EDGE: "Power struggle: the real differences between PS4 and Xbox One performance"

Factually, they don't let devs release games with content disparities that doesn't favor them, so i won't be surprised if they don't let them release their games with visual disparities.

It happens now. MS didn't stop FFXIII looking worse on 360. And PS3 gets a lot of multiplats with worse resolutions than the 360 versions. Same thing will happen next-gen. For MS to stop it, they'll have to bring out their checkbook and third-parties would have to accept. If MS is going to do that, then they should have pulled that checkbook out last year and got a better GPU.
 
the whole castrate ps4 version thing seems stupid, especially when most multiplats favored xbox. see unreal engine 3 and MT framework, and other notables like call of duty, bayonetta, skyrim, red dead redemption, etc. it wasnt a problem this gen, dont see how it would be a problem next gen.
 
I'm also wondering how many multiplats will have the Xbox One as the lead platform. They did the same on PS3 because it was a 'difficult' platform to work on.

I'm sure quite a few will but that won't stop the PS4 versions from looking/performing better. A good number of games that lead on PS3 wound up being better on 360.
 
Like I said, how convenient. They can flick a switch and bump the resolution up on a PC game but not on PS4? Would frame rates not be 50% better all else being equal?

If your target is 1080p 60fps, medium to high settings and the console reaches it, you can add minor tweaks here and there, but after that they're just going to switch to the other versions and concentrate on bringing them up to spec. I doubt they'll delve in to many console specific advantages so early on when it's crunch time and time is the most limited resource. Later down the line when optimisations, tools, development schedules etc open up, this won't be the case nearly as much. But think what you will with your blinders on, even the the OP and several devs are saying the opposite.

Again, not saying there won't be differences, I'd just hold back on expectations about seeing anything more than negligible ones in all but a select few games.
 
Even if someone like EA were to gimp PS4 games, there are third parties who are guaranteed not to fuck around.

The Witcher 3 for example, should be verrrrrryyy interesting.
 
Is either of this points surprising? We knew PS4 had the greater memory bandwidth, especially if the eSRAM is not optimized at this point with decent API's. We also knew the PS4 had more ALU capabilities in it's GPU. None of this is surprising.



Procedural generation or raytracing that uses a lot of memory and not much texturing or ALU is better on Xbox One. Hmmm. I guess this is the first concrete evidence we have that the reduced latency on the DDR3/eSRAM combination does in fact offer advantages over the GDDR5 solution. Yes Cerny stated that GPU's aren't latency sensitive, but iterative processes that uses repeated calls to memory perform best on a lower latency setup.

Based on the fact that the first quote tells us nothing we already didn't know, and this second revelation confirms something we didn't know, regarding memory latency, I am actually more comfortable with the Xbox One today than yesterday. Optimize the eSRAM with specific task API's and you hopefully close the memory bandwidth gap. The ALU gap is never closing though.

I see no reason why Procedurally generated content would be better on X1. At all.

Ray tracing? On x1? Like... maybe some screen space stuff or a ray cast for some audio or A.I. stuf... but real ray tracing? Never.

The bandwidth thing is still horribly sketchy on X1's end. It read/write at the same time thing is not fully explored and it is pretty obvious microsoft is not too keen about talking about where its numbers come from (such as 5 billion transistors or its exact speed in bandwidth).
 
the whole castrate ps4 version thing seems stupid, especially when most multiplats favored xbox. see unreal engine 3 and MT framework, and other notables like call of duty, bayonetta, skyrim, red dead redemption, etc. it wasnt a problem this gen, dont see how it would be a problem mext gen.
It does with the exception of EA. They seem to be doing a lot to promote and emphasize the X1 version of their games. I suspect it is just PR favoritism and not ritual castration.
 
They will be improving games for both systems over the generation. Why would an easily accessible 50% power not show?

1) launch games started development at least 2 years ago, when specs of the machines were nowhere near final, let alone apis, drivers, and middleware.

2) most multiplats are cross-gen, meaning last-gen engines and ported to next-gen consoles.
 
They will be improving games for both systems over the generation. Why would an easily accessible 50% power not show?
It will show. Watch the DF face offs in November.
Uhm, still does not stop the faster console being faster.
The PS4 will show its muscles in a year or two especially in open world games. But still, the Xbone will be fine as long as its versions are playable. 99% of the people here wont even notice that a game runs in 900p on Xbone and 1080p on PS4.
 
This is great news really for me personally. Even if developers of multiplatform titles gimp their PS4 releases Sony still has the better exclusives. I'd rather have the better exclusives on the more powerful console.
 
The difference between cross platform launch window games will be small, and improved graphics drivers plus the power of the cloud might yet tip the balance in Xbox One’s favour. Nonetheless, at launch, PS4 will be the more capable console.
?!
 
Albert Penello, Major Nelson - where are you?
What's funny is I don't think this article would exist if MS didn't decide to dip their toe into spec/power talk to improve the console perception. Now they brought the debate to the forefront and it backfired on them.

I imagine they'll change strategies......again
 
Your the one with the power arguement, which has has no historical basis. Games led to the success of previous consoles and will for next gen too,its not rocket science.

You are a goomba. Clear evidence of superior power was a major factor in market excitement over the PS2 and N64. If you don't understand that then you weren't around for it.
 
I'll probably get crap for this, but when your publication does things like this, that doesn't exactly make you a trustworthy source for this kind of information.

E256-cover.jpg




I won't go so far as to suggest that they're being paid, because that's a mighty big accusation to make, but you can't exactly blame anybody for questioning their credibility and motives, if he was even being serious, that is.

FFS, that cover came out when x1 had all the bullshit drm, constant online stuff, and Edge's judgement was sound. You know how I know that? Because Microsoft got rid of all that stuff because they knew sales would have been catastrophic otherwise.

This spinning and trying to make edge look like some-kind of mouthpiece or money-hat for Sony is some Fox news level slander. I mean Edge is one of the very tiny number of big game mags/sites that isn't a PR mouthpiece, it really sucks they people like you are trying to damage it for no other reason than you don't like how things have played out over the last 6 months.

I really don't know what your motivation is for doing what you do, I'm just glad it doesn't work for the most part.
 
Xbox One does, however, boast superior performance to PS4 in other ways. “Let’s say you are using procedural generation or raytracing via parametric surfaces – that is, using a lot of memory writes and not much texturing or ALU – Xbox One will be likely be faster,” said one developer.
YES!

FFS, that cover came out when x1 had all the bullshit drm, constant online stuff, and Edge's judgement was sound. You know how I know that? Because Microsoft got rid of all that stuff because they knew sales would have been catastrophic otherwise.
it was after.
 
If they get the right amount of money, why not?

Because developers and publishers are partial to sales and if you release a gimped PS4 title against a non-gimped PS4 competing product you'll get killed.

Lets consider CoD and Battlefield as an example of this. If EA intentionally scales down the PS4 version of Battlefield to be at parity with the Xbox One version while Activision shoots for the highest level of production they can on each system CoD will have a clear visual edge. Not only is that something Battlefield has hung it's hat on in the current gen FPS contest that they'd be losing, but the PS4 gaming community would obviously (and rightly) have a negative attitude towards Battlefield as a result.

They would immediately lose sales to CoD while at the same time damaging the Battlefield brand. Would it be a killer from day one? No, but losing any sales is less than ideal and as Microsoft is finding out with their whole DRM 180 ordeal brand damage isn't something that you can make go away easily.

Developers and publishers will want to put their best foot forward in every case money and time permitting. This becomes even more important to them as Sony's first party studios continue to flex greater and greater muscle on the platform. No one wants to be the 3rd party multi-plat action game releasing the same holiday as Uncharted 4. Imagine releasing that action game knowing you gimped the PS4's visuals to be more at parity with the XB1 version. You might as well have just made it XB1 exclusive because you're getting your shit kicked in on the PS4 side.
 
If you read the article it says that there won't be a big difference because of the inherent rush to get titles for launch with incomplete drivers.



Although if you are referring to exclusives I guess that could still happen.
Why would the gap be small at launch if the drivers are crap and the ESRAM is difficult to work with? If anything crap drivers, difficult architecture, and short dev time would yield the exact opposite.
 
It doesn't make much sense gimping the PS4 multiplat considering the original Xbox had a much smaller install base than PS2 and that had the better performance. Perhaps developers should tell Microsoft they should of built a better system rather than getting angry at anyone other than themselves.
 
It's interesting that you posted that example. See who got the blame for the bad AC PS 3 version? Not Sony for creating a bad machine but the publisher, UbiSoft. Do you see now why publishers would rather have parity?

Yes, this was very annoying last generation. Sony were responsible for your bad ports, PS3 fans, not developers.
 
I don't understand it really, I thought that is was really easy to develop games on the Xbone?

Implication seems to be lagging development tools from Microsoft is making esram somewhat difficult to work with, particularly in relation to PS4's simple memory setup.
 
Albert Penello, Major Nelson - where are you?

Whats the point, if they come here and say it's not that bad no one believes them.
If they come here and say let the games do the talking most people say ah but it will take 2-3 years to show a massive 50% extra power for some reason.
 
What makes you think MS can control third party developers in this way? Sony couldn't do that last decade when both Xbox and Xbox 360 games regularly performed signifcantly better than the PS2 and PS3 versions.

We don't know if they tried to.

On the other hand, Microsoft came up with many "revolutionary" ideas, like recording gameplay or surfing web only if you subscribed to XBLG etc, if they can, they will try to.
 
It's funny who thinks that Xbox One is doomed because of less power. That's irrelevant for overall market, its all about the games.
 
Albert Penello, Major Nelson - where are you?

Staying quiet, if they're smart. Better to ignore this stuff than to try and bluff some sort of response that will be exposed as false in a couple of months.

Download 840MB footage of the techdemo. You will accept it even less then. :D
I can't, I'll suffocate on hype. Then I remember that QD tech demos usually look worse than the final product and my mind boggles a little more.
 
Potentially castrating ps4 games to ensure platform parity? I could totally see Microsoft paying for something like that.

Give me back Sega. Microsoft convinces me more every year that they are the worst company for gamers best interest this industry has seen in decades.
 
We will see on November 22nd.

If it doesn't show then it never will.

Pretty much. If this article is correct, Xbox One should be getting blown out from day 1.

You guys need to actually read the article.

Indeed, despite that gulf in speed, the differences between cross platform launch window games will be negligible; with tight deadlines to meet, it’s more expedient for developers to deliberately create near-identical versions.
 
It's interesting that you posted that example. See who got the blame for the bad AC PS 3 version? Not Sony for creating a bad machine but the publisher, UbiSoft. Do you see now why publishers would rather have parity?

Ubisoft did the best they could with a less powerful system that was harder to program for, and Assassin's Creed was still a massive breakout hit despite the struggles of the PS3 version.

I'm sure they'll do their best with Xbox One games this gen.
 
You are a goomba. Clear evidence of superior power was a major factor in market excitement over the PS2 and N64. If you don't understand that then you weren't around for it.

"market excitement" is not the issue. ps2 was weaker than gamecube and xbox yet ps2 sold the best because of its game lineup. N64 was significanly more poweful than playstation yet sold less because playstation had a better game lineup.

I'm not sure what parallel universe some of you are from.
 
Some of you guys are looking at it wrong. It's not about intentionally gimping the PS4 version (eg downgrading it) so much as it is moving development and resources over to getting other versions of the game to meet the said target instead of polishing up the PS4 version to beyond it.

Really depends on what the target even is, and whether at this stage it's one that set at a comfortable level for both to achieve parity, one obviously much easier than the other.
 
What's funny is I don't think this article would exist if MS didn't decide to dip their toe into spec/power talk to improve the console perception. Now they brought the debate to the forefront and it backfired on them.

I imagine they'll change strategies......again
Yep. This is spot on. Rather than trying to pull one over on people, which was never going to fly (especially here on GAF), they should focus on what truly matters anyway: the games. We all know graphics aren't everything and that's been proved time and time again.

That being said...can't wait for my PS4.
 
They will be improving games for both systems over the generation. Why would an easily accessible 50% power not show?
How dense are you wanting to be? I'm being serious??

Do you not grasp the concept of how game development works?

Developers are not going to be maxing out the hardware day one. In fact many are going to be running last gen engines uprezzed to next gen. Or early next gen engines not fully optimized for the next gen hardware. Sure the differences may and probably will show on some titles. However given the facts above it is very likely that the games will not be fully utilizing the consoles hardware in their launch titles and thus parity is more likely because the title won't be pushing the hardware to its limits. Furthermore given the constraint of time and resources to meet launch its possible that the weaker console could even have a game or two that looks better if time and resources were heavily focused on the weaker platform over the more powerful one. However as games begin to get more optimized and the limits begin to come into focus one console is easier to optimize on and has a higher ceiling in most areas. Thus why later titles will more clearly show the differences unless they are intentionally gimped.
 
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