Tomb Raider Definitive Edition (PS4/XB1) is 30 FPS

The jump in power between PS3 and PS4 should allow the game to go to 1080p@60fps.

I'm guessing TressFX was seen as more important than 60fps. That's the only thing I can think about.

This game shouldn't be worth more than $40 anyways.

I have spoken.

TressFX can't really be THAT taxing, can it? I always thought the performance hit was just another case of horrendously unoptimized gimmicks to sell GPUs.
 
But its the same thing every time, 60fps and 60 dollars like a broken freaking record. I mean, some of you are going as far as dissecting the shit out of the definitive version to further find justifications as why the PC version is better to the point of making some bold claim on the lack of strands of hair for the definitive version of tress FX compared to the PC version. When looking at it from a non bias view, it would seem as if both version will feature visual enhancements that one will have over the other, whatever feature you may find is more important is purely subjective and depends sorely on preference.

Or some people think 30 FPS in 2014 with the "next gen" consoles is rather dissapointing.

Some people enjoy analysing the power of computer (yes this means consoles too) hardware in graphics processing. They like hardware and seeing what it can do and trying to figure out what it's capable of.

It's not all big bad fanboyism.
 
I knew it, people don't realize just how much of an impact TressFX makes, but it's a damn shame the consoles aren't powerful enough to do both, I assumed at least the PS4 would be.

Also, are we supposed to settle for 30fps? Wasn't Kaz's whole speech at CES about not settling for just good enough?
 
they probably could have gotten 60fps if they tried for it, but i have the feeling most of the work just went into straight up porting + cosmetic changes. Would've probably had to optimize to get 60fps running properly. I remember that story about CoD being too high of an fps and that was creating stutters on the ps4 version, so they had to do some extra work to make it run 60fps all the time without jumping higher.
 
I really enjoyed tomb raider, but everything about this project has made it seem as though they're taking advantage of their fans.
 
No surprise. I was expecting 30fps.

Same. It's senseless for people to be upset that any of these games run at 30fps on consoles anymore. If the PC had defined specs and a closed system, there would be lots of games opting for more eye candy at the expense of framerate there too(not all games of course). It's never going to change with consoles, no matter how much whining is done on a forum. Screenshots sell, and most games are still playable at 30fps, just maybe not ideal.
 
I have no problem with this, as long as its locked at 30.

As for price, this is a new game for me as I never got around to getting it on current gen.
 
Or some people think 30 FPS in 2014 with the "next gen" consoles is rather dissapointing.

.

Yes, but the vast majority of the complaints towards next gen tech and capabilities comes from PC gamers, which under the circumstances is understandable, but why should they care outside of some proverbial dick swinging contest. In fact when's the last time a PC enthusiast had anything good to say about a console in regards to anything technical, I would think this gen would be no different.
 
No, if you had a PS2. The majority of the PS2's biggest titles were 60 fps. The Xbox had very few 60 fps games.

No, most games were multiplats. Multiplats almost always ran better on Xbox.
 
I knew it, people don't realize just how much of an impact TressFX makes, but it's a damn shame the consoles aren't powerful enough to do both, I assumed at least the PS4 would be.

Also, are we supposed to settle for 30fps? Wasn't Kaz's whole speech at CES about not settling for just good enough?
The game is pretty hardware intensive even without TressFX. The consoles aren't packing Titans so something had to give.
 
$60
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No, most games were multiplats. Multiplats almost always ran better on Xbox.

Most games people remember from that generation were exclusives, and PS2 had a huge number of notable exclusives that ran at 60 fps, while the Xbox only had a handful. Also, multiplatform games that ran at 60 fps on Xbox were almost always running at 60 on the PS2 as well. The PS2 was the much better system for 60 fps gaming. This is an indisputable fact.
 
I ran it at 30fps on my PC with the graphics maxed at 1080p and thought it was fantastic. This version will be even better. It'll cost 6 times what I paid for it but for some it will be worth it.
 
Fine isn't definitive.


So now all of the sudden a solid 60fps is the "definitive" factor in determining the best version. I was always the impression that it goes well beyond one singular aspect, which as of now is looking like both version will have features that complement the respective hardware they're running on, Imo making both version the definitive one depending on how you look at it.
 
Most games people remember from that generation were exclusives, and PS2 had a huge number of notable exclusives that ran at 60 fps, while the Xbox only had a handful. Also, multiplatform games that ran at 60 fps on Xbox were almost always running at 60 on the PS2 as well. The PS2 was the much better system for 60 fps gaming. This is an indisputable fact.

Unlocked framerate is not the same as 60fps.
 
they probably could have gotten 60fps if they tried for it, but i have the feeling most of the work just went into straight up porting + cosmetic changes. Would've probably had to optimize to get 60fps running properly. I remember that story about CoD being too high of an fps and that was creating stutters on the ps4 version, so they had to do some extra work to make it run 60fps all the time without jumping higher.

Yes if by optimisation you mean cutting corners, reducing details from what you get with the ultra preset.
This whole optimisation thing is always exaggerated. If Tomb Raider doesn't run at 60 FPS on ultra settings on a slightly more powerful graphics card than what's in the PS4, in all likeliness it won't run at those settings on a PS4 at 60 FPS either. Perhaps the definitive edition does in fact have more advanced effects going on too, which will require even more processing power again.
 
Yes, but the vast majority of the complaints towards next gen tech and capabilities comes from PC gamers, which under the circumstances is understandable, but why should they care outside of some proverbial dick swinging contest. In fact when's the last time a PC enthusiast had anything good to say about a console in regards to anything technical, I would think this gen would be no different.

Because some PC gamers also play on consoles too.
But as I said too, it's not always big bad fanboyism and sometimes involves an interest in hardware and graphics processing. You seemed to cut that out of the quote as if it wasn't relevant.

I should also mention it's not always fanboy criticisms or tech geek analysis of computer hardware. It's also critcisms of companies putting stuff like this out. Especially when it's $60.
 
Because some PC gamers also play on consoles too.
But as I said too, it's not always big bad fanboyism and sometimes involves an interest in hardware and graphics processing. You seemed to cut that out of the quote as if it wasn't relevant.

I understand what your saying but generally why would any avid PC gamer have any interest in console hardware considering that in reality it's highly inferior to anything the PC has to offer and is of no real benefit to PC gaming as a whole.
 
I figured it was going to be 30 FPS, especially with TressFX. As mainly a console gamer the 30 FPS is really not a problem for me. The $60 price tag is a much bigger issue.
 
Game isn't even that great, but to sell an inferior version of the game for 12 times the cost of the game during Steam sales? Who would be cuhrazy enough to pay that much?
 
The whiners in this topic are absolutely clueless and pathetic. As a million others said, expecting 1080p60 on the ps4 and xbone with max pc detail and more isn't even realistic.

On top of that, I bet if they targeted 1080p60 but without all the fancy new effects you people would still be whining like little babies that it isn't a huge leap over the last gen version. My god ~shakes head~
 
Or some people think 30 FPS in 2014 with the "next gen" consoles is rather dissapointing.

Some people enjoy analysing the power of computer (yes this means consoles too) hardware in graphics processing. They like hardware and seeing what it can do and trying to figure out what it's capable of.

It's not all big bad fanboyism.

Agree but playing devil's advocate, isn't it pretty much a TRUTHFACT now, that both consoles are disappointing compared to what we'd hoped for (clearly One moreso than the other)? So I have a little sympathy with the person you were replying to.
 
. The $60 price tag is a much bigger issue.

Agreed, it's a really good game (played it on PC at 1680x1050 at around 25fps :P) but $60 is too high. It's that high pricing which is going to push me into PC gaming as much as I hate the "wait for the Steam sales" mentality
 
Game isn't even that great, but to sell an inferior version of the game for 12 times the cost of the game during Steam sales? Who would be cuhrazy enough to pay that much?

Someone who's never played it and doesn't have access to a PC capable of running it. Because lets be honest, there is defiantly a clear advantage to this version over the last gen version.
 
Yep, you ever watched a Korean tv show? That stands out a mile to me and probably to you but some can't see the difference.

Well I haven't, but if anyone watched the Hobbit films in 48 FPS they will see it is exceedingly different from the usual 24 FPS movies.

When gaming, there is a world of difference between 30 and 60 FPS as well... I really don't see how it could not be noticed
 
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