I don't think it matters if it doesn't sell too much because the thing probably costs only a couple of bucks to make.
Sony should have marketed it as a Netflix set-top box that can play vita games and stream ps4. Not as a non-portable vita.
No point advertising the PS4 functionality yet, since the PS4 isn't even out there yet. I'd like to think Sony would push that aspect once PS4 comes out. Who doesn't want to play PS4 in another room without moving the PS4 for just $100/$150 instead of another $400 (insert yen prices there).
Sony should release it worldwide and advertise it as you say. Who in their right mind, with a PS4, would choose to ever buy an Apple TV, or whatever else, when they could get the PS Vita TV.
I think they should rename it if they bring it worldwide though. Still don't know why they didn't just call it "PlayStation TV". Fits better. Plays PSone games, PSP games, PS Vita games (some) and streams PS4... plus it does the 'TV' stuff, like Netflix and such.
Bad branding is Nintendo level.
Don't be that guy. GA is overrated. Stupid final boss, drake looks like his teeth are rotting, his nose is 35x bigger for some reason, the aiming is super wonky because they forced people to swing their vitas around for headshots instead of fine tuning them, touch controls get in the way, game is the most linear uncharted to date and the story was on par with 3's... not better.
Yeah, it's not like Uncharted 3 had aiming problems... that's a common issue in Uncharted.
At least with Vita we had gyro to help make it less crappy. I didn't have an issue with the analog sticks, never have. Vita sticks are awesome. Do people really want a huge deadzone like PS3 on Vita too? I mean, wtf do you want?
Took me about 10 minutes the day the system releases to get used to it. Are people that incapable of adapting to new things?
At least I can agree with Nathan's nose and teeth, scary shit, but overall loved Golden Abyss.
You have it ENTIRELY backwards, my friend.
1 > 3 > GA > 2.
I've platinumed every one of them.
I'd go back and play 1 or 3 again, most likely, should the whim occur. However, I wouldn't go back to Golden Abyss (too many misses in terms of the boss fights/puzzles that required vita gimmicks) and I wouldn't go back to Uncharted 2. Uncharted 2 felt like it moved entirely away from the exploration/puzzle solving and became a showcase for all the things they had to add to get multiplayer to work (and I understand WHY it's like this, but that doesn't mean I have to like it). Everything felt phoned in to me in terms of the single player and it had too many "shootbang" segments (to borrow from another thread). I think the reason people don't like 3 is because it moved away from the combat focus trying to blend the bigger setpieces and grand scale of Uncharted 2 with some of the pacing of Uncharted. For me it worked. I think the reason I don't put Uncharted 3 above Uncharted is because of nostalgia and because of the initial climb out of the ship graveyard combat area that brought back memories of Uncharted 2's train.
Anyway, for the same reasons that I like Uncharted and Uncharted 3 -- that's why I put Golden Abyss above Uncharted 2 -- less combat focus, more exploration.
And to be honest, I'm playing Tomb Raider now (finally) and it has a good chance of blowing all of the Uncharted games out of the water, if it follows what it's been doing in the couple of hours I've played.
I don't play these games for the TPS combat segments, I play them because I like the whole "Indiana Jones" motif. And Uncharted 2 is definitely the worst of the series when it comes to that, IMO.
But to GA's credit, you can skip the puzzles in other playthroughs. Godsend <3 After three playthroughs of every single Uncharted, the puzzles really irk you. (I always play; normal > hard > crushing, always die the least on crushing that way, since I know what's coming)
The only real issue I had with Golden Abyss was it wasn't very "Uncharted" in terms of design. The puzzles were floating paper, or floating swords, and other crap. While in 1, 2, 3, you see Drake holding the items and then moving them. You see him hold maps, open his notebook, etc.
You get none of that in GA. It really takes away from the immersion, which for me is what Uncharted is always about.
The melee and swipe indicators are a good example too. God does a HUGE ASS yellow arrow take you out of it and scream, "YOU'RE PLAYING A GAME". Golden Abyss would be the worst Uncharted to watch someone play, by far.
And those fucking 'bleeps' when you click on the confirm button. Ugggggggggggg
I did enjoy that the collectibles had a purpose in GA, they told some backstory when you found all the ones in a set which made getting them more interesting. (I hated the random drops from enemies though, those trophies were tedious)