Final Fantasy XIV: A Realm Reborn |OT2| Use a security token. Seriously.

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Using the controller, is it possible to turn your character around without cancelling your cast? A lot of times the mob I'm targeting can run past me for various reasons (Tank moving, new hate target, etc.) which causes me to be out of sight and cancel my cast. Pressing L3 only lock the camera to the mob, it doesn't cause the character to auto-turn/auto-face the target.
 
I find that horribly annoying..transmuting is ok if you do it with battlegear only but I seriously don't want to see bikini chicks or cooks running around in dungeons :/

Sorry, just my own opinion..
I think it's fun to have casual stuff for out of battle but not in fighting situations.

keeps it fun imo. Beats everyone wearing the same shit endgame... but I guess dyes help a little.
 
I find that horribly annoying..transmuting is ok if you do it with battlegear only but I seriously don't want to see bikini chicks or cooks running around in dungeons :/

Sorry, just my own opinion..
I think it's fun to have casual stuff for out of battle but not in fighting situations.

Yea I hope they put restrictions and make it for statted gear only. Hate how stupid the game looks when they let players do whatever they want with their looks. Already pretty lame seeing all these players running around naked doing crafting all over the place since they are too lazy to put on some basic clothes when class changing and now players zerging around in bikinis.
 
keeps it fun imo. Beats everyone wearing the same shit endgame... but I guess dyes help a little.

If they put limits it's fine I think. But often it makes the world turn stupid. Like in Star Wars when they opened up customization big time by having gear usable by anyone and modable, and then added dyes.

Nothing worse than having topless Jedi wearing a pink cowboy hat to ruin your immersion in a game.
 
So what should I be doing as a fresh 50 tank with AF gear and ilvl 47-49 jewelry?

i'm farming wanderer's and the two last story dungeons for armor and tokens. it's good to gear up for the other level 50 dungeon people currently farm, amdapor. wanderer's has a nice weapon upgrade from boss.
 
Guess I gotta FATE farm a bit more too. I was in Eastern Noscea for way too long, lol. Any other good places to FATE farm between levels 32-38? I usually FATE farm 2-6 levels above me and I still get Gold badges every time.

By 35 you should start moving to Coerthas Highlands

You enjoyed the beach and sun for way to long, now enjoy the loneliness bitter desolate cold of the Highlands
DAT Snow Storm effect LOL, visibility becomes a bitch and a half
Very creepy at night I tells ya, those Demons are up to no good with those wolf pups and mudpuppies
Godspeed on FATE farming all locations, you will get those just missed it by 2 choco lengths a lot
Return to Camp Dragonhead is crucial, FATEs spawn every-fucking-where
Best is Sarva, 3 stage FATE which gives roughly 50K XP + 500+ seals if you gold all 3 stages
Also Bellyfull & Roc of Ages are oodles of XP + Seals and pop like fucking clockwork on 15 minute rotations

@40-42 move to Mor Dhona and say hello to Vivian for me, some are spread out to the east and west, the best is the baby Morbol FATE, the seedlings, fucking adorable, sucks so much ass you got kill them in front of their dad/mom LOL

45+ North Thanlaan and the ever popular Dark Devices 150K run every 1 hour 15-30 minutes
Go Go Gorgimera is always a fucking laugh riot @25%, Annihilation ensues and bodies hit the floor at a rapid pace, be it from Gorgi's beautiful troll AOE or the 8 quadrillion adds that spawn, HAHA!
If you gold it, get a minion Imp and 41+K XP and 300+ seals
You can zombie zerg it, die, return to homepoint in petroleum sanctuary and keep going at it
*Huge fucking warning*
If you do these 2 FATEs your gear will be fucking wrecked beyond repair, rather than fix like a buffoon, only do it when you are done with FATEs for the day/night
Hell go naked if you have to, those repairs become costly

I went from PLD 42-46 on broke gear on all slots, fuck it, saved me roughly 15K lol
Just did it once and 3K repair bill LOL

I thought Cutters Cry was worse..

Last Boss, always be close semi-close, not too far/not too close

Violet, run up it ass, give it a colonoscopy check
Blue, run away like motherfucker who you just robbed of it's iPhone
 
If they put limits it's fine I think. But often it makes the world turn stupid. Like in Star Wars when they opened up customization big time by having gear usable by anyone and modable, and then added dyes.

Nothing worse than having topless Jedi wearing a pink cowboy hat to ruin your immersion in a game.

Or simply have a settings toggle to turn on and off cosmetics :)
 
Are they limiting which servers people can join still? I'm in the U.K and picked up a copy today. I'd like to get it installed and create my character etc, but don't want to do that yet if there is a chance I can't join the server my friends are on. Thanks.
 
Are they limiting which servers people can join still? I'm in the U.K and picked up a copy today. I'd like to get it installed and create my character etc, but don't want to do that yet if there is a chance I can't join the server my friends are on. Thanks.

What server are your friends on? They are still limiting where you can roll, but most servers come up for creation fairly often. Ultros on the other hand... I have never seen come up.
 
They are on Moogle which I believe is one of the busiest/worst. I wasn't going to even buy the game, but I'd played FFXI in the past and had a great time so bought this on a whim today :)
 
Rolled up to a point in the Weaver's guild where I need some Brass Ingots. Are these available for purchase anywhere, or am I going to have to switch over and make them myself?
 
Rolled up to a point in the Weaver's guild where I need some Brass Ingots. Are these available for purchase anywhere, or am I going to have to switch over and make them myself?

In ul'dah go to the steps of thal and you'll see objects called "Market board" you can use that to search for and buy things players have for sale.
 
Rolled up to a point in the Weaver's guild where I need some Brass Ingots. Are these available for purchase anywhere, or am I going to have to switch over and make them myself?

xivdb.com will answer all those kind of questions. For instance, brass ingots can be bought from the leatherworker guild supplier in gridania.
 
In ul'dah go to the steps of thal and you'll see objects called "Market board" you can use that to search for and buy things players have for sale.

It's sick what some of the crafting materials cost. I'm at lvl 20 leatherworker and I can't make most of anything in my crafting log due to the outrageous prices of the mats.
 
hope they drop the price of ps3/ps4 client to $20 or so by feb. Want to play on the vita... but don't wanna pay $40.


Give me some discount pricing for having bought the pc one SE D:




You know what would be great for lazy me? Being able to craft while having the market board open.
 
Finally started the game. Wow, I am pretty impressed. Only level 5 so far, but had a lot of fun. I decided to go Pugilist for now. I may make a Conjurer later to become a White Mage.

My only gripes so far:

1) They really need a clickable way to block gold sellers. Typing out the whole blacklist thing gets tiresome.

2) The way they display quests on the map is vague. I was once right on a area where they told me, but nothing was there. So I went back into town, and then I could kind of find what they were talking about.

3) I wish there was a way to make the chat not transparent. Unless you guys know a way. Tried searching, but all I can do is increase text size. Which is fine, but I like the chat window to be a solid background.

Great game so far. I jumped on the Faerie server for now. Not much of a wait. One minute max so far.
 
So what should I be doing as a fresh 50 tank with AF gear and ilvl 47-49 jewelry?

From what I know, keep farming 50 dungeons for tokens to get Darklight (ilevel 70) armor and accessories.

Run Ifrit to get weapon, Titan for shield, and then start moving up the tiers. Get tokens (the ones that are capped weekly) to eventually get AF+1 (ilevel 90) gear. Garuda comes after Ifrit for the next step up in terms of weapon upgrade.

And start your Relic.

Odin and Bahamut gear is low ilevel (50), so it's really just for the cosmetic appearance later.
 
Is any of you guys playing in Exodus? I have no one to play with and yesterday my party got killed in the Tam-Tara Deepcroft because our healer got in the midst of the action and got killed first.
 
Can someone give me some tips with gladiator tanking? I'm at level 22, and I feel like I'm not doing something right.

When taking on a group of enemies (say, one strong enemy with two minions), I usually do something like this:
  1. Study the enemies, then tag the minions with 1 and 2.
  2. Pull 1 using Shield Lob.
  3. Use Provoke or another Shield Lob on 2.
  4. Use Flash once the enemies have gotten close enough to me.
  5. Target the strong enemy with Fast Blade/Riot Blade combo (er, whatever Blade attack has aggro generation)
  6. Target 1 and then smack with usual Fast Blade/MP regen attack skill rotation a few times.
  7. Use Flash every now and then.
  8. If aggro switches off me, immediately target that guy and use Shield Lob/Provoke/Flash to try to pull it back.

While this is usually kinda okay, I find I lose aggro in the following ways regularly, which makes me feel like I'm doing something wrong:
  • I lose aggro on Target 1 while I'm still solidifying my aggro on the other targets.
  • I lose aggro on Target 3 to the healer.
  • I lose aggro on Target 2 because DPS focuses on them instantly after Target 1 dies.
  • I lose aggro on random targets if one of the DPS decides to spam AOE skills.

This is also an issue in boss fights where adds spawn. While I keep aggro on the boss fine, I'm not sure what the rule of thumb is for a tank if adds spawn. Should I use Flash/Shield Lob/Provoke to get aggro from the adds too? Or should I focus on the boss and leave the adds to the DPS?

Can someone help? It doesn't feel like I should be losing aggro this often, and it's getting extremely frustrating trying to consistently hold aggro when everyone keeps talking about how easy it is.
 
Flash at least twice before focusing on one target. Throw in a flash after your first enmity combo, then you can ease off the flashes. Three flashes should be enough until your group finishes a mob.

If your group isn't focusing DPS, then that's their fault.
 
When can you get promoted from Chief Serpent Sergeant to Second Serpent Lieutenant?
I don't see COmmander Vorsaile Heuloix offering any higher level quests. I completed rank 2 of the hunting log also.
 
Flash at least twice before focusing on one target. Throw in a flash after your first enmity combo, then you can ease off the flashes. Three flashes should be enough until your group finishes a mob.

If your group isn't focusing DPS, then that's their fault.
After flashing a few times, should I still hit the other monsters before focusing back on the first target?

i want to tank in a bikini.


less you wear = more def in games anyways.
TERA is the game for you. :P
 
Can someone give me some tips with gladiator tanking? I'm at level 22, and I feel like I'm not doing something right.

When taking on a group of enemies (say, one strong enemy with two minions), I usually do something like this:
  1. Study the enemies, then tag the minions with 1 and 2.
  2. Pull 1 using Shield Lob.
  3. Use Provoke or another Shield Lob on 2.
  4. Use Flash once the enemies have gotten close enough to me.
  5. Target the strong enemy with Fast Blade/Riot Blade combo (er, whatever Blade attack has aggro generation)
  6. Target 1 and then smack with usual Fast Blade/MP regen attack skill rotation a few times.
  7. Use Flash every now and then.
  8. If aggro switches off me, immediately target that guy and use Shield Lob/Provoke/Flash to try to pull it back.

While this is usually kinda okay, I find I lose aggro in the following ways regularly, which makes me feel like I'm doing something wrong:
  • I lose aggro on Target 1 while I'm still solidifying my aggro on the other targets.
  • I lose aggro on Target 3 to the healer.
  • I lose aggro on Target 2 because DPS focuses on them instantly after Target 1 dies.
  • I lose aggro on random targets if one of the DPS decides to spam AOE skills.

This is also an issue in boss fights where adds spawn. While I keep aggro on the boss fine, I'm not sure what the rule of thumb is for a tank if adds spawn. Should I use Flash/Shield Lob/Provoke to get aggro from the adds too? Or should I focus on the boss and leave the adds to the DPS?

Can someone help? It doesn't feel like I should be losing aggro this often, and it's getting extremely frustrating trying to consistently hold aggro when everyone keeps talking about how easy it is.

Whats your enmity? The higher this stat the easier it is to hold aggro but if dps targets the mob too early that isnt your fault
 
After flashing a few times, should I still hit the other monsters before focusing back on the first target?


TERA is the game for you. :P

yep, tera is great outside of boring end game. Combat in this outside of dungeons is uber boring.

And I hate how you pretty much have to run tail if you engage 3-4 mobs your level by accident.
 
Can someone give me some tips with gladiator tanking? I'm at level 22, and I feel like I'm not doing something right.

When taking on a group of enemies (say, one strong enemy with two minions), I usually do something like this:
  1. Study the enemies, then tag the minions with 1 and 2.
  2. Pull 1 using Shield Lob.
  3. Use Provoke or another Shield Lob on 2.
  4. Use Flash once the enemies have gotten close enough to me.
  5. Target the strong enemy with Fast Blade/Riot Blade combo (er, whatever Blade attack has aggro generation)
  6. Target 1 and then smack with usual Fast Blade/MP regen attack skill rotation a few times.
  7. Use Flash every now and then.
  8. If aggro switches off me, immediately target that guy and use Shield Lob/Provoke/Flash to try to pull it back.

While this is usually kinda okay, I find I lose aggro in the following ways regularly, which makes me feel like I'm doing something wrong:
  • I lose aggro on Target 1 while I'm still solidifying my aggro on the other targets.
  • I lose aggro on Target 3 to the healer.
  • I lose aggro on Target 2 because DPS focuses on them instantly after Target 1 dies.
  • I lose aggro on random targets if one of the DPS decides to spam AOE skills.

This is also an issue in boss fights where adds spawn. While I keep aggro on the boss fine, I'm not sure what the rule of thumb is for a tank if adds spawn. Should I use Flash/Shield Lob/Provoke to get aggro from the adds too? Or should I focus on the boss and leave the adds to the DPS?

Can someone help? It doesn't feel like I should be losing aggro this often, and it's getting extremely frustrating trying to consistently hold aggro when everyone keeps talking about how easy it is.

If I understand correctly, Provoke won't do much for you at the beginning of a fight. I don't think it works like XI where it generates a shitton of free enmity for you. It's made to give hate when someone's taken the mob off you. It basically puts you at the top of the hate list but won't just put a ton of enmity on the mob at the start. If a more experienced Gladiator can clear this up, it might be where the issue is. If you have problems holding hate on the first mob because DPS are going balls-out without waiting for you to secure enmity, then save the Provoke for when the mob turns away from you.

If your DPS are targeting the right mobs that you are marking, initiate with Shield Lob like you are, and start the fight with Flash on all the mobs to get a little bit of base enmity on the other two. Then work your enmity combo on Mob #1 once or twice to make sure your DPS and healer won't pull hate when you start hitting the other mobs to secure enmity once your DPS switch over. If you want to secure hate on a 2nd or 3rd enemy sooner rather than later, just start your combo on mob #1 then tab/shoulder button target over to the other enmity for the 2nd hit of your combo which is the one that generates more enmity. It saves TP and keeps your Provoke ready for when you really need it.
 
Can someone give me some tips with gladiator tanking? I'm at level 22, and I feel like I'm not doing something right.

When taking on a group of enemies (say, one strong enemy with two minions), I usually do something like this:
  1. Study the enemies, then tag the minions with 1 and 2.
  2. Pull 1 using Shield Lob.
  3. Use Provoke or another Shield Lob on 2.
  4. Use Flash once the enemies have gotten close enough to me.
  5. Target the strong enemy with Fast Blade/Riot Blade combo (er, whatever Blade attack has aggro generation)
  6. Target 1 and then smack with usual Fast Blade/MP regen attack skill rotation a few times.
  7. Use Flash every now and then.
  8. If aggro switches off me, immediately target that guy and use Shield Lob/Provoke/Flash to try to pull it back.

While this is usually kinda okay, I find I lose aggro in the following ways regularly, which makes me feel like I'm doing something wrong:
  • I lose aggro on Target 1 while I'm still solidifying my aggro on the other targets.
  • I lose aggro on Target 3 to the healer.
  • I lose aggro on Target 2 because DPS focuses on them instantly after Target 1 dies.
  • I lose aggro on random targets if one of the DPS decides to spam AOE skills.

This is also an issue in boss fights where adds spawn. While I keep aggro on the boss fine, I'm not sure what the rule of thumb is for a tank if adds spawn. Should I use Flash/Shield Lob/Provoke to get aggro from the adds too? Or should I focus on the boss and leave the adds to the DPS?

Can someone help? It doesn't feel like I should be losing aggro this often, and it's getting extremely frustrating trying to consistently hold aggro when everyone keeps talking about how easy it is.

you get the 3rd part of the enmity combo at 26, which makes holding aggro way easier.

better way to start battle, throw shield, charge in, all enemies tag you, flash twice, then rotate enimity combo.


from what i read, provoke pretty much copies the highest enmity on your list, to the target, and adds + 1.

so its useless against 1 enemy... i think?
 
In XI you could be goofy as you wanted to be with main/sub job combinations
In XIV everything is pre-defined to a point with a little choice given in the matter

Actually XI's mix-matching wasn't all that freeform, especially because most SJs didn't give that much of a benefit for out side the box combinations. XIV's Jobs are predefined but the classes do get a little bit of flexibility with basic skills because the skills the classes provide way a lot more effective functionality. It might evolve into soemthing a bit more interesting later on.
 
Thanks guys.
Whats your enmity? The higher this stat the easier it is to hold aggro but if dps targets the mob too early that isnt your fault
I don't know off the top of my head. Is enmity even a stat you can level, or is it based off of materia/gear? If enmity is based off of gear, then I don't know because all of my gear was obtained from quests. Stat-wise, I've put maybe 3 points into STR and about 6 into VIT.

If I understand correctly, Provoke won't do much for you at the beginning of a fight. I don't think it works like XI where it generates a shitton of free enmity for you. It's made to give hate when someone's taken the mob off you. It basically puts you at the top of the hate list but won't just put a ton of enmity on the mob at the start. If a more experienced Gladiator can clear this up, it might be where the issue is. If you have problems holding hate on the first mob because DPS are going balls-out without waiting for you to secure enmity, then save the Provoke for when the mob turns away from you.

If your DPS are targeting the right mobs that you are marking, initiate with Shield Lob like you are, and start the fight with Flash on all the mobs to get a little bit of base enmity on the other two. Then work your enmity combo on Mob #1 once or twice to make sure your DPS and healer won't pull hate when you start hitting the other mobs to secure enmity once your DPS switch over.
Ah, so Provoke is more of an "oh shit" button rather than a bread and butter aggro skill. Didn't know that.

If I'm understanding this right, I should start the fight with several Flashes to get enough aggro that a heal or two won't pull aggro, then secure aggro further on Mob 1 first, then switch targets to secure aggro on the other mobs before going back to Mob 1?

you get the 3rd part of the enmity combo at 26, which makes holding aggro way easier.

better way to start battle, throw shield, charge in, all enemies tag you, flash twice, then rotate enimity combo.

from what i read, provoke pretty much copies the highest enmity on your list, to the target, and adds + 1.

so its useless against 1 enemy... i think?
Looking forward to 26, then. And it sounds like I should be mashing Flash more in general.
 
If you aren't LOS, just run at the mobs, aggro them by sight/link, and then use Flash. Don't use Shield Lob to pull a pack of mobs, especially if your casters are DOT/HOT heavy.

paladin's out there... is there any use for riot blade later after you get the rage of hormones?

barely any skills that use mp.

MP yield - in the endgame it's easy to blow MP without a BRD in so it's pretty useful.

Thanks guys.

I don't know off the top of my head. Is enmity even a stat you can level, or is it based off of materia/gear? If enmity is based off of gear, then I don't know because all of my gear was obtained from quests. Stat-wise, I've put maybe 3 points into STR and about 6 into VIT.


Ah, so Provoke is more of an "oh shit" button rather than a bread and butter aggro skill. Didn't know that.

If I'm understanding this right, I should start the fight with several Flashes to get enough aggro that a heal or two won't pull aggro, then secure aggro further on Mob 1 first, then switch targets to secure aggro on the other mobs before going back to Mob 1?

Enmity in this game isn't a stat, it's based on equivalent HP value type system, so your DMG = Enmity and your "added enmity" skills give a 3x modifier. STR will greatly increase it and Flash also scales with some STR and Determination.

Provoke only puts you at the top of a mob's enmity table - it's always best to follow it up with a Shield Lob.

Yeah, always start group fights with Flash, not lob because you want leading table EHPV on all mobs in that group, not just the shield lobbed one that you pull.
 
Actually XI's mix-matching wasn't all that freeform, especially because most SJs didn't give that much of a benefit for out side the box combinations. XIV's Jobs are predefined but the classes do get a little bit of flexibility with basic skills because the skills the classes provide way a lot more effective functionality. It might evolve into soemthing a bit more interesting later on.

Nevermind that in FFXI, while you COULD be any main/sub you wanted, you were only going to get invites if you were generally job x / sub y.
 
If I'm understanding this right, I should start the fight with several Flashes to get enough aggro that a heal or two won't pull aggro, then secure aggro further on Mob 1 first, then switch targets to secure aggro on the other mobs before going back to Mob 1?

My main is WAR so while I do use Flash I don't rely on it for all my AOE hate generation...but I believe 1-2 flashes should be all you need at the start of the fight if you have people throwing DOTs and AOEs on the secondary mobs. I think for a Gladiator/Paladin that's more efficient than rotating combos on the other mobs near the start of the fight. I would definitely start with a couple flashes and get your hate rotation on mob #1 ASAP so your DPS don't pull it, and definitely save that Provoke in case they do.
 
lvl 35 atm, I was wondering if there is some rule about dungeons and what I would call 'unique' set ( at least when it comes to visual ). Only the optional ones ( halatati etc. ) do ? none do ?
 
Can someone give me some tips with gladiator tanking? I'm at level 22, and I feel like I'm not doing something right.

When taking on a group of enemies (say, one strong enemy with two minions), I usually do something like this:
  1. Study the enemies, then tag the minions with 1 and 2.
  2. Pull 1 using Shield Lob.
  3. Use Provoke or another Shield Lob on 2.
  4. Use Flash once the enemies have gotten close enough to me.
  5. Target the strong enemy with Fast Blade/Riot Blade combo (er, whatever Blade attack has aggro generation)
  6. Target 1 and then smack with usual Fast Blade/MP regen attack skill rotation a few times.
  7. Use Flash every now and then.
  8. If aggro switches off me, immediately target that guy and use Shield Lob/Provoke/Flash to try to pull it back.

While this is usually kinda okay, I find I lose aggro in the following ways regularly, which makes me feel like I'm doing something wrong:
  • I lose aggro on Target 1 while I'm still solidifying my aggro on the other targets.
  • I lose aggro on Target 3 to the healer.
  • I lose aggro on Target 2 because DPS focuses on them instantly after Target 1 dies.
  • I lose aggro on random targets if one of the DPS decides to spam AOE skills.

This is also an issue in boss fights where adds spawn. While I keep aggro on the boss fine, I'm not sure what the rule of thumb is for a tank if adds spawn. Should I use Flash/Shield Lob/Provoke to get aggro from the adds too? Or should I focus on the boss and leave the adds to the DPS?

Can someone help? It doesn't feel like I should be losing aggro this often, and it's getting extremely frustrating trying to consistently hold aggro when everyone keeps talking about how easy it is.

Always take the hardest mob down first ASAP, by that I mean the one that can't be slept or the one that will give you headaches with AOE while you are clearing the garbage

For me in a dungeon when I pull, I do so with shield lob if I think that 2 sets might link or can pull the stray roaming one so it doesn't link with a set
Most of the time I save the lob and just run head first in to aggro mobs with sight and start my combo off of Fast Blade > Savage Blade > Rgae of Halone (once you get it)

By the time I have done the combo, either the adds are asleep or are at the healers area (most of the time asleep)
I peel off the main mob and run towards those 2 and quickly throw a Flash and get them to register me as the agrroed player, the enemy list should have 3 glowing red orbs to notify you have hate
Then I pull off another fast > savage > rage, and throw a second flash, by then I have full hate unless, the DD think they can tank the garbage while I finish off the first

Using Provoke in X|V isn't XI Provoke, insta grab hate, you using it just pushes you up to the top of the hate list, you still have to gain it back, a combo can pull it off easily

Most of the time in the lower to mid dungeons, tanks have to peel off and grab hate on adds be it sets or bosses
You can't just do a lob and think you've gained the necessary hate/threat needed

A certain first boss in Temple of Qarn does a ridiculous move
DOOM!
, you have a finite amount of time to wash it away @50%
The boss also brings 2 adds to the party, which if not taken care of ASAP, with their final move WILL One Shot the person, no matter what
So as a tank, peel off the boss, let it slug away @ you and 2 DPS go to work destroying those adds, quickly
Always have a defense skill up to negate the damage

Fight or Flight is necessary for the adds, the bonus damage helps out a lot into taking them down

Sometimes you just go to a corner and tank, sometimes you have to help out and be abused left and right by being 2 things at once
 
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