Are you satisfied with the graphics NIntendo has been able to produce on Wii U?

Games look great, fantastic even. But its all down to art styles used. Those Nintendo first party games look amazing. Pikmin is one of my favorites for this, I don't have the new Mario yet. Pikmin looks great.
 
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If this doesn't satisfy you then...

I suppose that is to show off the water? In which case we have been satisfied for 7 years now.

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It's good that Nintendo caught up on hardware last year, but now not so much. It's nice for what it is though, we have to give them that.
 
As a PC/Nintendo gamer who usually plays with AA off (don't ask, I like pixels tbh), I'll just say that outside of flagship titles like BF3/4, and Crysis, Nintendo honestly wows me more. Part of it is that tech wise they pull off amazing shit with their hardware, and the other part is that artstyle.

Except for the AA madness, this is close to my case. I am more often wowed when I don't expect a game to surprise me.

The only thing that wows me more than a nintendo game looking better than I expected is seeing a game like Skyrim looking great after small changes like a single ENB mod that is less than a megabyte.
 
More than satisfied. Wii U seems to be plenty powerful enough for the types of games/artstyle that Nintendo puts out. And for those who say its still overpriced, I'd rather pay 250 quid for a box that plays Wii Us current selection of games than 350 for PS4s.
 
Yeah. While I like pretty graphics, as long as it looks serviceable I'm fine. I'm in no way a graphics whore.
 
Absolutely, games look stunning on the console. I have a pc for everything else, but I'm perfectly happy with my Wii U.
 
Yep.



I'd would have liked it to have more power. Especially for better anti aliassing, But yes. most first party games look clean and with AWESOME artdirection.
I just worry a game like Zelda might have too much consessions in the iq or graphics.
 
Wii U seems to be plenty powerful enough for the types of games/artstyle that Nintendo puts out.

While this is true, it's all the other games I'm not satisfied with. Any game that doesn't use Nintendo's brand of art style is going to suffer for it and there is no getting around it.

They do need to reach that 249 "magic" price point quickly.

I've been saying this all along. Whoever decided to eliminate the lower tier system and then act like the system is now cheaper dropped the ball. The cost of entry is still the same and it's still too high for what's in the box.
 
Yes, but to give a definite yes I need to see Metroid Prime U with online multiplayer (I hope!) before I could be completely sure. A realistic style built for the ground up for Wii U by developers that care (read: first-party) would help seal it.
 
They do need to reach that 249 "magic" price point quickly.

They'll reach it quite quickly after they analyze holiday sales. I still don't understand how they can claim that they're not making money on the hardware at $299, unless they have the most inefficient supply chain possible. It has about one-third the number of transistors as a PS4, which itself only costs around $380 per unit.
 
They'll reach it quite quickly after they analyze holiday sales. I still don't understand how they can claim that they're not making money on the hardware at $299, unless they have the most inefficient supply chain possible. It has about one-third the number of transistors as a PS4, which itself only costs around $380 per unit.

The ps4 is being sold for a not insignificant loss. You can't just look at silicon when dealing with costing, especially with potentially inaccurate "estimates". Consider that the Wii was making Nintendo 6 bucks/unit profit at its at launch according to an old forbes article. At 250.
 
Nintendo always has good art direction but if you what to look for the Wii U does nothing which can't be done on the PS360. Comparisons with PS4 and Xbox One techincally are useless.
 
I think the main people that are satisfied are ones who never owned a PS3 and 360. I own a WiiU. Games have nice textures and effects, but the worlds are simplistic and gamey. I expected a lot more from Pikmin besides water effects and textures.

Ironically the shot in the OP perfectly illustrates my point. Nice textures and fire effect, and a simple, flat, and boring world. Tearaway looks 10 times more interesting than that. I'll play Mario, but definitely not for the graphics.
 
lol no. Was expecting Sonic Generations level (which blew my mind, it was like playing claymation versions of the Megadrive games) with a more stable framerate. Now even the WiiU Sonic game looks like a generation behind that one, what a joke.
Mario Kart and Xeno are the only titles so far on the horizon that meet the minimum expectations I had for Nintendo games in HD, but god knows when those come out. WW has a decent basis, hopefully the U Zelda builds upon that one well.
 
Nintendo always has good art direction but if you what to look for the Wii U does nothing which can't be done on the PS360. Comparisons with PS4 and Xbox One techincally are useless.
I still kinda think some games i played were a step up from 360 and PS3. Not multilpats though.
Maybe because of economic use of assets.. Dunno? SMW3D is a step up imo. A small step up, yes.
 
The ps4 is being sold for a not insignificant loss. You can't just look at silicon when dealing with costing, especially with potentially inaccurate "estimates". Consider that the Wii was making Nintendo 6 bucks/unit profit at its at launch according to an old forbes article. At 250.

Except the PS4 is NOT being sold at a loss. It's being sold at a $19 gross profit in the US (before factoring in overhead, marketing, etc. which aren't really applicable because they don't really correspond with the number of units sold). Source: http://press.ihs.com/press-release/design-supply-chain-media/sony-nears-breakeven-point-playstation-4-hardware-costs

Industry analysts peg the BoM for the Wii U at around $180, which stands to reason given the modest hardware inside, and the fact that the touchscreen technology in the gamepad is ancient and almost certainly was chosen for its cheapness. I don't think anyone believes Nintendo's supply-chain is as well-managed as Apple's, but it's hard to imagine a scenario where they're overpaying for components and manufacturing to such a degree that they're losing money on each unit sold.

I think Nintendo's quotes about losing money on each Wii U unit sold are amortizing the entire R&D cost for the system across the relatively small number of units sold, which isn't really a proper analysis unless it projects the number of units sold over the lifetime of the product.

And the estimates for these devices are normally right around dead on -- Apple's gross margins are pretty much exactly what would be expected from IHS's analysis.
 
1) the estimates are wrong
2) Nintendo indicated that it was a per hardware loss, which means stuff like marketing/r+d are not included
3) Sony themselves said the ps4 is being sold at a loss, and it is being sold at a loss per unit

If I were you, I would stop putting stock into BOM estimation sites like those, as just looking at silicon doesn't give you the full picture of the cost of the hardware and is often wrong in itself when it comes to the estimates
 
If you want to take that statement literally, you also have to include the yearly subscription cost in that figure along with a game

That's not true.

Eurogamer has heard from well-placed sources that Sony expects to make an approximate $60 loss per $399 unit sold. When presented with the figure, Ito denied it - but only because the company expects a typical user to buy a console with these other items.

Ito would not be drawn on whether more than one launch title would need to be bought before the whole equation resulted in Sony making money, just that the company expected to turn a profit on an average user's initial purchase.

The purchase of one launch title and a Plus subscription would indeed total close to, if not more than, the $60 mark.

Besides, Nintendo is in better financial shape than Sony, there's no reason they couldn't take a slight hit on the console only to make it back, and then some, on games and accessories.
 
I was satisfied with the Wii. So yes. Pikmin, 3D World, Kart, Smash Bros... All look gorgeous.

When their art direction is on, it's the best in the business. The Galaxy games were the most beautiful games of last gen.
 
I still kinda think some games i played were a step up from 360 and PS3. Not multilpats though.
Maybe because of economic use of assets.. Dunno? SMW3D is a step up imo. A small step up, yes.

That's because you like the art style and it looks wonderfull for what it is but technically SMW3D can't hold a candle to games like Beyond, TLOU, GTA V, Crysis 2/3, Forza 4 and Halo 4 just to name a few examples. All running more complex geometry and longer shaders. Sonic Lost Worlds is another prime example. A great looking game but technically downgraded in geometry compared to Sonic Generations. The same reason why that's running 60fps instead of 30fps.
 
1) the estimates are wrong
2) Nintendo indicated that it was a per hardware loss, which means stuff like marketing/r+d are not included
3) Sony themselves said the ps4 is being sold at a loss, and it is being sold at a loss per unit

If I were you, I would stop putting stock into BOM estimation sites like those, as just looking at silicon doesn't give you the full picture of the cost of the hardware and is often wrong in itself when it comes to the estimates

1) The estimates are probably very close
2) Nintendo's statement was incredibly vague and didn't state how they were computing the cost. "Per unit" most definitely does NOT mean only component costs -- that's not even a GAAP term. Nintendo would have to recognize R&D costs associated with the release of the console in their financial reporting.
3) Sony's statement was definitely including other costs associated with the console in their tally, which would swing them to a loss on each unit sold. Their CFO even explicitly mentions R&D costs for chip development in the same paragraph.

If I were you, I'd learn a little bit about this before commenting in such a manner. My day job is financial reporting.
 
Nintendo generally seem to work extremely well within their limits and try not to sacrifice certain important things.

It's frustrating to see games sacrifice things like image quality as the generation goes along in hopes to impress gamers with some other eye catching effects.
 
1) The estimates are probably very close
2) Nintendo's statement was incredibly vague and didn't state how they were computing the cost. "Per unit" most definitely does NOT mean only component costs -- that's not even a GAAP term. Nintendo would have to recognize R&D costs associated with the release of the console in their financial reporting.
3) Sony's statement was definitely including other costs associated with the console in their tally, which would swing them to a loss on each unit sold. Their CFO even explicitly mentions R&D costs for chip development in the same paragraph.

If I were you, I'd learn a little bit about this before commenting in such a manner. My day job is financial reporting.

Your basis for that statement? Just because you think so or do you have some info?
 
1) The estimates are probably very close
2) Nintendo's statement was incredibly vague and didn't state how they were computing the cost. "Per unit" most definitely does NOT mean only component costs -- that's not even a GAAP term. Nintendo would have to recognize R&D costs associated with the release of the console in their financial reporting.
3) Sony's statement was definitely including other costs associated with the console in their tally, which would swing them to a loss on each unit sold. Their CFO even explicitly mentions R&D costs for chip development in the same paragraph.

If I were you, I'd learn a little bit about this before commenting in such a manner. My day job is financial reporting.

And one of my day jobs involves something rather close to the topic at hand, so I wouldn't pull out that particular card. Sony is selling the console at a per unit loss that doesn't include ancillary costs like research and development (if they did it would be considered a major loss and not a smaller one, as here - as would most consoles). When discussing strictly silicon you forego a ton of costs that are also per unit. Assembly, packaging and shipping are also factored in, as well as a percentage given to each retailer for the box. Margins aren't decided on silicon, and as someone who's into the financial aspect of things I shouldn't have to reiterate it nor be insulted in the process. Estimating an iPhone cost somewhat correctly doesn't make a video game console estimate correctly automatically.
 
Your basis for that statement? Just because you think so or do you have some info?

Because IHS has traditionally been very accurate with regards to their Apple BoM estimates, which pretty much perfectly explain the gross margins that Apple publicly reports each quarter when you adjust for the product mix they actually sold.

The vast majority of component expense in consoles are from components that go into a variety of devices and thus finding the competitive wholesale price is relatively simple for supply chain experts. The price of 2GB of DDR3 RAM of a certain spec, for instance, varies very little regardless of whether you're buying from Samsung, Hynix, or Micron. These components are commodities -- if one supplier raises prices then they'll lose sales to their competitors.
 
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