Reboot. That did it for me (I'd really like to figure out the actual cause and solve it, but so far a reboot seems to have fixed lots of issues for most people).Is anyone else having an issue with cars in the game? The breaks are constantly being applied while driving, with the breaking sounds playing in a loop and it makes it really difficult to drive.
I just released version 0.5.
It's pretty neat, if I may say so myself:
- Fixed additional map locations/sizes for main menu map and large overlay map
- Fixed positioning and size in scenes with 2 viewpoints being shown (also fixed size of their storage buffers)
- Fixed enemy shadow trails on the world map at night
- Added anti-aliasing support (FXAA and SMAA1x supported, see DPfix.ini to enable)
- Added texture dumping and overriding functionality (works as it did in DSfix)
http://abload.de/img/desktop_2013_11_03_15dqsvx.jpg[IMG][/QUOTE]
Doing the lord's work as usual, Dr. Durante. Well done mate, you've got something coming your way in a bit, I (and millions of other PC gamers) are still indebted to you and nwks for DSfix making Dark Souls PC the definitive version of the game to experience the game :)
All known issues caused by DPfix are now resolved. It also fixes the buggy gamepad handling issue (by disabling it completely). And it allows for alt-tabbing without the risk of crashing the game by running in borderless windowed fullscreen mode.So DPFix has solved pretty much all the bugs now aside from the crashes correct? The game is now playable without any graphical issues?
Regarding crashing and other issues of the original game, it seems that if you reboot and run it in Windows 98 compatibility mode most of those go away -- at least for me it has been bug-free since.
The game is really worth playing.
All known issues caused by DPfix are now resolved. It also fixes the buggy gamepad handling issue (by disabling it completely). And it allows for alt-tabbing without the risk of crashing the game by running in borderless windowed fullscreen mode.
Regarding crashing and other issues of the original game, it seems that if you reboot and run it in Windows 98 compatibility mode most of those go away -- at least for me it has been bug-free since.
The game is really worth playing.
All known issues caused by DPfix are now resolved. It also fixes the buggy gamepad handling issue (by disabling it completely). And it allows for alt-tabbing without the risk of crashing the game by running in borderless windowed fullscreen mode.
Regarding crashing and other issues of the original game, it seems that if you reboot and run it in Windows 98 compatibility mode most of those go away -- at least for me it has been bug-free since.
The game is really worth playing.
About W98 compatibility... Isn't a simply reboot just as effective?
To all the fans of Deadly Premonition. As usual, The steam version evaluation seems to be polarizing. Sorry it is seems to give some unsatisfied. I'm embarrassed that problem give you big disappointment. Anyway, thank you. Please enjoy. I love you all!
I asked Swery if, now that he's gotten Deadly Premonition onto Xbox and PS3, if he'd consider putting it on PC. He said that he thinks of the PC as the system that's best for reaching the biggest number of players, and agreed that the mod scene could likely do amazing things with the game, were they ever to get their hands on it. He said he would certainly be interested in bringing Deadly Premonition to PCs gamers, but that Rising Star would need someone to back the project.
Regarding crashing and other issues of the original game, it seems that if you reboot and run it in Windows 98 compatibility mode most of those go away -- at least for me it has been bug-free since.
lol windows 98 mode, what.
Haha I didn't realize that setting it to Win 98/ME mode would help everyone! I only tried it because I remembered that this was originally a PS2 game and I figured it wasn't updated to run on new OS's.
I am not sure why it worked, but I am glad it did!
Just curious though, I am now forced to run the game from the DP exe, not the DPLauncher. If I run the launcher, it crashes and gives an error and something about -fullscreen something or other. Fuck it, I just made a shortcut to the DP exe and it works.
No one else has this issue?
So the Steam page says it supports controller, but you actually have to use a separate Xpadder profile to use a controller? What a mess.
Durante, is this something on your list?
I can’t really fix audio issues or add real gamepad support to the game, sorry.
Well, I told them to focus on patching the gamepad support and crash issues if they patch anything, since there wouldn't be much point in working on the resolution issue now (that I'm essentially "done").I wonder if it'll ever get patched with proper gamepad support... not holding my breath tho.
I wonder how they ever got started using the WinMM API for gamepads in a 2013 console port. I would understand it in 2003, but these days I'd expect anyone to go straight for XInput in such a situation.I am wondering about this entire situation.
I wonder if they had gamepad support and it was working at one point but something happened and they didn't re-test it.
I wonder how they ever got started using the WinMM API for gamepads in a 2013 console port. I would understand it in 2003, but these days I'd expect anyone to go straight for XInput in such a situation.
Of course, I also wonder what needs to happen during development to e.g. end up with flat textured surfaces for water in a post-1999 game![]()
Funny how a random internet guy, in just a few days, can do something a professional game studio wasn't able to do in months
I'm starting to think that the lack of a sizeable PC community in Japan is hurting japanese developers' techical abilities. But maybe I'm reading too much into it.
Is there really no PC gaming in Japan or something? This is so incomprehensible to me that I might try to learn Japanese just to get a better sense of wtf is going on in that part of the world..
Is there really no PC gaming in Japan or something? This is so incomprehensible to me that I might try to learn Japanese just to get a better sense of wtf is going on in that part of the world..
ЯAW;88563086 said:Does the game have controller support? Even partial support?
Pinnacle -
https://dl.dropboxusercontent.com/u/3846292/Deadly Premonition.pin
When holding X to accelerate the car it adds turn signals to the bumpers. And when holding aim it adds lock on to the right bumper.
The Pinnacle profile even includes an ALT layout that sets mouse turning on the left stick while stile using up and down to walk. Emulating analogue movement and controlling more like the Xbox version.
So, the game crashes like 5 seconds after starting to drive the car in the beginning of the game (after you meet the old crazy lady), i'm using windows 8.1, is this common or am i the only one?
I tried like 10 times but it's always the same, any suggestions?
I just released version 0.5.
It's pretty neat, if I may say so myself:
- Fixed additional map locations/sizes for main menu map and large overlay map
- Fixed positioning and size in scenes with 2 viewpoints being shown (also fixed size of their storage buffers)
- Fixed enemy shadow trails on the world map at night
- Added anti-aliasing support (FXAA and SMAA1x supported, see DPfix.ini to enable)
- Added texture dumping and overriding functionality (works as it did in DSfix)
![]()
So, the game crashes like 5 seconds after starting to drive the car in the beginning of the game (after you meet the old crazy lady), i'm using windows 8.1, is this common or am i the only one?
I tried like 10 times but it's always the same, any suggestions?
ЯAW;88563086 said:Does the game have controller support? Even partial support?
I'd be angry if I bought this, since I play on a TV and the Steam page makes it seem like the controller works a-ok. But I guess I'd be angry for many other reasons too.
https://support.steampowered.com/kb_article.php?ref=5006-ASLN-3202Titles marked with Partial Controller Support indicate that mouse and keyboard may be required from time to time. A controller may be used while in game, however installation, configuration and overall user interface may only be optimized for mouse and keyboard.