Feng is my second main. King is my first :^)
King is one of the most amazing characters in any fighting game. His throw game is unbelievable. Design-wise I always favoured Amour King though but more Tekken 2 Amour King than the one they have now.
Feng is my second main. King is my first :^)
Character design is why i didn't buy skullgirls (that hair monster and hat monster look stupid!)
It says a lot when the three most well-known characters of Mortal Kombat are 3 color variants of each other (scorpion, sub zero and reptile.)
Guy's design sucks. All I need in this world is Cammy. Kreygasm.
By my experience, it matters way more for non pro players than for pro players.
I look at the character design first, then I exclude the charge characters (newest example: Leona in KoF xiii) and go on from there :x
Or to put it another way, would you play a fighter that was extremely deep and balanced, but had no character design whatsoever? Like, if all the characters were just different color variations of Dural from Virtua Fighter (or something similar to that)? How much does character design matter to you versus depth/balance/playability?
If I don't like the character design then I don't buy skullgirls.
This is something I've been wondering about for a long time. Fighting games often have absolutely fantastic character design. But I've heard the argument made a few times that "character design is wasted on fighting games", because pro players look for a character with a style they like above all else, and character design is a secondary concern. In some ways, I can understand this argument. For instance, I play Paul Phoenix in Tekken. I don't like his character design at all, but I'm decent with him and I like the way he plays, so I use him. Conversely, I love Guy's character design in SSFIV, but I'm absolute shit with him so I don't use him. But at the same time, I sometimes wish that there were something like a beat 'em up or a musou game or a character action game that incorporated as diverse a cast of characters that SSFIV or Tekken has. Something where you could pick a character just because they look cool and still have a lot of fun with them. Something a bit less skill-intensive, I guess. Or at least, something non-competitive (since character action games are arguably just as skill-intensive as fighters).
Or to put it another way, would you play a fighter that was extremely deep and balanced, but had no character design whatsoever? Like, if all the characters were just different color variations of Dural from Virtua Fighter (or something similar to that)? How much does character design matter to you versus depth/balance/playability?
Like, if all the characters were just different color variations of Dural from Virtua Fighter (or something similar to that)
It says a lot when the three most well-known characters of Mortal Kombat are 3 color variants of each other (scorpion, sub zero and reptile.)
My problem with character design arises when in a sequel to a fighting game a character looks completely different, so different that the explanation for this visual difference does not make sense.
Something went very wrong after Tekken 5 as far as I can see. But I guess some people dig them so whatever.
I love Bob though. Even his name is awesome.
Bob.
This is just not on that level:
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It's pretty poor. He looks like some random dude.
i can;t take women superhero serious!!
NO HOMO
just me i will never enjoy game with women being its main character
It matters. This chick is hella fun to play. But just look at her.
As long as the design isn't offensively bad like this, I'm not bothered.
^ this is a terrible post.i can;t take women superhero serious!!
NO HOMO
just me i will never enjoy game with women being its main character
i can;t take women superhero serious!!
NO HOMO
just me i will never enjoy game with women being its main character
That hasn't been true for a long time. All though they share a central theme this guy :-
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Doesn't look much like a color swap of this guy :-
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And they both definitely don't look like tthis guy much any more
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i can;t take women superhero serious!!
NO HOMO
just me i will never enjoy game with women being its main character
^ this is a terrible post.
however I DO think it's strange when guys only play as girl characters in video games, and the " if I'm gonna be looking at someone's ass..." excuse seems unsatisfactory.
^ this is a terrible post.
however I DO think it's strange when guys only play as girl characters in video games, and the " if I'm gonna be looking at someone's ass..." excuse seems unsatisfactory.
KOF13's design turned me off- I didn't like how they changed the appearance of most of the female chars (only ones they got right were Mai, Leona and Elisabeth)
Female characters tend to have more diverse/more appealing clothing options.however I DO think it's strange when guys only play as girl characters in video games, and the " if I'm gonna be looking at someone's ass..." excuse seems unsatisfactory.
^ this is a terrible post.
however I DO think it's strange when guys only play as girl characters in video games, and the " if I'm gonna be looking at someone's ass..." excuse seems unsatisfactory.
True.
I do feel that character choice reflects a degree of self representation, whether or not the player is conscious of it. the argument could be made that I'm coming from the context of vf where the characters' identity is more ambiguous and consequently more suited to projection, but it's hard to notice some people will just never play a male character.I guess it depends on your idea of a character. If you see him/her as a representation of yourself in the game world, always choosing female characters sounds strange. If you see them as puppets under your control, detached from yourself, it's not so strange. You simply like the way the puppet looks, but you don't identify with him/her.
Pro players aren't that big of a segment and some of them do pick characters based on appearance.
Matters a lot to me, which is why I can't get into games like Skullgirls.