Vita "hacked," (PSP) homebrew on the way (not piracy)

I have a huge PSP collection that I want to put on my PS Vita..anybody have a link on how to "burn" your UMD's to a Memory Card. I'd like to exploit my PS Vita to run all my PSP and PS1 games on it.
 
Well now, just imagine if these exploits also work on the Vita TV.

That would make it the ultimate retro console. Superseding even the Ouya and other such "novelty" consoles.

Just to have an excuse to play my existing PSP library on my TV without the use of a small screen.
 
So there isn't a new exploit yet? This is only for those who managed to grab the Uno or MH4 exploits back in the day?
 
Yo, imagine PS2 games on Vita. Why the hell hasn't Sony done that yet? I'd buy the hell out of a vita if I could play Shadow of the Colossus on it.
 
Yo, imagine PS2 games on Vita. Why the hell hasn't Sony done that yet? I'd buy the hell out of a vita if I could play Shadow of the Colossus on it.

Because Vita likely can't emulate PS2 (PS3 struggles), and rather than spend engineering time trying to see if it can they'll just implement a streaming service with those games.
 
Man I would love to play some GC games on a handheld. Before everyone writes off the Vita, I think that it helped the PSP. Made the PSP look like it was selling more consoles than it was, which got more companies making games.
 
Because Vita likely can't emulate PS2 (PS3 struggles), and rather than spend engineering time trying to see if it can they'll just implement a streaming service with those games.
It might, architecture aside the vita is powerful enough to emulate it. I agree Sony probably wont bother especially since they want to push out gaikai so hopefully the modding community gives it a shot.
 
wait, can I play my psp version of valkyrie profile on my vita through this?

Yes.

How powerful does it have to be then? I heard somewhere 6 times the emulated hardware
It varies, a lot. Depends on the architecture, the complexity of the system being emulated, the type of emulator, the efficiency of the emulator, and even the specific game. Its safe to say the Vita CPU does not have high enough IPC and clock speed for PS2 emulation.
 
Nice are save files transferable? I would not like to lose some games that I have 500-1000 hours I've invested into.

I dont know, once they upgrade firmwares, you lose online abilities, and that makes the vita a whole lot more worthless to me. You should be able to backup via content manager if i recall correctly.
 
I dont know, once they upgrade firmwares, you lose online abilities, and that makes the vita a whole lot more worthless to me. You should be able to backup via content manager if i recall correctly.

You can backup using content manager, but it isn't recommended. Sony can see what you put on your Vita, and there is a chance your PSN will get banned. There is a way around it though. Wololo has some files that allow CM to run without an internet connection.
 
Man I would love to play some GC games on a handheld. Before everyone writes off the Vita, I think that it helped the PSP. Made the PSP look like it was selling more consoles than it was, which got more companies making games.

What happened when their software sold under expectations? They dropped the platform like a rock. As Vita barely has any third party support I imagine they'll be a bit more suspicious if sales magically pick up without a marquee game leading the way.
 
I think it's worth mentioning that Vita firmware 2.60 reduced the ram of the PSP emulator from 64mb to 32mb. If you are using the exploit to play PSP games, then you are probably fine with going to 2.60+ firmwares, but if you are playing a lot of homebrew it may be best to only go up to 2.12.

I'm not sure how frequently PSP homebrew required 64mb (which I believe the Slim and later models had, while the original only had 32mb), but I think some emulators and ports, like Aquaria, require that much.
 
I am confused here Gaffers, does this hack allow piracy on Vita games or is it simply limited towards PSP games?

As Vita being hacked is not really a good future here.T_T I don't want to see the same dead scene which PSP had where most of their games stayed in Japan forever.T_T
 
I am confused here Gaffers, does this hack allow piracy on Vita games or is it simply limited towards PSP games?

As Vita being hacked is not really a good future here.T_T I don't want to see the same dead scene which PSP had where most of their games stayed in Japan forever.T_T

It's basically CFW for the Vita's PSP emulator. You can't do anything with this you couldn't do with a PSP.
 
My PSP 2000 screen broke recently. I dumped all my UMDs as ISOs (hooked it up to my TV for a screen) and then got a Go to replace it. When this exploit is released, will I be able to play those PSP ISOs on a Vita? If so I'll sell the Go and get a Vita instead.
 
It's basically CFW for the Vita's PSP emulator. You can't do anything with this you couldn't do with a PSP.

So you mean, this CFW allow us to play PSP game on Vita right? But if i am not wrong, isn't early when Vita is released, it is already mentioned that it is possible to play PSP game on Vita? So whats the different between that and this?
 
So you mean, this CFW allow us to play PSP game on Vita right? But if i am not wrong, isn't early when Vita is released, it is already mentioned that it is possible to play PSP game on Vita? So whats the different between that and this?

It's like having a hacked PSP on your Vita, as opposed to having a regular PSP on your Vita.
 
How powerful does it have to be then? I heard somewhere 6 times the emulated hardware

The main problem is that the PS2 had this absurdly high bandwidth interface that is still very very difficult to emulate, even on much more powerful hardware (in other regards). Like, I'm talking, something like 38 GB/sec if I recall. Even faster than PS4. It was only to 4MB of DRAM but that bit was sort of key. That's why PS3 emu is such a pain in the ass.
 
Going to feel good to be on the latest firmware and keep my stuff, going to pick up soul sacrifice, Ys, and etc. Would be amazing if sony would stop fixing the holes and let us keep our PSP sandbox homebrew.
 
So you mean, this CFW allow us to play PSP game on Vita right? But if i am not wrong, isn't early when Vita is released, it is already mentioned that it is possible to play PSP game on Vita? So whats the different between that and this?

The Vita only supports PSP games that are up on PSN, so games like Crisis Core or Kingdom Hearts, which are UMD only, will not work on the Vita.

This CFW allows people to run UMD only games on the Vita by converting them to an ISO.
 
So, with the PS4 update, Total_Noob will probably release his kernel exploit in a few days. It will be very nice to update my Vita while still maintaining my emulators and PSP Collection.

TFA said:
Total Noob: If you have a preference for PSP homebrew s and emulators, then I advise you to stay on a FW below 2.60.

DIS-A-POINTED!!!!!!!!.gif

So, basically, it's an update to the already existing "hack" in the emulator for lower firmwares but it doesn't really allow you to upgrade to higher firmwares if you want the latest features or ability to put your titles like DOA5+ or SvT on the memory card to use them with a second system due to the DRM requiring a higher firmware. :/
 
There is one that hasn't been released yet; a true Kernel exploit which will allow for installation of CFW and such.
My understanding is that the kernel exploits discussed these past days would only work to guarantee CFW compatibility with newer firmwares. It doesn't say anything about "getting in" if you're not currently using CFW.

A user exploit would allow that and the last time this thread mentioned a new incoming user exploit was in August.
 
Oh, misread. You lose the extra ram in the sandbox if you update. Well... :/

I still want to put DOA5+ and SvT on the memory card for my "hacked"/sandboxed system so I can run them for the co-op trophies on my latest updated system, but given how the DRM wants you to update the firmware I really wish someone would find a way to rip that DRM firmware check out and let lower firmware titles run on the system provided they "support" that lower firmware. Like PSP titles requiring a higher-firmware but was able to run on a lower firmware just fine.
 
My understanding is that the kernel exploits discussed these past days would only work to guarantee CFW compatibility with newer firmwares. It doesn't say anything about "getting in" if you're not currently using CFW.

A user exploit would allow that and the last time this thread mentioned a new incoming user exploit was in August.

The kernel exploit that TN will release will allow anyone on any firmware released so far, to run his CEF or any other teams eCFW if it is functional with that exploit.
With this users should be able to run all PSP games, homebrew and other PSP exploits, provided said items do not exceed the RAM available to the PSP emulator.
PSX games are still a problem and may never be fixed.

So this also applies to Vita TV?? That would be beyond amazing.

I haven't been keeping up with news on the Vita TV, but if it simply runs the Vita firmware, then yes, there should be nothing preventing you from running the exploit on it.

I want them old PSP game
And hopefully PS2 games

PS2 emulation will never happen on the existing exploits as they only allow access to the PSP emulator.
 
The kernel exploit that TN will release will allow anyone on any firmware released so far, to run his CEF or any other teams eCFW if it is functional with that exploit.

So you don't need any game whatsoever to run the PSP emulator? It's just CFW like for the old PSP?
 
So you don't need any game whatsoever to run the PSP emulator? It's just CFW like for the old PSP?

You will need a game to run it, for example the last kernel exploit required the Uno PSP game downloaded from PSN. Once you have the necessary PSP game, you load exploit which will crash the game and launch into the CEF just like the old PSP CFWs.
 
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