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Starbound Beta Thread - Begins December 4th!

We have a deal.

Bought it for 11 euros on the Humble Bundle store, it's 14 on Steam so it's a good deal. It wouldn't go lower than that.

prepare to mod the crap outta this game
http://community.playstarbound.com/index.php?forums/mod-releases-wips.103/
http://community.playstarbound.com/index.php?resources/
http://www.nexusmods.com/starbound/mods/categories/?
http://starbards.net/forums/index.php?
that ones for music
http://community.playstarbound.com/index.php?threads/crafting-inventory-and-living-in-space.9820/
all of that is guaranteed to be in the game or modded in
 
Updates are great, but I hope they do add some things to the loot/reward side of things rather than just risk.

Otherwise it's like someone pointed out...you might spend 10 minutes trying to walk halfway across a planet. Each monster MIGHT give you 10 pixels, but if they touch you 1-2 times (or 2-3 times if you're lucky), you're dead and lose way more pixels than you collected by killing them. That's just a terrible tradeoff.

Making it even more difficult to explore and not lose pixels seems like it only makes it less fun to me, unless they also add some ways to defend yourself, survive, get more pixels, get better items, etc.

1-2 touches to death should not be happening, at all, unless a) you're two tiers+ behind on armor or b) you equipped the armor in the cosmetic slots. It's mostly balanced around 3-5 hits before shield mitigation, and the monster AI (now that birds are nerfed) isn't really complex enough that you should ever need that many unless you make a blind leap into a hole that happens to be packed with them on either side. Have you tried keeping an axe or broadsword for leapers and a fast 1h weapon or spear for chargers, and then just taking advantage of knockback?

In general, though, it shouldn't matter because they're not the most efficient source of environmental pixels (that's containers) and once you've reached rank 2 the refinery means just making a single pass around the surface of a world will yield 10,000+ worth of otherwise-useless copper and silver.
 
yes
gotta use the bootstrap method though
http://community.playstarbound.com/index.php?threads/outdated-the-proper-way-to-install-mods.41929/ unless the modinfo file mods works with Mac
also use this to edit any config files http://notepad-plus-plus.org/

Thanks. I'll search for it tomorrow!

Played a little bit, cooked some meat and I'm now building my first house and looking for cobblestone.

The first planet that I got is not very welcoming, it's hard to find wood and now cobblestone.

Still, the game is gorgeous and so far I'm really liking it. Performance isn't the best on my computer, I need to try and run it on Windows to see if it improves.
 
hmmm... given they just confirmed there will be one last character wipe sometime in the future I will likely hold off on playing this for a while... though it does sound like this wipe is to implement a better patching system which will be nice.,
 
I dunno. I don't see how anyone can say they're done with a game when it's still a pretty obviously incomplete beta. It'd be like watching a rough 2 minute cut of a 2 hour movie without any editing or post-production and saying "Alright, no need to see this one in the theaters."

I guess it's partly because I'm really not sure what's still in the works for this game. I hope you're right. It does seem like a shell for a more complete game that's just not finished yet. I just don't want to tire myself of all the mechanics before it's all finished. For example, I know the complete game will feature a ton more mining. Which is really slow going, especially with the early pickaxes.

However, I'd love to see some different and more varied planets. And maybe some more interesting quests that don't consist of "craft this item."

They should also give us a reason to go into space or down into the depths of the Earth.
 
I guess it's partly because I'm really not sure what's still in the works for this game. I hope you're right. It does seem like a shell for a more complete game that's just not finished yet. I just don't want to tire myself of all the mechanics before it's all finished. For example, I know the complete game will feature a ton more mining. Which is really slow going, especially with the early pickaxes.

However, I'd love to see some different and more varied planets. And maybe some more interesting quests that don't consist of "craft this item."

They should also give us a reason to go into space or down into the depths of the Earth.

I'm 99.9% sure all of that is coming. There's already drills that surpass pickaxes, and though I haven't seen them yet there's supposedly mining lasers (they were spotted in some code). We'll definitely see more quests, all we have now really is the tutorial quests. And as mentioned earlier, we'll see planets with different gravity, atmospheres, weather and hazards. And what isn't added gets modded.

I'd wait until Phase 3, which is basically the "Countdown to Launch" phase; the game will essentially be 'feature complete' with the exception of the post-launch stretch goals (Novakids, Fossils, starter pets). At that point, it will less likely feel like a 'shell' and more like a game.
 
here's a list discussing new features from today: http://playstarbound.com/

Pretty awesome list; sector exploration revamp is one of the most needed, perhaps. As mentioned, now there's no sense of distance, as the closest start is functionally identical to one on the other end of the galaxy.

One thing I'm not seeing there is something they mentioned a while back, i.e. not being able to strip a dungeon bare before picking up/disabling a power core deep within it. It would certainly make it more interesting not being able to just mine through everything. Another thing that I hope makes it soon is planet permissions.
 
Pretty sure that's still in. You can even see some of the consoles and such in the dungeons, just waiting to be linked together to open doors and such (since you can't break through them). One thing they'll need to do is prevent you from building in an area too. That'll make those apex dungeons a bit tougher.
 
Just tried it for the first time. I played somewhere between 15 minutes an an hour, I can't be sure. :D

Super wicked so far.

I'm a space ape!
 
Pretty sure that's still in. You can even see some of the consoles and such in the dungeons, just waiting to be linked together to open doors and such (since you can't break through them). One thing they'll need to do is prevent you from building in an area too. That'll make those apex dungeons a bit tougher.

Yeah, building takes entirely all the challenge out of jumping over pits/lava/saws/electrified stuff. I'm assuming both will go hand-in-hand.

By the way, I got to see your house "in person" today. Beautiful stuff! Really tasteful choice of materials (loving the light bricks), so relaxing. I also loved how you combined wooden platforms, plant matter and fences. If I come across light bricks I'll be sure to bring them back and drop them on one of your containers.
 
Hmm, could prevent mining and building until the dungeon was beaten (boss, important chest at the end, whatever). That way there's some integrity and a conquering feel to them.
 
Hmm, could prevent mining and building until the dungeon was beaten (boss, important chest at the end, whatever). That way there's some integrity and a conquering feel to them.

They've said that they would have an object that, until you reach it and activate it, keeps the dungeon from being mined out. They specifically said stuff like an altar, control panel or pressure valve. A lot of those things are already in the dungeons.

I feel like a lot of stuff is either close, but not done, or they purposely haven't configured yet.
 
They've said that they would have an object that, until you reach it and activate it, keeps the dungeon from being mined out. They specifically said stuff like an altar, control panel or pressure valve. A lot of those things are already in the dungeons.

I feel like a lot of stuff is either close, but not done, or they purposely haven't configured yet.

Also, some of that stuff Retro just mentioned, are actually active objects you can interact with, but nothing actually happens. (Like control panels)
 
1-2 touches to death should not be happening, at all, unless a) you're two tiers+ behind on armor or b) you equipped the armor in the cosmetic slots. It's mostly balanced around 3-5 hits before shield mitigation, and the monster AI (now that birds are nerfed) isn't really complex enough that you should ever need that many unless you make a blind leap into a hole that happens to be packed with them on either side. Have you tried keeping an axe or broadsword for leapers and a fast 1h weapon or spear for chargers, and then just taking advantage of knockback?

In general, though, it shouldn't matter because they're not the most efficient source of environmental pixels (that's containers) and once you've reached rank 2 the refinery means just making a single pass around the surface of a world will yield 10,000+ worth of otherwise-useless copper and silver.
I'd like to think this is the case, and I do try to use weapons to block and so forth.

Maybe my items are just bad? With some silver armor, I have 14 armor in beta sector, but apparently just took 105 from ONE hit from a single bird, at night.

There were four of those birds attacking me at once.

My friend had higher armor -- 17 -- and still took exactly 105 damage, so I'm not even sure the armor stat helps.
 
Also, some of that stuff Retro just mentioned, are actually active objects you can interact with, but nothing actually happens. (Like control panels)

Well, unless you wire them to something. They're all wire items and you can connect them to doors with the tool. To my knowledge, only doors can be connected at the moment though.
 
Okay, so it looks like this game is going to be mod heaven. The structure of the game leaves so much potential.

I'm thinking about putting this game to the side for a couple of months, when I come back it'll probably be a completely different beast...
 
Started playing a bit. Game sounds promising, even if I hate feeling like I'm wasting my time when destroying blocks and such. Feels like grinding in WoW.

Having trouble with the sword attack controls, difficult to attack forward or back. I'd prefer having to press in the direction you want to attack than moving the cursor. Also enemies should bump into the player and have to actually attack to hurt you.

Sometimes I noticed I couldn't find the plain wood I had collected in my inventory, but it was listed when I crafted. Any idea why?
 
I'd like to think this is the case, and I do try to use weapons to block and so forth.

Maybe my items are just bad? With some silver armor, I have 14 armor in beta sector, but apparently just took 105 from ONE hit from a single bird, at night.

There were four of those birds attacking me at once.

My friend had higher armor -- 17 -- and still took exactly 105 damage, so I'm not even sure the armor stat helps.

I think "at night" is the key issue there. Night on the surface does receive a significant buff, as an incentive to stay inside and dig; it's worth about a tier and silver armor's a tier below best in β, so there's your two-tier gap.

Edit: Actually, when was this? For the past week or so even a full suit of iron has been 16 armor, and silver's been 23. I can definitely see getting splatted by birds, at night, when you're more than two armor upgrades behind.

If it displayed 105 damage for both of you in a one-shot kill, that would also mean that it's probably doing more as the display ignores overkill damage, and the only way to have 105 HP in the current game is to still be wearing the starter armor--4 upgrades behind.
Are you sure you're not equipping it in the cosmetic slots?
 
Started playing a bit. Game sounds promising, even if I hate feeling like I'm wasting my time when destroying blocks and such. Feels like grinding in WoW.

Having trouble with the sword attack controls, difficult to attack forward or back. I'd prefer having to press in the direction you want to attack than moving the cursor.

Sometimes I noticed I couldn't find the plain wood I had collected in my inventory, but it was listed when I crafted. Any idea why?

If you can't find something in your main inventory, it's usually in the secondary "materials" inventory. Materials go there by default, though other things can flow into it as well. There's a button to switch to it in your inventory. Sometimes it's easy to overlook things that go to your hotbar as well.
 
Surely someone has taken the sprites for Novakids and made a mod so that I can play as a "Novakid" before they officially come out right? right?
 
I think "at night" is the key issue there. Night on the surface does receive a significant buff, as an incentive to stay inside and dig; it's worth about a tier and silver armor's a tier below best in β, so there's your two-tier gap.

Edit: Actually, when was this? For the past week or so even a full suit of iron has been 16 armor, and silver's been 23. I can definitely see getting splatted by birds, at night, when you're more than two armor upgrades behind.

If it displayed 105 damage for both of you in a one-shot kill, that would also mean that it's probably doing more as the display ignores overkill damage, and the only way to have 105 HP in the current game is to still be wearing the starter armor--4 upgrades behind.
Are you sure you're not equipping it in the cosmetic slots?
This was on a "horsebutt" planet. Both I and the friend who had higher armor took exactly 105 damage from a ranged shot (poison/exploding?) that a bird shot with curly wings. The birds would also attack in packs.

It was in beta sector, and we both have silver armor variants. No they're not in the cosmetic slots, otherwise they would not affect my armor stat. Also, the cosmetic slots have an eyeball icon in them.
 
I think a guy on reddit had much better idea how to make game better, its how i would design this game.

Basically his idea was to make content on planets a progression limit, like they already have millions of planets, so content is there, there is random generation and progression.
He basically thought that cool idea would be that different planets would require different research tech to even be able to land on them, or mine deeper in them etc.
So You would start slowly with for example crashed ship, which You must to repair, then You would have to refine ores for fuel, to progress to next solar system, You would have build better engine and then You would have to make and research tech up to something like, being able to build in lava or on gas planets etc.
that's pretty much the ideal scenaria. I wouldn't mind coupling it with a more restricted star map as well. I like the idea of exploring my own whereabouts, not just randomly jumping around.
 
This was on a "horsebutt" planet. Both I and the friend who had higher armor took exactly 105 damage from a ranged shot (poison/exploding?) that a bird shot with curly wings. The birds would also attack in packs.

It was in beta sector, and we both have silver armor variants. No they're not in the cosmetic slots, otherwise they would not affect my armor stat. Also, the cosmetic slots have an eyeball icon in them.

There are no silver armor variants in the game right now, unless you mean the racial armors made by combining silver and steel-at which point you'd have 30 or so armor, not 14 or 17, and a one-shot kill would be 135ish, not 105.

Either something's seriously glitched, you're missing a patch, or they're in the wrong slot.
 
There are no silver armor variants in the game right now, unless you mean the racial armors made by combining silver and steel-at which point you'd have 30 or so armor, not 14 or 17, and a one-shot kill would be 135ish, not 105.

Either something's seriously glitched, you're missing a patch, or they're in the wrong slot.
?

There is a plain old silver armour set.
 
If you can't find something in your main inventory, it's usually in the secondary "materials" inventory. Materials go there by default, though other things can flow into it as well. There's a button to switch to it in your inventory. Sometimes it's easy to overlook things that go to your hotbar as well.

Which key is for the material inventory?

Also my PC keeps freezing and I had to reboot twice and now for some reason my ship teleports me in a beta location, but I didn't even make a distress beacon yet. I was in an alpha location until now. How do I get back there?:/
 
Which key is for the material inventory?

Also my PC keeps freezing and I had to reboot twice and now for some reason my ship teleports me in a beta location, but I didn't even make a distress beacon yet. I was in an alpha location until now.

It's the second bag icon in your inventory.
 
Yeah, but no variants on it. And like I said, wearing it would give 23 armor and an OHKO in 125 displayed damage, not 14 and 105.
I'm only wearing part of it the silver suit, which is why the total is 14. Silver helmet and greaves, snow infantry chest. Last patched yesterday I believe.
 
I'm only wearing part of it the silver suit, which is why the total is 14. Silver helmet and greaves, snow infantry chest. Last patched yesterday I believe.

Well there's your problem: you're running around outside at "no, really, you don't want to go out there, you can't even see below ground to tell where to mine" times, in half a suit of armor, and not the half that gives bonus max HP, and what you do have is a tier below best for that sector.

Remember, Snow Infantry stuff is the "monsters will really hurt but you don't have to worry about campfires" tradeoff intended for use in certain specific α sector environments during the day.
 
Getting cold is a really annoying mechanic for me though, since everything else is so likely to kill you, I'd rather not have to worry about carrying a campfire everywhere too. :P
 
Guys any idea if it's normal that when I teleport I'm now in sector beta and can't go back to where I was?
 
Getting cold is a really annoying mechanic for me though, since everything else is so likely to kill you, I'd rather not have to worry about carrying a campfire everywhere too. :P

I like it. I even used a mod in skyrim where you had to worry about the cold and getting wet. Had to gather wood, make tents and other stuff. Gear helped, depending in what it was made of.

Also get better armour. Or use that leather set.
 
That's really strange. Can you change sector back to alpha from the upper-right of the starmap after you back all the way out by right-clicking?

What star map? I never even accessed the front of my ship yet:/ Could not open the door.
 
Guys any idea if it's normal that when I teleport I'm now in sector beta and can't go back to where I was?

Has happened to me before, was on A sector building my house, game crashes then when I log in again im suddenly on sector Delta, my house is nowhere to be seen and all other sectors are locked, even though I had already unlocked all starmaps up to that point.
 
I see, is the red arrow to tell me I'm there now? How do I find the moon I was at before? I just did a set home by accident on the alpha beta sector I was at.

My fuel is at 0.

edit: oh uh I should have made a pick axe sooner........ I was using my manipulator all along.
 
I see, is the red arrow to tell me I'm there now? How do I find the moon I was at before? I just did a set home by accident on the alpha beta sector I was at.

My fuel is at 0.

You can look up the coordinates by digging into the Starbound data directory, it's listed in the filename. After that, dump 100 coal into the hatch just left of the chair, make sure you selected α rather than β, and you MAY be able to fly back. I'm honestly not sure, getting dumped straight into β is a glitch and who knows if it disabled sector changes or messed up other parts of the save?
 
You can look up the coordinates by digging into the Starbound data directory, it's listed in the filename. After that, dump 100 coal into the hatch just left of the chair, make sure you selected α rather than β, and you MAY be able to fly back. I'm honestly not sure, getting dumped straight into β is a glitch and who knows if it disabled sector changes or messed up other parts of the save?

Ok thanks, I'll try this tomorrow. No big deal at least, I didn't lose anything.
 
I like it. I even used a mod in skyrim where you had to worry about the cold and getting wet. Had to gather wood, make tents and other stuff. Gear helped, depending in what it was made of.

Also get better armour. Or use that leather set.
I don't think I have many options for better armor besides the scavenger set (tier 2 human, doesn't build into anything else so I don't want to spend too much on it :P), the silver set (already have it, doesn't keep you warm), and the special helmets (require matter blocks and the internet seems to indicate the recipes may be broken right now).

I just unlocked charlie sector and the robo table, so maybe some new armor crafting options will turn up with warmth factors.

At any rate, there are already so many mods for the game, I imagine people are going to make things easier or more difficult depending on their own preferences anyway, and I'm okay with that.
 
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I found some caves that kept going down forever, and there were all these wee houses down there.
 
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