Magic vs. weapon balance is also being looked at. They're off to a good start, since a lot of spells now have alternate attacks just like weapons.
The last guy who invaded me killed me in 2 hits.
we were fooling around and he dropped a couple of souls that raised my level like sixteen times before we fought, though. first time I got invaded, I had no idea what the hell I was doing, and the second time the guy just kept backstabbing me
Yeah, pvp needs some improvment
You can grief without using a BB glitch. You can get fully maxed elemental weapons that do tons of damage at SL1.
Most of the info about stats came from here http://www.youtube.com/watch?v=1CGvXh_pEWs
Dark Souls 2 map on his twitter:
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26 minutes...
Someone sum this up for me.
Also where does he get all this information from?
He lives in Japan and went to some sort of press event where he got to play the game.
And he got all that from a demo?![]()
Info about balancing elemental weapons?![]()
"oh noes they're going to make dark souls too easy!"
"oh noes they're making dark souls too hard!"
Aww, there's no need for that, I'm perfectly happy with my totally imbalanced magicMagic vs. weapon balance is also being looked at. They're off to a good start, since a lot of spells now have alternate attacks just like weapons.
EpicNameBro's first Dark Souls 2 impressions
http://www.youtube.com/watch?v=1CGvXh_pEWs
He goes through a lot of stuff - even things that media haven't covered yet.
Anyone want to summarize? Can't watch at work.
According to EpicNameBro's new video elemental damage is now tied to stats. Obviously From is going to balance the game with the changes in mind. Stuff like this is why you can't judge a game with incomplete info.
Nah, we'll never think twice about dickwraithing. No matter what the risk or reward, it's the tears that count.I think another way to balance hollow invasions is that if there's a real risk to invading. Perhaps the only way to invade hollows is to use a certain consumable (like cracked red orbs) and a more "permanent" item (like the red eye orb) can only invade humans? Or maybe losing an invasion makes you lose health, or something like that. People might think twice about dickwraithing then.
I do think there should be some increased risk on part of the invader when invading someone who is hollow. That would balance things nicely, and it just doesn't seem to make sense that there is no risk for invading at all.
Why do you dislike it? Just from reading about it it seems like a good idea to make someone invest in having an agile character (just like it seems a good idea to make people invest in having high elemental damage).Don't the the roll/agility stat at all. Think it's a dumb as a Souls vet. Hopefully that'll get enough hate during the beta they switch it back to OG Demon's Souls rolls.
Why do you dislike it? Just from reading about it it seems like a good idea to make someone invest in having an agile character (just like it seems a good idea to make people invest in having high elemental damage).
I really hope they weaken magic by alot its insane that a range attack does like 5 times as much damage as the slowest hardest hitting close range weapon in the game... and dont even get me started on the dlc and pursuers, dark bead holy shit O_O
http://www.youtube.com/watch?v=6A7zbDFJCQs
Also ENB didn't mention Poise....is it still in? Please say no.
He mentioned the changes he noticed, and given that he likes the poise mechanic (so do I) and he appearantly went through every single description, I'm pretty sure it's here to stay.
Well then, no more base-SL runs for you. Or you'll have to do them with all the handicaps that come with being base-SL.Well I do base-SL runs 99% of the time, so the fast roll is sort of essential without needing to pump any stats into it.
That doesn't happen in Demon's unless you die to the environment as an invader (fatal fall, dragon fire, etc.). Only red stone summons lose an SL when dying, but the flipside is that the host also loses an SL if he dies to the summoned BP.Maybe invaders go down a level if they fail to kill the host, like in Demon's Souls.
My Design-A-Dark-Souls-2:
Hmm...I wonder if they're going to put a cap on how many souls you can get through a single person from PvP (the higher your level the bigger the cap?). You can get hundreds of thousands just from killing one person who's running around with a lot of souls they're not spending.
Well I do base-SL runs 99% of the time, so the fast roll is sort of essential without needing to pump any stats into it.
This is all based on me thinking that the majority of the people play though the game hollow; I wonder if since there will be a much larger group of people that can be invaded now, the chances of you getting invaded all the time will decrease.
My Design-A-Dark-Souls-2:
I have a sealed copy of Dark Souls and the strategy guide that I bought launch day but never opened![]()
Still cant see shit