Resident Evil 4 Ultimate HD Edition PC

a last treat:

Effects that SEEMINGLY *cough* used specific GX embedded framebuffer tricks:

-fake camera focus post-process (examples: cutscenes, salazar boss room, ...)
-contrast post-process (examples: castle hall with inverted statue, village chief house, ..)
-motion blur post-process (examples: Novistador attack, Salazar boss attack, Gigante tree attack, some areas...). The one when you open a door to a next area is not the same as this one.


Very good example of the last one is the area after you climb the ladder after the underground section, right before the house of the village chief (before ada intervenes).

They all seem to be configurable per room, and there seems to be other stuff. But, well.
 
The Arkham games were upgraded for free, too.

Arkham games were a weird, less than ideal transition. In the process of removing GFWL, they opted not to rewrite any of the affected online functionality and just removed leaderboards entirely.

RE5 would take Capcom having to overhaul all that MP functionality which is probably a way dicier proposition to make.
 
Funny timing as I was thinking of replaying this gem the other day. Guess I will hold off until this version releases then.
 
I took a bunch of screenshots from the 360 version for the sake of comparison.

360: http://abload.de/img/1-360i5kit.png
PC: http://abload.de/img/1-pc9pjxi.jpg
360: http://abload.de/img/2-360nmk5y.png
PC: http://abload.de/img/2-pctkk1x.jpg
360: http://abload.de/img/3-36039s5a.png
PC: http://abload.de/img/3-pcdvsut.jpg
360: http://abload.de/img/4-360ahj9o.png
PC: http://abload.de/img/4-pcvbkao.jpg
360: http://abload.de/img/5-360hhkx2.png
PC: http://abload.de/img/5-pcimjpi.jpg

There's some oddities here. The UI textures have increased resolution on both 360/PS3 and PC versions, but they're not the same textures. Also, they slightly messed up the text for Leon/Ashley as the outline is different, but that's nitpicky.

I think all the xbox screenshots I took have a darker brightness overall, but a few of the comparisons look unnaturally bright on PC (especially third comparison). That doesn't really look right.
thanks for doing this. it demonstrates that even compared to the 360 version with the handful of missing effects, the atmosphere of the PC port was seriously harmed. a texture pack isn't going to fix the inferior lighting, and bloomy EMB doesn't either.
 
Damn I forgot how hilarious was that voiceover from the zombies. It's basically Japanese or English speaker voice actors making a bad attempt at South American accent yet the game takes place in some kind of medieval Spain.

Did they believe no one would notice or they just didn't even try? Anyways at least it's stupidly funny unlike RDR, which is only embarrasing.
 
Damn I forgot how hilarious was that voiceover from the zombies. It's basically Japanese or English speaker voice actors making a bad attempt at South American accent yet the game takes place in some kind of medieval Spain.

Did they believe no one would notice or they just didn't even try? Anyways at least it's stupidly funny unlike RDR, which is only embarrasing.

If English isn't your first language, welcome to how the original Resident Evil game sounded to those of us for whom it is.
 
They'd have to re-render all the backgrounds in HD at 16:9. It's too much work. It's never going to happen.

Look at the Dolphin screens. Even with the low res backgrounds the game looks nice in HD. Most of the game was modelled in 3D for the Chronicles games. It wouldn't be as difficult as you might think given that they've already done a lot of the work.

And I doubt they rebuilt the whole mansion from scratch when making Chronicles, so I believe they still have the original assets.
 
I took a bunch of screenshots from the 360 version for the sake of comparison.

360: http://abload.de/img/1-360i5kit.png
PC: http://abload.de/img/1-pc9pjxi.jpg
360: http://abload.de/img/2-360nmk5y.png
PC: http://abload.de/img/2-pctkk1x.jpg
360: http://abload.de/img/3-36039s5a.png
PC: http://abload.de/img/3-pcdvsut.jpg
360: http://abload.de/img/4-360ahj9o.png
PC: http://abload.de/img/4-pcvbkao.jpg
360: http://abload.de/img/5-360hhkx2.png
PC: http://abload.de/img/5-pcimjpi.jpg

There's some oddities here. The UI textures have increased resolution on both 360/PS3 and PC versions, but they're not the same textures. Also, they slightly messed up the text for Leon/Ashley as the outline is different, but that's nitpicky.

I think all the xbox screenshots I took have a darker brightness overall, but a few of the comparisons look unnaturally bright on PC (especially third comparison). That doesn't really look right.

The lighting in these PC screenshots look totally off... I hope that can be fixed.
 
Ubisoft did not handle the port. Their role was to distribute the game in EU/US. Capcom chose Sourcenext to do the port, same for DMC3 and Onimusha 3.

So Sourcenext is responsible for three of the worst PC ports of all time? They must be proud. I played the Onimusha 3 port at release (one of my all-time favorite PS2 games), and it was certainly playable and better than the other two, but still a shit port.
 
I don't know, the PC version looks a lot better in those comparisons Sectus made. Even the third comparison, where it's brighter, looks closer in the PC version to how I remember the game than how it looks in the 360 version. Whether this is truly the case, I don't know, but the point is the PC version looks like how I remember the game, which is great. And of course it will be running in 60 fps, which will make it practically pop off the screen with a solidity and fluidity never seen before. And it will control that much better, as well.
 
I took a bunch of screenshots from the 360 version for the sake of comparison.

360: http://abload.de/img/1-360i5kit.png
PC: http://abload.de/img/1-pc9pjxi.jpg
360: http://abload.de/img/2-360nmk5y.png
PC: http://abload.de/img/2-pctkk1x.jpg
360: http://abload.de/img/3-36039s5a.png
PC: http://abload.de/img/3-pcdvsut.jpg
360: http://abload.de/img/4-360ahj9o.png
PC: http://abload.de/img/4-pcvbkao.jpg
360: http://abload.de/img/5-360hhkx2.png
PC: http://abload.de/img/5-pcimjpi.jpg

There's some oddities here. The UI textures have increased resolution on both 360/PS3 and PC versions, but they're not the same textures. Also, they slightly messed up the text for Leon/Ashley as the outline is different, but that's nitpicky.

I think all the xbox screenshots I took have a darker brightness overall, but a few of the comparisons look unnaturally bright on PC (especially third comparison). That doesn't really look right.

This looks like the original PC version with high res textures.
 
So Sourcenext is responsible for three of the worst PC ports of all time? They must be proud. I played the Onimusha 3 port at release (one of my all-time favorite PS2 games), and it was certainly playable and better than the other two, but still a shit port.

Well they made the best versions of RE2 and 3 so they're good for something at least! It looks like the PS2 gen ports are their decline.
 
I haven't played this game since its release in 2005. I remember being super hyped with all the trailers, and when the game was out, thinking the fire looked realistic. It didn't quite live up to my hype though, I ended up not enjoying it as much as I thought I would. I loved REmake much more than RE4.

The question now is: Does it still hold up?
 
Damn I forgot how hilarious was that voiceover from the zombies. It's basically Japanese or English speaker voice actors making a bad attempt at South American accent yet the game takes place in some kind of medieval Spain.

Did they believe no one would notice or they just didn't even try? Anyways at least it's stupidly funny unlike RDR, which is only embarrasing.
Well, I've never heard a Spanish person repeatedly mumble "morir es vivir," so I have no idea.
UN FORASTERO
 
Sectus's PC screenshots are from the shitty pre existing PC version guys. aren't they? oh shit, they aren't. whaaaaaa

Nope, they're pulled from Steam.

Which means... D:

If the lighting is that garish throughout the whole game, the missing effects will be the least of the issues. But assuming the port comes from the 360/PS3 base, I don't understand how the lighting would be that different.
 
It's not a good comparison. For example, in this shot (http://abload.de/img/3-pcdvsut.jpg) the lantern is still intact, but in this shot (http://abload.de/img/3-36039s5a.png) Sectus shot down the lantern. So of course the lighting is different.

I wish I had savegames where I could easily access the area with lanterns, but I'm pretty sure the lanterns don't actually give the room any extra lighting anyway. Also, you can look at the 4th comparison and you can see a room which is unnaturally brighter, without any lanterns around.
 
This actually makes me more optimistic about it, RE's one of their biggest franchises and if they're doing this for RE4 then they'll probably quietly axe it in RE5. They're just stupid and didn't say anything for some reason.

Or they're going to ignore it and release Gold without GFWL. If that's the case I'd have to hope it's offered for free to everyone who owned the game, similar to Minerva's Den for Bioshock 2 or Divinity II: Developer's Cut for those that had Dragon Knight Saga. Though I'd expect Capcom to want to get money out of it instead.
SSFIV:AE will require a paid upgrade to Ultra to remove GFWL it seems, with no options otherwise. I wouldn't put it past Capcom to force you to upgrade to RE5: Gold or whatever to rid GFWL.

On topic about RE4 on Steam though, one of my dreams has finally come true.
 
It's not a good comparison. For example, in this shot (http://abload.de/img/3-pcdvsut.jpg) the lantern is still intact, but in this shot (http://abload.de/img/3-36039s5a.png) Sectus shot down the lantern. So of course the lighting is different.

Ah, and the same is true of the first comparison also. That does explain in part the difference in brightness in those specific bits.

I wish I had savegames where I could easily access the area with lanterns, but I'm pretty sure the lanterns don't actually give the room any extra lighting anyway. Also, you can look at the 4th comparison and you can see a room which is unnaturally brighter, without any lanterns around.

Sure, but EVERYTHING is brighter. HUD included. I don't think normalizing the brightness and contrast would completely account for the differences, but a contrast brightness tweak gets me this:

4-pcvbkao67dyp.jpg


I can't get the blown out detail back from Ashley's hair though, naturally.
 
I wish I had savegames where I could easily access the area with lanterns, but I'm pretty sure the lanterns don't actually give the room any extra lighting anyway. Also, you can look at the 4th comparison and you can see a room which is unnaturally brighter, without any lanterns around.
That room in the fourth set actually has windows in the hall above where the lantern would be located. I wonder if the lantern's light in the hall above can illuminate the room below.

I also wonder if they changed the lighting scheme in general for the PC version.
 
PC
ss_a135a701db01338704482c144e0b8d601b489571.1920x1080.jpg


Dolphin
dolphin2014-01-2115-26huad.jpg
even considering the missing DOF effect, the IQ difference here is MASSIVELY in favor of the PC version, as would be expected given the weird internal scaling that the Wii version does with Dolphin. I do hope they put an DOF effect in, as I've said, but as is this new PC version is still clearly the better version.
I disagree, because it depends at what internal resolution you have the emulator render the scene. Setting it to an internal resolution of above 1080p results in super-sampling. In addition, Dolphin lets you apply anti-aliasing as well. All of this results in a really smooth image. The only thing that the Ultimate HD version has over the Dolphin version in terms of IQ is the upgraded textures (which can be modded). Here are some shots I captured just now from Dolphin, all from the first scenes of the game:
 
Wait, specular highlights is that shiny effect on enemies and such yes? Why is it not available in this version? This would make bosses look boring.
 
I disagree, because it depends at what internal resolution you have the emulator render the scene. Setting it to an internal resolution of above 1080p results in super-sampling. In addition, Dolphin lets you apply anti-aliasing as well. All of this results in a really smooth image. The only thing that the Ultimate HD version has over the Dolphin version in terms of IQ is the upgraded textures (which can be modded). Here are some shots I captured just now from Dolphin, all from the first scenes of the game:

you'll be able to super sample and/or downsample the new PC version too. not having the bizarre internal scaling remains a positive for the PC version over the Dolphin version however you try to slice it.
 
So you can downscale/downsample this latest PC version, tweak the contrast if it is indeed brighter for whatever reason, and of course enjoy the 60 fps (doubled framerate) that is exclusive to this latest edition.

Sounds good to me. Only the specular highlights are notably absent, although someone who played the game only on PC, PS2, PS3 or 360 never would have seen them in the first place.
 
I disagree, because it depends at what internal resolution you have the emulator render the scene. Setting it to an internal resolution of above 1080p results in super-sampling. In addition, Dolphin lets you apply anti-aliasing as well. All of this results in a really smooth image. The only thing that the Ultimate HD version has over the Dolphin version in terms of IQ is the upgraded textures (which can be modded). Here are some shots I captured just now from Dolphin, all from the first scenes of the game:

We don't know that the PC version can't be downsampled or have AA applied, as well, yet, so the point's moot at this stage.
 
Wait, specular highlights is that shiny effect on enemies and such yes? Why is it not available in this version? This would make bosses look boring.

you don't say.


So you can downscale/downsample this latest PC version, tweak the contrast if it is indeed brighter for whatever reason, and of course enjoy the 60 fps (doubled framerate) that is exclusive to this latest edition.

Sounds good to me. Only the specular highlights are notably absent, although someone who played the game only on PC, PS2, PS3 or 360 never would saw them in the first place.

well, contrast tweaks might need to be performed on your display. I have no idea if you can tweak it satisfactorily in game, but you will definitely be able to tweak your display.
 
you'll be able to super sample and/or downsample the new PC version too. not having the bizarre internal scaling remains a positive for the PC version over the Dolphin version however you try to slice it.

I was disagreeing with this comment, which i quoted above: "even considering the missing DOF effect, the IQ difference here is MASSIVELY in favor of the PC version"

I wasn't saying that having the bizarre internal scaling is a positive. I was saying that the IQ difference isn't MASSIVELY in favor of the PC version.
 
you don't say.





well, contrast tweaks might need to be performed on your display. I have no idea if you can tweak it satisfactorily in game, but you will definitely be able to tweak your display.

This is the first boss that came to my mind. That, and the one where you need to shoot the nitrogen gas cans and freeze it.

EDIT: I remember a game I played 9 years ago quite well. Proves how good the game was. I need to buy this again.
 
I was disagreeing with this comment, which i quoted above: "even considering the missing DOF effect, the IQ difference here is MASSIVELY in favor of the PC version"

I wasn't saying that having the bizarre internal scaling is a positive. I was saying that the IQ difference isn't MASSIVELY in favor of the PC version.
In motion, the new PC version should look superior. The 60 fps will give it a *pop* never seen before. It will also control better, too (talking strictly pad vs. pad here).

But I presume by IQ you mean resolution, etc, in stills.
 
I was disagreeing with this comment, which i quoted above: "even considering the missing DOF effect, the IQ difference here is MASSIVELY in favor of the PC version"

I wasn't saying that having the bizarre internal scaling is a positive. I was saying that the IQ difference isn't MASSIVELY in favor of the PC version.

at the same resolution, it will be. and the IQ of the PC screens up on steam is notably better than the screens you posted.

I mean, I have no idea what they've downsampled those press shots from, but the scaling does cause some weirdness in Dolphin no matter what you do. The edge of Leon's fringe seems to retain some aliasing no matter what, for example.
 
That room in the fourth set actually has windows in the hall above where the lantern would be located. I wonder if the lantern's light in the hall above can illuminate the room below.

I also wonder if they changed the lighting scheme in general for the PC version.

I'm too lazy to replay to chapter 2, so I just took a screengrab from a video: http://abload.de/img/re4-lantern5hs1t.jpg

Quality is awful, but you can see the lighting is practically identical (if not completely identical) to the 360 screenshot without lantern.

Sure, but EVERYTHING is brighter. HUD included. I don't think normalizing the brightness and contrast would completely account for the differences, but a contrast brightness tweak gets me this:

I can't get the blown out detail back from Ashley's hair though, naturally.
You definitely have a point about the 360 screenshots being darker overall, but I don't think that alone accounts for that change in brightness. You can look at the 5th comparison, doesn't that look pretty similar on 360 and PC? It would be weird if the other screenshots randomly have a much higher brightness setting or something.
 
Is this meant to suggest U3 looks off in the PC version? A random Google search produces many similar-looking U3's, but I can't tell which version each screen is from.

El Gigante looks perfectly fine in the new PC version:

ss_967184a307f57c18fbe140c23eaf137ba26b5282.1920x1080.jpg

U3 should be shiny:

https://www.youtube.com/watch?feature=player_detailpage&v=1DGZ1d1nM-E#t=149

El Gigante looks normal because he wasn't, although the parasite on his back was, as I recall.

You definitely have a point about the 360 screenshots being darker overall, but I don't think that alone accounts for that change in brightness. You can look at the 5th comparison, doesn't that look pretty similar on 360 and PC? It would be weird if the other screenshots randomly have a much higher brightness setting or something.

It doesn't account for everything, no. I don't like the blown out detail in a lot of these PC screens, which I really hope is caused by someone using some crazy in game brightness setting that I can tweak to get it looking like the 360 screens.
 
You definitely have a point about the 360 screenshots being darker overall, but I don't think that alone accounts for that change in brightness. You can look at the 5th comparison, doesn't that look pretty similar on 360 and PC? It would be weird if the other screenshots randomly have a much higher brightness setting or something.

Actually the 360 crushes blacks and is generally darker when you look at multiplats.
 
Cloud to butt plugin makes this thread hilarious, also this looks quite good and something I'd grab if I didn't have a backlog the size of texas.
 
The Arkham games were upgraded for free, too.
Yeah, I thought so, but I didn't bring them up since I couldn't remember at the moment what all they had. But yeah, those too.
Arkham games were a weird, less than ideal transition. In the process of removing GFWL, they opted not to rewrite any of the affected online functionality and just removed leaderboards entirely.

RE5 would take Capcom having to overhaul all that MP functionality which is probably a way dicier proposition to make.
On the other hand they HAVE to be doing just that with Ultra Street Fighter IV, so they may get some experience for doing that with RE5 hopefully.
SSFIV:AE will require a paid upgrade to Ultra to remove GFWL it seems, with no options otherwise. I wouldn't put it past Capcom to force you to upgrade to RE5: Gold or whatever to rid GFWL.

On topic about RE4 on Steam though, one of my dreams has finally come true.
The other SFIV releases were marked for having GFWL removal plans in a thread about that actually, though it may just be because of that upgrade path. If that's the case anyway it's better than nothing but still kind of shitty.
 
I had lost hope of a RE4 release on Steam.

The only regret is the lack of a pre-order discount, but I'm hoping GMG will get that cover before the release with one of their coupons.
 
Haha, the car in the intro still looks like shit!

I still have the Wii and OG version of this game and played the shit outta both of them. I don't know why I'm compelled to get this version as well

I actually don't mind if this game still ran at 30 frames. This was one of the games with the smoothest 30fps I've played.
 
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