Well then you should be happy to the fact that he seems to be more into also making more boogie vids to accompany the francis ones.
I'm amused by the fact that Boogie cited Blizzard expansions as the predecessors to DLC when in fact the very first game expansion disks were, oddly enough, extra cars for a driving game.
Back in 1989.
A driving game that is near and dear to my heart.
Test Drive II: The Duel.
Which, I owned for the Commodore 64 and then subsequently repurchased for the Amiga.
I still remember purchasing the Supercars and Muscle Cars floppy disks from my local computer shop (which was called Neutron Computers).
![]()
How many cars did you get on this disk? 5
You got a Lambourghini Countach, a Corvette ZR1, a Porsche 911 RUF, a Lotus Turbo Esprit... and, my favorite, a Ferrari Testarossa.
And it retailed for about $25 or thereabouts.
![]()
The fun twist is this.
Test Drive II: The Duel was developed by Distinctive Software and published by Accolade.
This studio was purchased a couple years later in 1991 by Electronic Arts and remolded into EA Canada.
And who conceived the first ever expansion disk for a driving game back in 1989? Distinctive Software's co-founder... who happens to be this guy...
![]()
Updated, thanks![]()
I'm amused by the fact that Boogie cited Blizzard expansions as the predecessors to DLC when in fact the very first game expansion disks were, oddly enough, extra cars for a driving game.
Back in 1989.
A driving game that is near and dear to my heart.
Test Drive II: The Duel.
Which, I owned for the Commodore 64 and then subsequently repurchased for the Amiga.
I still remember purchasing the Supercars and Muscle Cars floppy disks from my local computer shop (which was called Neutron Computers).
![]()
How many cars did you get on this disk? 5
You got a Lambourghini Countach, a Corvette ZR1, a Porsche 911 RUF, a Lotus Turbo Esprit... and, my favorite, a Ferrari Testarossa.
And it retailed for about $25 or thereabouts.
![]()
The fun twist is this.
Test Drive II: The Duel was developed by Distinctive Software and published by Accolade.
This studio was purchased a couple years later in 1991 by Electronic Arts and remolded into EA Canada.
And who conceived the first ever expansion disk for a driving game back in 1989? Distinctive Software's co-founder... who happens to be this guy...
![]()
Revelation!
And there's going to be free DLC for Killzone..
Take a lesson Forza
While am not a fan of whats going on with Forza will defend it by saying the following.
Actually thats an unfair comparison considering that Forza uses many licensed "items" where as Killzone has all its own content.
Now if GT 6 was doing that you would have a far better argument with your statement.
Maybe he can tell his buddy Major Nelson to fix it. Oh that's right, he's just some guy with a dumb character.
And there's going to be free DLC for Killzone..
Take a lesson Forza
It makes you wonder if MS is making this practice mandatory for all its exclusives... most of all, I wonder if Titan Fall will have "pay for better mechs and guns" that are not unlockable like in traditional FPS. That would suck.
Ha ha oh man, this alone needs to be a thread or podcast topic.
No Boogie, i don't want to spend that amount of money on a game - i'd like to spend less. Full retail price where i live can get me a pair of new brand jeans ffs.
While am not a fan of whats going on with Forza will defend it by saying the following.
Actually thats an unfair comparison considering that Forza uses many licensed "items" where as Killzone has all its own content.
Now if GT 6 was doing that you would have a far better argument with your statement.
No Boogie, i don't want to spend that amount of money on a game - i'd like to spend less. Full retail price where i live can get me a pair of new brand jeans ffs.
That's a fair statement..
But what Boogie said is true.. I work hard for the video games that I buy. And I'll buy DLC if it warrants it. I basically bought almost all of Borderlands 2 DLC because it's awesome content and a bang for your buck if you will.
But for games to keep inching closer and closer to my wallet ::Checks on games and wallet to make sure everything is there:: Its just nice to see a game giving out free stuff that doesn't require money (besides PS+) or pre-order. I'm sure there will be some DLC that costs money later.
But Forza 5 could've done this better. For it to have less content than Forza 4 and micro trans everything and still have less content. No liking where this is heading.
Edit: And I do realize that there is a 50$ premium for additional 50 cars in the next 6 months.. Thats still is less than Forza 4. So it's basically almost buying 2 brand new games when it's predecessor still gives you more on a weaker console... I'm keeping my eye on you Forza
The new serious video from Francis still doesn't address the real issue. The problem isn't with microtransactions, it's designing the game around them.
I'm with you as a lifelong oldie gamer, this unsettled me. Fine have them as an add on or something, but the games should never be built around them, sheer greed to blame for that.
I think thats the problem when pencil pushers start to get the grand idea to mix social gaming schemes with the brick & mortar gaming we have been used to for so long. As for the most part developers would understand this simple principal of hiding shit behind paywalls pisses off the consumer base, as most of them are the same as us. Gamers.
Its more when someone on the other side of the fence decides that they need to make more money and see how social gaming is pulling in mad bank with their micro transactions that its a great idea to try to pull in cash by cutting things out and assuming the fans will pay for it. Which will happen to some extent, but the negative press will also be there.
Yeah the pencil pushers need to keep hands off gaming, yes they must make profits so yeah have your stores etc for nice outfits whatever but do not mess with the games mechanics to fit it in we aren't stupid us gamers we can smell the bs a mile off. I have bought a mount in WoW so I'm not adverse to such things when done correctly.
Splendid "serious" video: the good thing about boogie is the fact that he is able to summarize a true gamer's "feelings".
The francis rant is usual francis, I hope he keeps francis around, I just love when he throws stuff around for no reason (or for some reason, like in the PS4 unboxing).
The new serious video from Francis still doesn't address the real issue. The problem isn't with microtransactions, it's designing the game around them.
sweet, can't wait for more videos from "youtube personalities" and hear what they've got on their mind
Well both EA and MS have their hands in that cookie jar, so I think we're safe to assume there will be.
Or better, don't buy full price games with microtransactions in them.There's only one way to combat micro transactions: don't fucking buy them.
really curious how first party launch titles get made at all without iap crap. Need someway to recoup the cost. I guess you can eat the cost, but it seems like folks higher up at MS not want to sign off on that.
Or better, don't buy full price games with microtransactions in them.
It doesn't really matter if you don't buy it, there are others who will. These business models are based around milking the few who are willing to pay tons rather than expecting every person to spend $5.There's only one way to combat micro transactions: don't fucking buy them.