Any person that actually believes MS would ever offer dedicated servers for free without any conditions is naive, it's as simple as that. How anyone can actually take anything from MS as fact after 9 out of 10 sentences from MS reps have been total pr spin and borderline lying is beyond me.
Well i will eat crow Albert has said free dedicated servers for everyone. Good times. Wonder how this will change some in development games.
It means persistent worlds, improved AI, better rendering and dedicated servers for every multiplayer game on the platform. And it's all being offered to developers for free.
holy spam guys
Even after reading this four posts in a row I can't tell if it's sarcasm or not.
What happened? I never had a bad experience online with any Gears game.
Improved multiplayer game experiences This is perhaps the most obvious example of what is possible with Xbox Live Compute dedicated servers! If you have played a lot of multiplayer games, you know that playing on dedicated game servers has advantages over peer-to-peer gameplay. With server-based multiplayer gaming, not only can more players play the game (think hundreds of players simultaneously), the gameplay will be much more reliable for the players. No more host migration interruptions, suboptimal experiences for the host, home network NAT constraints, or player cheating! Additionally, Xbox Live Compute can be utilized to persist game state so that your squad can live to fight another day without losing any progress. A great example of a game that is using Xbox Live Compute for their dedicated server multiplayer experience is Titanfall.
[...]Killzone:Shadow Fall doesn't.
Xbox One will be the console of choice for multiplayer again next gen
I think having dedicated servers for most MP games will effect me very much.
What? Smoother multiplayer game play, no host advantage, no more having to mess with my NAT settings and so on doesn't "effect" me? Really friend?
Do you ever get tired spreading absolute bullshit in every MS thread? A dedicated server affects every single bloody user playing that game.
Do you really think a AAA studio that spends millions of dollars making a game, will choose not to have dedicated servers on the PS4 because its not free?
Right, this I understand. I'm just thinking that if MS is already giving them free servers, then their costs to have dedicated servers is cut in half, and they would only have to host dedicated servers for the PS4.
This is really good news. Sucks that people instantly try to twist the article into a trick or lie.
no hes thinking that every single game on the xbox one is having dedis
every single one
no hes thinking that every single game on the xbox one is having dedis
every single one
no hes thinking that every single game on the xbox one is having dedis
every single one
In fact, we even give them the cloud computing power for FREE so they can more easily transition to building games on Xbox One for the cloud.
The really exciting part becomes evident when we consider a few things game creators can do when they use these additional computing resources in the cloud:
Improved multiplayer game experiences This is perhaps the most obvious example of what is possible with Xbox Live Compute dedicated servers! If you have played a lot of multiplayer games, you know that playing on dedicated game servers has advantages over peer-to-peer gameplay. With server-based multiplayer gaming, not only can more players play the game (think hundreds of players simultaneously), the gameplay will be much more reliable for the players. No more host migration interruptions, suboptimal experiences for the host, home network NAT constraints, or player cheating! Additionally, Xbox Live Compute can be utilized to persist game state so that your squad can live to fight another day without losing any progress. A great example of a game that is using Xbox Live Compute for their dedicated server multiplayer experience is Titanfall.
This is really good news. Sucks that people instantly try to twist the article into a trick or lie.
The question is...
Does this mean that companies need to code twice? Once for peer to peer (assuming both Nintendo and Sony don't match this ---I assume that on the Wii developers have to pay for it) and once for dedicated?
That doesn't sound likely IMO. I don't know if a company would bother since this _IS_ more work for the developer.
Most likely, they'll code for the highest console population (Sony - thus peer to peer). Truly, how many companies would actually bother with this?
Do you really think a AAA studio that spends millions of dollars making a game, will choose not to have dedicated servers on the PS4 because its not free?
In every thread, wtf? stop taking those pills man.
if every box has their own dedicated server, you could make it P2P in the cloud. a whole bunch of dedicated servers talking to each other.
that's if the dev wanted to be fairly lazy.
The question is...
Does this mean that companies need to code twice? Once for peer to peer (assuming both Nintendo and Sony don't match this ---I assume that on the Wii developers have to pay for it) and once for dedicated?
That doesn't sound likely IMO. I don't know if a company would bother since this _IS_ more work for the developer.
Most likely, they'll code for the highest console population (Sony - thus peer to peer). Truly, how many companies would actually bother with this?
The question is...
Does this mean that companies need to code twice? Once for peer to peer (assuming both Nintendo and Sony don't match this ---I assume that on the Wii developers have to pay for it) and once for dedicated?
That doesn't sound likely IMO. I don't know if a company would bother since this _IS_ more work for the developer.
Most likely, they'll code for the highest console population (Sony - thus peer to peer). Truly, how many companies would actually bother with this?
if every box has their own dedicated server, you could make it P2P in the cloud. a whole bunch of dedicated servers talking to each other.
that's if the dev wanted to be fairly lazy.
Is this for dedicated servers as in "run my game server application on a dedicated host for clients to connect to" or "lets send some AI calculations to the cloud"?
Because the former I care about, the latter not so much.
Free servers in exchange for exclusivity, or no strings attached?
That is the question.
Is this for dedicated servers as in "run my game server application on a dedicated host for clients to connect to" or "lets send some AI calculations to the cloud"?
Because the former I care about, the latter not so much.
So your saying MS is choosing to subsidize the cost of ps4 dedis? That may be true, but some creative contracting language that either forces devs to use Azure for multiplat dedis or increases costs if the dev pays AWS for PS4 dedis would be be reasonable from MS perspective I would think.
The question is...
Does this mean that companies need to code twice? Once for peer to peer (assuming both Nintendo and Sony don't match this ---I assume that on the Wii developers have to pay for it) and once for dedicated?
That doesn't sound likely IMO. I don't know if a company would bother since this _IS_ more work for the developer.
Most likely, they'll code for the highest console population (Sony - thus peer to peer). Truly, how many companies would actually bother with this?
They even state that they make it free to make the transition easy, that pretty much confirms it won't stay like that. Honestly why would you ever think MS would offer these very expensive ressources and services for free? Name me one reason using common sense.I think it's pitiful that some people are trying to spin this into a negative. On the article on Xbox Wire article it is clearly emphasized that these resources are free. From the Xbox Wire article: Xbox Wire
The people that are stating there most be some catch like Xbox Live price hike or this is just for triple A devs are spreading FUD, because you simply can't prove that this is the case. Especially since they've stated that this is available to every developer multiple times in their press releases.
Tell me how to feel guys. I want to feel good about this but it doesn't seem right to feel that way on GAF lately.
They even state that they make it free to make the transition easy, that pretty much confirms it won't stay like that. Honestly why would you ever think MS would offer these very expensive ressources and services for free? Name me one reason using common sense.
I doubt it's unlimited but free anything is better than free nothing when it comes to resources for devs.Im somehow skeptical that every Tom, Dick and Jane gets free cloud resources for every game. At least nothing substantial.
How does that confirm anything? Giving it free vs charging for it makes it more likely that developers will utilize the resource it doesn't say anything about further down the line. Transition there means building games with cloud resources vs not building games with cloud resources.They even state that they make it free to make the transition easy, that pretty much confirms it won't stay like that. Honestly why would you ever think MS would offer these very expensive ressources and services for free? Name me one reason using common sense.
I doubt it's unlimited but free anything is better than free nothing when it comes to resources for devs.
I am really starting to hate them with a passion. i realy hope they leave the gaming industry.