making a few corrections. xD
 
There are only caps for one of the tomes. The tomes you farm for darklight gear has no weekly cap. And the relic just requires 900 tomes of the non-cap ones. Getting the relic wont take long which is fine to me. It is more skill based because of the fights than a flat out grind. The tomes that have a 300 weekly cap are used to buy AF+1 gear.

Gotcha. Thanks for the info!
 
I think FFXIV has some pretty decent end-game progression at this point.

Farm dungeons for complete set of Darklight gear and accessories which will take about 1-2 months because of the tomestone caps.

Relic weapon quest which will take a while to complete. It also requires a level 50 crafting job (though you can get other people to craft and meld the base weapon for you). It also requires around 900 tomestones of philosophy which will take around 3 weeks minimum.

Ifrit HM
Garuda HM
Titan HM

Coil of Bahamut - First Level - 8-man Raid

Odin
Behemoth

I believe there are other things to do like Relic +1 and AF +1 also.

2-3 months from now we will have patch 2.1 with Crystal Tower, Good King Moogle Mog, Primal Extreme modes, Housing, PVP,, etc, and then 2.2 a few months after that with new primals and more.

tomestones of philosophy dont have the 300 a week cap thats only mythology.
 
I was doing really well making cash selling level 20-30 items before I wasn't able for a couple of days which left me feeling behind other crafters. Is crafting worth it in the long run though? I mean I'm at 30 and I'm finding gathering/crafting pretty tedious at the moment, if people will just use dungeon gear at the end game is there any point to it?

I'm not sure I'm just doing it because I find it fun. I don't know anything about the end game stuff that can be crafted. I sold 80k worth of level 30-35 gear overnight.
 
Dungeons drop items that sell for gil. I don't know if it's different for higher levels but the ones before 35 or so drop Tin pices which are 25 gil a pop. If they move up to the 100 gil or 500 gil tier for later dungeons, then that's a decent enough chunk. Prices are supposed to be relatively low because most things are buyable from a vendor so they shouldn't exist that cost unless it's like an HQ item or hard to get.

Yes in higher level a type of bar drops (gold or something). One guy had up to 15 saved, and another guy told him to sell it because they went for thousands of gil each.
 

Noooot really.

When you are constantly down 20% dmg on PLD, STR becomes less important your dps is totally secondary at that point and the enmity modfiers should be enough to hold hate (unless you have a bastard BRD). With all the mitigation dmg skills is clearly that VIT is not all in PLD but more VIT always helps.
 
Only for people who like to play the economy game.

For those of us who play for other aspects and don't want to deal with player markets to enjoy what we enjoy of the game it's a terrible thing.

You're going to play the economy game no matter if you want to or not. Unless you are never going to touch the market at all.
 
You're going to play the economy game no matter if you want to or not. Unless you are never going to touch the market at all.

Indeed. Still doesn't make it a "good thing" for people like me. A "good thing" would be viable alternative options to minimise my need to play that game to enjoy the other aspects.
 
Personally I drop all my stats on VIT for my PLD.
The minor buff anything else seems comparatively small to the bonus VIT grants me in DEF/HP.

I have more skills that work around having health/DEF than I do that would boost my STR or DEX. I don't need a boost in damage since I'm never going to be a damage dealer and the minor boost in enmity is outweighed by shield oath/fight or flight. Dex blockrate isn't going to help anywhere near as much as Bulwark. Granted those have a relatively longer cooldowns.

What I can do however is increase my mitigation with VIT. Stoneskin for instance does at most 18% of base health defense. @ 50 you get somewhere near 450 HP with 30VIT added, something like a 10% boost. That's quite a bit of health to add to stoneskin, with Shield Oath's 20% damage reduction, that 450 just turned into 540HP, with more mitigation etc etc.

Everything PLD revolves around mitigation, so even small HP boosts go much further than a WAR's HP would. Then again, that's my opinion so whatev..
 
Going full strength on a tank doesn't seem very useful. Dex effects block and parry rates.

And STR effects block and parry mitigation dmg. Either way is something you can mitigate or strenght using different types of shields (one maximizes block rate and the other block damage)
 
I'm not too familiar with MMOs, but I think I saw some bots yesterday. Basically it was like this:

4 Players (same character type, class, clothes).

- Pete
- Pete-X
- Pete-XX
- Pete-XXX

Pete jumps, the other 3 jump at the same time. Pete attacks, the other 3 attack at the same time, etc.....Unless the arcanist has some cloning ability I'm not aware of.

Is there a way to report this stuff? It's so sad.
Why would you report a multi-boxer? There's nothing wrong with it. Unless you know it's a bot, it's nothing worth getting upset over. Multi-boxers have been in MMOs forever and aren't hurting anything.
 
Indeed. Still doesn't make it a "good thing" for people like me. A "good thing" would be alternative options to minimise my need to play that game to enjoy the other aspects.

Well without gil sinks inflation would skyrocket, and you'd end up feeling the affects of it.


Also for all this stat talk.. I really think the effects on our 30 points of allocation is very minimal at best.
 
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