InfiniteNine
Rolling Girl
Those button graphics look kinda out of place. Did the 360 version use similar ones?
Those button graphics look kinda out of place. Did the 360 version use similar ones?
My controller support pack is ready!
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I think they look nicer than the original 360 ones myself -
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Shouldn't they be paying us for working on their game?
I think they look nicer than the original 360 ones myself -
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Do release it if it works out, the high-res font pack was one of the few texture mods I always used in Dark Souls.Texture overrides work great over here as well, both the ones from the blog and my own. Was messing around with replacing the fonts with something better. We'll see if anything comes out of it.
You could use a controller mapper without DPfix, but you wouldn't get the correct button prompts in-game.Would I be able to DL the controller support fix without DL'ing Dante's resolution patch? I don't even have the game yet but am just exploring options. Thanks.
Would I be able to DL the controller support fix without DL'ing Dante's resolution patch? I don't even have the game yet but am just exploring options. Thanks.
I really appreciate all the effort that went into working on this, but I must report that I'm not really getting much of the functionality to work. I followed all your steps, and the only thing that seems to work for me is the movement. I can use both sticks on my wired xb360 controller, but none of the button prompts work.
I'm using pinnacle game profiler.
I really appreciate all the effort that went into working on this, but I must report that I'm not really getting much of the functionality to work. I followed all your steps, and the only thing that seems to work for me is the movement. I can use both sticks on my wired xb360 controller, but none of the button prompts work.
I'm using pinnacle game profiler.
1. Download DSFixThank you. I didn't know that the DPfix also fixed controller-related issues. In all honesty, I'm just horrible at installing mods and patches. I'd probably screw something up. I'm itching to play this game but I have a bad feeling it'll just crash on me and irritate me to no end. Think I'll wait for a huge sale or some kind of improved stability. Still, though, your work is amazing, man. They should hire you.
Thank you. I didn't know that the DPfix also fixed controller-related issues. In all honesty, I'm just horrible at installing mods and patches. I'd probably screw something up. I'm itching to play this game but I have a bad feeling it'll just crash on me and irritate me to no end. Think I'll wait for a huge sale or some kind of improved stability. Still, though, your work is amazing, man. They should hire you.
Stupid Amazon haven't dispatched my pre-order yet and it's now saying 1-2 months!
What the hell is going on?! Very strange. I wanted the disk version to go with the 360 & PS3 disks i have.
I might have at other stores tonight and cancel the Amazon order if i find any physical copies about.
Thank you. I didn't know that the DPfix also fixed controller-related issues. In all honesty, I'm just horrible at installing mods and patches. I'd probably screw something up. I'm itching to play this game but I have a bad feeling it'll just crash on me and irritate me to no end. Think I'll wait for a huge sale or some kind of improved stability. Still, though, your work is amazing, man. They should hire you.
Here you go dude. It crashed for me the first time, so I tried setting compatibility mode to windows 98/ME(lol) since this was a ps2 game, and then after a couple tries loading the game, it let me play. I skipped the cutscene as fast as I could and saved at the phone in the parking lot.
Hope it works for you.
https://dl.dropboxusercontent.com/u/65208274/dp.sav
There's a disk version? Might have to get that.
EDIT: Can't find it. Do you have a link?
That's odd, it seems like it isn't available on Amazon.com any more. It is still available on Amazon.co.uk.
That third image is the texture file with the right name, just save that as-is in the tex_override folder.
Here you go, feel free to use if it pleases your eyes. The font is called DejaVu Sans Mono.
Had to move the font a few pixels up to make more room for the font descenders (the part that goes under the baseline on lowercase y and g for example), so as a result it's slightly more misaligned with the button prompts than the vanilla font is. Which is already somewhat misaligned. I don't know if there's any fudge room in the icon textures to align them better, I might take a look at it but I'm not sure it bothers me that much.
It's funny, even the vanilla font descenders get cropped-off in the game text. Turns out Japanese don't care about descenders.
That third image is the texture file with the right name, just save that as-is in the tex_override folder.
I haven't played the game any further than the red room, so it's very untested.
The font texture is cool but I would prefer something closer to the look of the original in game font. Has a certain charm.
Well I'm working on that now!
Anyone know how I dump textures? I'm looking for the key to do so but I can't find it in the ini or the keybinding ini, and I want to make sure the new text aligns with how the old one is supposed to.
Awesome!
You just need to change this line to a 1 in the DPfix.ini -
# enables texture dumping
# you *only* need this if you want to create your own override textures
# textures will be dumped to "dpfix\tex_dump\[hash].tga"
enableTextureDumping 1
I guess I should actually state what I did. I increased the shadow rendering resolution n-fold (configurable) while also eliminating projective aliasing (what that makes shadows on oblique surfaces look like crap and jump around). It still breaks lots of stuff currently, but I hope I'll be able to figure that out.
FUCK YEAH.
I just spent 5 hours reverse engineering assembler-level pixel and vertex shader code, and was about to give up, but I managed to do it.
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I'm extremely pumped, since this is something I never managed to do for Dark Souls (despite trying), and since I had almost given up on doing it again in Deadly Premonition, and since it's probably the most complicated thing I've done in any of my interceptor dlls.
Compared to the shadow rendering stuff that's child's play. Will add in the next update (which probably will be on Thursday)Christ, Durante, you are really going above and beyond with this game. I know I asked before, but since you insist on making the game as beautiful as you can, is it possible to turn off the HUD or subtitles during gameplay? For some reason it really bothers me to not be able to turn it off. I was thinking I could replace the texture with transparent ones maybe, but that might screw up other times when I do need to see some text or HUD elements.
It's the shadow map when you look a bit to the left from the very first scene of the game (the fireplace). To the left is vanilla, to the right is bliss.Man I could actually see that exact shot existing in DP.
I have a feeling you're using his profile which requires custom remapping of the keys in the DPLauncher.exe
Have you remapped the controls in the Launcher in the past? These new profiles require the default mappings. Just go into the Launcher settings and restore to default.
Let me know if it works.
Compared to the shadow rendering stuff that's child's play. Will add in the next update (which probably will be on Thursday)
It's the shadow map when you look a bit to the left from the very first scene of the game (the fireplace). To the left is vanilla, to the right is bliss.
Hmm, just using this, seems good. For some reason run is still showing up as L Shift though?
I guess I should actually state what I did. I increased the shadow rendering resolution n-fold (configurable) while also eliminating projective aliasing (what that makes shadows on oblique surfaces look like crap and jump around). It still breaks lots of stuff currently, but I hope I'll be able to figure that out.