Videogame facts that blow your mind (SuperMarioBros. SHOCKING SECRET INSIDE p #70)

I just remembered something that has probably been posted in this gargantuan thread somewhere, but never saw it. It's with Legend of Zelda Ocarina of Time (maybe not a big deal but I noticed it when I was younger and thought it curious):

If you managed to get the gold cart by preordering, the blood spilled in the game is red (most noticeable I think is Gannon's blood).

If you have the standard edition later on they changed the blood to green.

I found this out because I got the game for Christmas back in the day and it was a gold cart, but my friend later on had the standard game as well and I watched him beat it.

EDIT: I just saw also, as someone mentioned before, the early copies had a sample used in the fire temple, and it was an Islamic prayer. I wish I still had my copy and system so I could go and see what it sounds like in the game (it's just not the same effect simply watching youtube ;p)
Yeah thats way old. That's a classic fact. ;) 1.0 and 1.1 have the chants.
 
I actually owned the original Ocarina of Time. Red blood, chanting and all. I bet it's in a box downstairs somewhere. I should try and find my N64 and pop it in to confirm.
 
Speaking of Ocarina of Time, Morpha's nucleus looks different on an actual N64 than on an emulator or in the GameCube/Wii versions (which are emulated).

Qp9bxwM.jpg


This is a bug and it wasn't specifically changed like the Mirror Shield and stuff, since it happens when you emulate even version 1.0 on PC, but Ocarina of Time 3D has new textures and it's missing the weird blue veins too.

Wu8xrom.png


No. I mean confirm that I have an original. I've already watched plenty of videos.

You can tell which version you have by looking at a little indented stamp on the back label. If it's two digits, it's version 1.0, if it's two digits and the letter A, it's 1.1, and if it's two digits and the letter B, it's 1.2. Version 1.2 is the one that changed the Fire Temple music, the blood, and the designs on the Mirror Shield and blocks and stuff.
 
You can tell which version you have by looking at a little indented stamp on the back label. If it's two digits, it's version 1.0, if it's two digits and the letter A, it's 1.1, and if it's two digits and the letter B, it's 1.2. Version 1.2 is the one that changed the Fire Temple music, the blood, and the designs on the Mirror Shield and blocks and stuff.
Awesome. Next time I look through the boxes of old games I brought out of storage, I'll check that.
 
I actually owned the original Ocarina of Time. Red blood, chanting and all. I bet it's in a box downstairs somewhere. I should try and find my N64 and pop it in to confirm.
I hope for you that it still works. I wanted to play Banjo-Tooie with a friend of me and took my N64 from the box where I keep old consoles. Turned it on, nothing. Smelt something like plastic melting. After 17 years, it finally died today.

Speaking of Ocarina of Time, Morpha's nucleus looks different on an actual N64 than on an emulator or in the GameCube/Wii versions (which are emulated).

http://i.imgur.com/Qp9bxwM.jpg[IMG]

This is a bug and it wasn't specifically changed like the Mirror Shield and stuff, since it happens when you emulate even version 1.0 on PC, but Ocarina of Time 3D has new textures and it's missing the weird blue veins too.

[IMG]http://i.imgur.com/Wu8xrom.png[IMG]

You can tell which version you have by looking at a little indented stamp on the back label. If it's two digits, it's version 1.0, if it's two digits and the letter A, it's 1.1, and if it's two digits and the letter B, it's 1.2. Version 1.2 is the one that changed the Fire Temple music, the blood, and the designs on the Mirror Shield and blocks and stuff.[/QUOTE]

Ok, that one is really interesing, thanks. I think you can also see which version you have by getting into the [B]debug menu[/B].

Pull out your cartridge on the left side enough to cause the graphics to crash while music still plays. Press the buttons one after another while holding the previously ones pressed, then for the next line of text you see here let go of all buttons and repeat:

L + R + Z , let go and then press
Control pad UP + C-DOWN , let go and then press
C-UP + Control pad DOWN
Control pad LEFT + C-LEFT
C-RIGHT + Control pad RIGHT
A + B + Start

There is much information like what the registers had at the moment of the crash, which thread hung up and more, but there's one screen where you can see some developer commentaries and down there you see a date. It means this:

98-10-21 04:56:31 = North America (NTSC) 1.0
98-10-26 10:58:45 = North America (NTSC) 1.1
98-11-10 14:34:22 = International (PAL) 1.2
98-11-12 18:17:03 = North America (NTSC) 1.2
98-11-18 17:36:49 = International (PAL) 1.2

[URL="http://www.jaytheham.com/zcw/Ocarina_of_Time_-_Debug_Code"]Here's the source[/URL] for some of the text I used here and some interesting technical information. Nothing mindblowing, but incredibly interesting, at least for me.
 
Bowser_-_New_Super_Mario_Bros_2.png


This is less "Blow your mind" but more along the lines of clearing up a common misconception. I searched and this was mentioned in the thread earlier but only very briefly about five years ago so thought a more detailed post might be helpful.

Bowser/Koopa was actually NOT inspired by the Kappa creatures from Japanese folklore. Bowser was originally a monstrous Ox-like creature that Miyamoto partly based off the Ox king from Toei's Alakazam the Great:

images


You can see a version of Bowser's original blue "ox" form (without horns) on the original Famicom cover for SMB (along with weird, rag doll shaped Peach):

Original_Bowser.png


While going over character planning for SMB, Mr. Tezuka pointed out to Miyamoto that Bowser actually looked more like a turtle, and since most of the other enemies in the game were based on turtles, they decided to change Bowser's appearance to be more turtle-like. Miyamoto remarked that he could make Bowser "look cool now." If it hadn't been for Tezuka, Bowser and the Koopalings might have all ended up looking like odd Ox-like creatures instead of more like turtles/dragons.

How about the name Koopa/Kuppa? It would seem obvious that it's a variation of Kappa, right? Wrong. Like many beloved Japanese characters, Bowser is actually named after food. Koopa in Japan is "Kuppa" which isn't taken from "Kappa," Kuppa is actually the Japanese word for gukbap, a popular Korean rice soup. Other names Miyamoto originally considered were Yukke and Binbinba, which like kuppa/gukbap are also Korean dishes (yukehoe & bibimbap). Although the lake/cliff on the way to the first Switch palace in the original Japanese version of SMW is called "Kappa mountain," this is apparently just an unrelated visual gag that was put into the game for random fun.

In Japanese folklore, kappa often kidnap women/damsels. However, kidnapping women/princesses/other key characters is probably just a simple carry over from Donkey Kong and perhaps also the running conflict of Bluto constantly kidnapping Olive Oyl which theoretically could have been a possibility for inspiration as well (since Miyamoto loves Popeye and wanted to make a game with its characters originally before creating Donkey Kong after King Features denied the rights to using their characters at that time).

So although Bowser and the Koopalings seem to vaguely resemble kappa and seem to act like them, it's purely coincidental and they simply are what they are: simple, mischievous, yet funny and lovable villains from the ingenious minds of Miyamoto and Tezuka. :)

Taken from various sources/quotes and links compiled in the wiki for Bowser:

http://en.wikipedia.org/wiki/Bowser_(character)
 
here bud. this one is actually right.
The FFVIII demo music was changed in the final version because it was too similar to the score for the movie The Rock (great movie)

The Rock score:listen at 4:25
Final Fantasy 8 demo: listen at 1:11

for reference This is what the Final Version sounded like

Edit: Please Limit Break me down if old
 
Interesting, I always pronounced Enix like Phoenix (not sure why) and wondered where people were getting "Eh-nicks" from and even correcting me. Nice to know I'm somewhat in the right now.
Well.. It's a Japanese company, and they say Eh Nicks.

But I feel they're both close enough pronunciations.
 
At one point, the Gusty Garden Galaxy song from Mario Galaxy breaks into Go West by The Village People / Pet Shop Boys.

Another coincidence.

However not a coincidence: Go west is based on the Soviet National anthem. The Pet shop boys and village people, being pro-gay activists (and openly gay, themselves) wrote the song as a message to closeted gays in the Soviet areas to go to western Europe ("go west") where policies on homosexuality were much more lenient.
 
I know I'm just reiterating what everyone else in the history of gaming has said, but the music in SMG is so epically awesome (correct use of the word 'epic' by the way).

Gusty Garden in particular give me chills and makes me smile every time I hear it. The title 'Disney of the gaming world' Nintendo are often referred to as, is epitomised in every aspect of those games.
 
Version 1.2 is the one that changed the Fire Temple music, the blood, and the designs on the Mirror Shield and blocks and stuff.

My PAL version, which is a 1.2, doesn't feature red blood nor the chanting in the Fire Temple, but the star and moon design is present. They only changed it for NGC version and onwards.
 
Interesting, I always pronounced Enix like Phoenix (not sure why) and wondered where people were getting "Eh-nicks" from and even correcting me. Nice to know I'm somewhat in the right now.

I thought people should be corrected in "eeee-nix" since the Square-Enix merger. They spam the "Square Enix!" a lot during sound test.
 
Those Toads are awfully happy about Bowser kidnapping Peach.

They're happy because Mario (and Luigi) are about to arrive. Look at the nervous expression on Bowser's face.
Well if you look at the whole picture...


No, Mario. The other way. She's behind you. Mario? Mario! Turn around!

Here's the other version of this artwork where it looks like evil Mario is a pedophile kidnapping a 7-year-old princess from her bedroom.


Mario is evil.

And yes, that is my school folder from when I was in elementary school. We got it at Jamesway.
 
There's a chocobo in the Final Fantasy 3 logo. I only noticed it yesterday, in twenty years.... so I'm assuming that I'm not the only one!

5ZjtIe0.jpg
 
There's a chocobo in the Final Fantasy 3 logo. I only noticed it yesterday, in twenty years.... so I'm assuming that I'm not the only one!

5ZjtIe0.jpg

Actually, that was on 2 as well:

ePtirBx.jpg


I think it may be a dragon...possibly a wyvern related to the first Dragoon mythos in FF2.

The first Amano chocobo art is very different than the design that became popular after FF3, so I don't think the FF2 logo would have a chocobo.

54AU4cgl.jpg
 
Haha, you're insane. My roommate and I had a Pac-Land arcade machine in the house and that game is by far one of the worst I've played. Subsequently, we played it for hours on end, not because we liked it, but we just wanted to see more levels. All of which were terrible!

I love the springboard in Pacland. It's *so* counterintuitive.
 
i still dont get the "awesomeness" about this.

* That character from Wonderful 101 kinda looks like Joe.

* Poseman appears on the background of the (many-years-old) cover art for Joe.


Edit: Actually, given the core premise of Viewtiful Joe, I wonder if Poseman was a codename for the game or a temporary name for the central character, too?
 
A particular picture of Maynard James Keenan from Tool's "Undertow" album can be found throughout the world of the original Fallout pasted onto walls of various shacks and establishments.
 
I have my doubts about that Rhyhorn one. I always figured it was an Arcanine, since those statues are supposed to look like them thar dog statues in Japan, and Arcanine is sort of based on the same motif.

'Course in the GBA remakes they edited the ones on Cinnabar to be Mewtwo, so I dunno.
 
Weird wording on that graphic. Rhyhorn is "the default sprite?" Default for what? It's a commonly-used sprite for many Pokemon when you see them walking around on the map, but I don't see how it's default.

It is true that it was the first Pokemon designed, and I totally believe that the walking sprite for it was the first one they made. But is it like, if you create a new NPC with no sprite information given, they end up as Rhyhorn?
 
I have my doubts about that Rhyhorn one. I always figured it was an Arcanine, since those statues are supposed to look like them thar dog statues in Japan, and Arcanine is sort of based on the same motif.

I'm not a Pokeguy, but the first concept art images that I've seen have him in them.
 
I have my doubts about that Rhyhorn one. I always figured it was an Arcanine, since those statues are supposed to look like them thar dog statues in Japan, and Arcanine is sort of based on the same motif.

'Course in the GBA remakes they edited the ones on Cinnabar to be Mewtwo, so I dunno.

It was confirmed that Rhydon was the first.
 
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