Tripp Daily
Member
I doubt it's unlimited but free anything is better than free nothing when it comes to resources for devs.
It's stated at the end of the article that there is a limit.
I doubt it's unlimited but free anything is better than free nothing when it comes to resources for devs.
I think it's pitiful that some people are trying to spin this into a negative. On the article on Xbox Wire article it is clearly emphasized that these resources are free. From the Xbox Wire article: Xbox Wire
The people that are stating there most be some catch like Xbox Live price hike or this is just for triple A devs are spreading FUD, because you simply can't prove that this is the case. Especially since they've stated that this is available to every developer multiple times in their press releases.
And then there's this:![]()
I am really starting to hate them with a passion. i realy hope they leave the gaming industry.
If free, azure optmized net code can port over to ps4 or even pc versions where ms can sell azure services for those platforms while giving away azure compute on xbox one. Azure free on xbox one is the hook to keep devs from going to aws for non ms multiplats.
Providing that elastic scale at a really beneficial cost price point is a big benefit to developers.
I think it's pitiful that some people are trying to spin this into a negative. On the article on Xbox Wire article it is clearly emphasized that these resources are free. From the Xbox Wire article: Xbox Wire
The people that are stating there most be some catch like Xbox Live price hike or this is just for triple A devs are spreading FUD, because you simply can't prove that this is the case. Especially since they've stated that this is available to every developer multiple times in their press releases.
And then there's this:![]()
I am really starting to hate them with a passion. i realy hope they leave the gaming industry.
I am really starting to hate them with a passion. i realy hope they leave the gaming industry.
Albert Penello tweeted this means dedicated servers, now we just have to find out how much compute developers get for free.
I can see Microsoft providing some dedicated servers, but I'm still skeptical of all dedicated servers being free, maybe the first x amount.
I am really starting to hate them with a passion. i realy hope they leave the gaming industry.
This is a good point, Also I think it's only so many free servers for XB1 for your game as well, so if you release a game that becomes popular you have to either buy some dedicated servers or develop a second batch of net code for if the Dedi's aren't available.
I think it all rests on the volume of free servers for each game, Good business strategy if true.
I guess it means first X number of resources are free and after that you pay.In confused. If it's free why is this line in the article.
It implies is not all for free.
I am really starting to hate them with a passion. i realy hope they leave the gaming industry.
They've said that developers are guaranteed cloud resources 3x the amount available on each box for each player...
And I believe the Xbone allocates at least six 1.75 Ghz CPU cores to games..
So.... around 3 * 6 * 1.75 Ghz?
http://www.oxm.co.uk/54748/xbox-one...e-equivalent-of-three-xbox-ones-in-the-cloud/
"We're provisioning for developers for every physical Xbox One we build, we're provisioning the CPU and storage equivalent of three Xbox Ones on the cloud. We're doing that flat out so that any game developer can assume that there's roughly three times the resources immediately available to their game, so they can build bigger, persistent levels that are more inclusive for players. They can do that out of the gate."
Lol the hate is fantastic.I am really starting to hate them with a passion. i realy hope they leave the gaming industry.
They explicitly state it's for the transation, that suggests it's not a long term thing. Devs picking up using this only makes sense when they later start charging for it. There is no other incentive for MS, they are not charity, nobody will get these things uncondintionally for free, if you believe otherwhise you will be disappointed at some (near) point in the future.How does that confirm anything? Giving it free vs charging for it makes it more likely that developers will utilize the resource it doesn't say anything about further down the line. Transition there means building games with cloud resources vs not building games with cloud resources.
Goddamn. They are not playing around.
If it was is then what was all that talk about competitive pricing or cost effectiveness that we got from Titanfall devs? Which one is it.
If it was free then what was all that talk about competitive pricing or cost effectiveness that we got from Titanfall devs?
So your saying MS is choosing to subsidize the cost of ps4 dedis? That may be true, but some creative contracting language that either forces devs to use Azure for multiplat dedis or increases costs if the dev pays AWS for PS4 dedis would be be reasonable from MS perspective I would think.
Lol no, it's the delay I watch dogs and the crew.Great news. Is this what's causing GAF to crash? lol
Great news. Is this what's causing GAF to crash? lol
Either way PS4 versions will have dedis too, and the end player doesnt care that it cost the devs more to bring it to him.
They've said that developers are guaranteed cloud resources 3x the amount available on each box for each player...
And I believe the Xbone allocates at least six 1.75 Ghz CPU cores to games..
So.... around 3 * 6 * 1.75 Ghz?
http://www.oxm.co.uk/54748/xbox-one...e-equivalent-of-three-xbox-ones-in-the-cloud/
"We're provisioning for developers for every physical Xbox One we build, we're provisioning the CPU and storage equivalent of three Xbox Ones on the cloud. We're doing that flat out so that any game developer can assume that there's roughly three times the resources immediately available to their game, so they can build bigger, persistent levels that are more inclusive for players. They can do that out of the gate."
Providing that elastic scale at a really beneficial cost price point is a big benefit to developers.
Either way PS4 versions will have dedis too, and the end player doesnt care that it cost the devs more to bring it to him.
If devs make use of this it'll make me feel much more comfortable about paying for Gold.
In confused. If it's free why is this line in the article.
It implies is not all for free.
Either way PS4 versions will have dedis too, and the end player doesnt care that it cost the devs more to bring it to him.
If it is free then what was all that talk about competitive pricing or cost effectiveness that we got from Titanfall devs? Which one is it.
Either way PS4 versions will have dedis too, and the end player doesnt care that it cost the devs more to bring it to him.
You want to know what the incentive is? More people playing on and subscribing to XBL Gold. That's it. There is no implication that they will start charging for it, because they could have just stated for free initially. They're providing it for free so that developers actually use cloud compute and transition to using it from not having used it previously.They explicitly state it's for the transation, that suggests it's not a long term thing. Devs picking up using this only makes sense when they later start charging for it. There is no other incentive for MS, they are not charity, nobody will get these things uncondintionally for free, if you believe otherwhise you will be disappointed at some (near) point in the future.
Keep bitching and moaning!
You're just making my console of choice better and better!
Who says this? If a developer is trying to maintain feature parity sure they'll have to get resources together for the PS4 version. If a Dev makes a game and is able to use this for free on the Xbox One and it's more cost effective to go P2P on the PS4, then that can happen.
Free dedicated servers for all multiplayer games is a huge deal. I hope Sony announces something similar, for the betterment of all gamer-kind.