Nothing will ever top the Wii version in my eyes. The controls are sublime. Yes, the game becomes laughably easy, but it feels so damn good, which is far more important.
If you see it in motion, 60 fps makes the PC version superior. The textures also look better in the PC version, as the comparison pic with Ashley's sweater shows.I saw the screenshots and it looks bad. Not how I remember it at all.
Felt similarly about the ICO remaster, though. Maybe I'm just a purist.
If you see it in motion, 60 fps makes the PC version superior. The textures also look better in the PC version, as the comparison pic with Ashley's sweater shows.
I think we're just seeing how dated the game looks now, when once it seemed so far beyond anything else.
I'm not doubting the image quality. But the overall feel of it, creatively. It just doesn't look right. Sometimes the smeary blurriness actually adds something? Sort of like how noise on old films adds something that 4k modern digital cameras cannot.Looks pretty similar to me, if not objectively better.
Wii (Dolphin), PS3/360, and Steam versions respectively.
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I don't mind the blur filter (DOF?) being gone. However, I'd like the specular highlights back, if possible. Ultimately, I don't remember where they were in the game, though, so whatever. The mod community will probably add them back in at some point.People are actually whining about this not having that shit ass blur filter?
I always loved this gif. It definitely could use a "Believe in Yourself" or "Don't be Mad" text.
I think it was explained earlier in the thread that bringing over certain effects as they were accomplished on the GCN / Wii is impossible. The best that can be done is approximate those effects through other programming means. You could make the argument though that not making the effort to approximate is a letdown.
Nope. Higher resolusition is always better. Simple as that.I understand wanting zero missing effects. And I know that a lot of people consider it crazy talk, but honestly, running 3D games with basic assets at super high resolutions can be a worse experience than running them in lower resolutions. I'd probably play RE4 happily in 1080p, but the game is made for 480p and it does look awfully clean and consistent at that resolution (on a CRT TV). I understand not considering the resolution difference to be a big deal, is what I'm getting at.
hard to deny that 60fps will be a huge improvement though
RE4 is one of the best-paced and best-playing TPS games ever. Packed with content, too -- a HUGE variety of locations, enemies, bosses, weapons, set-pieces, switch-ups, etc. The game comprises three acts, each in a distinct location (and each act comprises multiple chapters, which in turn comprise multiple sub-chapters). The scale is EPIC -- whenever you reach the end of one act, you feel like you've come a long way. And the variety and pacing make it incredibly addictive. It's just as fresh in the 20th hour as the first. You're in for a real treat.I've never played a Resident Evil/Biohazard game before, but I've heard RE4 is great. Judging from what I've read in this thread, the upcoming HD release is worth getting.
So, preordered. Looking forward to playing it!
I've never played a Resident Evil/Biohazard game before, but I've heard RE4 is great. Judging from what I've read in this thread, the upcoming HD release is worth getting.
So, preordered. Looking forward to playing it!
If you want to ignore a lot of things and reduce the entire history of display technology and 3d rendering down to pixel dimensions, sure.Nope. Higher resolusition is always better. Simple as that.
And I know that a lot of people consider it crazy talk, but honestly, running 3D games with basic assets at super high resolutions can be a worse experience than running them in lower resolutions.
People are actually whining about this not having that shit ass blur filter?
I would bet Steam Keys that someone will have ENB running within the week with a significantly higher DOF than the blur filter that overlays the various GCN-based versions.
ENBSeries is 3d graphic modification for games like TES Skyrim, GTA 4, GTA San Andreas, Deus Ex HR, FSX, and many others. It work by modifying render functions calls of the games and applying additional effects.
It's divided to generic versions and exclusive. First category allow to run it on thousands of games, not all effects will work, but you can try several versions of mod to find best suited. Second, exclusive types of the mod, are games specific versions which developed to work with some game and rarely with same game engine.
Available effects are SSAO, SSIL, Depth Of Field, Lens FX, Bloom, HDR, Tone Mapping, Sharpening, Vignette, Sun Rays, Shadows, Detailed Shadows, Reflection and others in various versions of them.
Looks pretty similar to me, if not objectively better.
Wii (Dolphin), PS3/360, and Steam versions respectively.
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At the time? Even to this date!I remember being amazed at how each boss in RE4 could've probably been the final boss for practically any other game at the time.
Nope. Higher resolusition is always better. Simple as that.
I understand wanting zero missing effects. And I know that a lot of people consider it crazy talk, but honestly, running 3D games with basic assets at super high resolutions can be a worse experience than running them in lower resolutions. I'd probably play RE4 happily in 1080p, but the game is made for 480p and it does look awfully clean and consistent at that resolution (on a CRT TV). I understand not considering the resolution difference to be a big deal, is what I'm getting at.
hard to deny that 60fps will be a huge improvement though
I'd agree with that. As much as the "angular graphics" argument has been chided, I think there's merit to it and there's definitely preference to be had about playing games designed around lower resolutions on displays that excel at lower resolutions.I understand wanting zero missing effects. And I know that a lot of people consider it crazy talk, but honestly, running 3D games with basic assets at super high resolutions can be a worse experience than running them in lower resolutions. I'd probably play RE4 happily in 1080p, but the game is made for 480p and it does look awfully clean and consistent at that resolution (on a CRT TV). I understand not considering the resolution difference to be a big deal, is what I'm getting at.
hard to deny that 60fps will be a huge improvement though
Just a heads up so that you're not put off when you first start and to give you some expectations of how the action plays -- the game has tank controls, and you stand in place when you're aiming and shooting.I've never played a Resident Evil/Biohazard game before, but I've heard RE4 is great. Judging from what I've read in this thread, the upcoming HD release is worth getting.
So, preordered. Looking forward to playing it!
The big difference between the missing shader effect comes through in the Novistadores.I don't mind the blur filter (DOF?) being gone. However, I'd like the specular highlights back, if possible. Ultimately, I don't remember where they were in the game, though, so whatever. The mod community will probably add them back in at some point.
So the supposed HD re-release is still missing effects? Is this certain? If so, colour me unimpressed. But hey, Capcom cashing in once more--who would've ever thought, right?
Don't think you can call it objectively better, especially given the amount of people who prefer the effects. Personally, I like them; a combination of nostalgia and adding an illusion of motion/action while simultaneously hiding some of the less appealing background details.
Though, you are also right in one regard. Each version is pretty similar, and these are fairly minor changes.
At the time? Even to this date!
They save those for the upcoming Definitive Resident Evil 4 Ultimate HD Remix Edition (PS4 + Bone)
I'm trying to think of a case where this is true. I'm having trouble.
Quake looks great at ridiculous resolutions. Homeworld looks great at ridiculous resolutions. Etc.
The big difference between the missing shader effect comes through in the Novistadores.
How are the chances that someone will mod in the missing effects. I mean the original Resident Evil 4 port had a lot of mods and this game is a very well known cult classic with a very big fan base. I'm sure there will be mods for it too.
I would bet Steam Keys that someone will have ENB running within the week with a significantly higher DOF than the blur filter that overlays the various GCN-based versions.
ENBSeries is 3d graphic modification for games like TES Skyrim, GTA 4, GTA San Andreas, Deus Ex HR, FSX, and many others. It work by modifying render functions calls of the games and applying additional effects.
It's divided to generic versions and exclusive. First category allow to run it on thousands of games, not all effects will work, but you can try several versions of mod to find best suited. Second, exclusive types of the mod, are games specific versions which developed to work with some game and rarely with same game engine.
Available effects are SSAO, SSIL, Depth Of Field, Lens FX, Bloom, HDR, Tone Mapping, Sharpening, Vignette, Sun Rays, Shadows, Detailed Shadows, Reflection and others in various versions of them.
How are the chances that someone will mod in the missing effects. I mean the original Resident Evil 4 port had a lot of mods and this game is a very well known cult classic with a very big fan base. I'm sure there will be mods for it too.
I for one double dip. It's already better than the PS360 ports.
There you go. The blur filter was probably specifically implemented to hide some of the lower-res textures in higher-resolution rendering.
They won't make an appearance for that version either, I can guarantee that.
This actually makes me more optimistic about it, RE's one of their biggest franchises and if they're doing this for RE4 then they'll probably quietly axe it in RE5. They're just stupid and didn't say anything for some reason.Meanwhile, RE5's GFWL-related future is still uncertain.
CAPCOOOOOOM.
Adding in a shader which modifies the way textures are lit is not too easy. It is not a screen based effect or something which can just be injected or accessed through use of the depth buffer (sadly). Then again, crazier things in modding have happened.
we will wait for the super ultra mega HD remix for the Wii U
Ummm... I want to know is...
What version based in this version? Gamecube/WiiU version? PS2 Version?
This actually makes me more optimistic about it, RE's one of their biggest franchises and if they're doing this for RE4 then they'll probably quietly axe it in RE5. They're just stupid and didn't say anything for some reason.
Or they're going to ignore it and release Gold without GFWL. If that's the case I'd have to hope it's offered for free to everyone who owned the game, similar to Minerva's Den for Bioshock 2 or Divinity II: Developer's Cut for those that had Dragon Knight Saga. Though I'd expect Capcom to want to get money out of it instead.
The Arkham games were upgraded for free, too.