Inescapable is the current deal on IGS:
https://indiegamestand.com/
https://indiegamestand.com/
As short as it is, abstract, physics-based survival-platformer Env is absolutely fascinating (thanks IndieGAF!).
anyone mention Void Destroyer? It's like Homeworld.
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They cited GAF as a source, this should not shock you guys.
I've sourced you guys tooWe arent shocked, we appreciate the name dropping ;p
Inescapable is the current deal on IGS:
https://indiegamestand.com/
Any impressions?
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Void Destroyer
Cell shaded space flight sim with "Newtonian" flight model. Instantly switch ships from fighter to carrier starships. Combined with RTS to manage economy, build ships, build defenses, stations, and command ships all in real time in a tactical 3D interface.
Any impressions?
Void Destroyer - Sale $11.99 (PC)
Soooo my impressions are a tedious: Meh.
I've had it since July, and just started playing again. It's on Alpha 7 with another update coming at the end of the month.How is Door Kickers More_Badass? I saw you playing it and the idea of a top down SWAT-like game intrigues me.
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http://thecastledoctrine.net/
A massively-multiplayer game of burglary and home defense
It's 1991, and things are bad.You're a guy with a wife, two kids, and a house.
You're nearly broke, but you know that they'll be coming soon for what you've got left, hundreds of them. You must spend what you have to secure what's yours.
But every wall can be cut through, and every window can be broken, so you'll have to be smarter than that. With doors, wires, switches, and dogs---building something perplexing is easy.Building something perplexing that still lets you get in and your family get out is much harder. After all, deadly traps aren't just deadly to intruders. Death through carelessness is quick and severe.
The Castle Doctrine plays asychronously and is grid-based with a roguelike feel, where players design 100% of the home-dungeons instead of them spawning randomly. "So it's really two games in one: tower defense when you're building your own house, and then a roguelike when you're going out to rob other people's houses," he clarified.
Players acquire tools, abilities, and experience to defend and to burglarize with the money earned from robbing other people's houses. Players choose what house to hit from a list sorted by how much money they have. Rohrer said players can also see how many other people have attempted that house and how many other robbers have died while trying.
Soooo my impressions are a tedious: Meh.
My initial fears about this game came true relatively quickly - the level design is just annoyingly boring and bad, which is mostly the fault of the same old "need key for door" structure: I also made a video, but it lags quite a bit during some passages, so I didnt list it on youtube and it can only be viewed by clicking the link:
http://youtu.be/-1AnE3Wjgqc
Again, sorry for the lags, but it should give a good impression on what the game is about.Spoiler:locked doors!
If anyone wants to kick my ass online, you know my Steam name...
Thank you so much for this. I really appreciate the video.
The Castle Doctrine - Sale $8 (PC, Mac, Linux)
Coming to Steam on January 29th.
Just watch the trailer. This looks so good
Edit: and some great previews RPS (Part 1, Part 2), Puresophistry
What's your Steam name?Friend request sent. I eagerly await crossing sword with you sometime good sir.
Damn, this just shot up my indie wishlist. Will be buying soon.I'm going to get back on this as soon as it's released. It's so beautiful.
If any of you in this thread have not yet given it a shot, I would encourage you to do so. It's so rewarding to successfully burgle others and iterate on your own clever trap designs. However, your success comes at a price--the wealthier you become, the more eyes you'll have on your household. You'll eventually see patterns in your security tapes--the same players will keep coming back, exhausting every option until they've distilled the basic principles of your defenses. Sooner or later, you'll return to your home to find it very efficiently obliterated. Your wealth gone. Someone else has climbed the leaderboards at your expense. You view your security tapes, retrieve the name of your transgressor, perhaps carry out a few small burglaries, and work your way toward sweet revenge--if you're careful. Recklessness is death. You can't lose your nerve. It's such a fantastic model.
Get this game. Build your defenses. Intense paranoia awaits you.
LMAO after watching Toma's video, I almost feel silly for having enjoyed Inescapable. But I really did! It is pretty empty and sparse and there are some weird design decisions looking back (e.g. short missed jumps that kill due to life bar, small rooms that are empty except for a monster, find a key syndrome). But I don't know, the atmosphere was nice and I liked that old school Amiga feel to it.
Damn, this just shot up my indie wishlist. Will be buying soon.
Is there a Steam group with all the indie chaps in for easy reference? I think MB is the only one on mine
Is there a Steam group with all the indie chaps in for easy reference? I think MB is the only one on mine
Is there a Steam group with all the indie chaps in for easy reference? I think MB is the only one on mine
NeoGAF Indie, though there's no EZ list of who is who in there. WILD WILD WEST
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http://store.steampowered.com/app/261820/
Estranged tells the story of a lone fisherman, whose ship is stranded on a mysterious island during a violent storm.
Explore the rich environments and meet the curious inhabitants of the island as you find a way back to the mainland. Face both danger and intrigue in this perilous adventure, where you will soon find that not everything is as normal as it seems.
Good luck! Here's some recommended reading--somewhat dated but the core concepts remain true: http://jere.in/sneaking-into-rohrers-castle-appendix-a-short-guideAnd The Castle Doctrine is bought. Better guard your homes well...
Incognita got a title change, is now Invisible, Inc.
Preferred the original name
Estranged: Act I - Free (PC, Mac, Linux)
This Half Life 2 mod just popped up on Steam, looks pretty cool.
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http://www.kongregate.com/games/nicotuason/dojo-of-death
"Nico Tuason's Dojo of Death is best described as a simplified arcade high score spin on Hotline Miami's unforgiving one-hit mutual KO... with ninjas. The game takes place on a single screen, in a single room, with a single objective... take down as many of the endlessly spawning enemies as you can before they take you down."
A few days more until they announce the localization into Hebrew? Bummer...Hey today is 16th and was the La-Mulana related news released?
Edit: it was delayed D: http://playism.tv/big-la-mulana-news-delayed-couple-days/
Incognita got a title change, is now Invisible, Inc.
Preferred the original name
Is there a Steam group with all the indie chaps in for easy reference? I think MB is the only one on mine
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http://forums.tigsource.com/index.php?topic=37904.0
Matador is an isometric real time vehicle combat game.
The goal of the game is to do a clean sweep of the city; the player has their pick of suped-up ride and equippage then runs through the 9 city districts to wipe out all armed opposition.
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http://leandercorp.net/
A game based on the Shopping Cart Hero series, but with various twists here and there.
Jump your cart of the cliff, score big points for stunts, upgrade your cart, add crazy types of propulsion: everything from firecrackers to solid fuel boosters.
Unlock special acessories by getting achievements, eventually buy new ramps like china wall or hardon collider for really far out jumps
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http://www.mutugames.com/the-unravelling/
The Unravelling is a side-scrolling platformer with a sketched art style that comes to life in this dark story of a boy that thinks he can fly.
Deluxe Cart Jumping - 2014