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Super Smash Bros Wii U and 3DS Thread 3: Ridley's Believe It or Not!

Where'd the formula thing come from? I guess the pikmim gradually growing stronger is neat, but whites now explode because why? lol

My reference to flat stages was mainly directed at what's exclusive to the mod. If I remember correctly, the only new non-flat ones are ones they're bringing back (the N64 ones)

And yup. Wasn't a fan of the new moveset alterations (Lucas, Wario, Snake, etc.) and found myself weirded out by how they shifted around the BGM (Fountain of Dreams plays Mario Bros. music now? Okay.)

Well, for one thing, Fountain of Dreams replaces the Mario Bros. stage from Brawl. They only replaced one song, but the others you can replace on your own to make the stage make sense. I replaced all the songs that correspond to that stage with Kirby songs. It's not that hard and makes sense that they only included one song since BSTRMs (the music) take up A LOT of space.


He was talking about that particular stage though. Which LITERALLY is a big grey block with two leafs and two platforms.

Personally I'm also not too fond of the direction they've taken with the characters from SSBB. The mod once was supposed to make SSBB feel more like Melee, but Lucario's new Aura System or Bulbasaur's Solar Beam don't feel like they belong in a Smash Game at all. The creators got carried away too much. Maybe they should rename their Mod, Project M(elee) no longer is what the mod's about...

That stage is simply a reskinned version of the SSE: Jungle stage that was included in previous Demo versions.

sse-jungle.png


I'm sure they reskinned it to resemble Distant Planet because Olimar is in Project M 3.0 now.

If you don't like any of the stages they added/changed/replaced, you can revert them all back to regular Brawl stages or download new stages to your liking.

Some people have to remember the game is a mod, and that even YOU can mod their game by replacing cosmetic things. Don't like the choice of Alt costumes? Replace them. Don't like some of the stages? Replace them. Want better music? Replace them. Don't like the game? Don't play. etc etc.

Simple. :)
 
I tried Project M for the first time last night and I was fairly terrible at it. I think playing Brawl so much has ruined what small skill I had in Melee. It's like learning a brand new game.

I am thoroughly looking forward to 3.0 though. I'll probably dedicate myself to getting some skill with Mewtwo at the very least.
 
I really have no interest in the gameplay changes in Project M, I feel like they take away from the original too much. But man, do I love the alts. Beautiful alts. I would love if the next Smash has alts of this caliber, but I can't help but doubt it.
 
I tried Project M for the first time last night and I was fairly terrible at it. I think playing Brawl so much has ruined what small skill I had in Melee. It's like learning a brand new game.

I am thoroughly looking forward to 3.0 though. I'll probably dedicate myself to getting some skill with Mewtwo at the very least.

Yes yes. Mewtwo was my main in Melee, and he will be my main in Project M. I have been looking forward to the day he was finally brought back in proper form since his noshow in Brawl years ago. And I agree about Brawl ruining my skill in Melee. The game's added "gameplay mechanics" to pretty much level the playing field for first time players and advanced players were ugh. I mean, I didn't even know how much I missed Smash minus the floatiness and random ass tripping mechanic until I played Project M.

Loved Brawl, though. Casual play was still fun.

I really have no interest in the gameplay changes in Project M, I feel like they take away from the original too much. But man, do I love the alts. Beautiful alts. I would love if the next Smash has alts of this caliber, but I can't help but doubt it.

Removing Tripping, and Everyone 'Floats like Kirby' takes away from Brawl?
 
The no insta-ledgegrab from behind threw me for a loop in PM coming from Brawl. Brawl made recovering a lot easier, for better or worse.
 
The no insta-ledgegrab from behind threw me for a loop in PM coming from Brawl. Brawl made recovering a lot easier, for better or worse.
I believe the only characters who can ledge-grab while reversed are Ganondorf and Captain Falcon after Up Special. It may also be Link and Toon Link, but I don't remember.

Also, my first post! Sup Gaf!
 
No, adding moves does. As I said, I've no problem with the Mod, I just don't care for it. Lets not get defensive over nothing.

I'm not being defensive. I just asked a question.

I think added moves to a game that is modifiied to "be better" being a bad thing is subjective. How do we determin what is crossing that line? Once we remove things that we deem not only unwanted, but makes competetive play impossible, it changes the dynamics of each and every character greatly. I'm sure alot of thought went in to every addition and subtraction of what suits each character best.

The great thing about this, is it's a community based mod, and not a final retail product that no one involved with the project will touch after release. If it doesn't work, it will be found out and removed/changed (Hence we are at vers. 3.0).

Help them play test it, tell them what you don't like, honeslty.
 
I believe the only characters who can ledge-grab while reversed are Ganondorf and Captain Falcon after Up Special. It may also be Link and Toon Link, but I don't remember.

Also, my first post! Sup Gaf!

That's right. I think it's same for few characters. It annoyed me that how easy it was to recover in Brawl, comparing to Melee and Project M.

Welcome to GAF!
 
Personally I'm also not too fond of the direction they've taken with the characters from SSBB. The mod once was supposed to make SSBB feel more like Melee, but Lucario's new Aura System or Bulbasaur's Solar Beam don't feel like they belong in a Smash Game at all. The creators got carried away too much. Maybe they should rename their Mod, Project M(elee) no longer is what the mod's about...

Um, those two characters you mentioned are new to Brawl, so the mod team was given free reign with those characters. What about then makes them "un-Melee-like"?
 
I believe the only characters who can ledge-grab while reversed are Ganondorf and Captain Falcon after Up Special. It may also be Link and Toon Link, but I don't remember.

Also, my first post! Sup Gaf!

Yeah you're right for the links and welcome to GAF and more importantly Smash GAF :D
 
I believe the only characters who can ledge-grab while reversed are Ganondorf and Captain Falcon after Up Special. It may also be Link and Toon Link, but I don't remember.

Also, my first post! Sup Gaf!

I think Link has hit the ledge while Spinning in order to do it, but yeah.

Welcome to SmashGAF! Prepare to be amazed by our brilliance.
 
too different from vanilla Brawl version
or something

Lucario's aura system in Project M is crazy unintuitive and totally unlike anything in Melee. I don't necessarily agree about the solarbeam, but a lot of Project M's changes are kind of the anthesis to Smash's design, even if it uses the games as a basis.

And I say that as someone who (casually) likes Project M. It's got some great ideas, but you'd never see some of these changes in an official game.
 
Lucario's aura system in Project M is crazy unintuitive and totally unlike anything in Melee. I don't necessarily agree about the solarbeam, but a lot of Project M's changes are kind of the anthesis to Smash's design, even if it uses the games as a basis.

And I say that as someone who (casually) likes Project M. It's got some great ideas, but you'd never see some of these changes in an official game.

Lucario wasn't in Brawl, so he himself unchanged fits that same point. I unno. I'm just at this place where it's obvious they were replicating Melee, but expanding upon it and making Brawl what it should have been (the inclusion of Roy and Melee who from what I heard were initially going to be in it) helps that argument.

Removing things like tripping was just a necessity.
 
How easy is it to change things in project m? I'd want to add back in the ability to grab ledges backwards but keep most everything else the same
 
Lucario's aura system in Project M is crazy unintuitive and totally unlike anything in Melee. I don't necessarily agree about the solarbeam, but a lot of Project M's changes are kind of the anthesis to Smash's design, even if it uses the games as a basis.

And I say that as someone who (casually) likes Project M. It's got some great ideas, but you'd never see some of these changes in an official game.

Basically what I wanted to express, just worded better. Thank you :D
 
Pikmin exploding is AWESOME man! Can't you see that? Never played a single Pikmin title (for shame), but if that's against the grain of the characters I can see how that can be odd or off putting.

That's pretty much what it amounts to. You can sacrifice White Pikmin in the games but only through their poison upon being consumed. Obviously you can't really replicate that in Smash (unless they do it for Wario, hmm...), so they just added a poison effect to their pummeling. I get that what most people who play Project M aren't really so concerned with this as they're just interested in playing a balanced fighting system, but half the appeal of Smash for me comes from how they're generally accurate to the Nintendo source material so when you suddenly have stuff like exploding Pikmin it just rubs me the wrong way.

And I'm sure the flatter stages were at the suggestion of Pro Smash players to allow more places to kick each other around on, instead of just Final Destination. I like it. I still have my uneven and oddball stages to go along with the flats..

Fair enough.

Well, for one thing, Fountain of Dreams replaces the Mario Bros. stage from Brawl. They only replaced one song, but the others you can replace on your own to make the stage make sense. I replaced all the songs that correspond to that stage with Kirby songs. It's not that hard and makes sense that they only included one song since BSTRMs (the music) take up A LOT of space.

I figured this was the case, but it just makes for an awkward first impression; that, and I vaguely recall the N64 stages having their original BGMs (aside from Dream Land, which uses the Brawl set of songs for Green Greens for some reason) when I tried it out so I'm not sure why they didn't do the same thing here.

Some people have to remember the game is a mod, and that even YOU can mod their game by replacing cosmetic things. Don't like the choice of Alt costumes? Replace them. Don't like some of the stages? Replace them. Want better music? Replace them. Don't like the game? Don't play. etc etc.

Simple. :)

Even if I touched it up according to my cosmetic tastes, stuff like the new moves/replacements for Lucas, Wario, Pit and the rest are a dealbreaker for me. I'll have to take the last option, unfortunately.
 
Yeah, I don't think it's worth getting into why I don't like Project M, but whatever. I don't have a problem with other people enjoying it. It's just the shit like "hire these people, Nintendo!" or "they do a better job than Sakurai" that gets under my skin.
 
Someone want to explain how project m changed Lucario's aura?

Basically it functions like your typical 2D fighter's super meter. Instead of getting stronger when taking damage, Lucario has an invisible super bar that builds as he attacks people. Once he has enough super stocked, his hands will glow. This gives him access to EX versions of his special moves, done by pressing A+B together with the move input. I don't remember too much what they all do, as I don't mess with him very often and just use the EX aura sphere, which is a very very large and slow moving version with tons of knockback.
 
Yeah, I don't think it's worth getting into why I don't like Project M, but whatever. I don't have a problem with other people enjoying it. It's just the shit like "hire these people, Nintendo!" or "they do a better job than Sakurai" that gets under my skin.

Pretty much how I feel about it. I don't care for Project M honestly, but I won't degrade the work that's going into it.
 
Basically it functions like your typical 2D fighter's super meter. Instead of getting stronger when taking damage, Lucario has an invisible super bar that builds as he attacks people. Once he has enough super stocked, his hands will glow. This gives him access to EX versions of his special moves, done by pressing A+B together with the move input. I don't remember too much what they all do, as I don't mess with him very often and just use the EX aura sphere, which is a very very large and slow moving version with tons of knockback.

I don't like the idea of it being an invisible meter, but I like the idea behind it. Not sure if it's better or worse then Lucarios take damage = bigger aura/do more damage though.
 
Yeah, I don't think it's worth getting into why I don't like Project M, but whatever. I don't have a problem with other people enjoying it. It's just the shit like "hire these people, Nintendo!" or "they do a better job than Sakurai" that gets under my skin.

Right, Project M teams wouldn't give new characters the same feeling as Sakurai would give those newcomers because they don't really follow the game/materials/etc for the characters. I would rather to not see those teams being hired by Nintendo, but we will see what they can do with few supposedly newcomers in Project Melee in the future.
 
Yeah, I don't think it's worth getting into why I don't like Project M, but whatever. I don't have a problem with other people enjoying it. It's just the shit like "hire these people, Nintendo!" or "they do a better job than Sakurai" that gets under my skin.

Pretty much how I feel about it. I don't care for Project M honestly, but I won't degrade the work that's going into it.

Completely agree with these sentiments. People should enjoy what they enjoy, and from an objective standpoint I applaud the heavy workload and extremely professional modding that's gone into Project M, but anyone who says they "do a better job than Sakurai" or that "Sakurai can learn from these guys" is just fooling themselves.

I think I'd like it more or be more appreciative of it if, at the end of the day, it wasn't just the same pro Melee players who stripped Melee of its heart and soul and turned it into a lifeless husk of a game trying to do the same thing to Brawl. I can only hope they leave Smash 4 alone. (They won't.)
 
Completely agree with these sentiments. People should enjoy what they enjoy, and from an objective standpoint I applaud the heavy workload and extremely professional modding that's gone into Project M, but anyone who says they "do a better job than Sakurai" or that "Sakurai can learn from these guys" is just fooling themselves.

sakurai can learn from these guys

project m has smash 64 stages and alternate costumes

brawl doesn't, and who knows with smash 4. we'd be lucky if we got melee stages.
 
Completely agree with these sentiments. People should enjoy what they enjoy, and from an objective standpoint I applaud the heavy workload and extremely professional modding that's gone into Project M, but anyone who says they "do a better job than Sakurai" or that "Sakurai can learn from these guys" is just fooling themselves.

I think I'd like it more or be more appreciative of it if, at the end of the day, it wasn't just the same pro Melee players who stripped Melee of its heart and soul and turned it into a lifeless husk of a game trying to do the same thing to Brawl. I can only hope they leave Smash 4 alone. (They won't.)

"people should enjoy what they enjoy"
"I hope they leave the new game alone"
can you people go two sentences without contradicting yourselves
 
PM has a lot of heart put into it, it's just a
fun
way to ease the wait for Smash 4 and change up the mechanics from Brawl if you're bored of playing it.
 
sakurai can learn from these guys

project m has smash 64 stages and alternate costumes

brawl doesn't, and who knows with smash 4. we'd be lucky if we got melee stages.

So? If I want 64, Melee, or Brawl stages, I'll play 64, Melee, or Brawl. I'm looking forward to Smash 4 because it's a new Smash game, not because I want to play the old Smash games' content in new games. I feel like this is a fairly obvious point.

Alternate costumes? Sure, that'd be great. But it's not like the Project M team birthed the idea of alternate costumes. Alt costumes were in tons of fighting games before Brawl and Melee. If anything, what you really mean is Sakurai should take a cue from other Capcom and Namco Bandai and include alt costumes in Smash 4, and I would agree with that. But don't give the Project M team credit where it's not due, and it certainly is not due here.

The Project M team is not responsible for any original ideas except the tweaks they've made to the existing characters, and individual mileage will vary on those.

"people should enjoy what they enjoy"
"I hope they leave the new game alone"
can you people go two sentences without contradicting yourselves

Those two things are not contradictory. I think you may be confused?

My hope that they leave the new game alone does not, in any way, change my view that people should enjoy what they enjoy. People can and should go right ahead with enjoying Project M while I keep on hoping Smash 4 is left alone. And if Smash 4 isn't left alone (which it won't be), I'll be perfectly happy for the people who enjoy whatever mod project comes out of that to keep on playing that.
 
Completely agree with these sentiments. People should enjoy what they enjoy, and from an objective standpoint I applaud the heavy workload and extremely professional modding that's gone into Project M, but anyone who says they "do a better job than Sakurai" or that "Sakurai can learn from these guys" is just fooling themselves.

I think I'd like it more or be more appreciative of it if, at the end of the day, it wasn't just the same pro Melee players who stripped Melee of its heart and soul and turned it into a lifeless husk of a game trying to do the same thing to Brawl. I can only hope they leave Smash 4 alone. (They won't.)

Maybe people *gasp* actually enjoy playing Smash at a competitive level? Them doing that does not effect the way you or anyone else play.
 
So? If I want 64, Melee, or Brawl stages, I'll play 64, Melee, or Brawl. I'm looking forward to Smash 4 because it's a new Smash game, not because I want to play the old Smash games' content in new games. I feel like this is a fairly obvious point.

Why not have both old and new content? I would love to be able to play in my favorite stages like Saffron City with newer characters
 
Honestly, I think that it's just really no good to you personally to just "not like It' for IMO trivial reasons. Just my opinion though. I love you all, and no hard feelings SmashGAFers. :)

For those of us that do enjoy Project M, here's some info for you;

--------------

- Snake takes 1% damage when smoking (Taunt).
- There are several spots like in the Clone Engine left for more characters (like Roy, and Ganondorf). Potentially, that means characters outside of ones whom have already appeared in the Smash Bros. series (since most have already been brought over into Project M) could be made for the game, although no confirmation on that has happened yet. They do plan to fill those slots. I don't know how many are left.
- They will be working on the SSE mode to make sure it functions properly. Possibly adding the new characters to SSE mode.
- Mewtwo, Roy, Ivysaur, Squirtle, and Charizard have Final Smashes. However the latter 3 won't be ready for 3.0.
- Some characters have had balancing and tweaks done for 3.0.
- More Alternate Costumes are planned.
- Kirby will have hats/powers for everyone (Mewtwo and Roy included)
- Pichu isn't ruled out, but no one really wants that character in it seems (developers included).
- Turbo mode replaces curry as a special mode (and item).
- More alternate costumes may be shown in the next few weeks before release. Whether they will be in 3.0, I am not sure. Possibly.
- Peach's Castle replaces Mario Circuit.
- 3.0 fits on a 512mb SD Card.


Lots more imfo can be found here. http://www.reddit.com/r/smashbros/comments/1qxxpx/
 
Maybe people *gasp* actually enjoy playing Smash at a competitive level? Them doing that does not effect the way you or anyone else play.

I enjoy playing Smash at a competitive level as well. What I don't enjoy is people acting like the only way to do that is to strip the game of its heart and soul ("banning" all stages except for the flat, predictable ones, disallowing all items, and paring the game down to six or so dominant characters in Melee's case). There are many ways to play and enjoy Smash at a competitive level, not just the one as made popular by the pro Melee community.

These arguments have been had time and time again, though. Let us not derail the thread by making the same points thousands of people on both sides of the divide have made before in other forums, yeah?

Why not have both old and new content? I would love to be able to play in my favorite stages like Saffron City with newer characters

Oh, absolutely! Having both new and old content is great, I just don't think not prioritizing old content could or should be considered a failing on Sakurai's part. I'd think he should be prioritizing new content.

Besides that, though, Brawl had a fairly wide selection of Melee stages (and Melee had 64 stages), so the argument that Sakurai could learn from Project M by including old stages in new games is an irrelevant one because he already has (twice!).
 
I enjoy playing Smash at a competitive level as well. What I don't enjoy is people acting like the only way to do that is to strip the game of its heart and soul ("banning" all stages except for the flat, predictable ones, disallowing all items, and paring the game down to six or so dominant characters in Melee's case). There are many ways to play and enjoy Smash at a competitive level, not just the one as made popular by the pro Melee community.

These arguments have been had time and time again, though. Let us not derail the thread by making the same points thousands of people on both sides of the divide have made before in other forums, yeah?
"Heart and soul" are very subjective and have little meaning beyond personal interpretations. But if you don't want to talk about it further then I will just leave it at that.
 
*raises hand*

project m team pls :(

LOL

I enjoy playing Smash at a competitive level as well. What I don't enjoy is people acting like the only way to do that is to strip the game of its heart and soul ("banning" all stages except for the flat, predictable ones, disallowing all items, and paring the game down to six or so dominant characters in Melee's case). There are many ways to play and enjoy Smash at a competitive level, not just the one as made popular by the pro Melee community.

These arguments have been had time and time again, though. Let us not derail the thread by making the same points thousands of people on both sides of the divide have made before in other forums, yeah?

Your beefs with Project M seem to have little to do with Project M, and more to do with your grief about how tournaments are handled.

That's a whole nother topic for another day, IMO. They also have nothing to do with one another.
 
"Heart and soul" are very subjective and have little meaning beyond personal interpretations. But if you don't want to talk about it further then I will just leave it at that.

They are absolutely subjective and I 100% admit and allow that my opinions are solely my own. I'd never try to present my opinions as objectively correct; my apologies if it seemed like that's what I was trying to do. I hate it when people do that!

Your beefs with Project M seem to have little to do with Project M, and more to do with your grief about how tournaments are handled.

That's a whole nother topic for another day, IMO. They also have nothing to do with one another.

I have beefs with both, but your point that the two topics have nothing to do with another is a good one.
 
They are absolutely subjective and I 100% admit and allow that my opinions are solely my own. I'd never try to present my opinions as objectively correct; my apologies if it seemed like that's what I was trying to do. I hate it when people do that!
Fair enough. Glad we can agree on that last part at least lol
 
Just my opinion though. I love you all, and no hard feelings SmashGAFers. :)

Same to you. Enjoy your mod!

-- Mewtwo, Roy, Ivysaur, Squirtle, and Charizard have Final Smashes. However the latter 3 won't be ready for 3.0.

This reminds me...I had a dream last night Mewtwo was revealed for Smash 4 and he had Psystrike for a Final Smash. I was excited on the basis that this meant we wouldn't be seeing Mega Mewtwo Y.

now I'm scared again
 

You seem to come off as "I love you SmashGAF, but you're dumb for not liking Project M for whatever reasons you may have."

You didn't need to post a list of changes and notes to back up your admiration for Project M. Just comes off as angry and insecure to me.
 
Poor Pichu, lol.

Excited to see what other alts they can come up with. They've been amazing so far.

Pichu was my main in SSBM. :(

Given all of the "buffs" and special edition Pichu that have come into existence since Melee, I'm sure they could figure out something for the little guy to not make him a reskin. Maybe even make him a physical attacker compared to Pikachu's more specially-oriented attacks, resorting to moves like Reversal and Grass Knot to use the opponents' larger sizes against them - Reversal could even function as a counter move. Hell, Pichu learns Counter!

If it got buffed, Pichu hurting itself with electricity could prove to be an interesting gimmick because it got Pain Split in HGSS as part of an event - how fucked would it be if Pichu got some kind of grapple or special that averaged the damage of itself and whatever it hit?

As for a Final Smash, it could always be something simple like the Pichu Bros. calling in a swarm of baby Pokemon to beat the crap out of everyone.
Pichu Bros. as an Ice Climber clone is never happening but would be amazing.

I think the Pichu Bros. "playhouse" from the shorts (the giant mountain of tires and crap) could provide an interesting stage, too.
 
You seem to come off as "I love you SmashGAF, but you're dumb for not liking Project M for whatever reasons you may have."

You didn't need to post a list of changes and notes to back up your admiration for Project M. Just comes off as angry and insecure to me.

I thought it was informative. Other PM info has been posted here before like the alt costumes.

Like I said earlier I think it's a good way to ease the wait for Smash 4.
 
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