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Indie Games [January] Now Voting - Post 634!

anyone mention Void Destroyer? It's like Homeworld.

Hey :)

No one mentioned that yet, could you make a post in the following format?
Code:
[B]TITLE[./B] - PRICE (PLAT)
[QUOTE][IMG]IMG[./IMG]
[URL="LINK"]LINK[./URL]

DESCRIPTION TEXT
[./quote]

Delete the "." and add the proper information, and obviously, dont use the code box. Just copy the stuff inside the code box, delete the "." and fill in the information, then post it here.

I have a program that picks up posts formatted this way and automatically creates the next thread out of it. Saves me a shit ton of time ;)
 
Void Destroyer - Sale $11.99 (PC)
void_destroyer.jpg

Void Destroyer

Cell shaded space flight sim with "Newtonian" flight model. Instantly switch ships from fighter to carrier starships. Combined with RTS to manage economy, build ships, build defenses, stations, and command ships all in real time in a tactical 3D interface.
 
Any impressions?

Soooo my impressions are a tedious: Meh.

My initial fears about this game came true relatively quickly - the level design is just annoyingly boring and bad, which is mostly the fault of the same old "need key for door" structure: I also made a video, but it lags quite a bit during some passages, so I didnt list it on youtube and it can only be viewed by clicking the link:
http://youtu.be/-1AnE3Wjgqc

Again, sorry for the lags, but it should give a good impression on what the game is about.Spoiler:
locked doors!
 
I'm very impressed with Nidhogg. Yes, I've only played single player.

The simplicity of the controls hide a surprisingly tense and strategic game. Like Samurai Gunn, one hit kills and I'm enjoying the depth of moves and manuevers you can perform. While you may be more agile in Samurai Gunn, the one on one combat and the slower paced fights really give the game a sense of tension and skill that Samurai Gunn lacks. Also the wide range of animations make each fight seem very dynamic. I also like the give-take atmosphere of the combat as you attempt to move from room to room as your opponent does the same. The weird pixel art style gives the game a style all its own while the effects and spraying blood adds a nice visceral feeling to every attack

If anyone wants to kick my ass online, you know my Steam name...
 
How is Door Kickers More_Badass? I saw you playing it and the idea of a top down SWAT-like game intrigues me.
I've had it since July, and just started playing again. It's on Alpha 7 with another update coming at the end of the month.

I'm really enjoying it. Right now there's about 50 single missions, with objectives ranging from clearing all hostiles to rescuing hostages, as well as an incomplete mission generator and a level editor. There's also great community mod support. While the game may seem similar to Frozen Synapse, I enjoy Door Kickers' grounded aesthetic and gameplay more. The controls are more intuitive than FS, and the emphasis is on efficiency, There are four classes for your troopers (assault, breacher, stealth, pointman) each with their own guns and equipment to choose from. Unlike a game like Rainbow Six, where you could use your FPS skills in a crutch, here if you don't plan well, forget to check your corners, don't have a guy covering your back while he picks a lock, you will pay for it.

Each level, you need to learn the best strategy and tools to use to succeed and you get better scores for faster times, not losing a trooper, etc. I find it all very satisfying. Split your team in two groups, stack up on doors, peer in with your snake cam. Enemy positions are randomized, they move throughout the level, and can be alerted by sounds. Coordinate simultaneous breaches with flashbangs or have your breacher blast through a locked door for a loud entrance. It's a lot of fun and like Prison Architect, each update is significant and adds a lot to the game.

Coming up is a sniper class, new equipment like tasers and shields, skill trees for your squad and troopers, a campaign, and improved mission generator. And later, the developers plan to add multi-floor levels, dogs, non-lethal tactics, and more
 
The Castle Doctrine - Sale $8 (PC, Mac, Linux)
2520541-the_castle_doctrine.0_cinema_640.0.jpg

http://thecastledoctrine.net/

A massively-multiplayer game of burglary and home defense
It's 1991, and things are bad.You're a guy with a wife, two kids, and a house.
You're nearly broke, but you know that they'll be coming soon for what you've got left, hundreds of them. You must spend what you have to secure what's yours.
But every wall can be cut through, and every window can be broken, so you'll have to be smarter than that. With doors, wires, switches, and dogs---building something perplexing is easy.Building something perplexing that still lets you get in and your family get out is much harder. After all, deadly traps aren't just deadly to intruders. Death through carelessness is quick and severe.

Coming to Steam on January 29th.
Just watch the trailer. This looks so good
Edit: and some great previews RPS (Part 1, Part 2), Puresophistry

The Castle Doctrine plays asychronously and is grid-based with a roguelike feel, where players design 100% of the home-dungeons instead of them spawning randomly. "So it's really two games in one: tower defense when you're building your own house, and then a roguelike when you're going out to rob other people's houses," he clarified.
Players acquire tools, abilities, and experience to defend and to burglarize with the money earned from robbing other people's houses. Players choose what house to hit from a list sorted by how much money they have. Rohrer said players can also see how many other people have attempted that house and how many other robbers have died while trying.
 
Soooo my impressions are a tedious: Meh.

My initial fears about this game came true relatively quickly - the level design is just annoyingly boring and bad, which is mostly the fault of the same old "need key for door" structure: I also made a video, but it lags quite a bit during some passages, so I didnt list it on youtube and it can only be viewed by clicking the link:
http://youtu.be/-1AnE3Wjgqc

Again, sorry for the lags, but it should give a good impression on what the game is about.Spoiler:
locked doors!

Thank you so much for this. I really appreciate the video.
 
The Castle Doctrine - Sale $8 (PC, Mac, Linux)


Coming to Steam on January 29th.
Just watch the trailer. This looks so good
Edit: and some great previews RPS (Part 1, Part 2), Puresophistry

I'm going to get back on this as soon as it's released. It's so beautiful.

If any of you in this thread have not yet given it a shot, I would encourage you to do so. It's so rewarding to successfully burgle others and iterate on your own clever trap designs. However, your success comes at a price--the wealthier you become, the more eyes you'll have on your household. You'll eventually see patterns in your security tapes--the same players will keep coming back, exhausting every option until they've distilled the basic principles of your defenses. Sooner or later, you'll return to your home to find it very efficiently obliterated. Your wealth gone. Someone else has climbed the leaderboards at your expense. You view your security tapes, retrieve the name of your transgressor, perhaps carry out a few small burglaries, and work your way toward sweet revenge--if you're careful. Recklessness is death. You can't lose your nerve. It's such a fantastic model.

Get this game. Build your defenses. Intense paranoia awaits you.
 
LMAO after watching Toma's video, I almost feel silly for having enjoyed Inescapable. But I really did! It is pretty empty and sparse and there are some weird design decisions looking back (e.g. short missed jumps that kill due to life bar, small rooms that are empty except for a monster, find a key syndrome). But I don't know, the atmosphere was nice and I liked that old school Amiga feel to it.
 
Friend request sent. I eagerly await crossing sword with you sometime good sir.
What's your Steam name?

I'm going to get back on this as soon as it's released. It's so beautiful.

If any of you in this thread have not yet given it a shot, I would encourage you to do so. It's so rewarding to successfully burgle others and iterate on your own clever trap designs. However, your success comes at a price--the wealthier you become, the more eyes you'll have on your household. You'll eventually see patterns in your security tapes--the same players will keep coming back, exhausting every option until they've distilled the basic principles of your defenses. Sooner or later, you'll return to your home to find it very efficiently obliterated. Your wealth gone. Someone else has climbed the leaderboards at your expense. You view your security tapes, retrieve the name of your transgressor, perhaps carry out a few small burglaries, and work your way toward sweet revenge--if you're careful. Recklessness is death. You can't lose your nerve. It's such a fantastic model.

Get this game. Build your defenses. Intense paranoia awaits you.
Damn, this just shot up my indie wishlist. Will be buying soon.
 
LMAO after watching Toma's video, I almost feel silly for having enjoyed Inescapable. But I really did! It is pretty empty and sparse and there are some weird design decisions looking back (e.g. short missed jumps that kill due to life bar, small rooms that are empty except for a monster, find a key syndrome). But I don't know, the atmosphere was nice and I liked that old school Amiga feel to it.

Yeah, I really think its not a well designed game, which doesnt mean it cant be enjoyable though. Not every game obviously needs to be a gaming masterpiece, but I simply didnt enjoy it enough due to the mentioned faults. I cant justify putting in more time into Inescapable if there are sooo many other games that bug me less.

Damn, this just shot up my indie wishlist. Will be buying soon.

Yeah, we talked about it in a previous thread. Its a very, very unique and rewarding experience, and unlike Inescapable (Full circle! :p ) actually felt worth playing.
 
Estranged: Act I - Free (PC, Mac, Linux)
ss_3a9a4e2ec4f0a14a901594f0270e93dc0f4afd7d.1920x1080.jpg

http://store.steampowered.com/app/261820/

Estranged tells the story of a lone fisherman, whose ship is stranded on a mysterious island during a violent storm.

Explore the rich environments and meet the curious inhabitants of the island as you find a way back to the mainland. Face both danger and intrigue in this perilous adventure, where you will soon find that not everything is as normal as it seems.

This Half Life 2 mod just popped up on Steam, looks pretty cool.
 
Any of you guys playing Banner Saga? I'm about to pick it up, love SRPGs (also, dat art).

Edit: Woah, they released a new add-on for SpellForce2?! That game came out in 2006. Never played it, but I loved the original back in the day.
 
I think I've finally found an online game that's hooked me, and that's Nidhogg. Had a great online match today. While the solo mode is a fun diversion, the real meat is the MP. Getting better too. I nailed three divevicks in a row, and then my last fight, both of us lost our swords so we had a two-minute melee fight

Had an awesome moment in the Wilds where the guy threw his sword at me, I dodged it and kept running, so the sword was still flying through the air, and then the guy spawned in front of me and got killed by his own sword.
---

Dojo of Death - Free (Browser)
do.jpg

http://www.kongregate.com/games/nicotuason/dojo-of-death

"Nico Tuason's Dojo of Death is best described as a simplified arcade high score spin on Hotline Miami's unforgiving one-hit mutual KO... with ninjas. The game takes place on a single screen, in a single room, with a single objective... take down as many of the endlessly spawning enemies as you can before they take you down."
 
Beat Estranged Act I, took me about an hour and half. It's another zombie shooter basically, which is kinda disappointing. It recycles many Half-life 2 game play elements, there are a lot of physics based environment puzzles, vents to crawl through and boxes to stack. The weapons also feel like HL2 weapons, they even reuse the HL2 smg. The level design is pretty decent, although having to crawl through various sewers and maintenance tunnels got pretty old.
 
Deluxe Cart Jumping - 2014
directlink_BeIjbesCcAARAqr.jpg%3Alarge.jpg

http://leandercorp.net/

A game based on the Shopping Cart Hero series, but with various twists here and there.
Jump your cart of the cliff, score big points for stunts, upgrade your cart, add crazy types of propulsion: everything from firecrackers to solid fuel boosters.
Unlock special acessories by getting achievements, eventually buy new ramps like china wall or hardon collider for really far out jumps

The Unravelling - ????
directlink_Bd_LTtzCAAETrLk.png%3Alarge.png

http://www.mutugames.com/the-unravelling/

The Unravelling is a side-scrolling platformer with a sketched art style that comes to life in this dark story of a boy that thinks he can fly.
 
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