New Ryse: Son of Rome story trailer [new footage]

from what I'm seeing when they show the main character, I think he's being deceptively coy about the in engine part, time will tell.
mrhB5E7.png
 
Ryse looking this good at launch just furthers that Remedy isn't bullshitting about Quantum Break being the real deal in my mind. Can't wait to see what that game looks like O_O

I can't find the article but they interviewed press that saw Quantum Break behind closed doors and they said that game is 100% legit on actual hardware. Said the visual fidelity is what you see in the trailer. Can't wait!!!
 
How are they being "deceptively coy" when the whole time they have been bragging about gameplay and cutscene fidelity being identical? Hell they've been practically shouting it from the rooftops since they started showing this game off.

you' re back :(

So you have the developers telling you its 100% in engine on the Xbox one and you call them out as lying. Nice.

In engine from a lot of games last gen had quite a few cute caveats, I'm not expecting too much different this gen, it looks like a superclean cutscene to me..if the roman's running around in the next singleplayer reveal look as good as what we're seeing in these cutscenes, I'm not afraid to eat my words with a plate of crow.
 
Wait a second. Are the hairs in his helmet moving?

http://i.minus.com/ib0T4OJnbHBO6m.gif

Because holy shit if true

(Stolen from reddit)

Yes, they are moving. You can see it better in that leaked recent demo.

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Actually two :) Here is second one:
http://www.youtube.com/watch?v=hpJCYkMFFmo
 
Massive improvement, the eyes look so much better and gives more life to the faces. Also i am glad to see Cryteck trying another genre other than FPS. Seems like a fairly solid effort for their first try.

Agreed. These guys look realistic to the point it's scary. They don't look lifeless either, which you seem to get from games modeling human characters.

I'm stoked.
 
HQ trailer looked great. Cut scenes look particularly impressive. IQ in gameplay definitely doesn't look as crisp to me. To me there seems to be the difficult difference in visuals between cutscenes and gameplay as seen in stuff like Uncharted or Gears.
 
I've just downloaded the 1080p trailer ...no way the IQ will be the same in the actual game right? RIGHT?
I mean ...what sorcery is this? It's umbeliavable clean, the temporal stability is near perfect and it just looks so good on that aspect. I don't know if i want to believe this.

The other aspects are mindblowing too.
 
Thanks for the good laugh though junior,very amusing.

Ah yes, the attempt at the dismissive and condescending know it all post. It's a shame you're fooling no one (well it's not a shame really). If you're so sure that buying a console is a decision between good and evil, please go and create a new thread to discuss this and stop taking this one off topic, in the mean time "senior" please leave this opinion outside the door.
 
you' re back :(



In engine from a lot of games last gen had quite a few cute caveats, I'm not expecting too much different this gen, it looks like a superclean cutscene to me..if the roman's running around in the next singleplayer reveal look as good as what we're seeing in these cutscenes, I'm not afraid to eat my words with a plate of crow.

You can see the caveats in the video. My guess is the cutscenes will have more AA applied than the gameplay. But that doesn't mean it isn't all in engine, it is.
 
The 1080p trailer is interesting, there looks to be quite a large gulf in IQ between the cutscenes and the gameplay sequences. I wonder if they're doing a Naughty Dog and using 'in-engine' pre-recorded cutscenes?
 
You can see the caveats in the video. My guess is the cutscenes will have more AA applied than the gameplay. But that doesn't mean it isn't all in engine, it is.

I won't see the caveats until I see updated singleplayer content. Animations included.
 
This new version of the cryengine looks amazing. Now just imagine what they can do with it on PS4 with the additional compute power for soft-body physics and animation.

It's funny that that seems to be where the hang-up is in the gameplay department. Graphics are absolute A+, however.
 
This new version of the cryengine looks amazing. Now just imagine what they can do with it on PS4 with the additional compute power for soft-body physics and animation.

We have no proof that they could make it look better on the PS4, and until we have games looking noticeably better on the PS4, I wish people would stop saying this.
 
Where's my daily dose of Xbox One news, Microsoft?

We've had Xbox Live, The Cloud, Machinima and Ryse, don't be slacking now.
 
You have answer for that even on this page.

Crytek's comments don't jibe with what I'm seeing, though. The in-game sections have lower IQ and tearing, like this:


But the cutscenes have higher IQ and no tearing, even on more complex looking scenes:


Obviously it's difficult to eyeball how computationally expensive a given scene is and hence whether it should be tearing, but it does seem a bit strange to me.

For what its worth, though, looking at the steps in the second shot it doesn't appear to be running at 1080p native, so there's that.
 
We have no proof that they could make it look better on the PS4, and until we have games looking noticeably better on the PS4, I wish people would stop saying this.

huh? The power gulf isn't proof? I understand the system wars can be tiring but when you're ignoring logic, that's another issue altogether.

Crytek's comments don't jibe with what I'm seeing, though. The in-game sections have lower IQ and tearing, like this:



But the cutscenes have higher IQ and no tearing, even on more complex looking scenes:



Obviously it's difficult to eyeball how computationally expensive a given scene is and hence whether it should be tearing, but it does seem a bit strange to me.

For what its worth, though, looking at the steps in the second shot it doesn't appear to be running at 1080p native, so there's that.
You must be some sort of console warrior, Crytek told you themselves its in engine, stop disputing.
 
I just saw the 1080p version of the trailer. The mocap acting stuff in the cutscenes is truly amazing. Making a realtime movie at PIXAR quality but with more anatomically life-like models and environments is feasible now.

It is like an evolution of Heavenly Sword's incredibly high quality cutscenes. It seems that Andy Serkis has done a great job with his new Imaginarium Studios.
 
The visual improvement here is very impressive. Makes me excited to see how Quantum Break looks now (probably the biggest stinger from not buying an Xbone until 2018ish is going to be missing out on that).

The shader quality is much better in the new build. This is exactly what Cervat Yerli meant when he said 900p allows them to work with higher quality shaders compared to 1080p. Look at it this way, if the game would have run at 1080p, it would look like the upper shot, in 900p, the lower shot.
 
huh? The power gulf isn't proof? I understand the system wars can be tiring but when you're ignoring logic, that's another issue altogether.


You must be some sort of console warrior, Crytek told you themselves its in engine, stop disputing.


I think what he's saying is were not necessarily seeing the "gulf" in the quality of graphics between the two systems launch titles that is representative of the power delta.

Not saying I agree but I see the logic
 
Crytek's comments don't jibe with what I'm seeing, though. The in-game sections have lower IQ and tearing,
But the cutscenes have higher IQ and no tearing, even on more complex looking scenes:
when they're making trailers they likely take content from various states of the game development. So you may be seeing stuff from gameplay months in the past when the build was relatively stable but not reflective of the current state of the game.

I personally don't think the gameplay itself will look as good as the cutscenes, but I'm okay with that, as long as the cutscenes meld seamlessly to playing the game I'm fine with that and I expect the game to work that way anyway.

I don't really need to see wrinkles in the characters noses when I'm hacking off their limbs.
 
We have no proof that they could make it look better on the PS4, and until we have games looking noticeably better on the PS4, I wish people would stop saying this.

Why? We know from 3rd party developers that PS4 is objectively the more powerful console. It's not really a point of contention. If you throw more resources at making a game, it's going to look great regardless what system its on. This is exactly the case of the Uncharted series and GoW series on PS3. PS3 was functionally the weaker console, especially GPU-wise.

If you take tons of talented people + an amazing game engine + a fantastic mocap studio + a capable piece of hardware (like X1 or PS4), you get an amazing looking game.

The graphical assets and the environment themselves will look very similar on both consoles in my best guess; where PS4 will likely outshine X1 more noticeably is in animation and physics (soft-body and particles, in particular).

This is no leap in logic. We already know it will.

MS has a lot of weight to buy good exclusive content. That is a major advantage in itself, however.
 
Crytek's comments don't jibe with what I'm seeing, though. The in-game sections have lower IQ and tearing, like this:



But the cutscenes have higher IQ and no tearing, even on more complex looking scenes:



Obviously it's difficult to eyeball how computationally expensive a given scene is and hence whether it should be tearing, but it does seem a bit strange to me.

For what its worth, though, looking at the steps in the second shot it doesn't appear to be running at 1080p native, so there's that.

Hey, game has LoD system and upclose models do not exactly the same as models 20 meters away. Also, seeing facial shaders and expression from 20 meters away is hard.

There wont be any tearing in final game. Can we stop with this already?
Crysis 2 and 3 were triple buffers on current-gen and both had exactly the same fidelity in cutscenes and gameplay.

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Of course that controlling assets, animations and camera will give better visuals than not. But quality in both is the same from technical standpoint.
 
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