DreadPirateRoberts
Member
I'd like all of the games to run at 1080p, and the ground to not be so flat, but other than that, yeah.
Is there a Iwata Ask for 3D World?
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If this doesn't satisfy you then...
As a PC/Nintendo gamer who usually plays with AA off (don't ask, I like pixels tbh), I'll just say that outside of flagship titles like BF3/4, and Crysis, Nintendo honestly wows me more. Part of it is that tech wise they pull off amazing shit with their hardware, and the other part is that artstyle.
We won't have December Direct. We will have a presentation at VGX.
On topic: I'm satisfied, yes.
Is Mario 60fps?
Is this like 100% confirmed? I kind of remember reading Reggie's statement as being kind of vague.
This. I can play Nintendo games on my HDTV! It's a beautiful sight.Yes. All I really wanted was Nintendo games but in higher IQ, and that's what I've been getting. I don't really care that it isn't as powerful as the other systems.
Yes, but it's still not worth $299.
$199 basic, $249 bundle.
Unfortunately it is only confirmed that Reggie is going to be there. We know nothing about new games announcements.![]()
Wii U seems to be plenty powerful enough for the types of games/artstyle that Nintendo puts out.
They do need to reach that 249 "magic" price point quickly.
They do need to reach that 249 "magic" price point quickly.
They'll reach it quite quickly after they analyze holiday sales. I still don't understand how they can claim that they're not making money on the hardware at $299, unless they have the most inefficient supply chain possible. It has about one-third the number of transistors as a PS4, which itself only costs around $380 per unit.
The ps4 is being sold for a not insignificant loss
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If this doesn't satisfy you then...
I still kinda think some games i played were a step up from 360 and PS3. Not multilpats though.Nintendo always has good art direction but if you what to look for the Wii U does nothing which can't be done on the PS360. Comparisons with PS4 and Xbox One techincally are useless.
The ps4 is being sold for a not insignificant loss. You can't just look at silicon when dealing with costing, especially with potentially inaccurate "estimates". Consider that the Wii was making Nintendo 6 bucks/unit profit at its at launch according to an old forbes article. At 250.
If you want to take that statement literally, you also have to include the yearly subscription cost in that figure along with a game
Eurogamer has heard from well-placed sources that Sony expects to make an approximate $60 loss per $399 unit sold. When presented with the figure, Ito denied it - but only because the company expects a typical user to buy a console with these other items.
Ito would not be drawn on whether more than one launch title would need to be bought before the whole equation resulted in Sony making money, just that the company expected to turn a profit on an average user's initial purchase.
The purchase of one launch title and a Plus subscription would indeed total close to, if not more than, the $60 mark.
I still kinda think some games i played were a step up from 360 and PS3. Not multilpats though.
Maybe because of economic use of assets.. Dunno? SMW3D is a step up imo. A small step up, yes.
1) the estimates are wrong
2) Nintendo indicated that it was a per hardware loss, which means stuff like marketing/r+d are not included
3) Sony themselves said the ps4 is being sold at a loss, and it is being sold at a loss per unit
If I were you, I would stop putting stock into BOM estimation sites like those, as just looking at silicon doesn't give you the full picture of the cost of the hardware and is often wrong in itself when it comes to the estimates
1) The estimates are probably very close
2) Nintendo's statement was incredibly vague and didn't state how they were computing the cost. "Per unit" most definitely does NOT mean only component costs -- that's not even a GAAP term. Nintendo would have to recognize R&D costs associated with the release of the console in their financial reporting.
3) Sony's statement was definitely including other costs associated with the console in their tally, which would swing them to a loss on each unit sold. Their CFO even explicitly mentions R&D costs for chip development in the same paragraph.
If I were you, I'd learn a little bit about this before commenting in such a manner. My day job is financial reporting.
1) The estimates are probably very close
2) Nintendo's statement was incredibly vague and didn't state how they were computing the cost. "Per unit" most definitely does NOT mean only component costs -- that's not even a GAAP term. Nintendo would have to recognize R&D costs associated with the release of the console in their financial reporting.
3) Sony's statement was definitely including other costs associated with the console in their tally, which would swing them to a loss on each unit sold. Their CFO even explicitly mentions R&D costs for chip development in the same paragraph.
If I were you, I'd learn a little bit about this before commenting in such a manner. My day job is financial reporting.
Your basis for that statement? Just because you think so or do you have some info?