Gamesindustry: Xbox Live Compute (Cloud Servers) offered free to devs

They've said that developers are guaranteed cloud resources 3x the amount available on each box for each player...
And I believe the Xbone allocates at least six 1.75 Ghz CPU cores to games..
So.... around 3 * 6 * 1.75 Ghz?

http://www.oxm.co.uk/54748/xbox-one...e-equivalent-of-three-xbox-ones-in-the-cloud/
"We're provisioning for developers for every physical Xbox One we build, we're provisioning the CPU and storage equivalent of three Xbox Ones on the cloud. We're doing that flat out so that any game developer can assume that there's roughly three times the resources immediately available to their game, so they can build bigger, persistent levels that are more inclusive for players. They can do that out of the gate."
God damn, parity achieved, maybe surpassed even.
 
Awesome news. About time I started getting my money's worth from Gold.

Good news is good. I don't get where the negativity is coming from. I mean, I understand the desire for clarification, but some of the vitriol from a few posters is crazy. While I won't take this at face value as a large amount of free servers for developers (due to Microsoft's recent messaging issues), ANY amount of free dedicated servers is a good thing.
 
This tweet alone proves that it's free for developers. I don't think this will include indies though. Still great news, Xbox One will be the multiplayer platform of choice.

The multiplayer platform of choice will be dictated by those who play multiplayer games and the console they choose. Community trumps these sorts of features (although, they most certainly are nice). If major multiplayer titles all have dedicated serves on PS4, this likely won't be much of a bullet point from the consumer's perspective.

I think they will have some cloud features that will surprise us, however (i.e., things we weren't anticipating that might help set X1 apart).
 
You decided to go Xbone out of spite for people who aren't gonna go Xbone? Oh my!

Honestly with some of the stuff I've been reading on GAF the past few months I can't really blame him. If picking the lesser console eliminates the chances of running into some of the people on here online then that might be worth the extra $100 alone. It's really getting pathetic.
 
This seems like a weird reversal. They went from a plan to charge customers with DRM, adds, Xbox Live (dedicated servers) while also charging the developers for dedicated servers...to this.

Things must be dire. This makes me worried that they are having a hard time courting future development... It gives me the feeling that even the developers are lacking confidence in the Xbox One's future.... It worries me that CBOAT could be right...again.

Either way it's great news for developers and for gamers as long as Microsoft doesn't shut down the servers. This could be bad news if it's a limited time thing... Say one year auto shut down.



This little thing called economics prevents this. It'd cost a ton more to hire staff to reprogram things than it would to just get the servers in the first place.

Man, that is some seriously dizzying spin.

Awesome news.
 
Sounds great, MS could do with some good news so fair play.

Glad to see them being unusually clear on the followup too ;) great news for all I think.
 
Problem is "balancing" the legit good news about the dedicated servers to the complete shit of powering games to run better.

So on one hand, yay, and on the other it is the same tired and debunked story.

Perhaps, but I'd include dedicated servers alongside powering games to run better.
 
Either way PS4 versions will have dedis too, and the end player doesnt care that it cost the devs more to bring it to him.

We've had the whole "we have dedicated servers" claim made on several occasions, on several occasions this has been PR misinformation for the servers that deal with leaderboards or simply matching players together into P2P games.
Infinity ward confirmed that they would have dedicated servers available for COD:G,
in reality this may mean that there are servers enough to deal with 30,000 people at any one time, but there may be 500,000 playing at any one point.

With the system that Microsoft are offering on Xbox One, every single player will have access to a dedicated server, regardless of concurrent users.
 
Honestly with some of the stuff I've been reading on GAF the past few months I can't really blame him. If picking the lesser console eliminates the chances of running into some of the people on here online then that might be worth the extra $100 alone. It's really getting pathetic.

lol
 
That's actually quite awesome of them, this is the first real benefit of their Cloud that I have seen so far.
 
Problem is "balancing" the legit good news about the dedicated servers to the complete shit of powering games to run better.

So on one hand, yay, and on the other it is the same tired and debunked story.

Yep because giving devs compute resources for free in the cloud has been done before in the past so we can state affirmatively that there will be no other benefits beyond dedicated servers for MP. Someone should tell devs to quit brainstorming ideas as their DOA per impeccable.
 
We've had the whole "we have dedicated servers" claim made on several occasions, on several occasions this has been PR misinformation for the servers that deal with leaderboards or simply matching players together into P2P games.
Infinity ward confirmed that they would have dedicated servers available for COD:G,
in reality this may mean that there are servers enough to deal with 30,000 people at any one time, but there may be 500,000 playing at any one point.

With the system that Microsoft are offering on Xbox One, every single player will have access to a dedicated server, regardless of concurrent users.

Not if there is a limit to free dedicated servers, that's whats missing from this announcement, how many free?
 
If this is true then every game on Xbox One will have dedicated servers, so if one pops out that doesn't have dedicated servers it will be another bold lie by MS.

Pretty huge selling point imo, at least if the heavy hitters like Battlefield and COD have servers on Xbox One and no servers on PS4. Otherwise then this won't even matter if developers put dedicated servers on PS4 too.

Waiting to see what happens.
 
Honestly with some of the stuff I've been reading on GAF the past few months I can't really blame him. If picking the lesser console eliminates the chances of running into some of the people on here online then that might be worth the extra $100 alone. It's really getting pathetic.
LOL
 
Either way it's great news for developers and for gamers as long as Microsoft doesn't shut down the servers. This could be bad news if it's a limited time thing... Say one year auto shut down.

Isn't one of the benefits of their cloud system that the servers can be used on demand by any game rather than having specific servers for specific games? So you'd still be able to play unpopular multiplayer games without worrying about servers being shut down...
 
Honestly with some of the stuff I've been reading on GAF the past few months I can't really blame him. If picking the lesser console eliminates the chances of running into some of the people on here online then that might be worth the extra $100 alone. It's really getting pathetic.

lol, well damn!
 
While I disagree with a lot of things MS have done with their platform, this sounds like a net positive, if these isn't some weird string attached (doesn't sound like there is?).

That being said, it will only incite hyperbole and "the infinite power of the cloud" type of misterxmedia-like buzz from people right now, because we haven't seen any meaningful use of this in action.

MS, please stop telling us why your product is awesome, and just show it. Maybe then some people would be more inclined to buy it.
 
Not if there is a limit to free dedicated servers, that's whats missing from this announcement, how many free?

How many?
How long of time frame?

Is it free for one year? Is it free indefinitely so the server will stay on?

Either way it's a step in the right direction.
 
I'm not sure this is a "spin"

Since the beginning, MS has always said that at the LEAST developers were getting a deal on the servers but nobody knew just how much of a deal it was...this is simply a clarification of it.

Since when did Sony have dedicated servers for 1st party games? Killzone didnt and neither does uncharted.

The other question is what CAN a developer do with the knowledge that they can have 3 times the computing power on a server plus the xobox itself. Frankly, I seriously doubt anyone on Neogaf has the slightest clue what this actually means...

It'll be a couple of years before we actually SEE this utilized IMO.
 
Not if there is a limit to free dedicated servers, that's whats missing from this announcement, how many free?

The Azure platform doesn't act like a typical hardware server though. It's all virtualized and the system spins more servers up on the fly depending on load.
 
If this is true then every game on Xbox One will have dedicated servers, so if one pops out that doesn't have dedicated servers it will be another bold lie by MS.

Pretty huge selling point imo, at least if the heavy hitters like Battlefield and COD have servers on Xbox One and no servers on PS4. Otherwise then this won't even matter if developers put dedicated servers on PS4 too.

Waiting to see what happens.

Not every game. I think fighting games work better without them, right?
 
Yep because giving devs compute resources for free in the cloud has been done before in the past so we can state affirmatively that there will be no other benefits beyond dedicated servers for MP. Someone should tell devs to quit brainstorming ideas as their DOA per impeccable.

They should always contact me in advance to clear their ideas, true.
 
I am really starting to hate them with a passion. i realy hope they leave the gaming industry.

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I'm not sure this is a "spin"

Since the beginning, MS has always said that at the LEAST developers were getting a deal on the servers but nobody knew just how much of a deal it was...this is simply a clarification of it.

Since when did Sony have dedicated servers for 1st party games? Killzone didnt and neither does uncharted.

The other question is what CAN a developer do with the knowledge that they can have 3 times the computing power on a server plus the xobox itself. Frankly, I seriously doubt anyone on Neogaf has the slightest clue what this actually means...

It'll be a couple of years before we actually SEE this utilized IMO.


Killzone SF will have dedicated servers, and I'm fairly certain some other first party Sony games used dedicated servers, but I might be wrong.

Edit: Apparently KZSF won't have dedicated servers but some weird arcane system that's not entirely p2p, or something? My bad.
 
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