Durante pls: Metal Gear Rising PC won't support higher resolutions than 1080p

A very very VERY small percentage of people even fucking own monitors/TV's that go over 1080p.

A large amount of PC Gamers don't give a fuck, I wouldn't take the people crying "Shit port" and such seriously at all.

They should have just made every game for the last 20 years cap out at 1024x768, plenty of people used that resolution at one point.

Technology progresses. Why intentionally limit your game?
 
Can people stop making excuses for Japanese developers? Regardless of whether or not they have experience with PC games development, they should have this shit fixed, be it in-house or via an outsourced group that is competent.
 
Let's see here:

Dark Souls: 720p/30fps/GFWL. Durante fixed it
Deadly Premonition: 720p/60fps. Durante fixed it.
Metal Gear Rising: 1080p/60fps+.

So not only are the big Japanese Shit Ports getting progressively better; there is a precedent of modders ironing out the issues. Why exactly are people losing their shit over this?
 
Friend, adding support for arbitrary resolutions in a modern 3D game is as easy as it gets when it comes to graphics programming.

Mudcrab said:
It doesn't take a miracle worker to not limit resolutions when the option to change said resolutions already exits.

Again, this is assuming the game's 2D UI elements were made in a way that is flexible and not entirely dependent on a fixed resolution.

Not that it should take a ton of work if the UI was made like the latter (hell, if they can rework the UI manually for 1080p they should have reworked it to by dynamic), but it's not as simple as changing a single buffer's size.
 
Hey guys on consoles we can play the game right out of the box with no tweaks and we don't have to wait for BasedDurante to fix our shit
 
Let's see here:

Dark Souls: 720p/30fps/GFWL. Durante fixed it
Deadly Premonition: 720p/60fps. Durante fixed it.
Metal Gear Rising: 1080p/60fps+.

So not only are the big Japanese Shit Ports getting progressively better; there is a precedent of modders ironing out the issues. Why exactly are people losing their shit over this?

Because it's not Durante's job to do that.

Though at this rate he should just charge people for it since they seem to freaking expect it now: for example, the pathetic title to this thread
 
You know what I like to do on PC is sometimes to boot up an old-ass game. Games that probably were running at 800x600 when they came out. Now the cool thing is I can set those to render at 1920x1080 so they display natively on my monitor.

Now replace "800x600" with 1920x1080 and 1920x1080 with 3840x2160.
 
Let's see here:

Dark Souls: 720p/30fps/GFWL. Durante fixed it
Deadly Premonition: 720p/60fps. Durante fixed it.
Metal Gear Rising: 1080p/60fps+.

So not only are the big Japanese Shit Ports getting progressively better; there is a precedent of modders ironing out the issues. Why exactly are people losing their shit over this?

Because the people we are giving our money to are the ones that should be putting the effort in.
 
1080p is actually quite an achievement for a Japanese dev developing for PC.

Deadly Premonition was locked at 720p....it's that bad.
 
1080p is actually quite an achievement for a Japanese dev developing for PC.

Deadly Premonition was locked at 720p....it's that bad.

I play console games at 720p on my TV all the time and it looks fine.

Also a plus, I can comfy couch.
 
Hey guys on consoles we can play the game right out of the box with no tweaks and we don't have to wait for BasedDurante to fix our shit

i don't know if you're joking or not but a port like this seems in no way "broken" on release

out of the box this will cream the console versions, just by a smaller margin than people expected it to
 
Remember the days when every PC game just polled what resolutions your video card and monitor supported and let you pick? If the resolution was too high and your performance was crap, that was on you.

Hell, I remember when PC games showed you resolutions your video card/monitor couldn't support as well.

I remember when Doom 3 came out it was like a game from the future because a bunch of the graphics options just didn't actually exist in the real world yet
 
i don't know if you're joking or not but a port like dark souls was in no way "broken" on release

out of the box this will cream the console versions, just by a smaller margin than people expected it to
Better off just reporting him since he posted he wished Rising would have stayed on consoles only in the Amazon leak thread.
 
I play console games at 720p on my TV all the time and it looks fine.

Also a plus, I can comfy couch.

Nevermind, I thought you were being serious. Sorry, you'll have to forgive me I'm still new to GAF. It's hard to tell the joke posts from the rest sometimes.
 
Since you guys wanna beat me up, let me simplify.

1) We support 1080p.

I, personally, know some people with rigs that can support higher than that want more than that. I *promise* to share that info with people working on the game. I am not working on it myself. I sit next to the producer though. If only 1080p isn't enough, tell me and I promise to share that. I've been telling you all everything I know about the game, and I will share everything I've learned from you inside PG.

2) Durante is a stud.

I think the guy is awesome and everything right with PC gaming. He doesn't need to fix our game. I think our game is pretty awesome. But he deserves to be praised not only for being an awesome mod maker. If doing that makes me embarrassing, then I'm cool with that. In fact, anyone who does anything cool with our games, whether it be modding or cosplay or just telling a friend, deserved a beer in my book.

I'm not your embarrassment or your enemy. I'm the dude posting pictures from Valve or unboxing a Steam Machine. Your opinions are my ammunition, and I like going into battle fully loaded.

Is there any way you could get an explanation for why 1080p is the limit? I'm just desperate to know if my guess about UI elements is right, lol.

InfiniteNine said:
Better off just reporting him since he posted he wished Rising would have stayed on consoles only in the Amazon leak thread.

lol, that is some sad shit.
 
1080p is actually quite an achievement for a Japanese dev developing for PC.

Deadly Premonition was locked at 720p....it's that bad.

This isn't some problem endemic to Japanese developers/publishers. Capcom, Sega and even Konami with Lords of Shadow put out great ports. You also have games like Darksiders which are not Japanese which were pretty poor.
 
Again, this is assuming the game's 2D UI elements were made in a way that is flexible and not entirely dependent on a fixed resolution.

Not that it should take a ton of work if the UI was made like the latter (hell, if they can rework the UI manually for 1080p they should have reworked it to by dynamic), but it's not as simple as changing a single buffer's size.

I think the worst we can expect with that are UI elements that don't scale up in size rather than something that is misaligned. I'm only speaking from my experience with hundreds of PC games but I don't think I've seen anything that puts UI elements in the wrong location if a high resolution is selected*

A bunch of modern games have the small-UI-at-high-resolutions problem but I'd still rather have that than a game that doesn't allow high resolutions at all.


*(misaligned UIs happen frequently when converting old 4:3 games to widescreen, though)
 
You realize this places you squarely in the minority, right? Sorry you're unable to enjoy one of the best games of the year because it will look ever so slightly off on your ridiculous TV. Christ.

This is probably because I only finally got a gaming computer a year ago and played entirely on consoles before then, but I can live with 1080p and 60fps (and yes, my rig and monitor are more than capable of beating that).

Topics like this are kind of the reason that the "PC master race" is viewed as a silly bunch by other gamers.

EDIT oh crap I'm on the top of the new page.

yea so fuckin silly of people to be disappointed in the lack of a basic feature and voicing their desire for it
 
I feel like this is gonna be even more polarizing than the usual PC vs Console bitchfests because this particular port only negatively affects the highest-end PC users who play in 1440p on 120hz monitors. 1080p/60 is pretty much what I intend to play the game at anyway.
 
This isn't some problem endemic to Japanese developers/publishers. Capcom, Sega and even Konami with Lords of Shadow put out great ports. You also have games like Darksiders which are not Japanese which were pretty shitty.

Lords of Shadow was developed by MercurySteam, a Spanish based studio. It's actually true that the Japanese aren't as interested as their western counter parts when it comes to PC development, simply because the Japanese PC market is abysmal. It doesn't mean that they can't do it, but it's very likely that they simply aren't interested in it.
 
I think the worst we can expect with that are UI elements that don't scale up in size rather than something that is misaligned. I'm only speaking from my experience with hundreds of PC games but I don't think I've seen anything that puts UI elements in the wrong location if a high resolution is selected*

A bunch of modern games have the small-UI-at-high-resolutions problem but I'd still rather have that than a game that doesn't allow high resolutions at all.


*(misaligned UIs happen frequently when converting old 4:3 games to widescreen, though)

That's how it traditionally is with PC games, sure, but PC games have been made for ranges of hardware since the earliest days. I honestly think that there are differences in Western and Japanese development approaches at a fundamental level because of this, and I'd guess that even Western console exclusives are built to be a bit more hardware-flexible than your typical Japanese game as a result.

But these are guesses. I'm going by slightly earlier Japanese PC ports and games. Stuff like PSO, Guilty Gear, Shikigami no Shiro, etc. Many have fixed resolutions despite being GPU-driven 3D games, and if they do offer multiple resolution options they tend to be fixed lists. And these are mostly from the early 2000s, when many Western PC games were using GPUs and used pretty much all GPU-supported resolutions. I think that the more modern Japanese-developed ports that are flexible in this area (Capcom's non-outsorced games) are still an anomaly put out by teams that are maybe ahead of the curve or using middleware like UE3.
 
No I just want PC Mustard Race to stop thinking of our consoles as "inferior".

Last gen consoles are factually inferior to most gaming PCs.

Why are you taking it personally and posting shit like "I wish this game would stay exclusive to consoles"?

Why does it even matter if you are perfectly satisfied with the experience that a console serves you? They wouldn't sell so much if that wasn't the case for many people.

Stop shitting up this thread which has nothing to do with consoles.
 
I play console games at 720p on my TV all the time and it looks fine.

Also a plus, I can comfy couch.

Hey PC Master Race Users are the only ones that shit up threads about different platforms!

The Holy Console warriors obviously keep their rhetoric confined to their threads and don't shit on PC Gaming Threads!

Last gen consoles are factually inferior to most gaming PCs.

Why are you taking it personally and posting shit like "I wish this game would stay exclusive to consoles"?

Why does it even matter if you are perfectly satisfied with the experience that a console serves you? They wouldn't sell so much if that wasn't the case for many people.


Thats a massive lie! You know that it would take a $1000+ Computer to run The Last of Us on a PC at console settings! /s
 
Lords of Shadow was developed by MercurySteam, a Spanish based studio. It's actually true that the Japanese aren't as interested as their western counter parts when it comes to PC development, simply because the Japanese PC market is abysmal. It doesn't mean that they can't do it, but it's very likely that they simply aren't interested in it.

Well Lords of Shadow's PC port wasn't even done by MercurySteam, which is why I added the caveat of publishers and not just devs. Though yea, it's fair that this is more of a lack of desire than technical ability I guess.
 
Just curious, for those of you driven to rage, have you looked into figuring out how to fix these kind of problems yourself or do you wait around for others to fix it for you?
 
Durante needs to sent up a contracing business where he just contracts his own self around to fix all developers ridiculous incompetence issues.
 
Just curious, for those of you driven to rage, have you looked into figuring out how to fix these kind of problems yourself or do you wait around for others to fix it for you?

Because its the customers place to fix things that other developers don't tell their customers to fix themselves.
 
There's something I just don't understand in situations like this: Why is there a limitation to the engine's output resolution with modern games? Going back to the mid 90s, Quake engine games can/could be pumped up to silly resolutions, and while the rendering might come to a crawl, that was dependent on the hardware.

What's changed to create these engine-level limitations?
 
Just curious, for those of you driven to rage, have you looked into figuring out how to fix these kind of problems yourself or do you wait around for others to fix it for you?

For me, it's not about whether or not we can do it ourselves.

When I pay a company money for a product they're selling me I expect them to put in the effort to make it the best product they can.

If I love a game and I want to continue to enjoy it for years to come, I would appreciate a developer supporting higher resolution configurations so I don't need to jump through a million hoops later on down the road.

It's not even that much work for them to do it. Konami probably just told them not to bother because they don't know what they are doing and think it's going to cost them considerably more money and manpower.

What I don't expect is for company PR to send out a tweet asking for an unrelated third party to make their game more feature-complete.
 
You know what I like to do on PC is sometimes to boot up an old-ass game. Games that probably were running at 800x600 when they came out. Now the cool thing is I can set those to render at 1920x1080 so they display natively on my monitor.

Now replace "800x600" with 1920x1080 and 1920x1080 with 3840x2160.

Yeah a lot if PC gamers will be running 4k displays in a few years, it'd be a shame for the game to be forever stuck at 1080p.
 
Because its the customers place to fix things that other developers don't tell their customers to fix themselves.

That's not what I'm saying. It's shit that the have these limitations in the first place, but some of the posts earlier in this thread were pretty crazy. I figured if people were that angry they might also look into how to fix the problem instead of going to Durante every time.

Again, It's shit that the have these limitations in the first place.
 
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