No Man's Sky announced - Hello Games (VGX)

Right, but is the seed predetermined, or does it generate the first time someone explores the planet?

If it's predetermined then there are finite planets, and over the course of time - there will cease to be anything left to explore (save DLC packs of new areas I guess).

The planets are procedural generated the first time a person explores it. The seed is the sent to anybody else who stumbles upon the planet in their game. There is the potential for unlimited planets. However expect a lot of same looking planets as procedural generation is never perfect.

DLCs and future expansion could simply add more algorithms and art to the mix so you get more varied worlds.
 
Right, but is the seed predetermined, or does it generate the first time someone explores the planet?

If it's predetermined then there are finite planets, and over the course of time - there will cease to be anything left to explore (save DLC packs of new areas I guess).
My guess is that there's a universal seed that first generates each of the stars. The stars then potentially generate planets based off not a new seed but the same one applied to certain inherent parameters like relation to other stars and global position. Then the planets use the same seed and such parameters as proximity to the sun to determine composition and biomes.

I can't know any of this for sure, but it's how I would have designed it and it's easier to implement and saves them from having to store as many things to a server somewhere.

Also, we're probably talking about several hundred millions of stars, so it's not going to run out shortly.
 
Having thought about it some more, not being able to dick over other players is kind of a downer. Yes I know, I'm a cunt. Tell me something I don't already get told on a daily basis. I want complete freedom to royally fuck some one else over, or not have any kind of mp at all. Working for the collective greater good does nothing for me and neither does only being able to slightly irk people.
 
Having thought about it some more, not being able to dick over other players is kind of a downer. Yes I know, I'm a cunt. Tell me something I don't already get told on a daily basis. I want complete freedom to royally fuck some one else over, or not have any kind of mp at all. Working for the collective greater good does nothing for me and neither does only being able to slightly irk people.

I am glad I will be able to enjoy this game without the possibility of dealing with people like you. Are there not enough games to troll people in already?
 
I am glad I will be able to enjoy this game without the possibility of dealing with people like you. Are there not enough games to troll people in already?

Nope, because 99.9% of those game do not have almost any kind of death penalty.

Btw this could be second DayZ, if there would be MP :)
 
After that RPS preview, my hype level is now off the charts. It also clears up what the objective of the game is and it sounds awesome. I'm also actually really glad it's not massively multiplayer.

It is kind of deflating that it isn't something more akin to an MMO. Thats' where my hype was going.....It's still an ambitious and amazing concept but holy shit if they actually had a bunch of players in a shared galaxy. Imagine you land on a planet and you find another human player, but you guys don't have mic's. Do you try work together or are you too afraid to get backstabbed, so its shoot first ask questions later? Things that make games like GTA Online and Day Z so much fun. Shame the game won't be able to do that.

That sounds like it would ruin the entire purpose of exploration. If it were massively multiplayer it would probably completely devolve into griefing in about a week.Imagine RDR's mp free roam except you can't step foot on a planet without getting shot every three seconds.
 
That sounds like it would ruin the entire purpose of exploration. If it were massively multiplayer it would probably completely devolve into griefing in about a week.Imagine RDR's mp free roam except you can't step foot on a planet without getting shot every three seconds.

You understand that this game will have millions planets, right? And having in mind that servers would consist probably 100-150 people like DayZ, the possibility of finding someone randomly would be astronomically low.


I think people bashing MP or even MMO aspect of such a game, do not understand this game and how game world work at all.
 
Nope, because 99.9% of those game do not have almost any kind of death penalty.

Btw this could be second DayZ, if there would be MP :)

With permadeath and multiplayer support, this would be insanely addictive for me.

Which is a good thing.

Edit: This game just screams for MMO multiplayer. I'd love to build houses, maybe even a city where players do their stuff. GafTown anyone?
 
I am glad I will be able to enjoy this game without the possibility of dealing with people like you. Are there not enough games to troll people in already?

It has nothing to do with trolling and everything to do with both my personality and the way I like to play multiplayer games. I believe it has been mentioned that pirates exist in this game as npcs. It makes little sense as to why I can't be space pirate too? I'm sure I'll get some enjoyment out of this game, its just a shame the player options are not as open and unlimited as the world itself.
 
I played EVE Online for about a week. Anyone who has also played EVE Online for about a week knows exactly what will happen if this is just an MMO free-for-all.
 
It has nothing to do with trolling and everything to do with both my personality and the way I like to play multiplayer games. I believe it has been mentioned that pirates exist in this game as npcs. It makes little sense as to why I can't be space pirate too? I'm sure I'll get some enjoyment out of this game, its just a shame the player options are not as open and unlimited as the world itself.

They should have servers just for that game style. Everquest wasn't designed for PvP at all due to class balance, but there was enough outcry for one that they created Rallos Zek server. Then people wanted a faction-based PvP so they created Tallon Zek and some other Zek.

So this game could also have servers where it's all open to do what you want to each other I suppose. I just wouldn't want that playstyle to be default and forced on every gamer.
 
Has the RPS First Look been posted?
http://www.rockpapershotgun.com/2013/12/09/first-look-no-mans-sky/#comments

Just finished reading it.

Dark Souls, Minecraft, DayZ and Spore are mentioned when talking about the game.

Here's a snippet.

“How it is at the moment, is that you can’t die, but you can lose everything,” explains Murray. “There is no saved game. Your game will be saved, your progress is saved all the time as you go along, but if your ship is destroyed then you go back to a lifepod and you’ve lost that ship, and that is your everything.”

If you decide to fill your ship with fuel and go on a risky trip to a distant, dangerous solar system, you could find yourself in trouble. “If you warp in and it is to a solar system that is full of pirates and you get shot down, then you have lost all of that. You can then rebuild from there, and you will be where you are in that universe.”

Sounds absolutely amazing.
Really hope they keep on track with the vision they have.
 
You understand that this game will have millions planets, right? And having in mind that servers would consist probably 100-150 people like DayZ, the possibility of finding someone randomly would be astronomically low.
Yeah I think this would have been cool. Make it multiplayer but the galaxy is so big that encountering other players is rare unless you coordinate with people to meet on the same planet.

Nevertheless I am still very excited by the previews. Hope this game comes out next years, one of my most anticipated already. Astonishing that only 4 people could make this.
 
With permadeath and multiplayer support, this would be insanely addictive for me.

Which is a good thing.

Edit: This game just screams for MMO multiplayer. I'd love to build houses, maybe even a city where players do their stuff. GafTown anyone?

They are 4 guys, an MMO is too much.
 
I played EVE Online for about a week. Anyone who has also played EVE Online for about a week knows exactly what will happen if this is just an MMO free-for-all.

Well I've played EVE for years (I still have my account) and while new eden can be harsh and brutal, there is an undoubtedly magical feeling when you team up with other players around the world to build your own space station, which you are willing to defend at all cost.

Of course, aggression is a part of the human nature, as well as co-operation and the need for being social.

However I always loved to be a "lone wolf" in EVE, to fly through space alone, in peace, to discover. It's just that sometimes it was good to meet other people, help some beginners out with mining, escorting haulers. The best way for this game to go would be to provide opportunity for both. I'm sure people could find some private space in a game which has millions of planets.

I'm also starting to think this "no-meeting-other-players-stuff" is more due to a technical limitation.
 
It has nothing to do with trolling and everything to do with both my personality and the way I like to play multiplayer games. I believe it has been mentioned that pirates exist in this game as npcs. It makes little sense as to why I can't be space pirate too? I'm sure I'll get some enjoyment out of this game, its just a shame the player options are not as open and unlimited as the world itself.

This. People could treat other people like a random encounter in the game, like a boss/npc with great AI [or not ;)]

There is so many great concepst that MP enables in such a game.
- Trading hubs
- Faction Warfare
- Participating in bigger encounters
- Ability to build big structures
- higher risk end game encounters
- Pirating
- Scavenging
- FTL like combat systems

Like, imagine that game has distributed servers like Star Citizen concept and because there are milions of planets, players to be able to interact and find themselves for trading start to make trading hubs in better positioned system.
But as You go deeper to the core of galaxy and planets are more mutated and more danger, the number of possible planets decreases, which also means that chance of meeting players increases. So, from this point You are not only have to look out for PVE encounters but also PVP, but maybe instead of PVP, You get coop out of it, like i did several times in DayZ.

Trading hubs would also enable people to group for safer exploration of more risky zones.
Maybe You would be able to build unique structures in high risk zones from rare resources that spawn only there for better equipment or better vehicles, which forced You to making big groups or even corporations etc.

Even player hosted MP would give this game endless possibilities. MMO like MP would give this game different life.

And You know what is the best? That all of those content would not affect SP game design at all, it would just be unavailable in this mode :)
And it does not require much development from studio, because most of those is player generated content. Devs just give You some tools to play with, thats the beauty of sandbox and what is better sandbox than whole playable universe?

---
I played EVE Online for about a week. Anyone who has also played EVE Online for about a week knows exactly what will happen if this is just an MMO free-for-all.

I've played EVE for 4 years, dunno whats Your point, because EVE is different game in scope in comparison to this game.
In some parts of EVE You can encounter no one for a long time, like for example Wormholes.
 
rrKfQXq.jpg

Hey, that's my wallpaper.

Ok, first of all this quote from RPS:
“It’s quite weird to see a thing that isn’t a fish, in the water. And so we have grounded the trailer in a particular solar system that kind of makes sense for people.”

Which suggests it’s not going to make sense later. The loose objective for players of No Man’s Sky is to head away from the edge and towards the galaxy’s centre. As you do, the planets you visit along the way become more mutated, more dangerous.

That managed to ignite my imagination, so thank you for that, Hello Games. Now I'm picturing purple pulsating Dyson bubbles inhabited by sentient evergrowing crystals or some shit.

I'm really wishing for this game to include a mythology of sorts. I get what they're saying about player narrative and I don't want them to bog it down, but in my opinion that type of experience resonates exponentially if it's underpinned by some traces that give it a sense of place, however vague. That's what made Journey or Dark Souls so satisfying, stumbling accidentally upon a building block and making it part of your personal story. So I'm really crossing my fingers on this one.
 
Having thought about it some more, not being able to dick over other players is kind of a downer. Yes I know, I'm a cunt. Tell me something I don't already get told on a daily basis. I want complete freedom to royally fuck some one else over, or not have any kind of mp at all. Working for the collective greater good does nothing for me and neither does only being able to slightly irk people.

.... You should play Eve.
 
Murray didn't want to give too much away but was clearly very excited to finally announce No Man's Sky and talk about it. "The game, right now, runs on off-the-shelf high-end PC and it runs on a next-gen console." Murray wouldn't disclose anything else about platforms but did say development of No Man's Sky is "further along than what the trailer would lead you to believe."
http://www.joystiq.com/2013/12/09/no-mans-sky-is-a-sci-fi-exploration-roguelike-in-a-consistent-u
so PS4 and PC confirmed then....
the evidence points that way anyway
 
Having thought about it some more, not being able to dick over other players is kind of a downer. Yes I know, I'm a cunt. Tell me something I don't already get told on a daily basis. I want complete freedom to royally fuck some one else over, or not have any kind of mp at all. Working for the collective greater good does nothing for me and neither does only being able to slightly irk people.

You Sir are a very bad person!

Just kidding, go play some EVE. You can literally murder anyone you can. Just don't be surprised when you see a 10 million ISK bounty on your head. :)
 
I'm split on the "singleplayer but kinda co-op but not really" design. On one hand THANK GOD that there won't be douchebags ruining my space exploration for kicks and giggles, but on he other hand, even a small, seamless integration of one or 2 players at a time depending on where you are in the galaxy (like Journey) would've been something special.

Whatever though, I just want this game. Even if it's only half as good as promised. GIMME DAT
 
.... You should play Eve.

I've played EVE. I've played most PvP mmo's. This game has other unique selling points that interest me. They would interest me more if the user choices were more open that's all. Star Citizen will probably be more up my alley but again, the procedurally generated universe of No Man's Sky would provide something much larger in scope if player choice was more open. Though as was mentioned by others, it is probably beyond the resources of the developer to provide a multiplayer experience of the scale I'm after.
 
That sounds like it would ruin the entire purpose of exploration. If it were massively multiplayer it would probably completely devolve into griefing in about a week.Imagine RDR's mp free roam except you can't step foot on a planet without getting shot every three seconds.

Exactly. I don't want some asshat raining on the joy of discovery and danger that the game will present to me based on my own choices and where I decide to go. This would completely ruin any kind of immersion and sense of awe that they are so obviously trying to achieve here. Not every game has to have multiplayer and that is clearly not the direction that Hello Games wanted to steer this one.
 
It sounds to me like (procedurally generated) Journey with a side order of FTL style ship upgrading based on gathered resources. Not an open ended 'do anything' affair but a more realistic, constrained framework. A lot will depend on the success of the first part.
 
so PS4 and PC confirmed then....
the evidence points that way anyway

I wouldn't say it is "confirmed". If the game is good enough I can see Sony locking the game down as a PS4 exclusive leaving PC gamers out in the cold. Sony certainly seem to be making a bit of noise about this game and I wouldn't rule the developer cuddling up to Sony, they did it before with Joe Danger.

So right now whilst I loved the trailer and it is a game I am eager to experience as a PC gamer I am not going to "count my chickens till they hatch".
 
Well I've played EVE for years (I still have my account) and while new eden can be harsh and brutal, there is an undoubtedly magical feeling when you team up with other players around the world to build your own space station, which you are willing to defend at all cost.

Of course, aggression is a part of the human nature, as well as co-operation and the need for being social.

However I always loved to be a "lone wolf" in EVE, to fly through space alone, in peace, to discover. It's just that sometimes it was good to meet other people, help some beginners out with mining, escorting haulers. The best way for this game to go would be to provide opportunity for both. I'm sure people could find some private space in a game which has millions of planets.

I'm also starting to think this "no-meeting-other-players-stuff" is more due to a technical limitation.

If I'd encountered any positive social interactions in EVE, I might have stuck around. Unfortunately, the only 12 or so people I encountered roaming around the first week immediately tried to kill me without warning and I was more or less unprepared to defend myself. Now maybe I was expecting a different kind of game, but it just seemed like a hostile environment for someone who didn't feel like ganging up with a bunch of people in order to grief other gangs of people. Now this was like 8 years ago or something, so maybe it's changed. But I kind of doubt it.


I've played EVE for 4 years, dunno whats Your point, because EVE is different game in scope in comparison to this game.
In some parts of EVE You can encounter no one for a long time, like for example Wormholes.

I wouldn't know anything about it. I got killed before I got to see anything. That was my point.
 
If I'd encountered any positive social interactions in EVE, I might have stuck around. Unfortunately, the only 12 or so people I encountered roaming around the first week immediately tried to kill me without warning and I was more or less unprepared to defend myself. Now maybe I was expecting a different kind of game, but it just seemed like a hostile environment for someone who didn't feel like ganging up with a bunch of people in order to grief other gangs of people. Now this was like 8 years ago or something, so maybe it's changed. But I kind of doubt it.




I wouldn't know anything about it. I got killed before I got to see anything.

Eve isn't -that- bad generally. Did you accidentally wander into lowsec/nullsec?
 
Considering the scale of the hinted in-game universe and the procedural nature of it I'm satisfied that we won't encounter other players. How would they resolve my universe with other players universes if they are generated individually? Only if it was a common universe that was generated on a server and then players would have to access it remotely with all the problems associated with that. Maybe some interdimensional nodes/wormholes to enable some trade of resources could be possible? So many questions and unknowns, I love it.
 
I wouldn't know anything about it. I got killed before I got to see anything. That was my point.

So You have not learnt a game and blame it for open, multiplayer design?

Have You also complained when You were killed in Dark Souls/Demon Souls for a first time?

And seriously, its different game. Dozens of thousands or even millions of planets with open ended approach to planet landing is not the same as 5000 standard systems in EVE that are linked through bottlenecks [gates].
 
So You have not learnt a game and blame it for open, multiplayer design?

Have You also complained when You were killed in Dark Souls/Demon Souls for a first time?

And seriously, its different game. Thousands or even millions of planets with open ended approach to planet landing is not the same as 300 standard systems in EVE that are linked through bottlenecks [gates].

To be fair, that game has an insane learning curve and if you're getting shot up by every random player you encounter while trying to learn the game, it can be back-breakingly frustrating enough to quit.
 
To be fair, that game has an insane learning curve and if you're getting shot up by every random player you encounter while trying to learn the game, it can be back-breakingly frustrating enough to quit.

Nothing in tutorials get You through low-sec and when You set autopilot You have warning when it goes through low security systems. You can even set autopilot settings to never flythrough low security systems.
 
If I can sit around a couple of AU outside of a star going supernova, study life evolving on the surface of a neutron star, test the event horizon of a black hole or watch an accretion disc become a star & solar system I'll be happy.
 
So glad to hear there's no multiplayer, that boosts the chance that I will try this by at least 63.4%. I'm still not thrilled that other douchebags can influence what goes extinct for everyone though, you just know there will be a collective of no life ass clowns that decide to purposely kill everything they can even if it takes them a year to do it.
 
So You have not learnt a game and blame it for open, multiplayer design?

No, I was unable to learn a game because while I was attempting to do so, I was being hunted and killed by people I had no chance of overcoming. There was no real tutorial. There was no discernible "beginner area" or "advanced area" that I saw. I was still basically learning out how to use my ship. Again, this was in like 2004 or 2005. For a week. Maybe it's gotten easier, maybe people are more helpful now. I don't know.

In Dark/Demon's souls, when you first boot up the game, is everyone else who already has the game and been playing it for a while looking to kill you? Can you be killed before you get weapons or know how to control your character? There isn't really an analogy.
 
So glad to hear there's no multiplayer, that boosts the chance that I will try this by at least 63.4%. I'm still not thrilled that other douchebags can influence what goes extinct for everyone though, you just know there will be a collective of no life ass clowns that decide to purposely kill everything they can even if it takes them a year to do it.

That can only happen on shared planets, though. If you find special planets that you like for whatever reason, then you can simply keep it to yourself. That is the beauty of it.
 
Considering the scale of the hinted in-game universe and the procedural nature of it I'm satisfied that we won't encounter other players. How would they resolve my universe with other players universes if they are generated individually? Only if it was a common universe that was generated on a server and then players would have to access it remotely with all the problems associated with that. Maybe some interdimensional nodes/wormholes to enable some trade of resources could be possible? So many questions and unknowns, I love it.


That would only be an issue if they're randomly generated, right? If all the universes are the same, then the servers would just need to hold the coordinates, configuration, motion, etc of other players' ships. When you're close enough, your game would generate their ship like any other ship.
I could be completely wrong. I only read a little on procedural stuff, but I think it'd be great on bandwidth because ships and stuff would only be a relatively small number of values for your pc to generate.

KKRT00 said:
Nothing in tutorials get You through low-sec and when You set autopilot You have warning when it goes through low security systems. You can even set autopilot settings to never flythrough low security systems.

Yeah, EVE's tutorial is really good, and helps you learn everything. But the problem though is that you can't really do anything interesting unless you have multiple accounts funnelling money into your main account.
 
I wouldn't say it is "confirmed". If the game is good enough I can see Sony locking the game down as a PS4 exclusive leaving PC gamers out in the cold. Sony certainly seem to be making a bit of noise about this game and I wouldn't rule the developer cuddling up to Sony, they did it before with Joe Danger.

So right now whilst I loved the trailer and it is a game I am eager to experience as a PC gamer I am not going to "count my chickens till they hatch".

I don't think Sony has to do anything really. 4 dudes won't be able to get a simultaneous XBO launch ready so they won't bother with that IdiotXbox Program, since you're required to have launch parity.
 
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