Resident Evil 4 Ultimate HD Edition PC

Nothing will ever top the Wii version in my eyes. The controls are sublime. Yes, the game becomes laughably easy, but it feels so damn good, which is far more important.
 
I understand wanting zero missing effects. And I know that a lot of people consider it crazy talk, but honestly, running 3D games with basic assets at super high resolutions can be a worse experience than running them in lower resolutions. I'd probably play RE4 happily in 1080p, but the game is made for 480p and it does look awfully clean and consistent at that resolution (on a CRT TV). I understand not considering the resolution difference to be a big deal, is what I'm getting at.

hard to deny that 60fps will be a huge improvement though
 
I saw the screenshots and it looks bad. Not how I remember it at all.

Felt similarly about the ICO remaster, though. Maybe I'm just a purist.
If you see it in motion, 60 fps makes the PC version superior. The textures also look better in the PC version, as the comparison pic with Ashley's sweater shows.

I think we're just seeing how dated the game looks now, when once it seemed so far beyond anything else.
 
If you see it in motion, 60 fps makes the PC version superior. The textures also look better in the PC version, as the comparison pic with Ashley's sweater shows.

I think we're just seeing how dated the game looks now, when once it seemed so far beyond anything else.

At least the lava room will always look amazing.
 
This comes out of nowhere! Woohoo! What wonderful news to wake up to.

Wait, missing effects? What is missing? Can someone show me some comparison shots?
 
Looks pretty similar to me, if not objectively better.

Wii (Dolphin), PS3/360, and Steam versions respectively.

ibdZ3csHUnCbzo.png
I'm not doubting the image quality. But the overall feel of it, creatively. It just doesn't look right. Sometimes the smeary blurriness actually adds something? Sort of like how noise on old films adds something that 4k modern digital cameras cannot.
 
I've never played a Resident Evil/Biohazard game before, but I've heard RE4 is great. Judging from what I've read in this thread, the upcoming HD release is worth getting.

So, preordered. Looking forward to playing it!
 
People are actually whining about this not having that shit ass blur filter?
I don't mind the blur filter (DOF?) being gone. However, I'd like the specular highlights back, if possible. Ultimately, I don't remember where they were in the game, though, so whatever. The mod community will probably add them back in at some point.
 
I always loved this gif. It definitely could use a "Believe in Yourself" or "Don't be Mad" text.

But yeah, the game could probably get wonky in cutscenes, but there is no reasons why they could just not cap FPS in cutscenes and let gameplay uncap depending upon the screens refresh rate.

Everything looks better @ 120fps brother.
 
I think it was explained earlier in the thread that bringing over certain effects as they were accomplished on the GCN / Wii is impossible. The best that can be done is approximate those effects through other programming means. You could make the argument though that not making the effort to approximate is a letdown.

Indeed, and that's what I'm thinking. It's all in the name of adding to or rather recreating the original's atmosphere. The game itself deserves the effort. I'm pretty peeved that they're charging money for something like this (especially when modders have already made the effort of remaking the textures, e.g.) and then don't go all the way. Better companies (like CDProjekt Red) release something like this as a free patch for existing owners of the initial shitty port, which is what Capcom should have done--as a way of apologising. Better late than never, you know. But hell, who am I kidding? This is Capcom.

For clarification: What I'm missing the most are the specular effects, not the easily replaceable DOF filter.
 
I understand wanting zero missing effects. And I know that a lot of people consider it crazy talk, but honestly, running 3D games with basic assets at super high resolutions can be a worse experience than running them in lower resolutions. I'd probably play RE4 happily in 1080p, but the game is made for 480p and it does look awfully clean and consistent at that resolution (on a CRT TV). I understand not considering the resolution difference to be a big deal, is what I'm getting at.

hard to deny that 60fps will be a huge improvement though
Nope. Higher resolusition is always better. Simple as that.
 
I've never played a Resident Evil/Biohazard game before, but I've heard RE4 is great. Judging from what I've read in this thread, the upcoming HD release is worth getting.

So, preordered. Looking forward to playing it!
RE4 is one of the best-paced and best-playing TPS games ever. Packed with content, too -- a HUGE variety of locations, enemies, bosses, weapons, set-pieces, switch-ups, etc. The game comprises three acts, each in a distinct location (and each act comprises multiple chapters, which in turn comprise multiple sub-chapters). The scale is EPIC -- whenever you reach the end of one act, you feel like you've come a long way. And the variety and pacing make it incredibly addictive. It's just as fresh in the 20th hour as the first. You're in for a real treat. :)
 
I've never played a Resident Evil/Biohazard game before, but I've heard RE4 is great. Judging from what I've read in this thread, the upcoming HD release is worth getting.

So, preordered. Looking forward to playing it!

remember, first time through use a pad. after that, whatever you want!
 
Even though it's been re-released multiple times, I haven't played it yet.

Guess I'll put it in my wish list and wait for a sale.
 
I remember being amazed at how each boss in RE4 could've probably been the final boss for practically any other game at the time.
 
And I know that a lot of people consider it crazy talk, but honestly, running 3D games with basic assets at super high resolutions can be a worse experience than running them in lower resolutions.

I'm trying to think of a case where this is true. I'm having trouble.

Quake looks great at ridiculous resolutions. Homeworld looks great at ridiculous resolutions. Etc.
 
People are actually whining about this not having that shit ass blur filter?

whatever the DOF looks like in high res Dolphin screens, for the time, on SD CRT screens, it looked good on RE4's GameCube version. DOF is an artistic choice used to highlight a specific thing in the frame, or to specifically make it harder to see a threat sneaking up on the protagonist (as short focus lenses are often used to do in motion pictures).

it's meant to be there, and I'd like it to be there, yes. authorial intent and all that.
 
I would bet Steam Keys that someone will have ENB running within the week with a significantly higher DOF than the blur filter that overlays the various GCN-based versions.


ENBSeries is 3d graphic modification for games like TES Skyrim, GTA 4, GTA San Andreas, Deus Ex HR, FSX, and many others. It work by modifying render functions calls of the games and applying additional effects.

It's divided to generic versions and exclusive. First category allow to run it on thousands of games, not all effects will work, but you can try several versions of mod to find best suited. Second, exclusive types of the mod, are games specific versions which developed to work with some game and rarely with same game engine.

Available effects are SSAO, SSIL, Depth Of Field, Lens FX, Bloom, HDR, Tone Mapping, Sharpening, Vignette, Sun Rays, Shadows, Detailed Shadows, Reflection and others in various versions of them.



Looks pretty similar to me, if not objectively better.

Wii (Dolphin), PS3/360, and Steam versions respectively.

ibdZ3csHUnCbzo.png

Don't think you can call it objectively better, especially given the amount of people who prefer the effects. Personally, I like them; a combination of nostalgia and adding an illusion of motion/action while simultaneously hiding some of the less appealing background details.

Though, you are also right in one regard. Each version is pretty similar, and these are fairly minor changes.
 
I remember being amazed at how each boss in RE4 could've probably been the final boss for practically any other game at the time.
At the time? Even to this date!
 
Nope. Higher resolusition is always better. Simple as that.

Hear, hear. For 3D games, it is always the case. I remember hearing arguments when the PS360 version came out that the game looked better on a CRT in 480 because of scanlines and the low res hiding the ugliness. No, the game looks far more beautiful on PS360 than GC (not counting Dolphin).
 
I understand wanting zero missing effects. And I know that a lot of people consider it crazy talk, but honestly, running 3D games with basic assets at super high resolutions can be a worse experience than running them in lower resolutions. I'd probably play RE4 happily in 1080p, but the game is made for 480p and it does look awfully clean and consistent at that resolution (on a CRT TV). I understand not considering the resolution difference to be a big deal, is what I'm getting at.

hard to deny that 60fps will be a huge improvement though

Unless It was a game designed exclusively to only work at a really low resolution for some obscure reason almsot all polygon rasterizing games will look better with more samples applied to those polygons and polygon edges.
 
I understand wanting zero missing effects. And I know that a lot of people consider it crazy talk, but honestly, running 3D games with basic assets at super high resolutions can be a worse experience than running them in lower resolutions. I'd probably play RE4 happily in 1080p, but the game is made for 480p and it does look awfully clean and consistent at that resolution (on a CRT TV). I understand not considering the resolution difference to be a big deal, is what I'm getting at.

hard to deny that 60fps will be a huge improvement though
I'd agree with that. As much as the "angular graphics" argument has been chided, I think there's merit to it and there's definitely preference to be had about playing games designed around lower resolutions on displays that excel at lower resolutions.

I've never played a Resident Evil/Biohazard game before, but I've heard RE4 is great. Judging from what I've read in this thread, the upcoming HD release is worth getting.

So, preordered. Looking forward to playing it!
Just a heads up so that you're not put off when you first start and to give you some expectations of how the action plays -- the game has tank controls, and you stand in place when you're aiming and shooting.

I don't mind the blur filter (DOF?) being gone. However, I'd like the specular highlights back, if possible. Ultimately, I don't remember where they were in the game, though, so whatever. The mod community will probably add them back in at some point.
The big difference between the missing shader effect comes through in the Novistadores.
 
So the supposed HD re-release is still missing effects? Is this certain? If so, colour me unimpressed. But hey, Capcom cashing in once more--who would've ever thought, right?

They save those for the upcoming Definitive Resident Evil 4 Ultimate HD Remix Edition (PS4 + Bone)
 
Meh, I'll pass. Wake me up when Capcom puts Code Veronica remaster on Steam. I already played the game that killed Resident Evil enough.
 
Don't think you can call it objectively better, especially given the amount of people who prefer the effects. Personally, I like them; a combination of nostalgia and adding an illusion of motion/action while simultaneously hiding some of the less appealing background details.

Though, you are also right in one regard. Each version is pretty similar, and these are fairly minor changes.

There you go. The blur filter was probably specifically implemented to hide some of the lower-res textures in higher-resolution rendering.

At the time? Even to this date!

Having played Metal Gear Rising, let me just say that Platinum set the bar for boss fights. I haven't played RE4 since release so I hope to see something amazing from there as well.

They save those for the upcoming Definitive Resident Evil 4 Ultimate HD Remix Edition (PS4 + Bone)

They won't make an appearance for that version either, I can guarantee that.
 
How are the chances that someone will mod in the missing effects. I mean the original Resident Evil 4 port had a lot of mods and this game is a very well known cult classic with a very big fan base. I'm sure there will be mods for it too.

I for one double dip. It's already better than the PS360 ports.
 
I'm trying to think of a case where this is true. I'm having trouble.

Quake looks great at ridiculous resolutions. Homeworld looks great at ridiculous resolutions. Etc.

I agree in those cases, especially Homeworld.

I find most PSX and N64 games look worse when passed over to high level emulation and rendered in a resolution like 1080p. The texture instability, polygon edge gaps, and low resolution alpha maps are way more apparent (these are part of the game and not emulation issues, after all) and bug me enough that I'd rather play the games in their original resolutions on an SDTV. Those are the big ones. Many slightly more modern console games (PS2, Wii) have fixed-resolution filters that become hideous in higher resolutions, too, as we've seen with the DOF example here in RE4, but that's a smaller issue and I'd probably be fine dealing with that.
 
The big difference between the missing shader effect comes through in the Novistadores.

And the regenerators, and pretty much anything that's supposed to look wet and slimy, which is a large majority of the bosses and some enemy types. Other versions without it simply look flat and bland. I'll probably end up getting this, but I'm very disappointed that it's not in the game.
 
How are the chances that someone will mod in the missing effects. I mean the original Resident Evil 4 port had a lot of mods and this game is a very well known cult classic with a very big fan base. I'm sure there will be mods for it too.

Probably get ENB working out of the box pretty easily

I would bet Steam Keys that someone will have ENB running within the week with a significantly higher DOF than the blur filter that overlays the various GCN-based versions.


ENBSeries is 3d graphic modification for games like TES Skyrim, GTA 4, GTA San Andreas, Deus Ex HR, FSX, and many others. It work by modifying render functions calls of the games and applying additional effects.

It's divided to generic versions and exclusive. First category allow to run it on thousands of games, not all effects will work, but you can try several versions of mod to find best suited. Second, exclusive types of the mod, are games specific versions which developed to work with some game and rarely with same game engine.

Available effects are SSAO, SSIL, Depth Of Field, Lens FX, Bloom, HDR, Tone Mapping, Sharpening, Vignette, Sun Rays, Shadows, Detailed Shadows, Reflection and others in various versions of them.
 
How are the chances that someone will mod in the missing effects. I mean the original Resident Evil 4 port had a lot of mods and this game is a very well known cult classic with a very big fan base. I'm sure there will be mods for it too.

I for one double dip. It's already better than the PS360 ports.

Adding in a shader which modifies the way textures are lit is not too easy. It is not a screen based effect or something which can just be injected or accessed through use of the depth buffer (sadly). Then again, crazier things in modding have happened.
 
There you go. The blur filter was probably specifically implemented to hide some of the lower-res textures in higher-resolution rendering.

It still serves this purpose. Compare the shots of the Ganados storming uphill posted earlier. In the Steam release, its much easier to notice the low quality of background and all the Ganados behind the first two or three.

Also, as other posters have pointed out, the real casualty here is the more subtle effects used to give monsters and environments texture or atmosphere.
 
Meanwhile, RE5's GFWL-related future is still uncertain.

CAPCOOOOOOM.
This actually makes me more optimistic about it, RE's one of their biggest franchises and if they're doing this for RE4 then they'll probably quietly axe it in RE5. They're just stupid and didn't say anything for some reason.

Or they're going to ignore it and release Gold without GFWL. If that's the case I'd have to hope it's offered for free to everyone who owned the game, similar to Minerva's Den for Bioshock 2 or Divinity II: Developer's Cut for those that had Dragon Knight Saga. Though I'd expect Capcom to want to get money out of it instead.
 
Considering it's an old game, wonder if it'll be playable for people with terrible PCs like myself. Though saying that I could just break out my PS2 copy of the game anyway.
 
This is such great news, I bought the game as soon as I was able to get on my computer. I'm looking forward to playing RE4 again.
 
i think Real time cut scenes and lighting effect exclusive to nintendo after all
we will wait for the super ultra mega HD remix for the Wii U
 
Adding in a shader which modifies the way textures are lit is not too easy. It is not a screen based effect or something which can just be injected or accessed through use of the depth buffer (sadly). Then again, crazier things in modding have happened.

You're right. That's the one effect that is going to be the hardest to implement.

Since I bought the PS3 HD version already I will be holding off and see what modders can do with the game. Won't double dip for now at least, especially for that price again.
Still it's better than all other versions expect for those two missing effects.
 
Ummm... I want to know is...

What version based in this version? Gamecube/WiiU version? PS2 Version?

Looks to be the PS360 versions without the Gamecube/Wii-specific DOF blur and specular highlights.

Depth of field blur could be fixed with an ENB. The latter would be harder to recreate.
 
I took a bunch of screenshots from the 360 version for the sake of comparison.

360: http://abload.de/img/1-360i5kit.png
PC: http://abload.de/img/1-pc9pjxi.jpg
360: http://abload.de/img/2-360nmk5y.png
PC: http://abload.de/img/2-pctkk1x.jpg
360: http://abload.de/img/3-36039s5a.png
PC: http://abload.de/img/3-pcdvsut.jpg
360: http://abload.de/img/4-360ahj9o.png
PC: http://abload.de/img/4-pcvbkao.jpg
360: http://abload.de/img/5-360hhkx2.png
PC: http://abload.de/img/5-pcimjpi.jpg

There's some oddities here. The UI textures have increased resolution on both 360/PS3 and PC versions, but they're not the same textures. Also, they slightly messed up the text for Leon/Ashley as the outline is different, but that's nitpicky.

I think all the xbox screenshots I took have a darker brightness overall, but a few of the comparisons look unnaturally bright on PC (especially third comparison). That doesn't really look right.
 
This actually makes me more optimistic about it, RE's one of their biggest franchises and if they're doing this for RE4 then they'll probably quietly axe it in RE5. They're just stupid and didn't say anything for some reason.

Or they're going to ignore it and release Gold without GFWL. If that's the case I'd have to hope it's offered for free to everyone who owned the game, similar to Minerva's Den for Bioshock 2 or Divinity II: Developer's Cut for those that had Dragon Knight Saga. Though I'd expect Capcom to want to get money out of it instead.

The Arkham games were upgraded for free, too.
 
Top Bottom