Final Fantasy XIV: A Realm Reborn |OT2| Use a security token. Seriously.

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People need to realize the damage from an enemies AOE is not calculated when the animation is finished.

It registers damage as soon as the AOE marker vanishes. (before the animation even begins)

People seem to think they can wait a second in an AOE before moving, but in reality, they need to cancel whatever they are doing and get the hell out of the AOE marker the second it appears.

Sure it sucks you couldn't get off that last heal or get that last bit of DPS in, but you sure can't do anything once you are dead.

Not true.

That may be how it's supposed to work, but that's not how it is currently working. If the AE hit you when the marker disappeared, you wouldn't be hearing so many complaints about it. The fact is, you can get out of the area well before the marker disappears and still get nailed with an AE move. There is plenty of evidence of people moving out of AE's before the target marker disappears and still getting hit.

Here is a glaring example:

http://www.youtube.com/watch?v=G5g4TM1fkCg

Obviously it becomes more of an issue the higher your ping, but It's the games fault, not the players. I ALWAYS have a 60 or lower ping, and I can reproduce getting hit while being out of the marker 100% of the time. The game does not update player position properly and that's causing the problem. Don't believe me? Test it yourself. Find a mob that does an AE, stand in it until the last couple of seconds then move...you'll get hit. Now do it again, but as soon as you move out of the AE hit an instant cast spell...you won't get hit. Why? Because the game updates your position when you use an ability, but it doesn't automatically update your position when you are moving. This is a MASSIVE problem with the game that isn't going to solve itself by telling others what amounts to "you're doing it wrong". It would be a whole lot more helpful if people just admitted that there is a problem and we all got SE to notice and work on it, instead of half the community blaming the other for being bad, or not understanding how these things work.


They're either going to have to put reticules and animations more in sync, or people need to adjust.

Or they could just fix the actual problem, which has nothing to do with the players.
 
Even in my BC raid group, players will dodge an AOE and sit there till the animation finishes before returning. This is a loss in DPS and efficiency. If you're a tank it causes the mob to move unnecessarily, etc etc.

They're either going to have to put reticules and animations more in sync, or people need to adjust. IMO I like it as it is currently.

Until I watched a YouTube video where someone ran back into the AoE range before the animation and took no damage (so long add they were out of the AoE indicator before it disappeared) I too was waiting for the animation to finish. I mean that does make the most logical sense to most people, but everything is apparently timed only with the AoE indicator and the animation isn't taken into account.
 
Reordering the party list is a godsend if you play with a controller. I am surprised so many people didn't know about that.

Pretty much
If healing, move Tank to top.
If tanking, move healer to top (for cover)
If DPS,
get on that floor and walk the dinosaur all over the enemy.
 
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Level 50 summoner / scholar.
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Time to finish off this story.
 
Why? Because the game updates your position when you use an ability, but it doesn't automatically update your position when you are moving. This is a MASSIVE problem with the game that isn't going to solve itself by telling others what amounts to "you're doing it wrong". It would be a whole lot more helpful if people just admitted that there is a problem and we all got SE to notice and work on it, instead of half the community blaming the other for being bad, or not understanding how these things work.

This is interesting.

How do fights like Taulurd in the Dzemael Darkhold work? During the fireball phase, I had moments where the only thing I did was run away from one red circle into another and, sometimes, from that red circle into another. Large moments where I couldnt cast any abilties at all because I was too busy running but I was able to dodge AOE then.

There are other situations too where you cant use abilities at all...like the final boss of Stone Vigil. He goes airborne, you cant cast at all and you still have to dodge his red circles and hazy blue lines.

There would have to be some kind of automatic pos update when moving for fights like that.

I wont disagree with what your overall point, though. It definitely needs some tweaking and it is much more useful to talk about that instead of blaming everyone else.
 
Not true.

That may be how it's supposed to work, but that's not how it is currently working. If the AE hit you if you when the marker disappeared, you wouldn't be hearing so many complaints about it. The fact is, you can get out of the area well before the marker disappears and still get nailed with an AE move. There is plenty of evidence of people moving out of AE's before the target marker disappears and still getting hit.

Here is a glaring example:

http://www.youtube.com/watch?v=G5g4TM1fkCg

Obviously it becomes more of an issue the higher your ping, but It's the games fault, not the players. I ALWAYS have a 60 or lower ping, and I can reproduce getting hit while being out of the marker 100% of the time. The game does not update player position properly and that's causing the problem. Don't believe me? Test it yourself. Find a mob that does an AE, stand in it until the last couple of seconds then move...you'll get hit. Now do it again, but as soon as you move out of the AE hit an instant cast spell...you won't get hit. Why? Because the game updates your position when you use an ability, but it doesn't automatically update your position when you are moving. This is a MASSIVE problem with the game that isn't going to solve itself by telling others what amounts to "you're doing it wrong". It would be a whole lot more helpful if people just admitted that there is a problem and we all got SE to notice and work on it, instead of half the community blaming the other for being bad, or not understanding how these things work.




Or they could just fix the actual problem, which has nothing to do with the players.

I was in a Chimera group yesterday on stun duties. I was hit quite often early on by his AoE attacks even though was outside the range with seconds to spare. I learn that I have to move immediately to the other side of the Chimera if I see the AoE and even then I sometime get hit with them. :/
 
Is there a better place to FATE grind for a lvl 44 BLM than Dragonhead? I heard something about a 'plant' area that gives 150,000xp per fate. Deets? Am I too low level for it?
 
Am I good as far as level? (44)

Mor Dhona would be more appropriate since Northern Thanalan is more like 48ish, but NT probably has more groups running and no one will really care if you're only 44, it's all so easy anyways.

EDIT: Also, NT is the Processing Plant you originally mentioned where the Dark Devices FATE is that can give crazy xp, probably should go there just for that.
 
Until I watched a YouTube video where someone ran back into the AoE range before the animation and took no damage (so long add they were out of the AoE indicator before it disappeared) I too was waiting for the animation to finish. I mean that does make the most logical sense to most people, but everything is apparently timed only with the AoE indicator and the animation isn't taken into account.

I did that when I was messing around with Maurader and Monk. You can run back the moment the aoe indicator vanishes without any problem. Unfortunately a lot of later bosses don't have those...
 
Ignoring is too harsh a word

It's been going on for at least 3 days, and there has been no word. What would you call it?
It is a serious issue that is impeding the progress of many players. It's not just some sidequest, it's a main story quest that must be passed to continue.
 
The castbar is what matters. If you're outside when the castbar completes, you can walk right back into it, regardless of where the animation is.

I wouldn't recommend clipping it that close unless you're very confident in your connection quality, but I routinely step out of and back into aoes and it looks like I'm eating every one visually, but I never get hit.
 
It's been going on for at least 3 days, and there has been no word. What would you call it?
It is a serious issue that is impeding the progress of many players. It's not just some sidequest, it's a main story quest that must be passed to continue.

It took 3 days for them to /unstuck our group in Coil.

:(
 
If Odin appeared on my server yesterday(Monday) at 10 am-ish then when is he likely to appear again? Is there a set time/amount of days?
 
It's been going on for at least 3 days, and there has been no word. What would you call it?
It is a serious issue that is impeding the progress of many players. It's not just some sidequest, it's a main story quest that must be passed to continue.

Well they acknowledged the Odin and Behemoth fate problems and already have a fix for it coming. I'm sure they know about it and are waiting until they have a solution before saying anything? Ignoring makes it sound like they simply don't care about the issue.
 
Continuing the conversation from a couple pages back about the current state of dungeon/raid gear progression, the only thing that I find truly silly are the people who won't accept you into their parties unless you meet specific criteria (ilvl 70+ gear for titan).

The assumption that it's impossible or unlikely to be successful with that gear is silly. Perhaps for mages and classes on the lower end of the HP spectrum there's a limit to what you can do. The real issue here is that with teamwork and effective use of abilities (good rotation of dmg mitigation on the tank, pre-casting mass heals, those summoner aoe protection spheres, and even well timed limit breaks) those fights are doable and for some possibly more enjoyable. I'd say especially more enjoyable than farming AK/Castrum for hours (15hrs would get me 2 pieces of darklight if I was averaging 30mins a run).

I guess what I really want to say to those players that won't 'suffer' me and my currently undergeared breathren is, learn to play with others, use some strategy, and learn or teach others from mistakes. The game will be a whole lot more fun (no more complaining about these green geared noobs ruining your game) and more opportunity to celebrate the successful implementation of decent strategy instead of relying on padding of min-max gear.

I also understand there are valid arguments against my viewpoint, however things like lag can be adjusted for as I have adjusted for it by learning boss patterns (eg garuda will always disapear to AoE after her first slipstream, or ifrit will use eruption after certain moves in each phase and you have time to fit in a certain amount of combo instead of just standing there with your finger on the stun button). These patterns create the 'feel' for each fight and if you pay attention, and practise you will improve regardless of any server/lag issues.

Sorry for that rant, but for all of the newer players who're experiencing negativity in duty finder when you announce that it's your 'first time' don't be tempted to argue with the players that insult you, instead comfort them by saying 'everything's gonna be alright' and ask questions along the way to fill yourself in on important aspects of the dungeon/fight. In this way you lure at least some of those players into sharing their knowledge and experience and everyone benefits. You learn the dungeons, they increase the amount of players that know the dungeon which will lead to them having more success in those dungeons, especially if you continue the trend and teach even more players.

oh dear my longest post ever.
 
Cross-server chat is a bad idea. You think gold spammer's are bad now? Just imagine if there was the ability to message anyone on any server. I know where you're coming from, but I do not believe we'll ever see this happen.

I'm only saying cross-server friendlist which would imply that only people on your friendlist can contact you cross-server. I don't see how that would worsen the spamming.
And while they are at it, they can indeed put in some spam detection. That's one of the more simple features.

edit: beaten like a primal.
 
Provisions, hunting log, and expert delivery also give seals.

I've earned over 100k seals, though. It's not that bad.

I haven't started a profession yet. :P I didn't know you can get them from the hunting log. What I hate about that, is it only tells you the area. I wish it would give you a red circle to show you exactly where.
 
im a long time warrior from ffxi, and now war lvl 44 in ffxiv having a great time, but im worried about the endgame stuff reading some post here... is the difference with the PLDs that big?

As war 50 with full DL and alot of experience in end game scene i can tell you that as war with best gear you can get you will still have a difficulty tanking anything beyond ifirt hard, i saw healers drop out of duty when they sees that war is main tanking, not because they are aholes or "lolnoobs"...they just know how it's going to end...one of you is going to die sooner or latter, my best advice to any war that want to be useful at the end of game..level pld...it's just like this right now..until SE find way to fix the job...
 
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