Fighting Games Weekly | Sept 16-22 | EVO does a 360 and walks away

So what was the stuff we've never seen before? The biggest change I've seen from Daigo was trying to get the dp/divekick trade.
 
The funny things about this MCZ Unveiled thing :
- Pros still fuck up ultra inputs (6 for bonchan, justin missed 2 if I remember well)
- Pros mash shoryuken into involuntary super (daigo) because the super inputs priority is too high in this game.

I feel so pro :3
 
[QUOTE="God's Beard!";82850177]Infiltration needs to bring Laugh flowers or something. He's fighting at 75%.[/QUOTE]

Infiltration is not the same after the break up. Friendship too strong.
 
So what was the stuff we've never seen before? The biggest change I've seen from Daigo was trying to get the dp/divekick trade.

I think that was it. There was a lot of ajustements to his overall game though. Barely any umeshoryu, lots of backdashes, better spacing for cr.mk xx fireball to keep it true blockstring, better punish on teleports, abuse ground tatsu cross-up.
 
And as Ricky Ortiz pointed out on twitter Daigos ground game made it real hard for Infiltration to find a reliable source of damage output. He got most of his damage from jump ins and raging demons which isn't reliable in a long set like that
 
I think that was it. There was a lot of ajustements to his overall game though. Barely any umeshoryu, lots of backdashes, better spacing for cr.mk xx fireball to keep it true blockstring, better punish on teleports, abuse ground tatsu cross-up.

Yeah, I mean his play was super solid, but that was really it (not downplaying, but rather just noticing how he said there'd be stuff we hadn't seen before). If his big solution was to just play better, then that isn't Akuma being weak. That's Daigo being strong.
 
I think that was it. There was a lot of ajustements to his overall game though. Barely any umeshoryu, lots of backdashes, better spacing for cr.mk xx fireball to keep it true blockstring, better punish on teleports, abuse ground tatsu cross-up.

And no stupid fireballs (which Infiltration got free jump ins off of regularly before).

It was basically a whole new style of play.

That dp against the demon flips and jump ins (often going into Ultra) was a big one though, Infiltration was afraid to get in the air.
 
As someone else said Daigo went from Daigod to DaiGOAT.

From now on he can lose everything and he still would be DaiGOAT.
 
USF4 Change Diary:

9/20/13 : Reverted change to Ryu's c.MK->Fireball being a true blockstring

LOL. this is a great response.

Well, that was a mauling
5vsXcOL.jpg

As is this.


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Need to wall of shame all the "Daigo is washed up" posts from the last two weeks.
 
- Pros mash shoryuken into involuntary super (daigo) because the super inputs priority is too high in this game.

I'm pretty sure Daigo wanted that Super. He got LP DP cancel into HP Super, you don't get that on accident. Not to mention he would have gotten a combo straight into ultra after that for all of the damage. He just did the cancel too early/should have used a weaker super cancel.

Daigo won this convincingly because he was just better than Infiltration. He beat him on the ground with good spacing on his fireballs. Kept him out of the air by maintaining that spacing. Found a good method to deal with Akuma's escape options on wakeup (meaty fireball, jump over and crossup tatsu), and was just on POINT with anti air. All of this was due to impeccable spacing and super strong footsies. I don't see Diago losing to anyone if he approaches every matchup with this kind of diligence. He's definitely on a whole new level at this point.
 
The funny things about this MCZ Unveiled thing :
- Pros still fuck up ultra inputs (6 for bonchan, justin missed 2 if I remember well)
- Pros mash shoryuken into involuntary super (daigo) because the super inputs priority is too high in this game.

I feel so pro :3

The input system is the biggest problem with SF4 in my eyes. Capcom really needs an intervention from Mike Z in this area.
 
I remember Daigo talking about how Inflitration's playstyle was similar to Daigo's back when he was younger, not meaning it as an insult at all though. Seems to me he has reverted to what he described for this FT10.
 
I remember Daigo talking about how Inflitration's playstyle was similar to Daigo's back when he was younger, not meaning it as an insult at all though. Seems to me he has reverted to what he described for this FT10.

I believe he was referring to Infiltration's attitude, his hunger to win no matter what. It's why he won't switch to Yun to fight Infiltration.
 
So what was the stuff we've never seen before? The biggest change I've seen from Daigo was trying to get the dp/divekick trade.
I don't know much about AE but two things seemed prominent:

LP SRK the dive kick into Ultra

cr.MK into EX Fireball FADC into Ultra or other way of getting bigger damage off of his signature cr.MK into Fireball


But really he won because he had godly defense (in both sets he was very consistent at blocking vortex set ups) and spacing/fireballs/footsies. It was out playing straight up, once both Infiltration and Xian realized they couldn't vortex gimmick him to death they fell out of their zone.
 
He also made sure to spam EX fireball (at one point doing like 4 in a row on block) to scare Infiltration from focusing through fireballs.
 
Yeah a lot of well placed EX fireballs were thrown around, giving him the edge in fireball wars and health advantage which pushed Infilration to do reckless jump ins.
 
I don't know much about AE but two things seemed prominent:

LP SRK the dive kick into Ultra

cr.MK into EX Fireball FADC into Ultra or other way of getting bigger damage off of his signature cr.MK into Fireball


But really he won because he had godly defense (in both sets he was very consistent at blocking vortex set ups) and spacing/fireballs/footsies. It was out playing straight up, once both Infiltration and Xian realized they couldn't vortex gimmick him to death they fell out of their zone.

I mean Infiltration doesn't play a vortex heavy Gouki to begin with. During the set he wouldn't even go for the hard knockdown vortex mix up. I wonder if that was a conscious thing he did because of the match up or if it's just the way he wanted to play in general. I feel it's the latter.

Anyways Daigo mainly won because infiltrations avenues of damage was reduced to guessing right on a fireball and jumping in and raging demons. This is because of all those things you mentioned of above + Daigo's ground game and spacing. Daigo won the footsie battle and cut off Akuma's air offense. At least that's what I saw. Hopefully someone more knowledgeable than me in the game can jump in
 
So what was the stuff we've never seen before? The biggest change I've seen from Daigo was trying to get the dp/divekick trade.

-Only c.mk into fireball when it was safe
-backdashing after some offense to react to infiltrations actions
-throwing out less buttons and DPs
-learning to block the vortex
-etc.

He just made a ton of small but meaningful tweaks to his gameplay to counter not only akuma but infiltration's playstyle.
 
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