Because the fanbase "gamers" keep demanding more and more shiny graphics among other things, yet want to pay the exact same prices they always have been.
Microsoft approach now is to squeeze everything they can out of your wallet by providing just the minimum needed to get a demo like experience
The game I used to play (Dungeon Fighter Online) supposedly has 300 million users across Asia.The problem is games are getting more and more costly to make. I don't understand why developers keep trying to make these unprofitable games.
Agreed. I just don't like the direction MS is trying to take gaming in. From all the crap they changed (DRM) to microtransactions. I refuse to support them as a company.
Wow they even have the balls to sell people an XP boost? That is something I've only seen in F2P games. How long does it take to get the best cars in Forza 5 with out paying compared to Forza 4?
Maybe he can tell his buddy Major Nelson to fix it. Oh that's right, he's just some guy with a dumb character.
That's a misnomer in the world where a COD game that looks like garbage is the top-selling title on not one but 4 different release platforms and when the biggest selling games not named GTAV and The Last of Us this year are Minecraft and Pokemon X & Y.Because the fanbase "gamers" keep demanding more and more shiny graphics among other things, yet want to pay the exact same prices they always have been.
It's why I'm stressing for the "worst company in America" awards that if we're going to target entertainment companies over doing stuff we don't like rather than big companies destroying lives then at least we shouldn't mindlessly focus on EA. Yeah, EA still does crap we don't like and some like the idea of them winning 3 times in a row, but Microsoft tried to pull more in the video game space in the last year, and generally as a platform holder can have even more influence on the course of the industry; EA may bring up scummy DLC, but Microsoft can actively force certain DLC policies as shown with L4D and I suspect that second day price hike on Sleeping Dogs's Halloween DLC. Heck, beyond games the direction for Office seems kind of shitty with one activation per computer UNLESS YOU SPRING FOR THEIR SUBSCRIPTION, people seem to be saying Azure and SkyDrive has actually been rotten for business, and twisting the definition of "Worst Company" to be "the one that does the crappiest job" can hold water just because sometimes it's hard to tell if Microsoft really has any idea what they're doing.Agreed. I just don't like the direction MS is trying to take gaming in. From all the crap they changed (DRM) to microtransactions. I refuse to support them as a company.
Ahem
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I know. Awful.
Plus it sounds like that Bravely Default microstransaction's basically for those who really, REALLY have trouble getting into games like RPGs period. If it was more prominently displayed throughout the game and it was balanced so you NEEDED it it'd be a different story, as is it's probably more like a single moment to grit your teeth through then move on. And if we keep seeing that .gif posted we probably will be too desensitized to even want to grit our teeth.Wrong game to post, bro.
Apparently, the microtransactions are shown once or twice and are not a core part of the game itself.
On the other hand, Forza makes you pay for virtual cars because reasons. And no. I don't care if you can get them for free yourself if you play 400+ hours. That's bum.
Those would be macrotransactions.Anyone else? $5 here and $15 there doesn't sound or feel like a microtransaction to me.
Wrong game to post, bro.
Apparently, the microtransactions are shown once or twice and are not a core part of the game itself.
On the other hand, Forza makes you pay for virtual cars because reasons. And no. I don't care if you can get them for free yourself if you play 400+ hours. That's bum.
Why would we buy a game we basically already have though. Besides, racing games are profitable - hugely popular worldwide. Just make decent improvements over the previous versions.
If it's not better, why should I buy it, for charity?
I'm not saying they're equally annoying, not at all (however I still find it mood-breakingful awful)
I was just responding to the "just in F2P" bit.
True, but, why does it always have to be better graphics that are the selling point? How about new modes, new courses, cars, race types, or other things?
This whole thing where we have to push to the edge is kind of hurting a lot of companies.
Finally, a video game YouTube commenter who is "raging" about current issues. I was tired of seeing this space uninhabited.
On point.
Actually it sounds like Knack was relatively cheap to produce or at least had a smaller budget. Killzone's another story, though they went with the season pass route and some cosmetic stuff rather than microtransaction hell.anyone else notice he almost dropped character there a few times?
MS should have known Forza wasn't going to make it's money back on the investment, it's probably the same with all the next gen exclusives. I don't see Sony making the money back they invested in KZ or Knack.
They're probably testing what they can get away with and back tracking from there. Which is a model probably better left to science experiments rather than the marketplace because of the resulting ill will: I know I'll be paying attention to what MS actually does microtransaction-wise with their games going forward as there's a very strong chance that it'll undermine the games I WOULD want an XB1 for, ergo I'd skip on the system entirely. Which was very likely anyway after how redundant the 360 turned out, but this could bury it further.MS is still the same company here. people like to say they did 180's and turned things around but it's business as usual at Microsoft. I didn't fall for it.
Francis almost seems more like an excuse just to smash something. But from what I watched I kind of expect Francis actually would be better off as a character for skits as it were, whereas when he just wants to say something is probably better done as Boogie.I think Boogie needs to go 100% Boogie.
Francis was fun for a while, but Boogie is such a charming person that i'm starting to hate the Francis character now.
Francis almost seems more like an excuse just to smash something. But from what I watched I kind of expect Francis actually would be better off as a character for skits as it were, whereas when he just wants to say something is probably better done as Boogie.
I think Boogie needs to go 100% Boogie.
Francis was fun for a while, but Boogie is such a charming person that i'm starting to hate the Francis character now.
Nah, i think his normal person is far better at telling things like they are.
I can't sit a Francis episode through anymore. I love watching/ listening to Boogie though.
Might be just me.
I'm amused by the fact that Boogie cited Blizzard expansions as the predecessors to DLC when in fact the very first game expansion disks were, oddly enough, extra cars for a driving game.
Back in 1989.
A driving game that is near and dear to my heart.
Test Drive II: The Duel.
Which, I owned for the Commodore 64 and then subsequently repurchased for the Amiga.
I still remember purchasing the Supercars and Muscle Cars floppy disks from my local computer shop (which was called Neutron Computers).
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How many cars did you get on this disk? 5
You got a Lambourghini Countach, a Corvette ZR1, a Porsche 911 RUF, a Lotus Turbo Esprit... and, my favorite, a Ferrari Testarossa.
And it retailed for about $25 or thereabouts.
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The fun twist is this.
Test Drive II: The Duel was developed by Distinctive Software and published by Accolade.
This studio was purchased a couple years later in 1991 by Electronic Arts and remolded into EA Canada.
And who conceived the first ever expansion disk for a driving game back in 1989? Distinctive Software's co-founder... who happens to be this guy...
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I think Boogie needs to go 100% Boogie.
Francis was fun for a while, but Boogie is such a charming person that i'm starting to hate the Francis character now.
I'm amused by the fact that Boogie cited Blizzard expansions as the predecessors to DLC when in fact the very first game expansion disks were, oddly enough, extra cars for a driving game.
Back in 1989.
A driving game that is near and dear to my heart.
Test Drive II: The Duel.
Which, I owned for the Commodore 64 and then subsequently repurchased for the Amiga.
I still remember purchasing the Supercars and Muscle Cars floppy disks from my local computer shop (which was called Neutron Computers).
![]()
How many cars did you get on this disk? 5
You got a Lambourghini Countach, a Corvette ZR1, a Porsche 911 RUF, a Lotus Turbo Esprit... and, my favorite, a Ferrari Testarossa.
And it retailed for about $25 or thereabouts.
![]()
The fun twist is this.
Test Drive II: The Duel was developed by Distinctive Software and published by Accolade.
This studio was purchased a couple years later in 1991 by Electronic Arts and remolded into EA Canada.
And who conceived the first ever expansion disk for a driving game back in 1989? Distinctive Software's co-founder... who happens to be this guy...
![]()
If you saw his other video that basically is the purpose of Francis is to drive people insane.
I've know his videos for a while now and i always liked it/ thought it was funny. I just don't anymore. I rather listen to Boogie.