Final Fantasy XIV: A Realm Reborn |OT2| Use a security token. Seriously.

Status
Not open for further replies.
Must admit that I'm sort of happy that speed running AK is now impossible.

As someone that never bothered trying it, it seems broken and completely destroyed the endgame. People really shouldn't be able to get some of the best armor in the game a couple of weeks after launch. It needs to be a goal you slowly progress towards.

Additionally, it might cut down some of the gear elitism at the endgame since you can no longer spend a day or two running AK to get most if not all of the Darklight armor.
I know that it needed to be patched but I'm still pretty disappointed. I think if anything this makes it worse for people who were not able to speed run and get the pieces they needed. The elitists will still be around and because it will take that much longer to gear up now people will find it harder to get into groups with these assholes.

I understand not allowing you into the bosses room prior to killing all the trash but adding more trash wasn't needed.
 
I know that it needed to be patched but I'm still pretty disappointed. I think if anything this makes it worse for people who were not able to speed run and get the pieces they needed. The elitists will still be around and because it will take that much longer to gear up now people will find it harder to get into groups with these assholes.

I understand not allowing you into the bosses room prior to killing all the trash but adding more trash wasn't needed.

More trash mobs? Really? Well, I guess it's good that speed runs are now finished, but it sucks because I was only able to get one piece of gear. Might just mean I grind in Castrum instead of going to AK to gear up in Darklight first before moving to AK.

Edit: I want to get back in to move to an inn and looks like I'm stuck with 90k errors. 15 hours of rested xp wasted...
 
Must admit that I'm sort of happy that speed running AK is now impossible.

As someone that never bothered trying it, it seems broken and completely destroyed the endgame. People really shouldn't be able to get some of the best armor in the game a couple of weeks after launch. It needs to be a goal you slowly progress towards.

Additionally, it might cut down some of the gear elitism at the endgame since you can no longer spend a day or two running AK to get most if not all of the Darklight armor.

You never bothered trying it, so you're happy that it was ruined for those that were.

OK.
 
Boo was in wanderers palace with a well mannered group when maintenance was called :(. Had to leave after a wipe on the goo boss as we had 9 mins before maintenance. Oh well, atleast I got a look at the mechanics of the first two fights. According to the tank the trash is a lot more annoying now. The big guys wander around and can't be targeted. Not sure what it was like before as that was my first run.
 
Hopefully this change makes it so people will get their 300 high end tomes in AK through the week, and then do other dungeons for the low end tomes. If you can put together a full party and 8 FC members can all get the lower end tomes quickly in Caestrum then that would be more beneficial to everyone. Nobody getting bitched at for watching cut scenes in a DF or having to deal with unpleasant people.
 
I hope everyone and their friends that wanted to get on Ultros can make a character before it gets locked down again. Because I can totally see that happening before the day is done.
 
Boo was in wanderers palace with a well mannered group when maintenance was called :(. Had to leave after a wipe on the goo boss as we had 9 mins before maintenance. Oh well, atleast I got a look at the mechanics of the first two fights. According to the tank the trash is a lot more annoying now. The big guys wander around and can't be targeted. Not sure what it was like before as that was my first run.

We just finished the tonberry king bout 10 minutes ago! Was able to grab the Darklight Baghnakhs
 
Hopefully this change makes it so people will get their 300 high end tomes in AK through the week, and then do other dungeons for the low end tomes. If you can put together a full party and 8 FC members can all get the lower end tomes quickly in Caestrum then that would be more beneficial to everyone. Nobody getting bitched at for watching cut scenes in a DF or having to deal with unpleasant people.

Running Caestrum/Praetorium is horrible though with all those cutscenes that aren't skipped.

They should just make trash worthwhile, not this.
 
We just finished the tonberry king bout 10 minutes ago! Was able to grab the Darklight Baghnakhs
Yup I wish dps would try to get their weapon from that place before going into ifrit honestly it's not hard at all. Ifrit's not hard, but when there is no BLM/SMN everyone needs decent weapons.
 
You never bothered trying it, so you're happy that it was ruined for those that were.

OK.

Why would they have to try something so ridiculous to know it is shit. Did you really want to run from boss to boss cheesing everything in this game forever? I think they need to tweak their solution but now these dungeons are like every dungeon in most MMOs. I played wow for like 6 years and there was never more than the odd grumble about trash in dungeons and mostly during cata. Here its the end of the world to have trash.
 
Why would they have to try something so ridiculous to know it is shit. Did you really want to run from boss to boss cheesing everything in this game forever? I think they need to tweak their solution but now these dungeons are like every dungeon in most MMOs. I played wow for like 6 years and there was never more than the odd grumble about trash in dungeons and mostly during cata. Here its the end of the world to have trash.

The difference being WoW's trash rewarded you with more than just 1 gil.
 
So how many rage quitting due to AK cockblock?

HAHA!

This is a MMO, not a single player JRPG you have to finish in 2 weeks
 
Running Caestrum/Praetorium is horrible though with all those cutscenes that aren't skipped.

They should just make trash worthwhile, not this.

So get a group of 8 people who dont have any interest in cut scenes and run the thing fast. Like I said in my post. Or did you speed run my post and not actually read it? It wasn't all Trash.
 
Details of all the server changes:


I'm worried that now that Duty Finder has been split into three groups, waiting as a dps class/job will be even longer.

% wise it's going to be the same general distribution of DPS to Healers to Tanks.

There may be less people (which could be a problem) but the same general ratio of roles will still be present. Enter .jpegs of the bell curve, law of averages, ect.

You never bothered trying it, so you're happy that it was ruined for those that were.

OK.

If it slows down people getting end game gear, then yes, this is a good thing.
 
Running Caestrum/Praetorium is horrible though with all those cutscenes that aren't skipped.

They should just make trash worthwhile, not this.

I do agree with this, even though something did need to be done to speedruns in general. Trash and chests in these two dungeons are worthless and just eat up time. No gear or item drops, no xp because you are already at max. They give no other reason to run other than tomes and it can take 45-60 mins just to complete if you have a good group, which isn't guaranteed.

Still, I personally wish it was still around since I've received one drop from AK and one piece of blue gear from tomes so far. Darklight and additional gear now seems much farther away thanks to the update.
 
You never bothered trying it, so you're happy that it was ruined for those that were.

OK.

Not at all. If SE saw it as enough of an exploit to patch it out this quickly, clearly it wasn't working as intended. I watched some videos on how to do it out of interest and frankly, it had the words "patched out" written all over it. I can understand wanting to get good gear quickly and efficiently as much as the next person, but the way that it worked was fundamentally taking advantage of the AI mechanics of the game in order to skip large parts of a dungeon which is supposed to take a long time.

As a person who wants good gear fast, I'm pissed since the removal of it is going to slow me down and the people that managed to get in fast will have that advantage over me, but as a person who enjoys this game, I can see it is for the better. Besides, there's a lack on endgame content at the minute for obvious reasons so I see no need to rush it.

If people get sick of grinding, they should either not bother with the endgame (or possibly all of) of an MMO since that's pretty much all it is most of the time, or they should take breaks from the grind to explore other parts of the games such as different classes or crafting and gathering.

Regardless, AK speedruns were broken and yes, I'm glad they're gone. I hope people enjoyed them while they were around, but I could see some issues with gear elitism and endgame time investment/reward ratio already starting to arise due to them and that's good for no one.
 
The difference being WoW's trash rewarded you with more than just 1 gil.

Not always. Sometimes it was rep rewards which dont seem to be in the game outside of GCs. I am sure they can make some reputation faction to make people feel good about themselves that they can see a bar filling up. Some times they did drop nominal amounts of gold. Big whoop. Chest drops in this game should even that out. Not some huge difference imo.
 
I have no problem with full darklight taking a few weeks to get. This content needs to last until December (2.1). If people see everything within the first 30 days what reason do they have to subscribe?
I'm ok with making endgame gear take time to get, but they could at least give us some more variety here. AK is literally the only viable place to grind for mythology tomes, and even if Castrum is slightly better for philosophy it's still a massive boring grind.

There just needs to be other options than what we have now. Daily quests, weekly hunting logs, something beyond boring trash fest. It'd still be a grind but at least it'd serve to break up the monotony a tad.

And on a similiar note, make trash actually drop something beyond 1 gil or an incredibly common crafting material that you can sell for 15gil. Trash mobs sole existence may be to pad out dungeon times, but they could at least give us a small carrot with that stick.
 
I honestly can't believe they had the gall to add even MORE trash to Amdapor. Clearly the players were not happy with the farming grind. They could have AT LEAST met us halfway and said, "okay, you can't speed run through everything, but we hear you and have reduced some of the amount of trash in dungeons". Instead, they even go so far as to pretty much give us all the finger for trying to circumvent their will like we're some kids who need to be punished for misbehaving. This is exactly the same SE from FFXI. Complete disconnect between the developers and the player community.
 
Wow, they borked something good. I keep getting DCed after less than 3 minutes in the game, while actively running around.

You never bothered trying it, so you're happy that it was ruined for those that were.

OK.
To be fair, this isn't some highly abstract brain straining scenario we're talking about, especially if you've played MMOs before. Participation is not require for comprehension. I'm sure people are fully capable of visualizing the scenario and running it through in their head.
 
Gee, thanks SE for emergency maintenance right when I'm in the middle of a FATE.

I honestly can't believe they had the gall to add even MORE trash to Amdapor. Clearly the players were not happy with the farming grind. They could have AT LEAST met us halfway and said, "okay, you can't speed run through everything, but we hear you and have reduced some of the amount of trash in dungeons". Instead, they even go so far as to pretty much give us all the finger for trying to circumvent their will like we're some kids who need to be punished for misbehaving. This is exactly the same SE from FFXI. Complete disconnect between the developers and the player community.

Coming from someone who never really got the chance to speedrun anything (nor did not have much of a desire to rush to the endgame), this is how things look to me. It's one thing to fix an exploit, but given how much I have heard about how the heads are notorious for disliking speed runs, it seems like they are just punishing players for playing outside of their perceived script (such as adding more trash still with absolutely little reward) by making things more tedious rather than trying to implement an actual solution.
 
Lol. Look on the bright side, this will provide a better way to spiritbond equipment for tasty materia. :)

Did anyone check the precious repair costs?
 
Dragged myself out of bed super early to play a little
effort rewarded!
-.,-


I honestly can't believe they had the gall to add even MORE trash to Amdapor. Clearly the players were not happy with the farming grind. They could have AT LEAST met us halfway and said, "okay, you can't speed run through everything, but we hear you and have reduced some of the amount of trash in dungeons". Instead, they even go so far as to pretty much give us all the finger for trying to circumvent their will like we're some kids who need to be punished for misbehaving. This is exactly the same SE from FFXI. Complete disconnect between the developers and the player community.
it IS very tanaka isn't it
 
I do have to agree with others saying that adding more trash to AK feels slightly misguided, despite my stance on speed running. They either need to add a small reward to level 50 trash or at least keep it at acceptable levels.

As things are, all the extra trash in AK really does is slow down the people who didn't take part in the exploit, further widening the gear gap between the two groups.

I think SE probably took the policy of writing off those who did manage to get through the gap as a mistake and plugging it as firmly as possible by adding more trash mobs.
 
I do have to agree with others saying that adding more trash to AK feels slightly misguided, despite my stance on speed running. They either need to add a small reward to level 50 trash or at least keep it at acceptable levels.

As things are, all the extra trash in AK really does is slow down the people who didn't take part in the exploit, further widening the gear gap between the two groups.

I think SE probably took the policy of writing off those who did manage to get through the gap as a mistake and plugging it as firmly as possible by adding more trash mobs.

Maybe add 1 Tomestone per Mob party? Would give incentive to actually fight them.
 
Not at all. If SE saw it as enough of an exploit to patch it out this quickly, clearly it wasn't working as intended. I watched some videos on how to do it out of interest and frankly, it had the words "patched out" written all over it. I can understand wanting to get good gear quickly and efficiently as much as the next person, but the way that it worked was fundamentally taking advantage of the AI mechanics of the game in order to skip large parts of a dungeon which is supposed to take a long time.

As a person who wants good gear fast, I'm pissed since the removal of it is going to slow me down and the people that managed to get in fast will have that advantage over me, but as a person who enjoys this game, I can see it is for the better. Besides, there's a lack on endgame content at the minute for obvious reasons so I see no need to rush it.

If people get sick of grinding, they should either not bother with the endgame (or possibly all of) of an MMO since that's pretty much all it is most of the time, or they should take breaks from the grind to explore other parts of the games such as different classes or crafting and gathering.

Regardless, AK speedruns were broken and yes, I'm glad they're gone. I hope people enjoyed them while they were around, but I could see some issues with gear elitism and endgame time investment/reward ratio already starting to arise due to them and that's good for no one.

Except there's no enjoyable way to get tomes. Now you'll have people running CM or Prae bitching at people watching cutscenes MORE because running AK is less efficient. It's not grinding that's the problem, it's how unnecessarily tedious they make it.
 
Regarding the speedruns being "fixed"... As it is often said, for a lot of people MMORPGs are all about the path of least resistance it seems. SE fixing an exploit which was clearly not intended is not surprising, in fact it is expected. But because people always want to GET ALL THE STUFF GET IT QUICK, they are willing to cheat to get there and thus are upset when such cheating is removed.

Sometimes I wonder why these people play the games at all... if all they want is to essentially be done with the content as quick as possible, skipping all the cutscenes and dialogue... what is the point of playing at all? I guess a game about clicking on different colored boxes and watching bars fill up without any story or graphics would do just as well. If it had EPIC LOOT.
 
Coming from someone who never really got the chance to speedrun anything (nor did not have much of a desire to rush to the endgame), this is how things look to me. It's one thing to fix an exploit, but given how much I have heard about how the heads are notorious for disliking speed runs, it seems like they are just punishing players for playing outside of their perceived script (such as adding more trash still with absolutely little reward) by making things more tedious rather than trying to implement an actual solution.
I mean I personally, even having done it, don't blame them for fixing it. People shouldn't complain about an exploit being fixed. What they SHOULD be complaining about is the content that is so tedious that people feel the need to exploit it.

Who the fuck cares if people can get all their darklight in a week? It's not even the endgame gear. It's just preliminary gear. AF2 still takes 12 weeks to get per job. That's enough of a cockblock to keep the hardcore subbed until the next update... unless you aren't planning on updating for half a year or something.
 
It strikes me that the game has a perfect system for utilizing end game trash mobs in a manner that still benefits the player.

i.e. provide players with bankable XP that can be used kinda like rested XP to speed up the leveling process of new classes/jobs/professions.
 
Regarding the speedruns being "fixed"... As it is often said, for a lot of people MMORPGs are all about the path of least resistance it seems. SE fixing an exploit which was clearly not intended is not surprising, in fact it is expected. But because people always want to GET ALL THE STUFF GET IT QUICK, they are willing to cheat to get there and thus are upset when such cheating is removed.

Sometimes I wonder why these people play the games at all... if all they want is to essentially be done with the content as quick as possible, skipping all the cutscenes and dialogue... what is the point of playing at all? I guess a game about clicking on different colored boxes and watching bars fill up without any story or graphics would do just as well. If it had EPIC LOOT.

They clearly want to get back to posing in town with their leet armor.
 
Regarding the speedruns being "fixed"... As it is often said, for a lot of people MMORPGs are all about the path of least resistance it seems. SE fixing an exploit which was clearly not intended is not surprising, in fact it is expected. But because people always want to GET ALL THE STUFF GET IT QUICK, they are willing to cheat to get there and thus are upset when such cheating is removed.

Sometimes I wonder why these people play the games at all... if all they want is to essentially be done with the content as quick as possible, skipping all the cutscenes and dialogue... what is the point of playing at all? I guess a game about clicking on different colored boxes and watching bars fill up without any story or graphics would do just as well. If it had EPIC LOOT.

An exploit is hardly cheating.
 
I mean I personally, even having done it, don't blame them for fixing it. People shouldn't complain about an exploit being fixed. What they SHOULD be complaining about is the content that is so tedious that people feel the need to exploit it.

Who the fuck cares if people can get all their darklight in a week? It's not even the endgame gear. It's just preliminary gear. AF2 still takes 12 weeks to get per job. That's enough of a cockblock to keep the hardcore subbed until the next update... unless you aren't planning on updating for half a year or something.

There are already quite a few nonlegecy players in full AF+1 with relic+1.

Modern mmo players are locusts. Pure and simple.
 
There are already quite a few nonlegecy players in full AF+1 with relic+1.

Modern mmo players are locusts. Pure and simple.

How is it possible to get full AF+1 when it costs thousands of Myth tomes, which have a 300 per week limit? Not to mention that getting relic+1 costs 300 times as well.
 
Regarding the speedruns being "fixed"... As it is often said, for a lot of people MMORPGs are all about the path of least resistance it seems. SE fixing an exploit which was clearly not intended is not surprising, in fact it is expected. But because people always want to GET ALL THE STUFF GET IT QUICK, they are willing to cheat to get there and thus are upset when such cheating is removed.

Sometimes I wonder why these people play the games at all... if all they want is to essentially be done with the content as quick as possible, skipping all the cutscenes and dialogue... what is the point of playing at all? I guess a game about clicking on different colored boxes and watching bars fill up without any story or graphics would do just as well. If it had EPIC LOOT.
Here's the thing: Darklight gear isn't the end goal. It's a requirement to get to the endgame content where the "EPIC LOOTS" are attained. Right now, we're being faced with a horribly tedious grind just to even QUALIFY for the true endgame content. The interesting and challenging fights. THAT'S the part we want to enjoy. Not the same boring dungeon over and over again.
 
There are already quite a few nonlegecy players in full AF+1 with relic+1.

Modern mmo players are locusts. Pure and simple.
Not possible, the 300 mythos a week is a hard cap on how fast progress can be acquired on that end. It takes 3? resets for each relic +1 and 12 more for each full suit of AF2. There's no circumventing that, aside from that one maint that accidentally reset the points. Since this one didn't, I'm assuming it's not happening.
 
Regarding the speedruns being "fixed"... As it is often said, for a lot of people MMORPGs are all about the path of least resistance it seems. SE fixing an exploit which was clearly not intended is not surprising, in fact it is expected. But because people always want to GET ALL THE STUFF GET IT QUICK, they are willing to cheat to get there and thus are upset when such cheating is removed.

Sometimes I wonder why these people play the games at all... if all they want is to essentially be done with the content as quick as possible, skipping all the cutscenes and dialogue... what is the point of playing at all? I guess a game about clicking on different colored boxes and watching bars fill up without any story or graphics would do just as well. If it had EPIC LOOT.
Great leaps in logic you got there. There are certainly people out there like you describe, but not every one who did speed runs did so to finish the game as fast possible. They did it to actually move onto new content as fast as possible, to experience the rest of the game. Rerunning AK or Castrum 50+ times before getting geared enough to move onto HM Titan or Coil is not fun.

It's not our fault SE didn't design enough content to satisfy players in between launch and first patch. You tell someone to grind mindlessly on trash for 40 hours and of course they will do everything in their power to lessen that time. You act as if we are missing out on something meaningful here, but there's no story to this grind. There's no scenery to stop and enjoy. It's an endless tunnel of mobs you've killed dozens of times already, who aren't challenging in the least, and who never surprise you with rewards like random loot.

I saw them fixing speed runs, it was clearly not intended to be able to skip all the trash. But ultimately people did this because doing trash is not fun, it is not rewarding, it is an artificial time(and before this patch gold) sink. Instead of addressing that problem, or attempting to add other avenues of gear progression than these same two instances, they've opted to simply ignore why players were behaving this way and punish them further with even more trash to kill.
 
Status
Not open for further replies.
Top Bottom