Gamesindustry: Xbox Live Compute (Cloud Servers) offered free to devs

I think it's pitiful that some people are trying to spin this into a negative. On the article on Xbox Wire article it is clearly emphasized that these resources are free. From the Xbox Wire article: Xbox Wire







The people that are stating there most be some catch like Xbox Live price hike or this is just for triple A devs are spreading FUD, because you simply can't prove that this is the case. Especially since they've stated that this is available to every developer multiple times in their press releases.

And then there's this:
ic2fWDy.png

This tweet alone proves that it's free for developers. I don't think this will include indies though. Still great news, Xbox One will be the multiplayer platform of choice.
 
If free, azure optmized net code can port over to ps4 or even pc versions where ms can sell azure services for those platforms while giving away azure compute on xbox one. Azure free on xbox one is the hook to keep devs from going to aws for non ms multiplats.

This is a good point, Also I think it's only so many free servers for XB1 for your game as well, so if you release a game that becomes popular you have to either buy some dedicated servers or develop a second batch of net code for if the Dedi's aren't available.

I think it all rests on the volume of free servers for each game, Good business strategy if true.
 
I think it's pitiful that some people are trying to spin this into a negative. On the article on Xbox Wire article it is clearly emphasized that these resources are free. From the Xbox Wire article: Xbox Wire







The people that are stating there most be some catch like Xbox Live price hike or this is just for triple A devs are spreading FUD, because you simply can't prove that this is the case. Especially since they've stated that this is available to every developer multiple times in their press releases.

And then there's this:
ic2fWDy.png

Woah. MEGATON
 
Albert Penello tweeted this means dedicated servers, now we just have to find out how much compute developers get for free.

I can see Microsoft providing some dedicated servers, but I'm still skeptical of all dedicated servers being free, maybe the first x amount.

They've said that developers are guaranteed cloud resources 3x the amount available on each box for each player...
And I believe the Xbone allocates at least six 1.75 Ghz CPU cores to games..
So.... around 3 * 6 * 1.75 Ghz?

http://www.oxm.co.uk/54748/xbox-one...e-equivalent-of-three-xbox-ones-in-the-cloud/
"We're provisioning for developers for every physical Xbox One we build, we're provisioning the CPU and storage equivalent of three Xbox Ones on the cloud. We're doing that flat out so that any game developer can assume that there's roughly three times the resources immediately available to their game, so they can build bigger, persistent levels that are more inclusive for players. They can do that out of the gate."
 
This is a good point, Also I think it's only so many free servers for XB1 for your game as well, so if you release a game that becomes popular you have to either buy some dedicated servers or develop a second batch of net code for if the Dedi's aren't available.

I think it all rests on the volume of free servers for each game, Good business strategy if true.

No. The dedicated servers are based on the clients.

If 3 million people play your game, you can have upwards of 3 million dedicated servers, for free.

There's a limit to how much resources you can use, however. And if you are making an MMO, the model being used here would not apply.
 
it makes sense, these servers are a fixed cost, whether or not they are being used or not.

The flexibility that this new system offers is that the cloud can become a dedicated server for any game or any service at any given time, you aren't limited to having racks and racks of servers for an unpopular game, you use generic servers, then if players want to play on this game then the server spins up a dedicated server for said game.

It's really great for those of us who have had the servers to our favorite games closed.
I wonder how EA will handle this, they like to close servers as it migrates users to the latest versions and it was a concession that was allowed to EA from the earlier days of Xbox live
 
They've said that developers are guaranteed cloud resources 3x the amount available on each box for each player...
And I believe the Xbone allocates at least six 1.75 Ghz CPU cores to games..
So.... around 3 * 6 * 1.75 Ghz?

http://www.oxm.co.uk/54748/xbox-one...e-equivalent-of-three-xbox-ones-in-the-cloud/
"We're provisioning for developers for every physical Xbox One we build, we're provisioning the CPU and storage equivalent of three Xbox Ones on the cloud. We're doing that flat out so that any game developer can assume that there's roughly three times the resources immediately available to their game, so they can build bigger, persistent levels that are more inclusive for players. They can do that out of the gate."

Goddamn. They are not playing around.
 
How does that confirm anything? Giving it free vs charging for it makes it more likely that developers will utilize the resource it doesn't say anything about further down the line. Transition there means building games with cloud resources vs not building games with cloud resources.
They explicitly state it's for the transation, that suggests it's not a long term thing. Devs picking up using this only makes sense when they later start charging for it. There is no other incentive for MS, they are not charity, nobody will get these things uncondintionally for free, if you believe otherwhise you will be disappointed at some (near) point in the future.
 
If it is free then what was all that talk about competitive pricing or cost effectiveness that we got from Titanfall devs? Which one is it.
 
Goddamn. They are not playing around.

Yep. This is the most exciting news about next gen for me.
I can't wait to see how developers use those resources :)

If it was is then what was all that talk about competitive pricing or cost effectiveness that we got from Titanfall devs? Which one is it.

I'd guess a policy change happened.
Or they just weren't allowed to give full specifics at the time.
 
So your saying MS is choosing to subsidize the cost of ps4 dedis? That may be true, but some creative contracting language that either forces devs to use Azure for multiplat dedis or increases costs if the dev pays AWS for PS4 dedis would be be reasonable from MS perspective I would think.

Either way PS4 versions will have dedis too, and the end player doesnt care that it cost the devs more to bring it to him.
 
Sounds great. Maybe we'll eventually have Azure streaming Xbox 360 games to Xbox One and Gaikai doing cloud processing to the point where they're essentially the same thing.
 
I love coming into these threads just to see the instant vitriol about something that can only be defined as a good thing. The Xbox One could feed the 3rd world and the forum response would be hilarious.
 
Either way PS4 versions will have dedis too, and the end player doesnt care that it cost the devs more to bring it to him.

You say that like its a guarantee. See: last 13 years of online console gaming and all those dedicated servers that weren't around for a majority of the games.

You think a small dev/pub is gonna fork out for dedis? Of course not.
 
They've said that developers are guaranteed cloud resources 3x the amount available on each box for each player...
And I believe the Xbone allocates at least six 1.75 Ghz CPU cores to games..
So.... around 3 * 6 * 1.75 Ghz?

http://www.oxm.co.uk/54748/xbox-one...e-equivalent-of-three-xbox-ones-in-the-cloud/
"We're provisioning for developers for every physical Xbox One we build, we're provisioning the CPU and storage equivalent of three Xbox Ones on the cloud. We're doing that flat out so that any game developer can assume that there's roughly three times the resources immediately available to their game, so they can build bigger, persistent levels that are more inclusive for players. They can do that out of the gate."

Providing that elastic scale at a really beneficial cost price point is a big benefit to developers.

really beneficial cost pricepoint.

Implying after a certain amount they would start charging developers.

Note that the quote you posted doesn't mention free, there is the amount there offering and then there is the amount there offering for free, unless MS say Unlimited dedicated servers will be available for all games, then I don't buy that all of the dedicated servers will be free.

Providing free dedicated servers to CoD is not the same as providing free dedicated servers to Peggle 2.

Don't get me wrong this is good and will provide more games with dedicated servers, but I'd like a clarification on if there is a limit to the amount of free dedicated servers a game can have.
 
In confused. If it's free why is this line in the article.


It implies is not all for free.


There will be limits, if a developer wants to create a game that leverages the computational power of 10 servers per user, then Microsoft would only let that happen at a price, because infrastructure may have to be bolstered to allow for it.
 
Either way PS4 versions will have dedis too, and the end player doesnt care that it cost the devs more to bring it to him.

Who says this? If a developer is trying to maintain feature parity sure they'll have to get resources together for the PS4 version. If a Dev makes a game and is able to use this for free on the Xbox One and it's more cost effective to go P2P on the PS4, then that can happen.
 
If it is free then what was all that talk about competitive pricing or cost effectiveness that we got from Titanfall devs? Which one is it.

Maybe it was for the PC and 360 versions that MS was fronting them some money? The 360 version for example of any Xbox 1 game is going to have to pony up resources for said servers.
 
Either way PS4 versions will have dedis too, and the end player doesnt care that it cost the devs more to bring it to him.

PS4 dedis confirmed? I was pontificating on MS dilemma in that giving away cloud assets for free may indirectly subsidize multiplat titles getting dedis on ps4 and how they could address that, not confirming that this is how it will play out.
 
They explicitly state it's for the transation, that suggests it's not a long term thing. Devs picking up using this only makes sense when they later start charging for it. There is no other incentive for MS, they are not charity, nobody will get these things uncondintionally for free, if you believe otherwhise you will be disappointed at some (near) point in the future.
You want to know what the incentive is? More people playing on and subscribing to XBL Gold. That's it. There is no implication that they will start charging for it, because they could have just stated for free initially. They're providing it for free so that developers actually use cloud compute and transition to using it from not having used it previously.
 
This seems like a weird reversal. They went from a plan to charge customers with DRM, adds, Xbox Live (dedicated servers) while also charging the developers for dedicated servers...to this.

Things must be dire. This makes me worried that they are having a hard time courting future development... It gives me the feeling that even the developers are lacking confidence in the Xbox One's future.... It worries me that CBOAT could be right...again.

Either way it's great news for developers and for gamers as long as Microsoft doesn't shut down the servers. This could be bad news if it's a limited time thing... Say one year auto shut down.

Who says this? If a developer is trying to maintain feature parity sure they'll have to get resources together for the PS4 version. If a Dev makes a game and is able to use this for free on the Xbox One and it's more cost effective to go P2P on the PS4, then that can happen.

This little thing called basic economics prevents this. It'd cost a lot more to hire staff to reprogram all the coding, test, and troubleshoot it than it would cost them to just pony up for dedicated servers.
 
Free dedicated servers for all multiplayer games is a huge deal. I hope Sony announces something similar, for the betterment of all gamer-kind.

well, considering Sony supported most of it's MP games with servers compared to MS
(was Gears3 the only one?)
this gen I wouldn't be worried about first party games.
 
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