EDGE: "Power struggle: the real differences between PS4 and Xbox One performance"

We can only look at the TFlop count of the GPU's and ignore the ESRAM, the move engines, the huge increase in RAM, and all the other significant improvements in the GPU architecture when comparing next gen to this gen. We will get a completely useless comparison, but we can do it I guess.

Is there a power difference between the ps4 and the xb1? Yeah, about 50%. But don't try to claim that the power difference between the xb1 and ps4 is anywhere close to the difference between the 360 and the xb1.

Basically, your post makes no sense.

I posted gpu numbers and made the comparison. Using Tflop as comparison hardware benchmark.You are spewing catchy phrases as if customized hardware is exclusive to xb1.
360 also didn't have to worry about snap function, integrated kinect and 3 os as over head.
 
We can only look at the TFlop count of the GPU's and ignore the ESRAM, the move engines, the huge increase in RAM, and all the other significant improvements in the GPU architecture when comparing next gen to this gen. We will get a completely useless comparison, but we can do it I guess.

Is there a power difference between the ps4 and the xb1? Yeah, about 50%. But don't try to claim that the power difference between the xb1 and ps4 is anywhere close to the difference between the 360 and the xb1.

Basically, your post makes no sense.
So we're back to treating bandaids/compromises to work around the inherent disadvantages of working with DDR3 as the saving grace of the 'Bone's design? Yeesh.

The power difference is greater this gen precisely because their absolute differences in power are bigger. Numbers and setch. Also, the numbers can be more adequately compared this time around because the consoles share the same architecture (minor differences, ofc). But if you had been following this thread at all, you'd already know that.
 
XBOX Fans "Power Perception" time line:

Orbis/Durango days:

POWAH is everything, Sony have no money, Durango will be 50% stronger than any PC gpu ever created.

Feb 20th (PS4 revealed):

Only 1.84TF GPU? weakass specs, this thing is already outdated, MS has "DUAL APUs" with 7990. Sony is doomed, PS4 compete with WiiU, wait for May 21st were MS will show their hands and bury Sony's weakass console....etc.

May 21st (X1 epic reveal) ;p

1.23 TF?!, Clouds will be 40x the power of X360, Cloudz are only available for X1. there is no gap, clouds is more than enough for X1...also MS didn't show their SECRET SAUCE "dGPU" with 2.5 TF. power is on the green side.....etc.


MS upclock the CPU/GPU:

See!! MS unlocked some of the power, Gap disappeared now, PS4 has no eSRAM with tons of bandwidth. later MS will unleash the "dGPU"

MS start "BALANCE" comedy:

12CUs are the magic number anything above is a waste, PS4 is unbalanced, 12>18. and we still have hidden "dGPU" with 2.5TF. Xbone is POWER!


MS confirmed "no dGPU" on X1:

Huh? it doesn't matter 50% is nothing, nobody can tell the difference at all, 900p and 1080p is basically the same to the human eye, also " Low common denominator" , Real world is different than paper specs.

Multiple devs confirming that PS4 is really stronger than X1:

They are no name devs. Paid by Sony!

Ryse/KI reduced initial 1080p resolutions to 900p/720p respectively:

but....but...Power doesn't matter, look at PS2....I paid for services.... most powerful never wins...etc.



Notice how the reaction changed from "It's all about power" to "there is no difference" to " power doesn't matter at all"


Touting services as a big thing now is kinda silly knowing that PS4 is offering the same if not more services. just accept reality. if you enjoy Xbox then good for you, go buy one immediately, but do not ever argue facts and numbers.

This is funny cuz it's accurate. Good write up
 
I posted gpu numbers and made the comparison. You are spewing catchy phrases as if customized hardware is exclusive to xb1.
360 also didn't have to worry about snap function, integrated kinect and 3 os as over head.

Your post compared the difference between the 360 and xbox one to the difference between the xbox one and ps4 using only TFlops.....

It was a useless comparison as it tells no one anything about overall power.

Power wise, the Xbox One is a generational leap over the 360 while the ps4 is not a generational leap over the Xbox One
 
Ryse may have always had a 900p frame buffer but we were led to believe that it was running at 1080p initially.

Oh and I love how pre-PS4 introduction it was pretty well known what RAM was and did but then as soon as 8GB GDDR5 RAM was announced all of a sudden RAM was some mysterious thing that no mortal mind could grasp and it was the equivalent of Blast Processing in the Genesis.
This. So much this. We went from "GDDR 5 has latency weaknesses" to "ESRAM is actually a good thing" to conflated theoretical ESRAM+GDDR3 bandwidth speeds to "It's all about the games, man!"
 
So we're back to treating bandaids/compromises to work around the inherent disadvantages of working with DDR3 as the saving grace of the 'Bone's design? Yeesh.

The power difference is greater this gen precisely because their absolute differences in power are bigger. Numbers and setch. Also, the numbers can be more adequately compared this time around because the consoles share the same architecture (minor differences, ofc). But if you had been following this thread at all, you'd already know that.
Go back and read his original post. The power difference between the xbox 360 and the xbox one is significantly larger than the power difference between the ps4 and the xbox one.

I'm not downplaying the ps4 in any way, it's stronger than the xbox one. But I'm legitimately surprised that you are trying to defend his original comparison.
 
Your post compared the difference between the 360 and xbox one to the difference between the xbox one and ps4 using only TFlops.....

It was a useless comparison as it tells no one anything about overall power.

Power wise, the Xbox One is a generational leap over the 360 while the ps4 is not a generational leap over the Xbox One
I see no problem acknowledging this. Does anyone seriously think the PS4 and Xbone are not at least something that constitutes the same generational tier? Do generational tiers even work that way? I mean the Wii was significantly underpowered compared to X360 and PS3 and not only is it considered to be in the same generation of consoles, sales-wise it won the gen.

For comparison purposes, in percentages how much weaker was the Wii compared to the X360 and PS3? Is that a bigger or smaller difference than the difference between PS4 and Xbone?
 
I see no problem acknowledging this. Does anyone seriously think the PS4 and Xbone are not at least something that constitutes the same generational tier? Do generational tiers even work that way? I mean the Wii was significantly underpowered compared to X360 and PS3 and not only is it considered to be in the same generation of consoles, sales-wise it won the gen.

For comparison purposes, in percentages how much weaker was the Wii compared to the X360 and PS3? Is that a bigger or smaller difference than the difference between PS4 and Xbone?
It was a huge difference.
 
Go back and read his original post. The power difference between the xbox 360 and the xbox one is significantly larger than the power difference between the ps4 and the xbox one.

I'm not downplaying the ps4 in any way, it's stronger than the xbox one. But I'm legitimately surprised that you are trying to defend his original comparison.
His original post stated that, in terms of FLOPS, the difference between the consoles were similar. That is true. What is there to defend? It may not translate to XB1 games looking like XB540 games (so far, that doesn't seem likely, thank god), but that doesn't make his post any less valid.
 
What the crap do they mean by power balance anyway? Is Microsoft making a big deal about saving energy on the electric bill? Or in their case how quiet the machine is or decreasing a red ring of death chance? I just can't imagine they would think gamers care about that

As someone else has put it, uniformly mediocre.
 
His original post stated that, in terms of FLOPS, the difference between the consoles were similar. That is true. What is there to defend? It may not translate to XB1 games looking like XB540 games (so far, that doesn't seem likely, thank god), but that doesn't make his post any less valid.
It does make his point less valuable.

Here, let me do something similar, the ps4 and the xbox one have the same cpu. Looks like there is no difference /s.

Using a flop comparison to determine how much stronger the Xbox One is compared to the 360 is akin to using a cpu comparison to determine how much stronger the ps4 is compared to the Xbox One. It ignores so many other factors.

A 360 would die running Ryse at 720p, let alone 900p.
 
I smell turf again...
I guess I have to do this every time I post in this thread.

The ps4 is 50% stronger than the Xbox one. That difference will show in multiplatform games and the difference will definitely be noticeable in first person games. The Xbox one also cost more for less. I would suggest that everyone here buy a PS4 unless they absolutely love kinect or the OS.

I'm not a shill.
 
It does make his point less valuable.

Here, let me do something similar, the ps4 and the xbox one have the same cpu. Looks like there is no difference /s.

Using a flop comparison to determine how much stronger the Xbox One is compared to the 360 is akin to using a cpu comparison to determine how much stronger the ps4 is compared to the Xbox One. It ignores so many other factors.

A 360 would die running Ryse at 720p, let alone 900p.
Unless you are calculating using total FLOPS, that is (CPU + GPU). Your argument is worse than his original post by a long shot.

The difference between the XB1 and the PS4 actuality gets wider when you include all the other factors (shaders, ROPs, audio processors, buzzword engines, etc.). You're not helping your argument at all, man.
 
I guess I have to do this every time I post in this thread.

The ps4 is 50% stronger than the Xbox one. That difference will show in multiplatform games and the difference will definitely be noticeable in first person games. The Xbox one also cost more for less. I would suggest that everyone here buy a PS4 unless they absolutely love kinect or the OS.

I'm not a shill.
I feel like im constantly being bible bashed.

It may be hard for some of you to understand, but some of us buy consoles to play games and we dont need to be reminded in every fucking thread that the PS4 is more powerful.
 
I guess I have to do this every time I post in this thread.
I didn't point a finger at you. You did it yourself.

On the other hand, don't you think that we went through it a few times too many? Look at the lenght of this thread alone. Let's wait for games to compare. They'll come soon.
 
I found this ironic
Sorry for getting off topic here but why? Lets be honest, in order to get Ryse running on the 360 at a stable framerate, the poly count of characters and other most other objects would probably have to be drastically reduced, the lighting would have to take a large hit, the textures would take a huge hit, shadows would look like crap, tessellation would be significantly reduced (if not removed entirely), AA would be cut, physics would be made worse, and the scene density would be butchered. And then it would run at sub 720p native.
 
I feel like im constantly being bible bashed.

It may be hard for some of you to understand, but some of us buy consoles to play games and we dont need to be reminded in every fucking thread that the PS4 is more powerful.
Oh my bad. Yeah if you like the games on the xbox one more. Get that.

I was talking about someone who doesn't care much for exclusives (a mainstream consumer, or most of my friends).

I completely understand the software point though. I'm getting a PS4 at launch because it will be my multiplatform machine. But if Halo 5 looks great, I wont be able to resist buying an xb1.
 
When both consoles are released, THE REAL judgement will be how the games looks and plays, when compared to one another. That will be the REAL tangible factor on what each console can or cannot do. All this spec POWAH arguing is pretty pointless. (IMHO)
 
Was it greater than 60%?
When the wii version of cod games looked like (imo) crap, ran at 480p, ran at 30fps instead of 60fps, and could only handle 5 vs. 5 pvp games, I'd argue the difference was larger than 60%.

But that's off topic. So I'm not going to go any farther into it by making detailed comparisons in specs here.
 
I feel like im constantly being bible bashed.

It may be hard for some of you to understand, but some of us buy consoles to play games and we dont need to be reminded in every fucking thread that the PS4 is more powerful.
This here is a specs thread, homie. We're here to talk specs. If you are surprised/tired of hearing about how much more powerful the PS4 is in this thread, complain to MS.

Or buy a dog.
 
Unless you are calculating using total FLOPS, that is (CPU + GPU). Your argument is worse than his original post by a long shot.

The difference between the XB1 and the PS4 actuality gets wider when you include all the other factors (shaders, ROPs, audio processors, buzzword engines, etc.). You're not helping your argument at all, man.
Most devs are saying that the performance/power difference between the xb1 and ps4 is roughly 50%. The performance/power difference between the 360 and xb1 is waaaay larger than that. we can see this simply by looking at the launch games on the three systems (360, xb1, and ps4).
 
Most devs are saying that the performance/power difference between the xb1 and ps4 is roughly 50%. The performance/power difference between the 360 and xb1 is waaaay larger than that. we can see this simply by looking at the launch games on the three systems (360, xb1, and ps4).
Hence why I said ABSOLUTE, not %. Magnitude wise, his point was completely valid. I was never trying to say that the XB1 is only a 360.5 (540), man. I want XB1 games to look as good as they can (I'll be buying them, after all). But you can't call out a poster for lying/whatever when he's posting facts.
 
Sorry for getting off topic here but why? Lets be honest, in order to get Ryse running on the 360 at a stable framerate, the poly count of characters and other most other objects would probably have to be drastically reduced, the lighting would have to take a large hit, the textures would take a huge hit, shadows would look like crap, tessellation would be significantly reduced (if not removed entirely), AA would be cut, physics would be made worse, and the scene density would be butchered. And then it would run at sub 720p native.
According to this, it's just not possible.

iiL4qykuP88EM.gif

The plume of smoke uses more processing power than what could be achieved on 360 altogether. A full 360's worth of processing power.
http://youtu.be/0kd3xGAOf2U?t=31m46s
 
I feel like im constantly being bible bashed.

It may be hard for some of you to understand, but some of us buy consoles to play games and we dont need to be reminded in every fucking thread that the PS4 is more powerful.

This here is a specs thread, homie. We're here to talk specs. If you are surprised/tired of hearing about how much more powerful the PS4 is in this thread, complain to MS.

Or buy a dog.

This. You have every right to complain if you keep seeing these comparisons on other threads about games. But you should have known what you were getting into when you opened this thread.
 
Hence why I said ABSOLUTE, not %. Magnitude wise, his point was completely valid. I was never trying to say that the XB1 is only a 360.5 (540), man. I want XB1 games to look as good as they can (I'll be buying them, after all). But you can't call out a poster for lying/whatever when he's posting facts.
He posted a fact, that without the whole picture, might as well not be worth knowing. If your comparing the 360 to the xb1, you need to know alot more than the flop count to know how much more powerful the xb1 is. Same goes for the ps3 and the ps4.
 
He posted a fact, that without the whole picture, might as well not be worth knowing. If your comparing the 360 to the xb1, you need to know alot more than the flop count to know how much more powerful the xb1 is. Same goes for the ps3 and the ps4.

a fact that's not worth knowing?!

I have no idea whats are you guys arguing about, and I have no intention to participate whatsoever..but the bolded line man.....the bolded line is either too deep or too confusing, its like one of Kanye West song lines.
 
Ryse may have always had a 900p frame buffer but we were led to believe that it was running at 1080p initially.

Yeah, weird that people believed it was 1080p based on nothing more than all the native 1080p screenshots and videos they put out. One might even say we were deliberately misled on that point making the "it was 900p the whole time and no one notice!" defense ring rather hollow.
 
Sorry for getting off topic here but why? Lets be honest, in order to get Ryse running on the 360 at a stable framerate, the poly count of characters and other most other objects would probably have to be drastically reduced, the lighting would have to take a large hit, the textures would take a huge hit, shadows would look like crap, tessellation would be significantly reduced (if not removed entirely), AA would be cut, physics would be made worse, and the scene density would be butchered. And then it would run at sub 720p native.

Slow down there turbo. Did I argue whether or not the game could run on a 360 in its current form? No I found it ironic because it was originally a 360 game.
 
Yeah, weird that people believed it was 1080p based on nothing more than all the native 1080p screenshots and videos they put out. One might even say we were deliberately misled on that point making the "it was 900p the whole time and no one notice!" defense ring rather hollow.
Yeah. That and the fact that it makes no sense whatsoever to go into the game design process from the get-go and design your game for a non-native resolution for the screens your game is going to be on (aspect ratio choices aside). The idea that CRYTEK, of all developers, would, without any idea of how their game runs, say, "go for this janky-ass resolution without 1-1 pixel mapping so we can push more effects and upscale" is laughable.
 
a fact that's not worth knowing?!

I have no idea whats are you guys arguing about, and I have no intention to participate whatsoever..but the bolded line man.....the bolded line is either too deep or too confusing, its like one of Kanye West song lines.
If you are trying to explain to someone how much stronger the PS4 is than the PS3, you aren't going to simply list the TFlop counts and call it good.

If that's all you are going to do, you might as well have not tried explaining it at all as it wont give you anything close to an accurate overall power comparison.

And with that, I'm done.
 
When both consoles are released, THE REAL judgement will be how the games looks and plays, when compared to one another. That will be the REAL tangible factor on what each console can or cannot do. All this spec POWAH arguing is pretty pointless. (IMHO)

Then aomwthing unusual might happen like you know... someone pays third party devs for parity...
 
If you are trying to explain to someone how much stronger the PS4 is than the PS3, you aren't going to simply list the TFlop counts and call it good.
Size and speed of memory is more important than FLOPs. I expect next gen games to have next gen playability more than prittier graphics. Battlefield will be 64 players at last. The Order will have soft body physics. Other games... Well, will probably just look better. I don't know if Killzone and Infamous will have any new, unique features, I haven't seen any. Same goes for most multiplats. In case of X1 exclusives, none of them looks like next-gen, except for graphics.
 
I really think the Xbox One is going to get hammered this generation, and not just because the 1.84 vs 1.18 (or whatever it is)....Disclaimer - I work for a USA company, visit their allot and have good friends over there.

However, all talk of American cable companies, American TV snapping, American NFL, American TV shows, Taco bell, Doritos, Mountain dew or whatever they are....and Xbox ONE from MS.

Don't you think that many European and Eastern markets look at the Xbox One and feel - hey, its not really trying to woo me and its not targeted at me.

If you want to sell lots in Poland, you have to treat the market with respect, and as if they are your important customers and your product is targeted for them.

Microsoft has just lost the plot, they may compete in USA and a bit in UK (although me and friends are jumping 360 to Ps4), but they will be decimated world wide.

When people read amount millions going to NFL or Speilburg or whatever, we associate that cost with a higher than necessary Xbox One price but less capable hardware inside it, and so such news is actually a huge negative outside of USA.

Xbox one is a USA centric console, but the market you need to get 70 or 100 million consoles out there is world wide. And so PS4 will win without a sweat this gen.
 
Size and speed of memory is more important than FLOPs.

Size and speed of memory are not more important than GPU itself. Size and speed of memory should be used to reach limits of what GPU can do to not bottleneck it.

1.18 vs 1.84 is hefty difference beside other architectural improvements and we see that currently in games where most of PS4 games are 1080p where Xbox1 game that hits 1080p is only Forza 5 from AAA titles. That is beside point that some of games on PS4 are targeting 60FPS in that res.

If Deep Down will be also 1080p and 60 FPS that alone states humongous difference considering how DD looks and what tech they use.

Currently i am not yet sure if it will be 1080p.
 
I really think the Xbox One is going to get hammered this generation, and not just because the 1.84 vs 1.18 (or whatever it is)....

You pretty much confirmed you have no interest in performance numbers. Though I'm all for freedom of expression, you might want to check the title of this thread again before peddling weapons for the console war. :)
 
Size and speed of memory are not more important than GPU itself. Size and speed of memory should be used to reach limits of what GPU can do to not bottleneck it.

1.18 vs 1.84 is hefty difference beside other architectural improvements and we see that currently in games where most of PS4 games are 1080p where Xbox1 game that hits 1080p is only Forza 5 from AAA titles. That is beside point that some of games on PS4 are targeting 60FPS in that res.

If Deep Down will be also 1080p and 60 FPS that alone states humongous difference considering how DD looks and what tech they use.

Currently i am not yet sure if it will be 1080p.
I meant that FLOPs are important for IQ, not so much for gameplay. But at the same time physical progress will be based a lot on GPU power so, yeah, I worded it badly, sorry.

I am a bit sceptical if DD can achieve such particle effects in 1080p@60 this early in the generation cycle. If so, I'll be nicely surprised.

And then ND and SMS shall come...
 
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