These numbers hurt my head (T_T) so I wanted to have your input guys.
The PS4 is estimated to be around 40-56% more powerful (depending on who you ask). Its easier to develop for due to, power, more mature tools and a more straightforward architecture. Its able to push out more computations, better physics, particle effects, draw distance, resolution, and more due to the added GPGPU, ROPS, ACES, hUMA, etc. the Xbox One lacks.
My question is in regards to third party games. Due to the constraints of the XB1, will the scope of games be minimized due to the lack of power or can I expect the differences to just be better resolution, frame rate, and more visual flair for the PS4? Right out the gate, certain PS4 games are already aiming for things like soft body physics (The Order), and insane use of particles (Infamous: SS) that Microsoft just havent addressed or just havent shown.
Everyone keeps bringing up esram and how fast it is but at only 32mb it seems marginal to me so I wanted to understand why the size limitation is a hindrance in a real world scenario. Will there be more loading screens or time? Will there be smaller scale levels?
I know I wrote a whole heck of a lot but now being able to be part of the conversation I thought you guys could pitch in and help me understand this. If Im wrong with any information please feel free to correct me!
*P.S Also, does anyone know if Capcom can use the Panta Rhei Engine for Xbox One games? I read on Wikipedia that Cap was replacing their MT Framework engine with it and was curious if anyone knew any more about it than I.