Final Fantasy XIV: A Realm Reborn |OT2| Use a security token. Seriously.

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The funny thing about all this is how different it seems to the actual fc. I don't think I've seen any arguing or drama going on in the /fc chat ever, and it's all people looking for groups or joking around.

I'm sure it's actually totally awesome and there is just a bit too much zeal in defending it.

Oh and in case anyone is going to misunderstand and take me for a Sargatanas "slanderer" or "cheerleader" or whatever, I'm not on Sargatanas.

It was just a note I had reading the last page or two.
 
How would you all rank class difficulty? To me, it seems like from hardest to easiest is Healer, Tank, then DPS. I mean, you instantly know a horribad healer/tank in a group than a DPS. A bad DPS, will just take a little longer.

I'm asking for a inexperienced friend that wants to jump in.

The thing about tanking is that you're expected to know the fights better than anyone else. The first time tanking something, especially if you didn't read up, is like being the one to open Pandora's Box. Some people really get off on that, but not everyone has what it takes.
 
it just seems to be one person every time that doesn't get it when I've run it. Titan telegraphs all of his moves but for some reason the 2 bad heals and 1 bad tank I've had don't seem to want to dodge landslide. I guess because it doesn't flash red they're just like "eh, whatevz".

To be fair, occasionally I need to take an attack, to discern whether or not its worth dodging. As a Warrior, my defense is high enough that dodging isn't always worth the lost damage I could do in that same time.

Thing is, I don't test the waters during boss fights. I assume their AoE attacks are going to be hecka painful, until I have reason to assume otherwise. I think that's a good rule of thumb for boss fights, but I can understand the mentality of Tanks that don't dodge.

It's just, you know, a bit of overconfidence and aggressiveness. There's a place for that, but it's got to be channeled correctly.
 
I'm very new to this type of game, so I have to ask about abilities. I picked Marauder, and reading up that seems to be tank-only. But I'm at Lv25 and so far the abilities I've unlocked are seriously basic, nothing involving drawing aggression, just a couple buffs and a few basic swings that can combo. When do I begin to see the abilities that I associate with tanking show up?

Some of your abilities say:
Additional Effect: Increase Enmity

Enmity is drawing aggression.
 
I'm very new to this type of game, so I have to ask about abilities. I picked Marauder, and reading up that seems to be tank-only. But I'm at Lv25 and so far the abilities I've unlocked are seriously basic, nothing involving drawing aggression, just a couple buffs and a few basic swings that can combo. When do I begin to see the abilities that I associate with tanking show up?

At 30, when you unlock the Warrior job, you get your tanking stance which increases the threat you generate from everything, as well as providing baseline damage reduction and HP boost. But interestingly, your primary threat tools will come from leveling Gladiator - Flash and Provoke. If you don't do that, the only moves that increase emnity are Skull Sunder (and only if you Heavy Swing first), Tomahawk, and Overpower. Inner Beast also seems to generate a massive amount of threat.
 
I'm very new to this type of game, so I have to ask about abilities. I picked Marauder, and reading up that seems to be tank-only. But I'm at Lv25 and so far the abilities I've unlocked are seriously basic, nothing involving drawing aggression, just a couple buffs and a few basic swings that can combo. When do I begin to see the abilities that I associate with tanking show up?

Skull Sunder, level 4 skill, draws enmity when preformed in a combo. And Overpower is an AoE ability which does enmity and so does Tomahawk, your ranged skill.
 
What do Garuda and Titan drop?

And I guess the favoured progression is AF gear -> Wanderer's Palace gear + Ifrit Weapon -> Ampador's Keep Gear -> Darklight and whatever Garuda and Titan drop? Or I guess they drop mats for relic+1 and such?
That's about the right progression but after Darklight you would go after AF+1 which is purchased using Tomes of Mythology.

Garuda (and I think Titan) both drop weapons. Garuda's weapons are ilvl70 and I assume (if) Titan drops weapons they would be ilvl80. The relic+1 mat is bought for 900 tome of mythologies.

After all this would be Bahamaut's Coil but I have no clue about that one as I haven't read much about it.
 
Honestly I find the response has been way more damaging than anything Ryuukan has said.

The message here seems to be: be happy, shut up, or get out.

Ryuukan just seemed to speak out about things that are bound to happen to someone in a such a large group of people. It says more about large FCs and certain personality types that don't fit so much in those environments than anything about the FC.

But for a leader to threaten and aggressively dismiss a members concerns is what truly damages your Free Company's reputation for me.

This, so much this.
 
That's about the right progression but after Darklight you would go after AF+1 which is purchased using Tomes of Mythology.

Garuda (and I think Titan) both drop weapons. Garuda's weapons are ilvl70 and I assume (if) Titan drops weapons they would be ilvl80. The relic+1 mat is bought for 900 tome of mythologies.

After all this would be Bahamaut's Coil but I have no clue about that one as I haven't read much about it.

Cool, thanks.

And I feel like any Ultros drama should be immediately dropped here and taken to PMs or the actual Ultros FC forum. It's really not fun and fair to people on other servers reading this thread.
 
Because the amount of new player now is temporary. There will be a consistent amount of new player once the initial release hype wears off. Those people bring X amount of gil into the economy from their quests. That amount isn't enough to offset the amount being drained.

Eventually everybody runs out of quests unless they make a second character. They need daily quests, or do drastically increase gill payout of Leves, Hests, monster gill drops, and/or dungeon allagan pieces to equal the sink. It's possible they can also just lower the gil sinks so drastically that the small fountains we have now is enough, but it would have to be an insane reduction. The other problem would be that the best way to make money then would be making new chars to run quests , which would just be bizarre.

Yup. I've honestly stopped playing for now until they fix this somehow. The writing is on the wall. Hopefully from those "patch notes" Dark matter being properly farmable may do the trick, but I'm not convinced yet.
 
At 30, when you unlock the Warrior job, you get your tanking stance which increases the threat you generate from everything, as well as providing baseline damage reduction and HP boost. But interestingly, your primary threat tools will come from leveling Gladiator - Flash and Provoke. If you don't do that, the only moves that increase emnity are Skull Sunder (and only if you Heavy Swing first), Tomahawk, and Overpower. Inner Beast also seems to generate a massive amount of threat.
Ah, ok. So I can go for Warrior, but I'd have to stop MRDing to be GLA, right?
 
How would you all rank class difficulty? To me, it seems like from hardest to easiest is Healer, Tank, then DPS. I mean, you instantly know a horribad healer/tank in a group than a DPS. A bad DPS, will just take a little longer.

I'm asking for a inexperienced friend that wants to jump in.

Completely depends on the battle at hand.

Tanks at Ifrit need to keep up with stuns.
Garuda off-tanks have to be on their toes.
Titan tanks literally sit there and listen to music for the next 30m or go watch a movie.

Meanwhile DD's have much the same thing happen.

Healers on the whole simply need to be attentive 24/7, that much is right.
 
It does seem like everyone is chill enough when im on. are people assholes when europeans wake up?


How would you all rank class difficulty? To me, it seems like from hardest to easiest is Healer, Tank, then DPS. I mean, you instantly know a horribad healer/tank in a group than a DPS. A bad DPS, will just take a little longer.

I'm asking for a inexperienced friend that wants to jump in.

you probably could split up dps. the melee ones are the easiest while i think the mages are the hardest because of cast times.


why won't people dodge out of the damn aoe moves. suck up your pride you potatoes.
 
It does seem like everyone is chill enough when im on. are people assholes when europeans wake up?




you probably could split up dps. the melee ones are the easiest while i think the mages are the hardest because of cast times.


why won't people dodge out of the damn aoe moves. suck up your pride you potatoes.

I find Melee to be much more difficult.
Blm is literally a single rotation you spam and sometimes you get a proc while you're at a safe distance. Melee like MNK are having to move around the enemy constantly and change rotations a bit. DRG are much the same, meanwhile you dodge many more AoEs in general.

Also yes, people need to get out of the god damn fire ASAP. Fuck that damage rotation, jumping at the last second will only get you killed mid air before your position is updated.
 
Yeah, the biggest difficulty for a ranged dps is not being greedy about getting 'one more cast' and getting the hell out of the red stuff

Melee have to deal with red stuff constantly plus pbaoes, cleaves, and other short ranged positional bullshit

That's sort of a long term mmo issue, not ffxiv specific though.
 
Hope they open up server transfers soon. Need to finish off Garuda and Titan Hard and finish up this Relic hopefully tonight.
 
I got 50 miner last night. And my HQ Miners set!
jtHgYM9.jpg
 
Surprising, I always thought developers were very much against the Elitism attitudes many players have. iLvl requirements will turn off a lot of the larger player base and be easily exploited/bypassed with gear that doesn't benefit your class.

YoshiP was super against speedruns in 1.0 and vowed to have them removed in ARR. I'd imagine they're looking at the AK situation and will probably avoid the way monsters leash in the future.
 
Surprising, I always thought developers were very much against the Elitism attitudes many players have. iLvl requirements will turn off a lot of the larger player base and be easily exploited/bypassed with gear that doesn't benefit your class.

Gearscore in WoW was ridiculous. It'd get to the the point people would request gear levels MILES AHEAD of what the dungeon even dropped. As a tank I put up with NONE of that shit.
 
Ah, ok. So I can go for Warrior, but I'd have to stop MRDing to be GLA, right?

Yeah, you'll have to level Gladiator to 15 anyway before you can even unlock Warrior. Highly recommended to stretch it to 22 to get Provoke, which fills the biggest gap in the Warrior's toolkit.
 
Did anyone understand how do the levequest rewards work?
I NEED FLEECE?
 
Surprising, I always thought developers were very much against the Elitism attitudes many players have. iLvl requirements will turn off a lot of the larger player base and be easily exploited/bypassed with gear that doesn't benefit one's class.

A minimum requirement isn't a bad call as long as it's reasonable. I've seen players in instances with gear 10-20 levels below their current level.
 
Surprising, I always thought developers were very much against the Elitism attitudes many players have--certainly not actively supporting and condoning of it. iLvl requirements will turn off a lot of the larger player base and be easily exploited/bypassed with gear that doesn't benefit one's class.

It's not really a matter of elitism. If you don't have the gear for the encounter you really shouldn't be there, it's just the way the game works.
 
I find Melee to be much more difficult.
Blm is literally a single rotation you spam and sometimes you get a proc while you're at a safe distance. Melee like MNK are having to move around the enemy constantly and change rotations a bit. DRG are much the same, meanwhile you dodge many more AoEs in general.

Also yes, people need to get out of the god damn fire ASAP. Fuck that damage rotation, jumping at the last second will only get you killed mid air before your position is updated.

a good tank should have the mobs face away from the party at all times :D

or are there moves of monk and dragoon in which they shouldn't be fingering baddie's asshole?
 
Gearscore in WoW was ridiculous. It'd get to the the point people would request gear levels MILES AHEAD of what the dungeon even dropped. As a tank I put up with NONE of that shit.

A good rule of thumb for such people is never group with them. If you're already that geared, why the fuck would you be helping their stupid group out?

MUST HAVE FULL <raid gear dropped in raid> TO RAID WITH US

There's nothing wrong with baseline ilvl checks though, people wearing level 30 or 40 equipment in level 50 dungeons is no bueno, and it gives you a concrete goal to work towards to unlock new dungeons - as long as its not implemented in a boneheaded manner it's fine.
 
A minimum requirement isn't a bad call as long as it's reasonable. I've seen players in instances with gear 10-20 levels below their current level.

I really dislike it, but it feels like a necessary evil.
There are people who come with level 40 gear into a hardmode primal. Honestly, so long as it isn't something outlandish, it should be fine.
 
Thanks guys, I also wanted to add to me, Bards > Melee > Casters as ease is concerned. Bards can move and spam their rotations and pile on the damage pulling aggro.
 
a good tank should have the mobs face away from the party at all times :D

or are there moves of monk and dragoon in which they shouldn't be fingering baddie's asshole?

A number of endgame monsters don't give a flying fuck about the tank.
Titan for example, the tank may as well not be there for all the attention he pays him. The bulk of his attacks are aimed at everyone but the tank.

The only time the tank even bothers moving is during the stone bombs he drops, and even then it's only slightly to avoid the aoe.

So yeah, diddling the enemy's butt can be very dangerous at endgame.
 
Surprising, I always thought developers were very much against the Elitism attitudes many players have--certainly not actively supporting and condoning of it. iLvl requirements will turn off a LOT of the larger player base and be easily exploited/bypassed with gear that doesn't benefit one's class.

WoW has them and they're pretty well implemented.
 
It's not really a matter of elitism. If you don't have the gear for the encounter you really shouldn't be there, it's just the way the game works.

Problem is players will always take it one step further, where the gear to be there drops from there.
 
It's probably more to guide newer players to know what order to do endgame content in, rather than justify elitist attitudes. I know I'd be confused as shit as a new player if I hit 50 and then had people telling me that I can't do a dungeon that only has a requirement of being level 50. Then to jump in and have people complaining about my gear (rather than being helpful), and blaming losses on the uninitiated.
 
Surprising, I always thought developers were very much against the Elitism attitudes many players have--certainly not actively supporting and condoning of it. iLvl requirements will turn off a LOT of the larger player base and be easily exploited/bypassed with gear that doesn't benefit one's class.

I'm not sure the alternative of letting anyone who just happened to hit level 50 queue for something they're not going to be able to finish with their current gear is acceptable. They could add the gear requirement but make the ilvl invisible to players maybe?
 
I'm level 19, I need to do tam Tara which of course is taking forever so where do I grind? I've done all available quests and the next open at 20
 
Anyone know where I can get the dps parser? I need to turn that shit on during dungeons so I know who to kick when the boss fight has broken the 15 minute mark or when I've been killed by another stupid wespe
 
Really frustrating seeing a bot mining at 9AM yesterday, and still have them mining the same area at 3PM today.

Makes me not want to level my gathering professions.
 
I'm looking forward to running Wanderer's Palace and Amdapor Keep next. I'm not too excited about the speed run method of clearing the dungeon that is happening right now though. I might try to complete and farm Wanderer's Palace first. Don't most people recommend that you gear up from Wanderer's Palace first anyway? Either way, I would like to complete Amdapor Keep legitimately the first time that I run it before I start doing any speed runs.

Once you have your Ifrit weapons you are good to go for AK. WP is a skippable dungeon unless you are a DPS who had very bad luck getting their Ifrit weapons to drop. Tanks and healers can go into AK right away, as long as they learn the mechanics of the fights and know what to do they can just show up and use AK to get geared.

I actually like WP a lot because of the Tonberry King who is an interesting fight, but no one runs it so oh well.

You will soon discover that as the tank your repair costs for running AK the "legit" way are much higher than for speedrunning it.
 
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