Final Fantasy XIV: A Realm Reborn |OT2| Use a security token. Seriously.

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So I've just lvled my GLA to 30, got my Paladin job and tanked my first dungeon. All went well but Provoke is utterly useless, can anyone explain what it actually does? I assumed it was like taunt in WoW but it does virtually nothing to gain aggro, especially for a 40 sec CD.
 
Question to you fellow Warriors - when to use Defiance and when not?

Part of my confusion is that I recall seeing a threat multiplier table in this thread earlier (can't remember where), but I think it showed that Defiance changes all of your skills to have a 2x multiplier. In the same table it was shown that Overpower would have a 4x threat modifider.

So, is there a specific time and place to use Defiance?

To me, it seems like AoE threat and damage would be a lot better without it, but you might want to pop it for bosses that hit hard. Note that I'm only 32 as of now, so I don't even have the lvl 35 skill that uses up Wrath charges.

Or am I just a confused Marauder who's hit his head a few too many times?
 
Question to you fellow Warriors - when to use Defiance and when not?

When tanking, turn it on and never turn it off.

It reduces damage by 35% and increases enmity by 100%, grants you your crit and healing buff and enables your endgame attacks - turning it off will never be an improvement.

The charts you were looking at already include it's effects.

Maybe turn it off when soloing and you want faster dps.
 
Question to you fellow Warriors - when to use Defiance and when not?

Part of my confusion is that I recall seeing a threat multiplier table in this thread earlier (can't remember where), but I think it showed that Defiance changes all of your skills to have a 2x multiplier. In the same table it was shown that Overpower would have a 4x threat modifider.

So, is there a specific time and place to use Defiance?

To me, it seems like AoE threat and damage would be a lot better without it, but you might want to pop it for bosses that hit hard. Note that I'm only 32 as of now, so I don't even have the lvl 35 skill that uses up Wrath charges.

Or am I just a confused Marauder who's hit his head a few too many times?

Well speaking only from my own experience I've never had trouble holding aggro (both mobs and single targets) at all with Defiance activated. So I dunno how you came to believe that it somehow decreases AoE threat.
 
Oof, couldn't really enjoy the last dungeon because of speed runners in the group. They really need to fix that. It's kind of silly to be able to just bypass it all.
 
I need to do Tam-Tara for the story but I've been waiting for almost 100 minutes today and the duty finder still can't find any healer.
Yesterday I waited over two hours but was stupid enough to take 5 minutes to grab some food, which was precisely the moment the df chose to find someone and kick my ass out of the queue since I didn't saw it.

This is bullshit, I just want to progress in the story T_T

Oh dang, so there is still waiting around to do nothing in this even with the DF. One of the reasons I leveled beastmaster was to do stuff on my time. My last memory of being fed up with waiting around or looking for members was on Thief to do assault runs (could probably solo it but you need 3 people to enter). Sounds like you wasted a lot of time.

What class are you? So be tank or healer, so many dds.

Stole this ui from reddit but I do love it

ffxiv_2013_09_09_22_42_37_10_by_silentpixel-d6lqis3.png

I saw someone on a stream using something similar but the bottom squares around the map was a vertical line of macros leaving a lot of space. I like this one more, though thinking about it he had a ton more macros above the map as well. .
 
Oh dang, so there is still waiting around to do nothing in this even with the DF. One of the reasons I leveled beastmaster was to do stuff on my time. My last memory of being fed up with waiting around or looking for members was on Thief to do assault runs (could probably solo it but you need 3 people to enter). Sounds like you wasted a lot of time.

What class are you? So be tank or healer, so many dds.

Yeah I'm a pug. I eventually got a party, but it took like two hours and half. Going to start queuing for Copperbell now, and do some mandates with my Lancer or play Virtue's Last Reward until someone bites.
 
Question to you fellow Warriors - when to use Defiance and when not?

Part of my confusion is that I recall seeing a threat multiplier table in this thread earlier (can't remember where), but I think it showed that Defiance changes all of your skills to have a 2x multiplier. In the same table it was shown that Overpower would have a 4x threat modifider.

So, is there a specific time and place to use Defiance?

To me, it seems like AoE threat and damage would be a lot better without it, but you might want to pop it for bosses that hit hard. Note that I'm only 32 as of now, so I don't even have the lvl 35 skill that uses up Wrath charges.

Or am I just a confused Marauder who's hit his head a few too many times?

Always have defiance on when you are tanking. It will greatly increase the amount of enmity you generate from all attacks compared to without, and increase your HP. It reduces the damage you output sure, but you are not DPS. If you are tanking and you have it off, you are doing something wrong. If you are playing solo, just doing quests, FATEs, etc then you'll turn it off because you want more damage output.
 
Yeah I'm a pug. I eventually got a party, but it took like two hours and half. Going to start queuing for Copperbell now, and do some mandates with my Lancer or play Virtue's Last Reward until someone bites.

I will be arc then maybe I'll go sch to get easier exp, then at 50 flip the switch to smn. The first thing I do will be the easy invites. Not playing for fun from the start. Fun job/class = slow and less loot and groups :(

I was going to be bard but they are good dd and aren't as awesome buff wise as ffxi's bards (no one want's to sing anyway, less dps, and it don't seem needed). Too many bards out there.
 
Well speaking only from my own experience I've never had trouble holding aggro (both mobs and single targets) at all with Defiance activated. So I dunno how you came to believe that it somehow decreases AoE threat.

I haven't had issues either, but I'm just wondering. The only reason I'm thinking about it was the threat multiplier table I saw earlier on :p

Always have defiance on when you are tanking. It will greatly increase the amount of enmity you generate from all attacks compared to without, and increase your HP. It reduces the damage you output sure, but you are not DPS. If you are tanking and you have it off, you are doing something wrong. If you are playing solo, just doing quests, FATEs, etc then you'll turn it off because you want more damage output.

Allright, thanks for the answer. In my head I'm thinking if I can survive a dungeon without it, and not have any threat issues, it would make the run faster if the tank was doing more damage.

But I suppose later on I will get abilities that circumvent the damage reduction anyway, so the question is kind of moot.

By the way, does anyone remember where the threat multiplier table was?
 
Got my Archer up to level 32 today. Accepted the "Bard" job and hopefully it'll be more useful down the line as I level up, not really feeling it at the moment. I think I'm going to now focus a little on my THM because the Black Mage really looks interesting. I'm only at level 10 on that class, so a long way to go.
 
Got my Archer up to level 32 today. Accepted the "Bard" job and hopefully it'll be more useful down the line as I level up, not really feeling it at the moment. I think I'm going to now focus a little on my THM because the Black Mage really looks interesting. I'm only at level 10 on that class, so a long way to go.

mages love mage's ballad
 
Is it time to make a google doc to see if which gaf members or on which servers? I'm determined to get into Sastasha tonight?

It'll be another day then!
Btw, if you want to party, send me a PM when you're on, I don't always check the thread but I should see the PM.

When the party works, this game is freaking fantastic, even at the lower levels.

Awesome Lain, will send a PM nearer the time.

Who else do we have on Shiva?
 
AK queues still slow?

About 20-30 minutes with a full party on Ultros.

I'm guessing people are thinking that the Mythology Tomestones cap will reset after the upcoming maintenance, so everyone is spamming AK to cap at 300 before Wednesday since it just reset on Monday.
 
Welp, looks it's even harder to find a party for Copperbell. Been queuing up for an hour now and the Duty Finder can't even find another DPS to queue with me, let alone a tank or healer lol
 
Anyone else loving Fishing as much as myself? Hit 42 with warrior and decided to take a night off to fish, now I can't stop at 32, Faerie server is enjoyable. (since ultros is full and No restarting!)
 
Welp, looks it's even harder to find a party for Copperbell. Been queuing up for an hour now and the Duty Finder can't even find another DPS to queue with me, let alone a tank or healer lol

Sounds like today just isn't your day.

Square Enix needs to use my idea of having a SE arcade room for people waiting for party or members. Play classic SE games, be notified when a new mage is found. For PC have a popup or a app that show up over whatever you have open on pc (ffxiv in full screen windowed mode) like steam spam. Play games while you try to play a game. Watch movies, level up in real life by getting extra work/homework/random studying done.

I suppose you could be crafting, or leveling other classes while duty finder is searching though. But FF7 themed ice hockey!
 
So I've just lvled my GLA to 30, got my Paladin job and tanked my first dungeon. All went well but Provoke is utterly useless, can anyone explain what it actually does? I assumed it was like taunt in WoW but it does virtually nothing to gain aggro, especially for a 40 sec CD.

Provoke works well for me as a quick enmity spike in emergencies. Flash and Fast Blade -> Savage Blade -> Rage of Halone are the primary enmity tools for the class.
 
Welp, looks it's even harder to find a party for Copperbell. Been queuing up for an hour now and the Duty Finder can't even find another DPS to queue with me, let alone a tank or healer lol
I have noticed as a tank that it doesn't immediately put me together with a DPS waiting or something. I only notice it has found someone when it pops up ready to commence.
 
Sounds like today just isn't your day.

Square Enix needs to use my idea of having a SE arcade room for people waiting for party or members. Play classic SE games, be notified when a new mage is found. For PC have a popup or a app that show up over whatever you have open on pc (ffxiv in full screen windowed mode) like steam spam. Play games while you try to play a game. Watch movies, level up in real life by getting extra work/homework/random studying done.

I suppose you could be crafting, or leveling other classes while duty finder is searching though. But FF7 themed ice hockey!

Square-Enix Home
 
Provoke works well for me as a quick enmity spike in emergencies. Flash and Fast Blade -> Savage Blade -> Rage of Halone are the primary enmity tools for the class.

I do think the enmity from it needs increasing. Yeah I was pulling with a Shield Lob then Flashing any enemies that came with it, then started the PLD rotation, putting spare RoH's on none target enemies to hold aggro on them.
 
Oof, couldn't really enjoy the last dungeon because of speed runners in the group. They really need to fix that. It's kind of silly to be able to just bypass it all.

Yea, I was kind of annoyed since I thought
the second form of the Ultima Weapon
was "it", so I was in a CS while everyone was fighting. Plus three of us got locked out on the first boss.
 
That's not how Provoke works

Provoke is a 'taunt', it moves you to highest enmity +1. You use it if someone pulls aggro and you need to regrab it immediately. Provoke, shield throw/tomahawk and the mob will be right back on you. Go through a single enmity rotation to lock it down.

Also useful for tank swaps in 8 man instances if the other tank gets into trouble, or you need to pick up an add he's been tanking for awhile, you can provoke and pick it up immediately.

Provoke isn't an 'ezmode' taunt like the WoW taunts that also have a several second 'aggro lock' component - you still have to work to maintain the aggro once you have it, but it's still a powerful tool.

Enmity control in general is the responsibility of the entire party, not just the tank - lazy dps can and will pull aggro on the wrong target if they're sloppy.
 
Oof, couldn't really enjoy the last dungeon because of speed runners in the group. They really need to fix that. It's kind of silly to be able to just bypass it all.

It would make the most sense to provide actual motivation to completing trash at level 50. One gil drops and occasional trade skill items aren't really enough.
 
Just curious, but how much does character progression open up during the mid-late levels?

From what I've played so far, each class only has a handful of active skills (outside of the pet classes.) For example, playing Archer in the early levels it's Heavy Shot → Straight Shot, Straight Shot, Straight Shot, Straight Shot. Lancer seems a little better with Feint → True → Vorpal → Sweep → Thrust.

It just seems like the classes skills in battle are repetitive. Thaumaturge is Thunder, Fire Fire Fire, Blizzard Blizzard Blizzard.

Does it get better later on? Are there opportunities for meaningful choices in battle? I still haven't played a class past level 10, but Arcanist → SMN / SCH seem like the classes that will have the most variety. Am I wrong?

Got my Costa Del Sol Vacation Amazon inspired outfit together
http://eu.finalfantasyxiv.com/lodestone/character/3045144/

Cute, even if you are Moon tribe.
 
It would make the most sense to provide actual motivation to completing trash at level 50. One gil drops and occasional trade skill items aren't really enough.

Yeah unfortunately, they've kind of screwed up progression at 50. Endgame content is always an issue in new mmos, but the way they handled it here is especially poor. People speedrun AK because a) it's the most efficient way to gear up for hard mode stuff/coil, and b) there's no reason whatsoever to kill trash right now.

They need to fix both issues to stop people from wanting to speed run it constantly.

And unfortuantely, they're not wrong - this is as much a failure of design as it is an issue with players wanting to take the path of least resistance. If there's no benefit to you for killing trash, why would you bother?

If they made trash drop tomestones, added more tomestone drops to other 40+ dungeons, gave a daily tomestone bonus for helping other players in the duty finder clear story primals/endgame story dungeons, you'd see a change in behavior.
 
Sounds like today just isn't your day.

Square Enix needs to use my idea of having a SE arcade room for people waiting for party or members. Play classic SE games, be notified when a new mage is found. For PC have a popup or a app that show up over whatever you have open on pc (ffxiv in full screen windowed mode) like steam spam. Play games while you try to play a game. Watch movies, level up in real life by getting extra work/homework/random studying done.

I suppose you could be crafting, or leveling other classes while duty finder is searching though. But FF7 themed ice hockey!

Buy more monitors.

But yeah, having a triple triad style trading card mini-game in there would be pretty freakin' sweet.
 
Just curious, but how much does character progression open up during the mid-late levels?

From what I've played so far, each class only has a handful of active skills (outside of the pet classes.) For example, playing Archer in the early levels it's Heavy Shot → Straight Shot, Straight Shot, Straight Shot, Straight Shot. Lancer seems a little better with Feint → True → Vorpal → Sweep → Thrust.

It just seems like the classes skills in battle are repetitive. Thaumaturge is Thunder, Fire Fire Fire, Blizzard Blizzard Blizzard.

Does it get better later on? Are there opportunities for meaningful choices in battle? I still haven't played a class past level 10, but Arcanist → SMN / SCH seem like the classes that will have the most variety. Am I wrong?



Cute, even if you are Moon tribe.

on whm i've just gotten II versions of most of my skills and my rotation hasn't changed much lol

but that's a healing class so i really can't speak for dps classes
 
I didn't bother queueing for the last dungeon, the last 2 dungeons (or one?) were boring as hell with the random pick ups just charging in, avoiding shit and/or aggroing the entire map, we were just following him like idiots, it was a really easy win but I did not have fun, so I went and level marauder and running the previous dungeons with 3 friends, a lot better.

Also disappointed at the lack of events my friends and I can do other than 1 dungeon every 4 levels, so I'm just solo grinding fate for now, my friends might actually take a break from clicking through 50 solo quests a day once he's caught up with the main story quests.

I kind of feel bad getting them to play this because we're not even playing together much, and they have to go through a bunch of solo stuff just to unlock that one boss we could do together.
 
Enjoy the game at your own pace. Too many people blow through the content not enjoying it, then get burnt out on endgame. Most of these people will probably bail after the first month.

Yeah I have been playing since launch, few hours everyday and I am only lvl 23 on my main class (GLD) and feel like I m just not progressing like others in GAF. I guess its best to play it your way and enjoy what you are doing, would like to help other guildies out more.
I haven't even got my mount yet, will be looking for some GAF members to do Ifrit (normal, first time) at about 4-5pm UK time on Ultros, I will tank :)

Also anyone in GAF willing to slot some materia in for me?
 
Got into Copperbell, tank bailed on us immediately. For some reason he validated his participation but then never appeared in the dungeon. Healer was all "fuck this shit I'm out suckers" aaaaand I'm queuing again.

I'm doing some leaves and stuff to level my lancer for the Monk job, or some crafting, but still, I've been queuing for 5h in total today, dammit...
 
Yeah unfortunately, they've kind of screwed up progression at 50. Endgame content is always an issue in new mmos, but the way they handled it here is especially poor. People speedrun AK because a) it's the most efficient way to gear up for hard mode stuff/coil, and b) there's no reason whatsoever to kill trash right now.

They need to fix both issues to stop people from wanting to speed run it constantly.

And unfortuantely, they're not wrong - this is as much a failure of design as it is an issue with players wanting to take the path of least resistance. If there's no benefit to you for killing trash, why would you bother?

If they made trash drop tomestones, added more tomestone drops to other 40+ dungeons, gave a daily tomestone bonus for helping other players in the duty finder clear story primals/endgame story dungeons, you'd see a change in behavior.

I dont think they should reward you with anything for killing trash. I dont think every little thing you do in the game needs some sort of reward. You are doing the dungeon for the tomes so it should be everything that entails. They just have to make it so the trash blocks your way and they need to eliminate this cheese tank death mechanic by making the trash go after the rest of the party when the tank dies. The only thing they need to do is they should also put in some more worthwhile gil token drops in the chests to at least give a monetary reward for the equipment wear you get from doing them and having to kill trash.

Game is super easy to level, super easy to do everything so imo a little trash isn't going to kill anyone. It is called trash for a reason. They never expected people to be finishing these runs in 11-15 minutes (hence those queues when you have a formed light party for that instance) making it even easier to just rip through limited content so people can say they are bored next week.
 
Got dropped into Aurum with a mixed-language party. Played interpreter, held the group together, had the best time in an MMO I've had since the good old "flag up and wait" days of FFXI. There's something very, very special about the feeling of adventure that comes from treading new ground with strangers who don't just come from the desert kingdom -and- the forest kingdom, but actually come from all across the world.
 
Got dropped into Aurum with a mixed-language party. Played interpreter, held the group together, had the best time in an MMO I've had since the good old "flag up and wait" days of FFXI. There's something very, very special about the feeling of adventure that comes from treading new ground with strangers who don't just come from the desert kingdom -and- the forest kingdom, but actually come from all across the world.

shhhh

5k for my tanking
u cant progress w/o me
 
Just curious, but how much does character progression open up during the mid-late levels?

From what I've played so far, each class only has a handful of active skills (outside of the pet classes.) For example, playing Archer in the early levels it's Heavy Shot → Straight Shot, Straight Shot, Straight Shot, Straight Shot. Lancer seems a little better with Feint → True → Vorpal → Sweep → Thrust.

It just seems like the classes skills in battle are repetitive. Thaumaturge is Thunder, Fire Fire Fire, Blizzard Blizzard Blizzard.

Does it get better later on? Are there opportunities for meaningful choices in battle? I still haven't played a class past level 10, but Arcanist → SMN / SCH seem like the classes that will have the most variety. Am I wrong?



Cute, even if you are Moon tribe.

I do Blizzard Thunder that exchange thingie Fire Fire Fire Fire until the exchange thingie comes up again then Blizzard until mana full exchange and fire fire fire again..or something like that but yeah..gameplay is really not that versatile :/

Same on my WHM. Basically do some prebuffing if necessary cure cure cure to get a cure II proc then us that, cleanse a bit here and there. I try to break monotony with dpsing in between but that is also a normal rotation virus, aero, stone stone stone (or stone II)

And Moon is the only way to go! Mmmmwuah

That end game elitist crap is really pissing me off.
Did Cutter's Cry for the first time yesterday and when I said I am new the BLM leaves without saying anything. After doing the dungeon I have to say it's not even anything super hard, wtf..We managed to get a replacement so the group was a Warrior, two Dragoons and me.

For the first time in a dungeon I lagged like hell. Game stopped for a few seconds then sped up to catch up. Was hell to fight like that but it worked until we got to the last boss.
I derped out a bit since for the three first attempts I thought that all color info comes from the on screen messages and totally missed the actual chat messages he does after he is lower health. Felt like an idiot and one of the Dragoons started to get super pissed at me. I realized finally that there are additional messages and we killed Chymera flawlessly, despite me having to fight with horrible lag. The dragoon also helpfully remarked that the lag is not an excuse and not their but my problem..hurr durr.
 
Just curious, but how much does character progression open up during the mid-late levels?

From what I've played so far, each class only has a handful of active skills (outside of the pet classes.) For example, playing Archer in the early levels it's Heavy Shot → Straight Shot, Straight Shot, Straight Shot, Straight Shot. Lancer seems a little better with Feint → True → Vorpal → Sweep → Thrust.

It just seems like the classes skills in battle are repetitive. Thaumaturge is Thunder, Fire Fire Fire, Blizzard Blizzard Blizzard.

Does it get better later on? Are there opportunities for meaningful choices in battle? I still haven't played a class past level 10, but Arcanist → SMN / SCH seem like the classes that will have the most variety. Am I wrong?



Cute, even if you are Moon tribe.

From memory...

DRG 50 Heavy trust > fracture > photebolize > impulse drive > disembowl > jump > chaos trust > true trust > vorpal trust > full trust.

Something like that + buffs
 
Is a bit more complicated. ;) you need to maintain buffs refill expiration ones, abilities not worth if there are not a combo.

There is a wonderful thread on official forums about the DRG rotation, is about 27 abilities one.

Here: http://forum.square-enix.com/ffxiv/forums/658#threads/79042

Thanks!

I'm not as interested in Lancer as the cooldown between skills is sooooooooo long, but I did appreciate the synergy between their skills at level 10.

I'm still trying to get on Durandal so I can join you guys in Nocturne, but I've already spent a fair amount of time on Fenrir so I'm having a hard time making the switch. :/
 
I dont think they should reward you with anything for killing trash. I dont think every little thing you do in the game needs some sort of reward. You are doing the dungeon for the tomes so it should be everything that entails. They just have to make it so the trash blocks your way and they need to eliminate this cheese tank death mechanic by making the trash go after the rest of the party when the tank dies. The only thing they need to do is they should also put in some more worthwhile gil token drops in the chests to at least give a monetary reward for the equipment wear you get from doing them and having to kill trash.

Game is super easy to level, super easy to do everything so imo a little trash isn't going to kill anyone. It is called trash for a reason. They never expected people to be finishing these runs in 11-15 minutes (hence those queues when you have a formed light party for that instance) making it even easier to just rip through limited content so people can say they are bored next week.

What makes you think queues aren't going to be worse if they force you to do trash? You're waiting for a group to complete the dungeon when it's stuck reserving an instance. Causing the dungeon to take longer isn't going to lead to people doing something else at 50 considering it's still going to be the average player's primary source of Mythology Tomestones. If anything, it'll make queues longer as the wait to get in is going to be longer.
 
About 20-30 minutes with a full party on Ultros.

I'm guessing people are thinking that the Mythology Tomestones cap will reset after the upcoming maintenance, so everyone is spamming AK to cap at 300 before Wednesday since it just reset on Monday.

I wish, I waited hour and about ten minutes at around 1am this morning.
after all that someone withdrew so I just gave up and went to bed.
 
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