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Dustin Browder apologizes for the RPS interview

Just because you don't feel strongly about something doesn't mean someone else's emotions about it are not real.

I don't believe for one second his eyes were welling up with tears as he wrote that piece. I'm not that gullible, and I detest dramatics used as a tactic.
 
Are we now accusing RPS of misreporting what he said? How deep does the rabbit hole go!?

Oh no, not at all. I'm just always annoyed by the GAF mentality of getting overzealous about transcribed interviews. As an example, I remember a little bit back there was a in-person interview with a developer and it was transcribed to their website, then a blog quoted from that transcription and then someone posted a paraphrased version of it on Twitter, then GAF made a thread about it with a paraphrased version of the Tweet for the title. Which caused a shitstorm of people making broad accusations about the person, when in reality it is hard to derive context from that mess...
 
You know what else would have been a tough question RPS could have asked? "How long do you last in bed with your wife?" Very tough question, and just like the question RPS posed, it's a question I couldn't give any less of a damn about.

I want journalists to be like Geoff Keighley when he interviews Reggie. I love their little tiffs because there always ends up being people on both sides saying their side came out looking better.
Man. You need to work on your false equivalence analogies.
 
Can someone explain to me why an artist needs to apologize for their work when a critic says they don't agree with it? This goes for movies, paintings, comics, games etc.
 
Browder: Well, I mean, some of these characters, I would argue, are already hyper-sexualized in a sense. I mean, Kerrigan is wearing heels, right? We’re not sending a message to anybody. We’re just making characters who look cool. Our sensibilities are more comic book than anything else. That’s sort of where we’re at. But I’ll take the feedback. I think it’s very fair feedback.

Considering that he's already acknowledging that he thinks the criticism is valid in the initial answer to the question, I can't really blame the guy for getting annoyed when he then gets lectured on the same issue a second and third time. HOTS is basically a fanservice-game with previously established characters, was the interviewer expecting them to completely redesign every existing character or something? I don't understand what he wanted beyond acknowledgement that the designs might be considered problematic to some people.
 
I really disagree, I think it's nice to have someone ask a question that makes a dev think instead of just having them on for the PIMP MY GAME SHOWCASE. If you prefer a more IGN style of game coverage it's widely available so it's good for you. Sites like RPS are much less common.
RPS handled it like idiots though. They don't deserve any credit for asking tough questions when they don't know how to do it intelligently. Read the interview Metro did with Mark Rubin to see how to do it right. And people gave the site credit for it, because the journalist did a good job. I'm sure no one here has a problem with RPS asking a tough question. The interview reads like the interviewer has an agenda and wanted to accuse somebody, which annoys me.
 
You know what else would have been a tough question RPS could have asked? "How long do you last in bed with your wife?" Very tough question, and just like the question RPS posed, it's a question I couldn't give any less of a damn about.

I want journalists to be like Geoff Keighley when he interviews Reggie. I love their little tiffs because there always ends up being people on both sides saying their side came out looking better.

This is one of the worst posts I've read in a while and pretty intellectually dishonest if you seriously think this is even in the same ball park as what actually happened.
 
Not sure what you mean. Are you saying I'm using hyperbole there? If so, its practically a direct quote. Here -

http://www.rockpapershotgun.com/2013/11/22/re-that-heroes-of-the-storm-interview/#more-177204

Oh my... good god. The internet has really killed personal lives. Listen, bub: I don't wanna hear about your sob story. I don't want to hear what makes you emotional. You, a journalist, are wanting a pity party after you tried to be serious. You don't have what it takes to be a journalist, and it kinda disgusts me that Browder apologized and thus vindicated your emotional outburst.

What happened, man, what happened...
 
Can someone explain to me why an artist needs to apologize for their work when a critic says they don't agree with it? This goes for movies, paintings, comics, games etc.

Did you read anything in the OP at all or just post something as quickly as you could without trying to get any context?
 
Can someone explain to me why an artist needs to apologize for their work when a critic says they don't agree with it? This goes for movies, paintings, comics, games etc.

Because they need to comport with the morals of the neo-puritans, lest they be crusaded against.
 
I think that the interviewer should apologize to him. That whole thing came off as the RPS guy going into the interview with intentions to make it controversial. I don't think that a random interview was the best way to bring this issue up. Maybe doing it in a more holistic way by interviewing multiple developers.
 
Man. You need to work on your false equivalence analogies.
This is one of the worst posts I've read in a while and pretty intellectually dishonest if you seriously think this is even in the same ball park as what actually happened.
Okay, okay, I know it's not equivalent because one's relevant to video games and the other's not. All I'm saying is that just because a journalist asks a tough question does not mean that's the tough question that I am looking for. There, is that fine? Or am I still being intellectually dishonest?
 
Okay, okay, I know it's not equivalent because one's relevant to video games and the other's not. All I'm saying is that just because a journalist asks a tough question does not mean that's the tough question that I am looking for. There, is that fine? Or am I still being intellectually dishonest?

Well, not all interviews are going to be tailored to your exact interests. My point is, why do you care if he asked him a challenging question about character design in a genre that this game is in? Who does that hurt? How many questions does he get asked daily? Who cares if this guy threw him a screwball once?
 
This is what RPS's interviewer said:


He's not even accusing them of anything, he's just asking how they're going to handle it. I don't get why people are so fucking sensitive about this stuff, it's like it's taboo.

The questions asked assume a number of things which are hardly established facts, namely: 1) that the female character design in Blizzard games is 'hyper-sexualized' in the first place; 2) that Blizzard's character design won't empower some people and they won't feel "awesome"; and 3) that Blizzard doesn't care about empowerment.

It'd be like asking President Obama something absurd like "Why are you hiding the fact that you weren't born in the United States?" when there is no evidence (and quite a lot to the contrary) that that's the case.

There's hardly a theme of hyper-sexualization in Blizzard's games if you look at what they've produced as a whole, unless you happen to think this is somehow hyper-sexualized:
pandaren-female-mage.jpg
 
The questions were valid, if a bit muddled, and Browder didn't have the answers on top of seeming dismissive of the topic. Think this could have been more useful as an opportunity to clarify his position then to apologise.
 
The questions asked assume a number of things which are hardly established facts, namely: 1) that the female character design in Blizzard games is 'hyper-sexualized' in the first place; 2) that Blizzard's character design won't empower some people and they won't feel "awesome"; and 3) that Blizzard doesn't care about empowerment.

It'd be like asking President Obama something absurd like "Why are you hiding the fact that you weren't born in the United States?" when there is no evidence (and quite a lot to the contrary) that that's the case.

There's hardly a theme of hyper-sexualization in Blizzard's games if you look at what they've produced as a whole, unless you happen to think this is somehow hyper-sexualized:
pandaren-female-mage.jpg

You found an example that you think isn't hyper-sexualized - congratulations! This was on row 2 of a google image search for World of Warcraft:

 
Every. Single. Time.

The very fact that every time a games journalist presses a developer on genderist representation they get this enormous backlash is reason enough for them to keep doing it.

If someone would actually just say, "Hey, I like tits and ass in my video games. I enjoy them more because they're nice to look at, shouldn't I be able to enjoy that?", then we'd actually have to debate that. That'd be more legit than the discussion at hand.

As long as developers continue to make designs that are sexualized, while knowing that they are, because of: tradition, marketing, comic books, or anything else other than characterization, journalist and gamers should question that just like they should be able to question space marines or any other lame design choice.
 
Well, not all interviews are going to be tailored to your exact interests. My point is, why do you care if he asked him a challenging question about character design in a genre that this game is in? Who does that hurt? How many questions does he get asked daily? Who cares if this guy threw him a screwball once?

Maybe I enjoy seeing skimpy female characters. But that's beside the point. It bothers me because people are believing that these are the tough questions we want to hear. They aren't. And now I look like I can never be pleased because I don't care about questions regarding misogyny in the gaming industry.
 
The questions asked assume a number of things which are hardly established facts, namely: 1) that the female character design in Blizzard games is 'hyper-sexualized' in the first place; 2) that Blizzard's character design won't empower some people and they won't feel "awesome"; and 3) that Blizzard doesn't care about empowerment.

It'd be like asking President Obama something absurd like "Why are you hiding the fact that you weren't born in the United States?" when there is no evidence (and quite a lot to the contrary) that that's the case.

There's hardly a theme of hyper-sexualization in Blizzard's games if you look at what they've produced as a whole, unless you happen to think this is somehow hyper-sexualized:
pandaren-female-mage.jpg
You kidding me? I've seen porn that is less sexual than that character model! That shit has made me stand at full attention in this conference room at work... very awkward. Thanks, Blizzard, for ruining my work reputation with your salacious character design!
Obvious /s
 
Well, not all interviews are going to be tailored to your exact interests. My point is, why do you care if he asked him a challenging question about character design in a genre that this game is in? Who does that hurt? How many questions does he get asked daily? Who cares if this guy threw him a screwball once?

Why do you care too? if we are going this route then we shouldn't be in a forum.
 
Every. Single. Time.

The very fact that every time a games journalist presses a developer on genderist representation they get this enormous backlash is reason enough for them to keep doing it.

If someone would actually just say, "Hey, I like tits and ass in my video games. I enjoy them more because they're nice to look at, shouldn't I be able to enjoy that?", then we'd actually have to debate that. That'd be more legit than the discussion at hand.

As long as developers continue to make designs that are sexualized, while knowing that they are, because of: tradition, marketing, comic books, or anything else other than characterization, journalist and gamers should question that just like they should be able to question space marines or any other lame design choice.

Now don't get me wrong, I want them to keep doing it. I want them to get WAY more aggressive than they have been.

What I don't want is the integrity of the entire interview to be lost because you decided to some gotcha ambush BS like bringing up important issues that require time and thought to answer in any sort of meaningful way so you can extend the life of 1 interview into 5 corresponding articles that you get blown up on Twitter for a few days.

It's not that he asked the question that was shitty, it's how he asked and his attitude afterwards that's the problem.

The questions asked assume a number of things which are hardly established facts, namely: 1) that the female character design in Blizzard games is 'hyper-sexualized' in the first place; 2) that Blizzard's character design won't empower some people and they won't feel "awesome"; and 3) that Blizzard doesn't care about empowerment.

It'd be like asking President Obama something absurd like "Why are you hiding the fact that you weren't born in the United States?" when there is no evidence (and quite a lot to the contrary) that that's the case.

There's hardly a theme of hyper-sexualization in Blizzard's games if you look at what they've produced as a whole, unless you happen to think this is somehow hyper-sexualized:
pandaren-female-mage.jpg

Yeah this is....no. I see where you're trying to go with this, but...


Blizzard is just as guilty of this stuff as any other game developer out there.
 
Yes, no one should ever ask real questions. They should all be "how come your game is so awesome?".

Did he come off as preachy? Probably. But I would rather see the uncomfortable than the standard.

I have no problem with RPS asking about the character design. But they got their answer, then followed it up with this atrocity of a question:

RPS said:
But it’s not even about a message. The goal is to let people have fun in an environment where they can feel awesome without being weirded out or even objectified. This is a genre about empowerment. Why shouldn’t everyone feel empowered? That’s what it’s about at the end of the day: letting everyone have a fair chance to feel awesome.

Look at the actual question being asked here. "Why shouldn't everyone feel empowered?" What a complete joke. It assumes that the entire point of the game is to empower people and that women could never feel that sort of empowerment if some of the characters in the game are oversexualized. This question right here is where I wrote off RPS as garbage. Ask about the oversexualization, it's a good question that should be asked, but when the creator responds with "yeah, that's what we make, dumb oversexualized comic book characters" don't chastise them for keeping women from feeling empowered.
 
Even if he didn't REALLY need to apologize, he did the right thing by doing so.

I think this is the case, too.
His answer was legitimate, whether you like the reasoning or not, is another matter.

I also don't think the RPS dude should apologize, he's entitled to ask relevant questions, that's his job, although the attitude wasn't exactly the best one.
Still, i don't think either had to apologize for anything, really.

Doing so makes you look like the bigger man though, so kudos to the Blizzard guy.
 
Maybe I enjoy seeing skimpy female characters. But that's beside the point. It bothers me because people are believing that these are the tough questions we want to hear. They aren't. And now I look like I can never be pleased because I don't care about questions regarding misogyny in the gaming industry.

But its not about the tough questions you want to hear, when people say they want journalists to ask tough questions they dont mean the tough questions YOU want to hear, what you are proposing is no different than CNN's approach of insisting on integrating polls and twitter to their news, you are effectively saying you want journalists to be biased by wanting them to asks some questions and not ask others.
 
The questions asked assume a number of things which are hardly established facts, namely: 1) that the female character design in Blizzard games is 'hyper-sexualized' in the first place; 2) that Blizzard's character design won't empower some people and they won't feel "awesome"; and 3) that Blizzard doesn't care about empowerment.

It'd be like asking President Obama something absurd like "Why are you hiding the fact that you weren't born in the United States?" when there is no evidence (and quite a lot to the contrary) that that's the case.

There's hardly a theme of hyper-sexualization in Blizzard's games if you look at what they've produced as a whole, unless you happen to think this is somehow hyper-sexualized:
pandaren-female-mage.jpg
You realize some furry is probably gone into full boner mode seeing that image right? Its sexual.. just not for me and you.

:P
 
If he wanted a real debate, he would call a meeting maybe with more than one developer, you don't just go to a person that's probably with a lot other things in his mind and hope that he can give you a satisfying response in the moment.

Besides all these questions about sexism in the industry somehow manage to sound like accusations, that's annoying.
 
There's two things going on here. One is the evolution of progressive attitudes in this industry and in the way people within the industry come prepared to discuss their products, and one is the evolution of gaming journalism from overfunded fansites to something approaching actual journalism.

As observers, we have the luxury to stand back and to say we want the industry and gaming journalism to grow and change, but complain about the growing pains. We have the luxury of hypocrisy. Those both asking and answering these questions in public forums do not.

Browder is apologizing for the right thing here, which is that he was under-prepared for being prodded out of his comfort zone. "We're not running for President" is not a line that a coached professional would or should utter to a serious if tangential question. All that happened here was a bad day at work. On the flip side, RPS was simply testing boundaries in the direction they have cast their lot in for. All that happened here then was an ugly if successful day at work. Learning experience for both sides.
 
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