EDGE: "Power struggle: the real differences between PS4 and Xbox One performance"

Thank you... but it does seem I made a mistake I want to correct. According to the "leaked" architecture diagrams. The Xbox one has ~30GB/sec bus to the DDR3. (IE it's not a full 68GB/sec)

PS4 has ~20GB/sec. But the PS4 also has the Onion/Onion+ for another 10GB/sec to GRRD3. So for cpu memory access the 2 seem to be equivalent.. if not the Xbox One potentially being a bit faster. (Wish I had a dev kit to play with)
I believe those are the cache-coherent speeds, not the total max.
 
Man owning both next gen consoles is going to be so nice, not to have to deal with this petty tech arms race. I'm going to plug my PS4 into my Xbox One just for fun and control both with kinect :). II'll snap an Xbox One game next to a PS4 game and break the space time continuum. Wonder if that will be doable or allow side by side comparisons?

As far as the topic goes the PS4 will have higher res texture and probably 5-10 FPS advantage in multi plats while first party games will still be in ear shot of each other. This is not going to be a PS2 VS Xbox scenario and for the most part will require detailed analysis to really tell the differences. I mean people still bought PS2's after the Xbox was released and that was a near generational leap in power.

I'll get more single player oriented multi plats on the PS4 and stick with the Xbox one for multi player and then of course enjoy any exclusive I want to.

It may cost alot but seriously knowing your going to own both consoles from the start really takes the drama out of all this console war stuff and just allows you to be looking forward to games. I plan to be playing both of them for the next 5-8 years so the cost is not that big a deal over that amount of time just to buy both and enjoy and be done with this kind of console war stuff.
 
Man owning both next gen consoles is going to be so nice, not to have to deal with this petty tech arms race. I'm going to plug my PS4 into my Xbox One just for fun and control both with kinect :). II'll snap an Xbox One game next to a PS4 game and break the space time continuum. Wonder if that will be doable or allow side by side comparisons?

As far as the topic goes the PS4 will have higher res texture and probably 5-10 FPS advantage in multi plats while first party games will still be in ear shot of each other. This is not going to be a PS2 VS Xbox scenario and for the most part will require detailed analysis to really tell the differences. I mean people still bought PS2's after the Xbox was released and that was a near generational leap in power.

I'll get more single player oriented multi plats on the PS4 and stick with the Xbox one for multi player and then of course enjoy any exclusive I want to.

It may cost alot but seriously knowing your going to own both consoles from the start really takes the drama out of all this console war stuff and just allows to to be looking forward to games. I plan to be playing both of them for the next 5-8 years so the cost is not that big a deal other that amount of time just to buy both and enjoy and be done with this kind of console war stuff.

I had planned to do that originally but I cannot forgive MS for the DRM regardless to the fact that they reversed it.
 
The DDR vs GDDR myth primarily comes from the CAS for the respective memory.

The CAS for GDDR tends to be 2-4x that of DDR. However that is offset by the high frequency that GDDR runs compared to DDR.

As an example Hynix (H5GQ2H24AFR) GDDR5 runs at a CAS of 5-20 (depending on configuration/bus speed). Where as their DDR3 has CAS of 5-11. In all likely hood the Xbox one will be running a CAS around 10 as thats pretty normal at those bus speeds (http://en.wikipedia.org/wiki/DDR3_SDRAM)

The PS4 memory clock is a bit more than 2x that of the Xbox One. so if we take the worst case CAS of the Hynix memory the latency of both the Xbox and PS4 will be the same at about 10ns.

As far as the DDR5 for CPU issue. I don't think thats a big issue anyways. Anyone that is concerned with CPU performance optimizes their workloads to be Local Cache (L1/L2) bound anyways. The jaguar cores have 2MB of L2 cache. With the higher bandwidth of the GDDR5 vs DDR3 this means that the 2MB cache can be flushed and reloaded 3x faster. So even if latency on the PS4 would be 2x that of the Xbox... it would be a wash.

Now there certainly are workloads that are pure latency bound that can't utilize the L2 cache. But I don't see those workloads being very likely or at least not "maskable" in a system that has an end user latency of 15ms (@60fps).. where as we're talking about latency differences in the 10s of NS.

Now the Xbox One certainly has some advantages, that 32MB memory pool is fast. And if they can fit a workload into eSRAM it can certainly outperform the PS4. Think of a workload where the GPU reads from DDR3 and eSRAM does some processing then feeds that data back to eSRAM for the next phase of precessing. In this case the Xbox One can certainly hit that ~272 GB/sec bandwidth. (IE theoretical max) The question is how much of that workload can actually be achieved?

Also: This is my first GAF post after lurking for many many years. (Been lurking since the 360 launch) so please don't shoot me. Also I preordered BOTH systems.. I'm a gamer and games matter.. and the Xbox One will have some great exclusives. But IMHO it's pretty clear which system I'll be buying most multiplatform titles for this generation.

Good post, thanks for the insight.

BTW, this image suggests the Xbox One uses MT41J256M16HA-093 DDR3 SDRAM from Micron (FBGA Code D9PZN) which is rated at CL14 (@2133MHz).
 
Man owning both next gen consoles is going to be so nice, not to have to deal with this petty tech arms race. I'm going to plug my PS4 into my Xbox One just for fun and control both with kinect :).

I have to wonder how much latency the XB1 adds to its input stream. I'm guessing it's going to be big enough to feel, but it's definitely something I'll be trying out as well.
 
I have a question?

Why do please say that 40% theoretical difference won't be seen in real world?

Is it because its easier for XB1 to reach its theoretical max of 1.31TF vs PS4 1.84TF due to efficiency being non linear?

I think it's more to do with the fact that game devs have a list of targets that they want to achieve to release the game. Once PS4 gets to that target, they'll concentrate on Xbox One and spend a ton of time on it and optimise it to reach that target.

Not saying PS4 multiplats won't look better. It's just there isn't a lot of incentive for the game devs to push that platform further relative to Xbox One.
 
Hold on, hold on, hold on...

The figures in the article suggest the GPU advantage and memory advantage are cumulative so in real world terms PS4 could have 80-100% advantage.

Here's the math:

1920 × 1080 = 2,073,600
1600 × 900 = 1,440,000
line1/line2 = 1.44
30/24 × line3 = 1.8

If we assume the twenty-something is around 24 then PS4 has an 80% advantage. If its actually 21-22 then the PS4 advantage is DOUBLE.

Am I totally off-base here? Can someone please check the maths.

Could PS4 really be double the graphical power of XBone in real-world scenarios?

That's if the code isn't optimized for either one of the consoles so it could be just that Xbox One is just bad at running un-optimized game code.
 
Man owning both next gen consoles is going to be so nice, not to have to deal with this petty tech arms race. I'm going to plug my PS4 into my Xbox One just for fun and control both with kinect :). II'll snap an Xbox One game next to a PS4 game and break the space time continuum. Wonder if that will be doable or allow side by side comparisons?

As far as the topic goes the PS4 will have higher res texture and probably 5-10 FPS advantage in multi plats while first party games will still be in ear shot of each other. This is not going to be a PS2 VS Xbox scenario and for the most part will require detailed analysis to really tell the differences. I mean people still bought PS2's after the Xbox was released and that was a near generational leap in power.

I'll get more single player oriented multi plats on the PS4 and stick with the Xbox one for multi player and then of course enjoy any exclusive I want to.

It may cost alot but seriously knowing your going to own both consoles from the start really takes the drama out of all this console war stuff and just allows you to be looking forward to games. I plan to be playing both of them for the next 5-8 years so the cost is not that big a deal over that amount of time just to buy both and enjoy and be done with this kind of console war stuff.

Why would first party games be closer than third party? If anything, being first party gives devs a chance to really focus on the hardware and squeeze every last drop out of it.

Unless I'm misunderstanding you.
 
Man owning both next gen consoles is going to be so nice, not to have to deal with this petty tech arms race. I'm going to plug my PS4 into my Xbox One just for fun and control both with kinect :). II'll snap an Xbox One game next to a PS4 game and break the space time continuum. Wonder if that will be doable or allow side by side comparisons?

As far as the topic goes the PS4 will have higher res texture and probably 5-10 FPS advantage in multi plats while first party games will still be in ear shot of each other. This is not going to be a PS2 VS Xbox scenario and for the most part will require detailed analysis to really tell the differences. I mean people still bought PS2's after the Xbox was released and that was a near generational leap in power.
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I've had bad experience using HDMI passthrough on my googletv. It was introducing display lag :( . Not an issue for TV feed.. but it was totally noticeable in games. Wonder how the Xbox One will do. It will be the obvious first thing I try on 11/22 though :).
 
I think it's more to do with the fact that game devs have a list of targets that they want to achieve to release the game. Once PS4 gets to that target, they'll concentrate on Xbox One and spend a ton of time on it and optimise it to reach that target.

Not saying PS4 multiplats won't look better. It's just there isn't a lot of incentive for the game devs to push that platform further relative to Xbox One.

Of course many devs will do that, but the question how many. I know SquareEnix won't do that. Probably Ubisoft won't do it too because it seems they have very good relationship with Sony. So I'm waiting for Assassin creed 4 and watch dogs to show how much the difference.
 
Truth is consoles frame rates are either 30 or 60 so even if a game on X1 is 25 to 30fps and PS4 is 40 to 45fps it not going to matter .
They just going to lock the PS4 version and call it a day without doing anything extra is what i expect to happen if both at the same res .
So in way the extra power don't matter well at least until later .

EDIT of course talking about 3rd party games .

I agree. This is also why Alberts said there would be less than 30-40% deference in frame-rate with launch titles. The best we could hope for would be a more steady 30fps on PS4, even if the difference could be 10, 15 or 20 fps. The resolution differences are unlikely to be 30-40% and AA and other features are subjective and can't really be assigned a percentage.
Of course Albert knew full well what he was doing and handled his PR well in that respect.
 
I've had bad experience using HDMI passthrough on my googletv. It was introducing display lag :( . Not an issue for TV feed.. but it was totally noticeable in games. Wonder how the Xbox One will do. It will be the obvious first thing I try on 11/22 though :).

Yea it will be interesting to see if it works. With the Xbox one having a remote control database and setup similar to a logitech universal remote I wonder if it is going to be able to control a PS4 and do it without video lag.
 
I think it's more to do with the fact that game devs have a list of targets that they want to achieve to release the game. Once PS4 gets to that target, they'll concentrate on Xbox One and spend a ton of time on it and optimise it to reach that target.

Not saying PS4 multiplats won't look better. It's just there isn't a lot of incentive for the game devs to push that platform further relative to Xbox One.

Depends what the competition is doing. Battlefield guys want their games to look better than COD, etc. If COD guys start pushing PS4 in order to get nicer screens/gameplay vids, then BF guys have to respond.

But I see what you are saying.
 
Truth is consoles frame rates are either 30 or 60 so even if a game on X1 is 25 to 30fps and PS4 is 40 to 45fps it not going to matter .
They just going to lock the PS4 version and call it a day without doing anything extra is what i expect to happen if both at the same res .
So in way the extra power don't matter well at least until later .

EDIT of course talking about 3rd party games .

The thing is if the PS4 is doing 40-45 FPS and your target framerate is 30FPS, you suddenly have a whole 7-11ms of frame budget extra! That's enormous! Game developers will find something to take advantage of those idle GPU cycles.
 
Why would first party games be closer than third party? If anything, being first party gives devs a chance to really focus on the hardware and squeeze every last drop out of it.

Unless I'm misunderstanding you.

Well the thing is first party game are not going to be the same games, art direction and the type of game it is will probably have more to do with the final outcome than raw power. I mean in this gen people can still make a case of first gen game like Halo 4 and Gears VS Killzone and TLOU. It is much harder and much more subjective to compare different game then it is to compare the same exact multi plat game on different consoles.

PS4 has the obvious raw power advantage but regardless of all the talk both consoles are in the same gen and essentially the same class of hardware and can produce the same type of graphical effects.

PS2 VS Xbox it was easy to tell the graphic differences even in first party games that were not the same game I mean the PS2 could not even do bump mapping. I just don't think you are going to see that type of out of this world difference because both the Xbox one and PS4 have the ability to produce all the same graphical effects. Framerate and texture resolution aside that will favor the PS4 there is not going to be a missing smoking gun on the Xbox one.

Multi plat games you can run side by side and analyze the differences. First party games you can't really do that and you have to take the game as a whole and that ends up just being a completely subjective analysis open to interpretation.
 
I think it's more to do with the fact that game devs have a list of targets that they want to achieve to release the game. Once PS4 gets to that target, they'll concentrate on Xbox One and spend a ton of time on it and optimise it to reach that target.

Not saying PS4 multiplats won't look better. It's just there isn't a lot of incentive for the game devs to push that platform further relative to Xbox One.

Source
http://www.videogamer.com/ps4/need_...r_on_one_next-gen_console_than_the_other.html

Need For Speed Rivals will feature better graphics on one next-gen console than the other, Ghost Games’ executive producer Marcus Nilsson has suggested – but refused to clarify which.

“What we’re seeing with the consoles are actually that they are a little bit more powerful than we thought for a really long time – especially one of them, but I’m not going to tell you which one," Nilsson told VideoGamer.com at Gamescom earlier today.

“And that makes me really happy. But in reality, I think we’re going to have both those consoles pretty much on parity – maybe one sticking up a little bit. And I think that one will look as good as the PC.”



I think this is pure evidence that PS4 power is already showing this early, devs don't even need to push hard for it.
 
Well the thing is first party game are not going to be the same games, art direction and the type of game it is will probably have more to do with the final outcome than raw power. I mean in this gen people can still make a case of first gen game like Halo 4 and Gears VS Killzone and TLOU. It is much harder and much more subjective to compare different game then it is to compare the same exact multi plat game on different consoles.

PS4 has the obvious raw power advantage but regardless of all the talk both consoles are in the same gen and essentially the same class of hardware and can produce the same type of graphical effects.

PS2 VS Xbox it was easy to tell the graphic differences even in first party games that were not the same game I mean the PS2 could not even do bump mapping. I just don't think you are going to see that type of out of this world difference because both the Xbox one and PS4 have the ability to produce all the same graphical effects. Framerate and texture resolution aside that will favor the PS4 there is not going to be a missing smoking gun on the Xbox one.

Multi plat games you can run side by side and analyze the differences. First party games you can't really do that and you have to take the game as a whole and that ends up just being a completely subjective analysis open to interpretation.

Gotcha.
 
Y'know you're just not willing to accept anything that might seem negative for MS are you?

MS would know this. But they expected (I'm sure) to launch from a position of goodwill, with reasonable price parity (because all signs pointed to PS4 also launching with camera packed in which would have brought the price much closer), more or less power parity (all signs pointing to Sony having 4GB RAM) and on the back of a strong reveal.

They got caught twice badly by Sony (who clearly dropped the camera late in the day and doubled their RAM size) and badly by the market.

Now I'm not saying it's a foregone conclusion but I am saying you are flat out wrong if you think the UK has the kind of brand loyalty you think and I am saying the odds are against MS right now due to current circumstances (in UK).

It's all chance and probability but you can see patterns in markets and the UK is not that brand driven for games consoles.

But I won't bother replying again because you're clearly not able to take on board anything that doesn't fit into a MS looking good reality. One last thing though - I've no actual preference, this gen I had PC, 360, PS3 and Wii. I'm simply pointing out local market realities and it's not my - or any one else's fault - that MS reveal went badly, that they suffered a consumer backlash or that they've ended up more expensive than their key competitor. That's just how it played out and to ignore the likely impact this will have at market is just to put blinkers on.

Few people (outside real Sony/Nintendo diehards) are raising concerns and issues around XB1 because they're biased - they're just talking realistically about where the console is right now.

Last gen Sony struggled for ages coming off the (still) best selling and most popular home console ever because they made some mistakes and they got caught by surprise by the competition in some areas. Right now MS is the one in that position and we don't have to look much further than how MS was able to take advantage last gen (from a weaker brand standpoint than Sony then) to see how the market will likely play out unless MS pulls off some strong reversals (given MS brand now is still weaker comparatively than Sony's was coming off the PS2).

Do you know how this started? Someone said that the MS brand is not powerful in the UK and I called them on it.
 
I had planned to do that originally but I cannot forgive MS for the DRM regardless to the fact that they reversed it.

I can understand and respect that opinion but if I held those same standards I would have boy cotted Sony first for rootkit/malware on cd's, lax security which caused millions of users info to be leaked, Sony first party titles with multi player activation codes and yanking linux installs directly from people's consoles that they already bought.

My own gaming needs come first and if I didn't boycott Sony for the things I mentioned that bothered me I'm not going to boycott MS for something they didn't even actually do.
 
Man owning both next gen consoles is going to be so nice, not to have to deal with this petty tech arms race. I'm going to plug my PS4 into my Xbox One just for fun and control both with kinect :). II'll snap an Xbox One game next to a PS4 game and break the space time continuum. Wonder if that will be doable or allow side by side comparisons?

As far as the topic goes the PS4 will have higher res texture and probably 5-10 FPS advantage in multi plats while first party games will still be in ear shot of each other. This is not going to be a PS2 VS Xbox scenario and for the most part will require detailed analysis to really tell the differences. I mean people still bought PS2's after the Xbox was released and that was a near generational leap in power.

I'll get more single player oriented multi plats on the PS4 and stick with the Xbox one for multi player and then of course enjoy any exclusive I want to.

It may cost alot but seriously knowing your going to own both consoles from the start really takes the drama out of all this console war stuff and just allows you to be looking forward to games. I plan to be playing both of them for the next 5-8 years so the cost is not that big a deal over that amount of time just to buy both and enjoy and be done with this kind of console war stuff.

Sure, owning next gen consoles will be fantastic as always. But multiconsole owners will buy their multiplats on PS4. That's not good for Microsoft. They don't want to sell you a $500 system for you to only buy Forza, Halo, Gears, etc. And then multiplatform owners will have to decide which online service they're going to want to pay for. The one with free games for $50, or the one without free games for $60. Yeah it appears YOU will stick to the $60 service. Especially since without it, the Xbox basically can't do anything...not even internet explorer. But will everyone?

Do you know how this started? Someone said that the MS brand is not powerful in the UK and I called them on it.

I think the words he should have used was that brand power doesn't hold a lot of weight. Nintendo had brand power with the SNES and look what happened next gen. Sony had brand power with the PS2 and look what happened next gen. Will the more expensive and weaker console outsell the competition purely on "brand power" in the UK?
 
Also: This is my first GAF post after lurking for many many years. (Been lurking since the 360 launch) so please don't shoot me. Also I preordered BOTH systems.. I'm a gamer and games matter.. and the Xbox One will have some great exclusives. But IMHO it's pretty clear which system I'll be buying most multiplatform titles for this generation.

Welcome! There have been a few first timers in here already. I guess it's the kind of thread where people really want to have their say.
 
Do you know how this started? Someone said that the MS brand is not powerful in the UK and I called them on it.

This started when i quote someone saying xbox brand strong in the UK and he don't see that changing .
In other words he was talking about brand loyalty and i then said the majority of gamers don't have brand loyalty in the UK.

I think the words he should have used was that brand power doesn't hold a lot of weight. Nintendo had brand power with the SNES and look what happened next gen. Sony had brand power with the PS2 and look what happened next gen. Will the more expensive and weaker console outsell the competition purely on "brand power" in the UK?

I explain my self afterwards but it did not seem to matter .

On the topic of owning both consoles
I never had to own both consoles because some of friends always bought a different type that might not happen this gen .
With both consoles having a pay wall it going to get rather expensive .
 
I think it's more to do with the fact that game devs have a list of targets that they want to achieve to release the game. Once PS4 gets to that target, they'll concentrate on Xbox One and spend a ton of time on it and optimise it to reach that target.

Not saying PS4 multiplats won't look better. It's just there isn't a lot of incentive for the game devs to push that platform further relative to Xbox One.

I dunno, if Devs only had to make one console version of any game surely that would be good for them, so why not just give both the same effort and let the consumer buy the best version and let the better console thrive meaning eventually they'll only need to make one version :)
 
No I meant, in online races couldn't they offload AI drivers in the race to the cloud and then use the CPU resources they get from that to do more stuff locally?

This is what I thought was weird about the cloud stuff at the time, they were talking about offloading the low-latency stuff (graphics) to the cloud instead of the high-latency stuff. Why couldn't they offload high latency stuff to the cloud and then use the spare cycles for more local low-latency stuff?

I'm not saying this is some kind of secret sauce, just that if they're serious about offloading stuff to remote servers this seems like the kind of thing they could hypothetically do.

Perhaps before, when they were anticipating people always being connected. But now they can't rely on that, so all games have to be able to run offline, meaning any cloud stuff can only be secondary features
 
Sure, owning next gen consoles will be fantastic as always. But multiconsole owners will buy their multiplats on PS4. That's not good for Microsoft. They don't want to sell you a $500 system for you to only buy Forza, Halo, Gears, etc. And then multiplatform owners will have to decide which online service they're going to want to pay for. The one with free games for $50, or the one without free games for $60. Yeah it appears YOU will stick to the $60 service. Especially since without it, the Xbox basically can't do anything...not even internet explorer. But will everyone?



I think the words he should have used was that brand power doesn't hold a lot of weight. Nintendo had brand power with the SNES and look what happened next gen. Sony had brand power with the PS2 and look what happened next gen. Will the more expensive and weaker console outsell the competition purely on "brand power" in the UK?

No it will outsell it because it has better games that are easier to market to a UK audience and Xbox live.
 
Actually, it's the other way around. Because One has a more complex memory architecture which must be managed correctly, it's harder for One to reach its theoretical max than it is for PS4. That's exactly why the article gives an example with nearly double the performance on PS4 (see posts above), even though the developers are estimating the difference at ~50%.

I don't know why people say the difference won't be seen in the real world. There's plenty of evidence to the contrary:

- If on-paper differences really weren't meaningful, buying a new GPU with better specs wouldn't always make sense.
- Historically, games have always shown tech differences; it's why Digital Foundry and Lens of Truth can exist, or why Genesis vs. SNES arguments filled schools.
- I think the games already show it. The best in-engine stuff on PS4 looks more advanced to me than the best in-engine stuff on One. The best gameplay on PS4 looks or runs better than One titles (even Albert Penello agrees).

I think it's more to do with the fact that game devs have a list of targets that they want to achieve to release the game. Once PS4 gets to that target, they'll concentrate on Xbox One and spend a ton of time on it and optimise it to reach that target.

Not saying PS4 multiplats won't look better. It's just there isn't a lot of incentive for the game devs to push that platform further relative to Xbox One.


thanks both for taking your time and reply.
 
This news seems to have spread quite a bit to other outlets, Sony must be happy.

We learned of the power difference already when we dissected the specs of each console, but its cool to have the same sentiments repeated by actual developers.
 
I dunno, if Devs only had to make one console version of any game surely that would be good for them, so why not just give both the same effort and let the consumer buy the best version and let the better console thrive meaning eventually they'll only need to make one version :)

Hi mate :)

It depends how on how much time they've got which depend on how much money they have to spend on developing a game.

We'll know soon enough. A couple of months from now and this place will be a blood bath.
 
I dunno, if Devs only had to make one console version of any game surely that would be good for them, so why not just give both the same effort and let the consumer buy the best version and let the better console thrive meaning eventually they'll only need to make one version :)

Have you seen the "outrage" when a PS3 version of a multi-plat was obviously inferior? *not pretty*. I think devs will do whatever they can to make the titles on par on both of the systems, just as they did this past generation. That's not to say they will "GIMP" a given version... but I can see them going to extremes to optimize the heck out of it on the Xbox One... or make the differences subtle enough folks won't throw a fit. (See COD FB resolution on PS3 vs 360)

In the end they want the game to sell well on both platforms. And not get a "it's crap on the Xbox One" reviews and loose Xbox One only customers.
 
I can understand and respect that opinion but if I held those same standards I would have boy cotted Sony first for rootkit/malware on cd's, lax security which caused millions of users info to be leaked, Sony first party titles with multi player activation codes and yanking linux installs directly from people's consoles that they already bought.

My own gaming needs come first and if I didn't boycott Sony for the things I mentioned that bothered me I'm not going to boycott MS for something they didn't even actually do.

Well I guess we both have different standards then. I can respect that but to be fair it wasn't Sony that hacked themselves. I don't want to turn this into a chain so I will respect your opinion even if mine differs. Cheers!
 
Why are people still debating the power difference? It's done, let it go. The PS4 is more powerful, end of story. The thread subject is if that difference will matter and I say: barely so. It will give Sony a few more sales from early adopters but nothing more. The real clinchers will be marketing and games.
 
Why are people still debating the power difference? It's done, let it go. The PS4 is more powerful, end of story. The thread subject is if that difference will matter and I say: barely so. It will give Sony a few more sales from early adopters but nothing more. The real clinchers will be marketing and games.

The power difference maybe obvious, but some like to understand "why" and "how" the technical ins and outs of each of the systems components etc :)
 
Why are people still debating the power difference? It's done, let it go. The PS4 is more powerful, end of story.

Because being a console warrior isn't just about strutting around during the good times, laughing at PS3 multi platform releases.
Sometimes, like now. You've got to dig in. And dig in hard...
 
Thank you... but it does seem I made a mistake I want to correct. According to the "leaked" architecture diagrams. The Xbox one has ~30GB/sec bus to the DDR3. (IE it's not a full 68GB/sec)

PS4 has ~20GB/sec. But the PS4 also has the Onion/Onion+ for another 10GB/sec to GRRD3. So for cpu memory access the 2 seem to be equivalent.. if not the Xbox One potentially being a bit faster. (Wish I had a dev kit to play with)

the 30GBs on the Xbox is coherent link, that's only 10 on the PS4 so there is a big difference but the Xbox has all the custom processors that will benefit and be using this.

the PS4 can also skip that and get 20GBs, I assume the Xbox can also skip this and get faster access,

pretty sure the Xbox has much more potential access via the CPU due to it being a more CPU heavy design.

This however is will potentially using bandwidth the gpu needs and the ram only has 68GBs in total so its going to be a delicate balancing act and I can't think CPU memory bandwidth will be a big multi platform divider.
 
Why are people still debating the power difference? It's done, let it go. The PS4 is more powerful, end of story. The thread subject is if that difference will matter and I say: barely so. It will give Sony a few more sales from early adopters but nothing more. The real clinchers will be marketing and games.

That's why we debate the power difference. Even if the PS4 is more powerful, we debate now over whether or not it's powerful enough to make a difference in the end.
 
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