Does this work? How would you be reimbursed? Never took part in a four pack before
How do you sleep?
Also, my UI keeps disappearing.
Oh, cool. How much would it be per person?usually the host buys and everyone else pays them through paypal.
Does this work? How would you be reimbursed? Never took part in a four pack before
Seems like it will be interesting for way longer.How is this compared to Terraria? Much of the same or different?
How do you set up a server?Playing with my bro, still no bug or crash so far.
Just wow, this game is amazing.
How do you set up a server?
Oh, that's simpleusually the host buys and everyone else pays them through paypal.
PM'dI'm up for a 4 pack if anybody else is willing. I can host.
How is this compared to Terraria? Much of the same or different?
The 4-pack is even better.
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I have 1 slot remaining for a 4-pack. PM me as soon as possible and we'll get this underway.
Yea there definitely has to be a way to speed things up.my quick thoughts after a bit of playing starbound (aka not in depth at all)
it doesn't seem as polished as terraria (the walking animations are fine, but a lot of the quick move animations feel a bit rough... I don't feel like the monsters are charging me but that their sprite is being slid at me) but that makes sense as it's very early beta.
that being said even without following some of the development stuff it's obvious it's going to have a lot more to do and a lot more to explore.
It also feels a lot more designed to eat away at your time. I am sure that there will be ways to speed up how you do things later, but at least early on everything is painfully slow to do. Want to chop down a tree... it will take like 20 seconds. want to mine some ore... like 10-15 seconds per brick (with reduced time on bricks right next to the brick you are going for)
It's all slow enough that instead of deciding to just jump underground and explore like i would in terraria I am merely walking left and right hoping I find something that will speed up exploring underground.
again I obviously haven't had much time with starbound... but my first thoughts are quite favorable of it despite the time sink feel it has right now.
my quick thoughts after a bit of playing starbound (aka not in depth at all)
it doesn't seem as polished as terraria (the walking animations are fine, but a lot of the quick move animations feel a bit rough... I don't feel like the monsters are charging me but that their sprite is being slid at me) but that makes sense as it's very early beta.
that being said even without following some of the development stuff it's obvious it's going to have a lot more to do and a lot more to explore.
It also feels a lot more designed to eat away at your time. I am sure that there will be ways to speed up how you do things later, but at least early on everything is painfully slow to do. Want to chop down a tree... it will take like 20 seconds. want to mine some ore... like 10-15 seconds per brick (with reduced time on bricks right next to the brick you are going for)
It's all slow enough that instead of deciding to just jump underground and explore like i would in terraria I am merely walking left and right hoping I find something that will speed up exploring underground.
again I obviously haven't had much time with starbound... but my first thoughts are quite favorable of it despite the time sink feel it has right now.
Where are the saves stored?
The crafting is so well done. The concept of having a wooden work table and a stone furnace to smelt iron ore in my intergalactic spaceship is amazing, haha.
I'm up for it if someone else can host.so who's ass do I kiss to get in a 4 pack deal?
Wait... tehy just sold more during the 30 minutes its been up on steam than during the entire pre-order campaign?
Steam is kinda popular.
You know that you can make better tools with some cobblestone and wood right? The matter manipulator is just a starter tool and the next set of tools are stupidly fast by comparison.
PLEASE tell me there's more spaceship play in the game.
I want to deck my ship out and I want to spend a lot of time there. Sure the planets are the star of the game but I want to to struggle to survive in my ship. Run out of fuel in the middle of nowhere, have a leak etc etc. Gravity style.
Well the devs behind Terraria wanted full on multiplayer PVP like CTF. I know they're not the same guys but I won't hold them to that.The developers were talking about this in a stream last night, they want to eventually have FTL-style space encounters. Probably won't be in for a while, but they've said this game will have substantial, free post-launch content. The lead developer, Tiy, had made a few tweets to the effect of "Fuck DLC" too.
Is this cross platform multiplayer with PS4? Anyone know?
The developers were talking about this in a stream last night, they want to eventually have FTL-style space encounters. Probably won't be in for a while, but they've said this game will have substantial, free post-launch content. The lead developer, Tiy, had made a few tweets to the effect of "Fuck DLC" too.
Iron hunting bow is a must!
Anyone have a keybind list?
I am slowly getting the hang of this game but I can't for the life of me find out how to make (background) wood walls.
this is awesome to hear, my wife and I will love it.
As for the fuck DLC mentality, while as a consumer, getting more content without having to pay for it is a good thing, the business man in me sighs a little bit at this. Assuming the big starbound upgrades are at least on par with Terraria I really wouldn't mind them you know charging 99 cents per upgrade or something like that. I really don't feel like that would make many people mad as it wouldn't be a crazy price for a good amount of new content, and it would give them a nice bonus revenue stream. (99 cents times lets say 500k copies in a year, is a quick and easy 350k to them (I took out the 30% steam fee)) which they could then take that money and use it to help put more content into the game quicker.
Free content is great, but they should have some way to take in more revenue so they can continue to work on the game worry free without having to hope that the game will continue to find more and more people who want to play it 18-24 months from now.
I am slowly getting the hang of this game but I can't for the life of me find out how to make (background) wood walls.