I only have time to generalize, but the reality of the situation can be boiled down to Veruca Salt from Charlie and the Chocolate Factory yelling, "I want an Oompa Loompa NOW, Daddy!"
I care very little about what exploiters wanted from exploiting an experience versus the designers intent behind an experience. Yes, getting Tomestones is SUPPOSED to be slow. Even saying, "Well give us more ways to get them!" is just saying, "I want things FASTER!"
The game has been out give or take three weeks and people are mad they can't be end-game geared by the end of the first month. Call it a "slog" all you want, but just because something isn't in line with what Timmy Power-gamer wants doesn't mean its right. I'd say it puts it to the extreme opposite end of what is actually good for the longevity of an MMO.
I will say that I agree that they could provide better incentive to actually kill the trash mobs. I see this as a band-aid to stop people from burning through end-game content at ludicrous speeds. They'll monitor is and make changes accordingly. But being mad that you can't just be maxed out next week is silly.
Except that is not at all what this is about. No body is sitting here demanding that loot rain from the sky. The problem is strictly the method of attaining the tokens -- its just flat out not fun. Whether its done in 1 day, 1 week, or 1 month doesn't change that. If people aren't having fun then that is at the extreme opposite of whats good for any videogame.
Creating other viable ways of building seals does not automatically mean its faster, it means the grind feels far less monotonous. Whats weird is that the game has support for alternative methods, but for some god awful reason they decided to funnel it all through a single method.
As I said earlier, I guess we'll just have to wait and see. I will say that Bioware also thought band aid fixes would by them enough time, and we know how that turned out...