I know it well (spent many years over at Quake3Arena), but you could argue it did indeed have a singleplayer game.
It wasn't really singleplayer it was Multiplayer with Bots.
I know it well (spent many years over at Quake3Arena), but you could argue it did indeed have a singleplayer game.
This leads me to ask would you be bothered if CoD/Battlefield did away with the single player aspect of the games and launched a game that only had a multiplayer element attached to it?
Yes, I'd probably skip out on them.
Titanfall's lack of SP makes me uninterested in the game, unfortunately. I do enjoy Battlefield's multiplayer quite a bit, but not enough to make buy the game solely for it. I'm not that big into multiplayer to begin with. I think the only multiplayer I really care for in an FPS is Halo.
Yeah, there is that. Plus it was broken for fuck knows how long (though that affected the campaign too). My main point was that we really don't know what the split is between people that play the campaign, people that play multi and people that play both.
I dunno, I'm tired brah. Too quick on the draw.
Titanfall will have a single-player mode eventually. The only reason they don't have one now is because they are a small team.
I know it well (spent many years over at Quake3Arena), but you could argue it did indeed have a singleplayer game.
Mainly because it is being billed as a light mmo in pricepoint, but not delivering that value in terms of content overall. This is not to imply the game will be good or bad, but merely that the amount of content does not reflect upon the price point. You could side by side comparisons in first offerings between halo and titanfall. Halo has a well scripted single player mode and a well produced multiplayer arena setting at a $60 price point. Titanfall only has one of these things. This is where the cost vs value considerations are being originated from (in terms of what is being offerred, not those titles specifically). An argument could be had for the online exclusivity breeding more of a FTP vibe as well, given the potential for the existence exp grinds leading way to booster packs and other microtransaction methodologies.I think we are generally agreeing but I might have worded it poorly.
I meant in terms of the value of content for the end consumer, rather than the development resource required to make 5-6 MP maps vs a 10 hour single player campaign.
That "potentially unlimited replayability" is what I meant when I questioned why people have a problem with paying for a product that offers that and only that, vs being fine to pay $60 for a single player game that only offers the "baked in content" of a SP campaign.
I don't know what the mental barrier is between paying $60 for Uncharted 2 and paying $60 for TitanFall. Just to use an example of an offline only game vs an online only one. To disregard TitanFall at that price point seems to devalue or play down the quality and potential future enjoyment of a product based on the fact it only offers online, which to me isn't necessarily right.
brink, brink, brink, brink with mechs
Brink had so much potential and with the ex CoD4 guys behind the wheel of titanfall I'm happy and looking forward to it.
TBH, if Titanfall has SP, even a shitty one, I might buy it. MP only is instant No-No from me.
Multiplayer only game at full price wont sell well. Half baked or not, SP is must for a full priced game.
Actually that is true.
I didn't think about it before, but you're right! The game is REALLY like Brink.
First person shooter with parkour.
Personally, I could care less that they removed the campaign. The single player portion of many of these games is just a tacked-on, linear campaign.
Conversely, the MP portions of some games are also tacked on. Maybe "publishers" think the average "gamer" expects both SP and MP in every game.
I like MP and I don't think every game needs an SP campaign, but personally bot matches would greatly increase my interest in this. Like Battlefield's old SP mode, before they inexplicably removed it. Before I hop online and go 3 in 127 over and over I like to have someplace to practice and figure out how all the mechanics work.
Shouldn't we be talking about Destiny and The Division as well here?
I see, source?I believe both of those can also be played solo in large part. You can party up if you want, but don't have to.
I see, source?
Thnx btw.
If you never want to have a cooperative or competitive experience in Destiny, and if you want to experience every cinematic in private, youll have the option.
We believe youll be having way less fun, and we think you may find it really difficult to resist the pull of our cooperative vortex, but when we say were building activities for every mood, that includes players who dont want to party up.
That's awesome, I like that. Thanks.For Destiny
And for The Division:I see, source?
Thnx btw.
1. The servers aren't up forever and when EA turns them off the party is pretty much over for that game.
...Why the fuck not?
Because nobody wants a half-baked singleplayer campaign that diverts resources from multiplayer. Well, I guess based on this thread, some people do, but them aside.
The real question is not "why the fuck is there no proper singleplayer campaign". The real question is "Will this game be worth $60?". That remains to be seen, and even then, will vary from person to person.
It's a multiplayer game, they've never sold it as anything else. There is nothing wrong with games being multiplayer only, just as there's nothing wrong with games being singleplayer only. I understand that some people might not be interested in this game as a multiplayer only game, in fact I would probably be more interested if there was a campaign personally as I'm really not into CoD style multiplayer, but to act as if it's somehow outrageous that the game has no campaign is stupid considering the multiplayer is the main appeal for a lot of people.Thanks for selecting that one point and ignoring the rest of my post. Where the fuck are all your presumptions coming from?
Why does it have to be half-baked? Isn't there a ton of time and money being put into this?
Seriously. This is bullshit.
Thanks for selecting that one point and ignoring the rest of my post. Where the fuck are all your presumptions coming from?
Why does it have to be half-baked? Isn't there a ton of time and money being put into this?
Seriously. This is bullshit.
Wow... I guess I wasn't following this game closely enough, but there is no SP campaign?
...Why the fuck not? It has mechs and crazy wall-running. Those 2 things alone sound like it would make for a great SP game.
Are they really okay with not selling more copies of this game?
That is a sizable chunk of players expecting a SP campaign.
This is going to be a whole SimCity scenario again isn't it?
Sounds even less attractive now. I was going to wait for a sale on it when it got down to like $10, but what's the point? Who knows if there will be enough people playing on the servers by then.
Multiplayer only game at full price wont sell well. Half baked or not, SP is must for a full priced game.
Thanks for selecting that one point and ignoring the rest of my post. Where the fuck are all your presumptions coming from?
Why does it have to be half-baked? Isn't there a ton of time and money being put into this?
Seriously. This is bullshit.
A good multiplayer game can last you hundreds of hours, i'll gladly pay full price for that
Consoles did not have multiplayer? Games like Mario Kart 64 and GoldenEye were very much multiplayer games. And regardless, how about a more recent singleplayer game then. Is Mario Galaxy half a game because it lacks a proper multiplayer mode? How about something like Bioshock Infinite or Mass Effect 2?
TBH, if Titanfall has SP, even a shitty one, I might buy it. MP only is instant No-No from me.
And it contains Micro-transactions which isn't a surprise to no one.
Excited to see what they come away with, ty.And for The Division:
"First, its important to note that The Division is fully playable solo. (Its a wonderful single-player game! Barnard promises.)"
http://blog.ubi.com/the-division-classless-characters-second-screens-mid-crisis-world-e3-2013/