Killzone: Shadow Fall "SNIPER" Multiplayer Gameplay

Liking the recoil, though I would be OK if they added more. The lack of aim assist makes me think recoil/gunplay will be fine. But it doesn't seem that non-ADS shooting isn't as viable as KZ2. I see lots of ADSing. I miss controlling my shots through crouch/burst fire.

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I'm pretty sure this is just how this particular player plays and non-ADS shooting is still very viable. I do wonder if crouching has any impact on accuracy though. I hope so.
 
whiteboy7strts voice makes me cringe every single time

looks beautiful, I can't wait until I can see it in its full 1080p 60fps glory
 
Yep. Exactly.

I don't know why Battlefield's multiplayer gets so much hype and praise. To me, it's incredibly superficial. It's a bigger CoD with vehicles.

It's not something you play competitively. It's not something that feels like you and the people in your party are going to make a difference at when it comes to winning or losing a match.

To me, this is a feeling that is getting lost on many multiplayer games these days as they constantly chase scale and spectacle over mechanics.

Killzone, Halo, and Gears are some of the only ones left.

Actually, I think COD is one of the few games that nailed infantry combat. To be fair, I haven't played them since MW2.
It's all about the framerate, movement speed, the feeling of the weapons, the precise feeling controls. Battlefield nails none of those, well aside from the framerate. It's riddled with excess animations, bob and sway in everything you do, layers and layes of post-processing effects and weapons that are not satisfying in close-quarters combat.
 
Sniper rifle seems to fire way too much bullets too fast

The other weapons seem to favor ads use which is unfortunate
 
Actually, when you use the cloak, you can only use the knife. They can also deflect you if you try to front stab, putting you in a bad situation.

I can live with the cloaking and forcing the cloaked user to use the knife.
My main issue here is the Auto-kill.

What do you mean? The insta-face knife? I wish GG implemented the Halo Reach/BF style of knifing, where you can only insta-kill from the back. It's really annoying to me that you can lunge and brutal melee from the front (KZ3). So very COD-like in that sense. KZ2 was great, if not difficult to get melee kills.

Yep. Exactly.

I don't know why Battlefield's multiplayer gets so much hype and praise. To me, it's incredibly superficial. It's a bigger CoD with vehicles.

It's not something you play competitively. It's not something that feels like you and the people in your party are going to make a difference at when it comes to winning or losing a match.

To me, this is a feeling that is getting lost on many multiplayer games these days as they constantly chase scale and spectacle over mechanics.

Killzone, Halo, and Gears are some of the only ones left.

I get what you're saying: smaller scale games let you impact the game/flow a lot better...

but Battlefield isn't all those things you said.

You, especially as a squad, can change the flow of battle, and the gameplay is far from "superficial". What does that even mean?
 
Will this game have a custom game browser, or just an invite-only system like Halo?

Why isn't there an official OT yet?
OTs aren't posted until a week before launch. We've got a little while to wait.
 
Not amazing looking but certainly doesn't seem bad.
I actually liked KZ2 MP, I played that for a couple of weeks, was pretty fun.

Graphics in this look ........ pretty good. It's interesting Jeff G @ GiantBomb has frequently mentioned the "frameyness" of the game on podcasts or other videos yet all the stuff released by the team is smooth looking, either he's pickier than I am or all the video leaked and official has been cherry picked.
 
Why do all the maps look like tight COD corridors, where are the large maps from KZ2 and Warzone maps from KZ3? This worries me.
 
I'm pretty sure this is just how this particular player plays and non-ADS shooting is still very viable. I do wonder if crouching has any impact on accuracy though. I hope so.

What I mean is, ADS is very reliable, and I don't know if I like it. It seems you can pinpoint shoot full fire by ADS'ing. I don't know if I like that or not. I very much enjoyed how KZ2 did it, though I would have liked to see that version tweaked.

I have to assume crouching has some impact. I don't know if I've seen anyone rely on non-ADS firing for reliable kills though.

ButchCat said:
Why do all the maps look like tight COD corridors, where are the large maps from KZ2 and Warzone maps from KZ3? This worries me.

Worries me too. The maps we've seen are very tight and not intricate and multilayered like KZ2. These maps seem to be pretty flat so far. I'm wishing for maps like Visari's Hammer and the god-like Salamun Market.
 
Why do all the maps look like tight COD corridors, where are the large maps from KZ2 and Warzone maps from KZ3? This worries me.

I remember hearing how the game focuses mainly on city like locations so except a lot of those type of maps. This forest map looks decent though in size.

I too miss the KZ2 large style maps.

Is this 24 players online?
 
I remember hearing how the game focuses mainly on city like locations so except a lot of those type of maps. This forest map looks decent though in size.

I too miss the KZ2 large style maps.

Is this 24 players online?

yeah shadowfall is 24 players

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Yep. Exactly.

I don't know why Battlefield's multiplayer gets so much hype and praise. To me, it's incredibly superficial. It's a bigger CoD with vehicles.

It's not something you play competitively. It's not something that feels like you and the people in your party are going to make a difference at when it comes to winning or losing a match.

To me, this is a feeling that is getting lost on many multiplayer games these days as they constantly chase scale and spectacle over mechanics.

Killzone, Halo, and Gears are some of the only ones left.

A good squad of four can EASILY turn the tide of battle.

I've done it myself, and I've seen it done countless number of times.

Calling BF a bigger cod with vehicles is doing it injustice, it is much more then that, the easiest way to describe is that it's an amalgamation of effortless infantry and vehicular combat culminating in Battlefield moments that players seek and come back to again and again.

But I agree with you in regards to the fact good MP games with sense of indentity are few and far between.
 
KZ: SF is going to be awesome because visually, not other FPS is going to touch that IQ and the it will have custom game modes which people can vote on and if you create on that's popular enough that it gets featured as an official game mode online. Also, the gunplay, kill animations, and using the weaponry in KZ (especially the energy pistol/sniper , will probably be more fun in Killzone.

the awesome part of kz shadow fall though is the custom warzones. flashbacks of custom counter-strike matches. those were super fun. bf4 custom matches would've been nice. imagine pure sniper matches w/ headshot kills only, or pure pistol matches.
 
I think one of the reasons why i'm hoping to main this game as my #1 FPS is because of the lack of so-called "battlefield moments".

Sure i love Battlefield for its vehicular mayhem, but it also adds a lot of random garbage that I sometimes really don't need in my multiplayer FPS. I don't always want three choppers and jets dogfighting just above me while tanks burst through the walls at every corner and snipers lay out in the field miles away. I prefer tight maps that I know like the back of my hand, small teams, and reliable fast gameplay without constantly dying to something that's possibly miles away or a person who is in a massively advantageous position because it's driving a vehicle and blasting everything around me.

The last game that really clicked that way for me was COD4. I'm hoping Killzone:SF will give me that same vibe.
 
Don't expect too much recoil. This game has NO auto aim at all. A first for a console shooter. To balance that I'd imagine there can't be as much recoil.

No more firefights with an opponent where you have the upper hand but another player on the opponents jumps in, dragging your crosshairs on him, and leaving you dead with no kills.

:)
 
the awesome part of kz shadow fall though is the custom warzones. flashbacks of custom counter-strike matches. those were super fun. bf4 custom matches would've been nice. imagine pure sniper matches w/ headshot kills only, or pure pistol matches.

Those will be great, but I hope the community is strong enough and the tools are good enough to make these happen. For example, sure, users can go invisible, but can we control how long? The cooldown? Can we manipulate scoring methods? That would be col for an expansion.

More than that, I hope the maps are good enough to support such kinds of amazing plays. The issue I have is that KZ2 maps seem like they would have been perfect for SF's possibilities. But the maps like the Mall seem very flat. I hope there are secret nooks and crannies, secret tunnels, etc. I want grande maps like that. In KZ2, you had catwalks, underground tunnels, back alleys...

I think that's what made games like Counterstrke and COD4 so great. So many times you had to use the map design/sound to win those S&D matches.

Hopefully SF maps are the same way.
 
I think one of the reasons why i'm hoping to main this game as my #1 FPS is because of the lack of so-called "battlefield moments".

Sure i love Battlefield for its vehicular mayhem, but it also adds a lot of random garbage that I sometimes really don't need in my multiplayer FPS. I don't always want three choppers and jets dogfighting just above me while tanks burst through the walls at every corner and snipers lay out in the field miles away. I prefer tight maps that I know like the back of my hand, small teams, and reliable fast gameplay without constantly dying to something that's possibly miles away or a person who is in a massively advantageous position because it's driving a vehicle and blasting everything around me.
.

How about BF TDM?
 
What do you mean? The insta-face knife? I wish GG implemented the Halo Reach/BF style of knifing, where you can only insta-kill from the back. It's really annoying to me that you can lunge and brutal melee from the front (KZ3). So very COD-like in that sense. KZ2 was great, if not difficult to get melee kills.

I guess I'm talking about Brutal melee's. I call them Insta-kills.

Killzone 2 handles it the correct way. Work for it. Even if the Brutal Melee only worked from behind the stupid animation would prevent you from making other actions such as killing a close by enemy. Hard to do things when you are locked in a useless kill animation for no reason other than your friends to say "huh, that's cool".
 
i could say that youtube is way too compressed (even in 1080P). But i HAVE seen much sharper and clear footage on youtube. So what are all these uploaders doing wrong?Is it the capture equipement?

I'm no expert, but I have seen mention of people upscaling video in a program to a higher resolution, then putting it on youtube so it can be "1440p" or "original" (preferably if they're both there, because that means better quality), so it comes out looking better, or with less lost quality.
 
I guess I'm talking about Brutal melee's. I call them Insta-kills.

Killzone 2 handles it the correct way. Work for it. Even if the Brutal Melee only worked from behind the stupid animation would prevent you from making other actions such as killing a close by enemy. Hard to do things when you are locked in a useless kill animation for no reason other than your friends to say "huh, that's cool".

TBH, the melee in KZ2 was a bit too onerous
 
And this is why console fps games just can't capture me. There's just a lack of precision and accuracy. Strafing also looks weird. Was really hoping next gen would have full mouse + kb support.

I've seen console players who are waaaay more accurate than that.
 
I guess I'm talking about Brutal melee's. I call them Insta-kills.

Killzone 2 handles it the correct way. Work for it. Even if the Brutal Melee only worked from behind the stupid animation would prevent you from making other actions such as killing a close by enemy. Hard to do things when you are locked in a useless kill animation for no reason other than your friends to say "huh, that's cool".

I liked the KZ2 version too. I really hope the lunge present in KZ3 is gone. I much prefer it if Recon was forced to one hit kill from the back.
 
And this is why console fps games just can't capture me. There's just a lack of precision and accuracy. Strafing also looks weird. Was really hoping next gen would have full mouse + kb support.

The guy is playing like shit...
On top of that, he's playing the game wrong. You don't play Killzone by going ADS when an enemy is within 20 meters of you. wtf :-/
And I hope we never get mouse+kb on the new systems. Keep that shit away from consoles.
 
Well he is apparently.

Or what else is note worthy in that gif aside from the player's skill?

I don't know maybe it was how it looked, weapon behavior, the stealth ability, the no aim assist, or it just being a funny moment. Nah your right, it was just him not hitting shit that sold it for him.
 
And this is why console fps games just can't capture me. There's just a lack of precision and accuracy. Strafing also looks weird. Was really hoping next gen would have full mouse + kb support.


It's a console, some of you people have really unrealistic expectations ....... full keyboard and mouse support, come on man!

Also the player obviously sucks in this video.
 
And this is why console fps games just can't capture me. There's just a lack of precision and accuracy. Strafing also looks weird. Was really hoping next gen would have full mouse + kb support.

Come online with me and I'll show you console precision and accuracy ;)
 
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