I just tuned into the MCZ stream. I see -R- and Bonchan on the mic. I guess they're letting the Japanese run the show for now. I love their hype, but I hope Zhi and company get back on the mic when the next set of exhibitions start.
I just tuned into the MCZ stream. I see -R- and Bonchan on the mic. I guess they're letting the Japanese run the show for now. I love their hype, but I hope Zhi and company get back on the mic when the next set of exhibitions start.
It depends on what you mean by surviving competitively.
If that just means that the game gets played at majors with good turnouts and has an EVO slot... that is almost guaranteed to happen. It doesn't matter how broken the game is at launch, it will get patched (or at least the promise of patches to get the community playing for a bit). Xboxes at EVO pretty much locks in KI being at EVO and KI being an EVO game guarantees some level of turnouts at tournaments especially since it's a new game.
If surviving competitively means it's going to be played regularly for years on ends and be respected as a solid competitive fighter... then that might be accomplished depending on the community and how well the developers support it. Game is supposed to get a lot of DLC so by its second EVO it might have like 16 characters. I mean MK9 survived for 3 EVOs and that's way more than most people thought it would be able to accomplish.
Number of characters isn't a big issue, Skullgirls is a TEAM game and it did alright with 8 characters and not a lot of patches early on. KI is a 1 on 1 game, it can coast by on fewer characters initially.
Zhi is the best commentator.
I will bet any amount of money from 10 to 100 bucks on KI making it into EVO 2014.
No amount of what you're smoking will make that remotely true.
altho realistically I wouldn't expect free version only ppl to actually enter
I'm cracking up thinking of KI at EVO: all the people who didn't buy any characters, resulting in an overwhelming amount of just Jago and whoever else
altho realistically I wouldn't expect free version only ppl to actually enter
Character's that'll be free will rotate every few weeks. So, overwhelming amount of every character?
oh shit, that's great. guess KI monsters gonna have to pay up if they want to be EVO ready after all
RIP f2p Jago EVO champion
This is super obnoxious in DoA5U and it's going to be just as bad in KI. If you play DoA5U on the PS3 right now, all you fight are ninjas (never mind that would happen to a fair extent because they're popular and almost always good, but it's hilarious now).The problem I see with the free character rotation is playing online with it, since you can't pay money to not be forced to play endless queues of whoever the free character is that week.
I don't think it's that simple. You need both the marketing hype and the quality to sustain a community. If you have the former without the other, you end up with a game with the trajectory of something like SFxT. If you have the latter without the former, you end up with VF5:FS.Quality doesn't matter as much in terms of a game getting the competitive spotlight. Playability and fun factor is more important because you need those hooks to grab more people in. More people means bigger tournament, better competition (usually) and bigger pot. You think if KI starts drawing 200 people at a major that someone like ChrisG will ignore it? Nah and when the big name players start playing it regularly it gets more stream views. As long as the game is patched and not day 1 JoJo level of kusoge, it's going to be fine.
I will bet any amount of money from 10 to 100 bucks on KI making it into EVO 2014.
I can't make any comment about KI past EVO 2014, its long term status depends on how well it does at EVO. But from November to July, expect to be seeing that game on the regular at big tournaments.
Twist: It turns out he's working on a F2P sequel to F/UC. D:and where the hell is Nitsuma? Please do not tell me he's making a F2P MVC4...
i wonder what the reaction would be if MvC4 shipped with only 6 characters (3 for each side) and you had to pay the rest.
KI is going to get a lot of marketing.
Plus I also mentioned playability and fun factor... something which SFxT lacked in. Also that game came with a ton of other baggage like gems and on disc DLC, something that KI doesn't have.
Depends on the package really. If it has a 60 dollar option to unlock all 50- characters that's fine but if the game launches with just 6 characters on day 1 with the rest coming as DLC there would be a massive shit storm. Mostly because it's a team game and how the hell are you going to construct teams with just 6 characters?i wonder what the reaction would be if MvC4 shipped with only 6 characters (3 for each side) and you had to pay the rest.
It depends on the game. Marvel really benefits from more characters, while a game like Tekken or DoA...I want a fighting game bold enough to start with 25 and stay there. This 60 character bullshit is not expanding the game as much as people think. Just makes the game more arcane.
Depends on the game. Team games need a bigger roster but 1v1 even 40 to 50 is pushing it.I want a fighting game bold enough to start with 25 and stay there. This 60 character bullshit is not expanding the game as much as people think. Just makes the game more arcane.
Fucking Mayhemi wonder what the reaction would be if MvC4 shipped with only 6 characters (3 for each side) and you had to pay the rest.
Any big name fighting game benefits from more characters. So it mostly applies to Capcom games. I'm gonna piss off some Namco heads with this post for sure.It depends on the game. Marvel really benefits from more characters, while a game like Tekken or DoA...
It depends on the game. Marvel really benefits from more characters, while a game like Tekken or DoA...
Eh. I think it depends on what the character adds. For team-based fighters, more characters = more options. I think of it this way: most games take about a 20 character roster for people to find someone they really like. In 3-man fighter, that means you need about 60 for most people to find 3 characters they really like. Now consider that those 3 characters aren't necessarily compatible (Painwheel and Peacock :-(), and I think it's more clear.Any big name fighting game benefits from more characters. So it mostly applies to Capcom games. I'm gonna piss off some Namco heads with this post for sure.
Certainly. Games with weaker character variety like Tekken don't gain as much from more character additions.Marvel side steps this by making some characts function the same but giving a different style there are a few stand out really unique characters (It also helps them be top tier for some of them) but most sit on a theme and make s bunch of them be able to be played the same. And it's a team game so Marvel I can give a slight pass. Tekken however, it's roster size is a huge part of why it's so arcane because first you learn the system then your character, THEN you have to learn how to fight 50 different characters and that can be overwhelming for a new person as opposed to somebody who was in it and got the characters introduced into chunks that is easier to process.
Depends on the game. Team games need a bigger roster but 1v1 even 40 to 50 is pushing it.