The main menu:
Clicking "Continue Game":
You have five costume choices for the head, face, body, and rope.
My problems with the game stem from completely forgettable and dull level design, a weird lack of music, sluggish platforming (and when things get hectic the frame rate takes a hit), and what I felt was a poorly implemented grapple mechanic. There are times where I'd jump, and have to instantly grapple to another hook, but because I can't control the direction of the rope it sometimes went to an unintended destination.
Okay, it definitely sounds like a stripped down version:
When it comes to costumes, the 3DS version has 19 heads, 8 faces, 18 bodies and 7 ropes.
The game does have music, it's not lacking at all and it sounds fine to my ears. I haven't experienced any frame rate drops either.
The game has challenge mode with 30 challenges divided in bronze, silver and gold in difficulty.
The game has 45 achievements similar to a trophy list.
You get 4 extra objectives instead of 3 in the main game: collecting all nuts, collecting all fruit to receive new costume pieces, time trial and defeating all enemies. So, you collect 1200 nuts a year instead of 1000.
There is turbo mode that I haven't tried yet, not sure what it does.
I agree about the grapple hook, though it might need more time to get used to it in my case. I also thought the jumping was weird at the start, I got more used to it.
The game has dull designs, but it never came over as trying to be like those type of platformers. It seemed very skill based and focused on clearing objectives. The levels were well designed from that perspective. At least that's all based on me 100% clearing year one and doing some of the year 2 levels.
The vita version is PSM, could that be the reason why it's missing stuff and has framerate problems?