If nothing else, they appear to have gone out of their way to avoid such a scenario this time around, so I somehow doubt another RROD scenario. A healthy bit of their engineering focus seems to have been on precisely that issue. On the 1080p front, yea, I can see developers quite regularly opting for resolutions lower than 1080p to provide themselves some extra freedom to do some more with their game, and I quite honestly prefer it that way. If they can hit 1080p, and still make the game look and run great, then I'm all for it, but I don't see anything wrong with resolutions lower than 1080p. I'd take a higher level of graphics quality over a higher resolution everytime. As long as we aren't dealing with sub 720p resolutions, which I honestly don't see happening. Unless you have the performance muscle to spare, the benefit of 1080p is simply greatly outweighed by making an even more impressive looking game at lower resolutions.
Take Quantum Break as an example, no way in hell do I want Remedy to limit their vision because they somehow feel they must run at 1080p. Go as low as they need to, as long as that doesn't mean sub Anything at or above, I'm totally fine with.