Thanks. This is all valuable feedback I will share. I get the point and I'm glad you guys are giving me good reasons to inform the team. No idea what will happen with it, but it will be shared.
I'd also like to note, for the record, that I think the "shit port" stuff is a bit overdone. At the very least, you are getting a better than console quality experience for less money than the console game. I've seen MGR being played on PC at 1080p with max MSAA and it really looks great.
I'm sure the vast majority here will appreciate your posting here and your feedback, and I wont go over what others have said, but I hope the constructive feedback gets the results it should.
For the record, what Durante has been doing, while awesome, shows why this whole recent resolution locking issue with 3D games is absurd. It's not (for a programmer) anything special, it's just exposing the resolutions supported by an end users display and using them. As you say, you already have full 16:10 and 16:9 support sorted, so there would be nothing stopping you using every resolution above 1920 x 1080 in MGR:R at all.
The completely arbitrary nature of the resolution cap is what is striking, and I think it was sincerely because it wasn't realised that PC gamers have had access to much higher resolution monitors for years now. Personally I use a 1080p set so I'm ok for now, but have been looking at a 2560 x 1440 monitor so would be impacted here if I went for it as upscaling is just not an option realistically.
Hopefully this can be all sorted and put to bed, but I think this must be said: The very reason people are so up in arms is because of the quality of the game itself. If it was a bad game, nobody would care about this port or the issues within, but like Dark Souls and Deadly Premonition, it is a game many are passionate about, and they want the best experience possible; issues like this are ones that should not arise in 2013/2014 and certainly, shouldn't need the work of a modder to quickly go through your code to sort!
Thanks for your attention.