Deadly Premonition PC port locked to 720p, no gfx options (nm, Durante fixed it)

I think this latest fix has taken me to the point of finally attempting to play the game.

Many thanks Durante for all your work on this.
 
Is anyone else having an issue with cars in the game? The breaks are constantly being applied while driving, with the breaking sounds playing in a loop and it makes it really difficult to drive.
 
Is anyone else having an issue with cars in the game? The breaks are constantly being applied while driving, with the breaking sounds playing in a loop and it makes it really difficult to drive.
Reboot. That did it for me (I'd really like to figure out the actual cause and solve it, but so far a reboot seems to have fixed lots of issues for most people).
 
So DPFix has solved pretty much all the bugs now aside from the crashes correct? The game is now playable without any graphical issues?
 
I just released version 0.5.

It's pretty neat, if I may say so myself:
  • Fixed additional map locations/sizes for main menu map and large overlay map
  • Fixed positioning and size in scenes with 2 viewpoints being shown (also fixed size of their storage buffers)
  • Fixed enemy shadow trails on the world map at night
  • Added anti-aliasing support (FXAA and SMAA1x supported, see DPfix.ini to enable)
  • Added texture dumping and overriding functionality (works as it did in DSfix)

http://abload.de/img/desktop_2013_11_03_15dqsvx.jpg[IMG][/QUOTE]

Doing the lord's work as usual, Dr. Durante. Well done mate, you've got something coming your way in a bit, I (and millions of other PC gamers) are still indebted to you and nwks for DSfix making Dark Souls PC the definitive version of the game to experience the game :)
 
So DPFix has solved pretty much all the bugs now aside from the crashes correct? The game is now playable without any graphical issues?
All known issues caused by DPfix are now resolved. It also fixes the buggy gamepad handling issue (by disabling it completely). And it allows for alt-tabbing without the risk of crashing the game by running in borderless windowed fullscreen mode.

Regarding crashing and other issues of the original game, it seems that if you reboot and run it in Windows 98 compatibility mode most of those go away -- at least for me it has been bug-free since.

The game is really worth playing.
 
I just ran the game in Win 98 compatibility mode and it locked to 30fps. This game gets weirder and weirder, heh.
 
Regarding crashing and other issues of the original game, it seems that if you reboot and run it in Windows 98 compatibility mode most of those go away -- at least for me it has been bug-free since.

The game is really worth playing.

Why

WHY

Why would you even HAVE to do that? How the fuck did Access Games and Rising Star Games even program this piece of crap?
 
All known issues caused by DPfix are now resolved. It also fixes the buggy gamepad handling issue (by disabling it completely). And it allows for alt-tabbing without the risk of crashing the game by running in borderless windowed fullscreen mode.

Regarding crashing and other issues of the original game, it seems that if you reboot and run it in Windows 98 compatibility mode most of those go away -- at least for me it has been bug-free since.

The game is really worth playing.

That's what I wanted to hear. I'll buy the game tonight. Thanks again Durante and your copy of Dark Souls 2 is on me as I said before.
 
All known issues caused by DPfix are now resolved. It also fixes the buggy gamepad handling issue (by disabling it completely). And it allows for alt-tabbing without the risk of crashing the game by running in borderless windowed fullscreen mode.

Regarding crashing and other issues of the original game, it seems that if you reboot and run it in Windows 98 compatibility mode most of those go away -- at least for me it has been bug-free since.

The game is really worth playing.

Only thing about the borderless windowed mode is still the missing ALT key pause function. I really hate it when a quick look on the map takes 1 minute because of the black screen bug, and ALT fixes that. So I'm not using borderless currently.

About W98 compatibility... Isn't a simply reboot just as effective?
 
I don't know if it has been posted but SWERY, the game's director has tweeted this: http://www.twitlonger.com/show/msue12

To all the fans of Deadly Premonition. As usual, The steam version evaluation seems to be polarizing. Sorry it is seems to give some unsatisfied. I'm embarrassed that problem give you big disappointment. Anyway, thank you. Please enjoy. I love you all!

And I found this from before the PC port was announced: http://kotaku.com/5979537/deadly-pr...eirdly-wonderful-game-minus-a-few-rough-edges

I asked Swery if, now that he's gotten Deadly Premonition onto Xbox and PS3, if he'd consider putting it on PC. He said that he thinks of the PC as the system that's best for reaching the biggest number of players, and agreed that the mod scene could likely do amazing things with the game, were they ever to get their hands on it. He said he would certainly be interested in bringing Deadly Premonition to PCs gamers, but that Rising Star would need someone to back the project.

...right. :\ Mods like DPfix, fixing the game..
 
This is amazing, thank you for your hard work, Durante!

I really hope they release a controller support patch, everything else seems to be great, but I need that in order to start playing.
 
I knew the initial opening was pre-rendered, but I didn't know so many other scenes in the game were. Shame really. I feel like it makes the game harder to preserve.
 
Is anyone getting weird performance issues inside buildings? The game runs perfectly out in open areas but inside the motel and sheriffs station I get framerate hitching every now and then. The opening cinematic is also really choppy.
 
Haha I didn't realize that setting it to Win 98/ME mode would help everyone! I only tried it because I remembered that this was originally a PS2 game and I figured it wasn't updated to run on new OS's.

I am not sure why it worked, but I am glad it did!

Just curious though, I am now forced to run the game from the DP exe, not the DPLauncher. If I run the launcher, it crashes and gives an error and something about -fullscreen something or other. Fuck it, I just made a shortcut to the DP exe and it works.

No one else has this issue?
 
Haha I didn't realize that setting it to Win 98/ME mode would help everyone! I only tried it because I remembered that this was originally a PS2 game and I figured it wasn't updated to run on new OS's.

I am not sure why it worked, but I am glad it did!

Just curious though, I am now forced to run the game from the DP exe, not the DPLauncher. If I run the launcher, it crashes and gives an error and something about -fullscreen something or other. Fuck it, I just made a shortcut to the DP exe and it works.

No one else has this issue?

You need to run the launcher as administrator if dp.exe is in compatibility mode. Win 98 compat mode runs as administrator so the launcher can't start dp.exe unless it too is admin.

By the way, has anyone else played with cff explorer to set "large address aware" flag to on? I tried this and it seemed to get me past one persistent crash, although I'm a bit loathe to draw any conclusions as I didn't really test it much.
 
I'm pretty sure they developed this on Windows 98 PCs
KuGsj.gif
 
So the Steam page says it supports controller, but you actually have to use a separate Xpadder profile to use a controller? What a mess.
 
I wonder if it'll ever get patched with proper gamepad support... not holding my breath tho.
Well, I told them to focus on patching the gamepad support and crash issues if they patch anything, since there wouldn't be much point in working on the resolution issue now (that I'm essentially "done").
 
I am wondering about this entire situation.

I wonder if they had gamepad support and it was working at one point but something happened and they didn't re-test it.


Or if it never worked and they gave up on it. I hope this isn't like the PS3 version where they couldn't figure out a way to fix the game.
 
Funny how a random internet guy, in just a few days, can do something a professional game studio wasn't able to do in months

I'm starting to think that the lack of a sizeable PC community in Japan is hurting japanese developers' techical abilities. But maybe I'm reading too much into it.
 
I am wondering about this entire situation.

I wonder if they had gamepad support and it was working at one point but something happened and they didn't re-test it.
I wonder how they ever got started using the WinMM API for gamepads in a 2013 console port. I would understand it in 2003, but these days I'd expect anyone to go straight for XInput in such a situation.

Of course, I also wonder what needs to happen during development to e.g. end up with flat textured surfaces for water in a post-1999 game :P
 
I wonder how they ever got started using the WinMM API for gamepads in a 2013 console port. I would understand it in 2003, but these days I'd expect anyone to go straight for XInput in such a situation.

Of course, I also wonder what needs to happen during development to e.g. end up with flat textured surfaces for water in a post-1999 game :P

Wow, I vividly remember WinMM. The dll file would constantly crash on me when I tried to use my gamepad on windows 2000.
 
I think that ALT key function is just the basic windows behavior that ALT activates the "File" menu, or if there is none, the one with minimize, maximize, close.
Since a borderless window seems to not have that either, the menu isn't activated, and the game not paused.
I really hope they fix those loading times so that ALT becomes unneccessary and I can use the wonderful borderless mode.
 
Funny how a random internet guy, in just a few days, can do something a professional game studio wasn't able to do in months

I'm starting to think that the lack of a sizeable PC community in Japan is hurting japanese developers' techical abilities. But maybe I'm reading too much into it.

I think it's less 'wasn't able to do', and more 'doesn't comprehend the reasons to do'. With access to the source, running at different resolutions is easy, although there's a small workload to put the menu to change resolution, I suppose.
 
Is there really no PC gaming in Japan or something? This is so incomprehensible to me that I might try to learn Japanese just to get a better sense of wtf is going on in that part of the world..
 
Is there really no PC gaming in Japan or something? This is so incomprehensible to me that I might try to learn Japanese just to get a better sense of wtf is going on in that part of the world..

It's steadily growing. The sheer number of Japanese Skyrim/Oblivion mod danbooru's out there is amazing/frightening/fappening.
 
So, the game crashes like 5 seconds after starting to drive the car in the beginning of the game (after you meet the old crazy lady), i'm using windows 8.1, is this common or am i the only one?
I tried like 10 times but it's always the same, any suggestions?
 
Pinnacle -

https://dl.dropboxusercontent.com/u/3846292/Deadly Premonition.pin

When holding X to accelerate the car it adds turn signals to the bumpers. And when holding aim it adds lock on to the right bumper.

The Pinnacle profile even includes an ALT layout that sets mouse turning on the left stick while stile using up and down to walk. Emulating analogue movement and controlling more like the Xbox version.

For some reason when I use your pinnacle profile, rb won't work for sprint or turbo in the car. Not sure why, I didn't change any settings in preferences or anything.

Any idea why those commands don't work? I've just resorted to using your old pinnacle setup.
 
So, the game crashes like 5 seconds after starting to drive the car in the beginning of the game (after you meet the old crazy lady), i'm using windows 8.1, is this common or am i the only one?
I tried like 10 times but it's always the same, any suggestions?

Restart your computer and set the game and launcher's exe to run in Windows 98 compatibility mode.
 
I just released version 0.5.

It's pretty neat, if I may say so myself:
  • Fixed additional map locations/sizes for main menu map and large overlay map
  • Fixed positioning and size in scenes with 2 viewpoints being shown (also fixed size of their storage buffers)
  • Fixed enemy shadow trails on the world map at night
  • Added anti-aliasing support (FXAA and SMAA1x supported, see DPfix.ini to enable)
  • Added texture dumping and overriding functionality (works as it did in DSfix)

desktop_2013_11_03_15dqsvx.jpg

Really really appreciate all your work man. Thanks so much. Fuck Yea!
 
I'd be angry if I bought this, since I play on a TV and the Steam page makes it seem like the controller works a-ok. But I guess I'd be angry for many other reasons too.
 
I'd be angry if I bought this, since I play on a TV and the Steam page makes it seem like the controller works a-ok. But I guess I'd be angry for many other reasons too.

It's false advertising really. Sure, taken literally being able to press B in the main menu qualifies as "partial controller support", but Valve's definition of the tag is pretty clear:
Titles marked with “Partial Controller Support” indicate that mouse and keyboard may be required from time to time. A controller may be used while in game, however installation, configuration and overall user interface may only be optimized for mouse and keyboard.
https://support.steampowered.com/kb_article.php?ref=5006-ASLN-3202
 
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