Origami Superman
Member
Making a second bad Batman game, probably.
Arkham City was a bad game.
Eh, it wasn't a bad game, but was certainly a step down from Asylum.
Making a second bad Batman game, probably.
Arkham City was a bad game.
Hopefully working on batman beyond.
I don't care if he's considered THE actor, he is atrocious in the first 2 Arkham games and the guy who did it for Origins destroyed him. Conroy gives the most boring robotic performances and has some really poor timing in certain lines. He was completely outclassed in Origins.
I don't care if he's considered THE actor, he is atrocious in the first 2 Arkham games and the guy who did it for Origins destroyed him. Conroy gives the most boring robotic performances and has some really poor timing in certain lines. He was completely outclassed in Origins.
Eh, it wasn't a bad game, but was certainly a step down from Asylum.
Working on Batman: Arkham Supermarket.
Making a second bad Batman game, probably.
Arkham City was a bad game.
Eh, it wasn't a bad game, but was certainly a step down from Asylum.
I'm quoting myself because the matter of which Arkham game is best gets brought up too much.
but Arkham City does everything better.
This is pretty much irrefutable truth. Even the story of Asylum isn't better overall; the premise is better and the Scarecrow sequences were great, yet the execution of AA's story was lacking, especially the godawful resolution.
AA managed to fool people into thinking they were playing a pathfinding, Metroid-type game when they were actually playing a completely linear game set against the backdrop of interconnected hubs. You never have to figure out where to go; you're always pointed in the right direction and the abilities you acquire are handed to you as you move forward. There's nothing wrong with the way the game is structured, but it's structure doesn't do anything to elevate it. The gameplay is the main draw and the setting is interesting; the structure of the game itself is not a draw like that of a Metroid/castlevania game is.
Asylum is a good game, it's just is plagued by repetition. There are no changes in enemy type, the boss encounters have good aesthetics, but poor gameplay. The only proper fight is Poison Ivy, the rest have novel ideas but are executed in a middling manner. The final boss is atrocious both mechanically and thematically; just a stain on an otherwise solid experience. The point of the whole experience is considered less important than having a big bombastic (and shallow) physical fight. To top it off, the actually interesting twist thatwas relegated to an optional side mission. It's even a plot point in AC; it should've been the proper ending.the warden is insane and was plotting to kill the inmates
Between the two games, AC's only unique weakness is pacing. It's premise is less plausible than AA's and there are some contrivances that are lame, yet AA suffered from having a shortsighted focus on the Titan formula and physical fights that undercut the story's potential. AC being a bit more open can overwhelm the player and makes them feel like
Everything related to gameplay is superior in AC. Everything. Except maybe throws. There are plenty of predator segments and the fleshing out of abilities (look up "grapnel boost takedown") is perfect.
The overworld is just a more open AA. Why anyone prefers running through corridors and loading screens to traversing something resembling a cityscape (as Batman, no less) is beyond me. The grapnel boost is optional when it should've been mandatory; getting around is much quicker and fun with that upgrade, something a lot of people passed up.
There are too many Riddler trophies, yet almost all of them require some sort of thought to acquire. AA's are all behind a wall or up in rafters. Not only is the process of getting them more involving than in AA, but they're tied to a Saw-style series of deathtraps from which you have to save hostages. In addition, the side missions where you can save some of the non-criminal prisoners in the asylum are good. Actually getting to save people in a Batman game? Beautiful.
The games are both dripping with potential for a good story; all the work that went into the interview tapes and back stories leading up to each game are better than the main stories. Here's hoping that work is put into the main stories of future games.
And then there's the ending of AC. I understand how someone would prefer AA's story overall to AC's, but at the very least, AC had an actual climactic ending with something resembling a considerable conclusion. Batman slipping on a banana peel and breaking his neck would've been better than AA's ending though, so that isn't saying much.
AC is just a better game and a better Batman simulator. Don't let anyone try to tell you differently. The first experience with AA might be better than the one with AC, but any further analysis will show which one is superior.
So secret we've known about it for like 6+ months now
Doubtful considering Warner paid out the ass back when Arkham City came out for that perpetual UE3 license. My bet that if anything it's going to be like CoD4 and the Quake engine is today, just UE3 at the core with lots and lots of patchwork Rocksteady tech hacked in over the top to the point the UE3 part of the engine is basically unrecognizable.
Then again, stranger things have happened in the VG world so eh who knows, but I wouldn't think they'd shell out all that money for that perpetual license if they're only going to do 2 games with it.
Great points about Conroy and you echoed my thoughts exactly about how he needs direction. Playing through the Arkham games he's just so weird and randomly angry at some points that you would expect "the" Batman to be calm.
What boggles my mind is how Wally Wingert was able to nail exactly how I hear The Riddler in the comics, presumably without much direction, while Conroy struggles so much.
Making the Superman game we all want.I wish.
Hopefully working on that full open world Batman/Superman game with full Gotham city complete with Batmobile and full Metropolis. Both cities explorable by both characters. Also with completely new artstyle.
right?
I remember that one Paul Gale rumor that claimed Rocksteady were working on a TMNT game.
I really wish that was a thing.
Teenage Mutant Arkham Turtles pls
I don't care if he's considered THE actor, he is atrocious in the first 2 Arkham games and the guy who did it for Origins destroyed him. Conroy gives the most boring robotic performances and has some really poor timing in certain lines. He was completely outclassed in Origins.
I agree the actor in Origins was better but this statement is a little extreme
Making a second bad Batman game, probably.
Arkham City was a bad game.
I don't care if he's considered THE actor, he is atrocious in the first 2 Arkham games and the guy who did it for Origins destroyed him. Conroy gives the most boring robotic performances and has some really poor timing in certain lines. He was completely outclassed in Origins.
Making a second bad Batman game, probably.
Arkham City was a bad game.
Believe their next Batman sequel game is cross-gen and due late 2014, so I would be surprised if it didn't get revealed soon.
Making the Superman game we all want.I wish.
Not that he didn't phone it in, but are you sure the mediocre writing didn't have anything to do with it?
Hopefully ready to take the series another massive step forward like City was while at the same time learning from the Origins team on how to make a good story and have a good Batman character (although Conroy seems to be back for this so that's not going to happen).
No, I wasn't even talking about the stuff he was saying. It's how he said it, very monotone and sometimes he would say things very strangely. Look at the scene with Penguin in Arkham City before the arena fight, all of a sudden he starts talking really slow. There's lots of bad moments like that in the first 2 games, all done in his robot voice.
Conroy just reads what they write, why would this matter?