DashReindeer
Lead Community Manager, Outpost Games
I tried the demo on 3DS and it was some boss battle that was overly long, grindy, and not all that clear how to play. I wanted to like it, I really did, but I was very underwhelmed. For an RPG, just too action-focused.
The Arenas (or areas) are very small, uninspired. I didn't see anything to encourage exploration. Soul Sacrifice was the same on Vita. I liken it to a more action-heavy Phantasy Star Online.....which is not a complement.
They might as well not even make demos of deep games. There's no way the creators can capture what makes the experience so good when they have to distill it into a little chunk that's designed to grab you within minutes. That's not the type of game Monster Hunter is, and there's not a demo on earth that could realistically sell this game.
Monster Hunter is an experience that rewards you for putting in the time and effort learning how your weapon of choice works, how to efficiently harvest the goods you need, how to exploit each and every monster's "weaknessness," how to hunt. Monster Hunter is not an RPG and it's not an action game (well, not entirely); it's a hunting game. It tasks you with learning your environment, gathering materials and resources, building and forging the items and weapons and armor you need for a hunt, and then proceeding to track, kill (or capture) and carve up your prey.
It's a brilliant game that simply cannot be appreciated without dedicating oneself to learning the systems at play. Because of that, it's a tough sell to a lot of modern gamers who like instant gratification more than long-term reward. Discovering the depth and joy of G-Rank Monster Hunter is not something that every gamer will get to do, but the ones that do are luckier for it.